Guild leaders
Leaders of guilds that occupy guild castles are referred to as Kings and Queens.[2]
- A King or Queen may also be elected mayor of one node.[3]
Guild leadership tools
The developers are considering a number of leadership tools for guilds:[4][5][6]
- Recruitment tools.[5][6]
- Management tools.[5][6]
- Delegation tools.[5][6]
- Motivational systems.[5][6]
- Communication tools.[5][6]
- Roster.[5][6]
- Standard guild ranks (such as Guild leader and officers).[8]
- Custom rank names.[8]
- A list of available permissions per rank/role.[8]
- Departments/micro-structures (such as battallions) within the guild structure with an associated leader.[9][8]
- Freehold permissions may be associated with these micro-structures.[9]
- The idea behind guild permissions for freeholds, is that within guilds there will be micro-structures of battallions etc. If we end up allowing guild permissions for freeholds it will likely only apply to the other members within the guild's micro-structure.[9] – Steven Sharif
- Audit logs may be available to guild leaders and officers.[10]
- Guild stats.[11]
- Information about guild membership, such as archetype and class makeup will be made available.[11]
- Access to guild stats is subject a permissions structure.[11]
- For me personally, being a guild leader of a very large guild in the past, these types of administrative functions are life savers for guild leaders... Guild leaders are a very important part of the community for MMORPGs in general and the reason for that is- think of it like a queen on the board- "I bring order to chaos". To a degree, guild leaders are that order to the chaos. They help organize- they do so through lieutenants- they delegate responsibilities. There are good leaders, there are bad leaders, but essentially it's a highly social environment and if you can find a good guild and that guild is augmented with complimentary services from the company, from the game itself, it just makes that life easier and allows them to execute better. So in my opinion that is an important aspect.[7] – Steven Sharif
- Guild management tools are expected to be available at the start of Alpha-2.[4]
Guild benefits
Guild benefits that are being considered by the developers:[5]
- Gear enhancements.[12]
- Passives.[5]
- Questlines.[5]
- Sala del gremio.[5]
- Castillos del gremio.[5]
- Guild activities.[5]
- Name of guild displayed next to character name.[13]
- Guild tabards.[13]
- Guild mounts.[13]
- Guild coats.[13]
- Guild barding.[13]
Undermounts
The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[15][16][17][18]
- These may only be granted if the castle nodes are successfully established prior to the siege.[18]
- Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[19]
- This system is subject to change during testing.[19]
Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[16] – Steven Sharif
Progresión de gremios
La progresión de los gremios se consigue miediante la participación en diferentes sistemas.[20]
- Misiones.[20][21]
- Nodos.[20]
- Organizaciones sociales.[20]
- Elaboración (Crafting) de determinados objetos.[21]
- Eventos.[21]
Cuando el gremio progresa, se otorgan puntos de habilidad que el gremio puede asignar para desbloquear aspectos de su árbol de habilidades, como habilidades pasivas, aumentos y número de miembros.[20][22][23]
- Las habilidades pasivas aumentan determinadas estadísticas relacionadas con la capacidad de un miembro del gremio en el combate u otros aspectos del mismo, como puede ser la economía.[20]
- Los aumentos pueden aplicarse en los niveles superiores de la progresión del gremio.[20]
- Los miembros del gremio no necesitan ser ciudadanos del mismo nodo para beneficiarse de las habilidades pasivas y de los aumentos.[24]
- El tamaño del gremio puede ser reemplazado por la progresión del gremio.[20][25]
- Cuanto mayor sea el límite de miembros del gremio, menos opciones de habilidades estarán disponibles para ese gremio.[26]
- Las alianzas de gremios pueden ser una parte clave para crear un "gremio" más grande.[25]
- La sala del gremio se puede desbloquear en una determinada etapa de avance del gremio.[22]
- Los gremios no pueden reajustar sus puntos de habilidad una vez asignados. Esto está sujeto a pruebas.[27]
- It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[20] – Jeffrey Bard
Gear enhancements
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[28][29]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[30]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[29] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[12] El rendimito se mide en temporadas PvP de 6 meses.[31]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[12] – Steven Sharif
Guild membership
A character may only be a member of a single guild.[32]
- Alts on the same account can join different guilds.[32]
- Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.[32]
- A guild may only have a single guild leader.[33]
- Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[34]
- Guild masters can issue payouts to guild members.[35]
Guild invites
Characters may be invited to join a guild from anywhere on Verra.[36]
- Invites can be done through the guild UI.[36]
- There will also be a guild invite chat command.[36]
Server reservations
Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[37]
This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[37] – Steven Sharif
Sala del gremio
Las Salas de Gremio sirven como punto de encuentro para un gremio, ofreciendo una serie de beneficios y opciones de personalización.[39]
- Las salas del gremio deben ser construidas en las fincas del gremio o dentro de los nodos.[40][41][42]
- Los salones del gremio dentro del nodo solo pueden ser reclamados por gremios "patrocinadores" de ese nodo. Estos tienen ventajas y beneficios diferentes a los salones ubicados en las fincas.[42]
- Cuando un gremio alcanza cierto nivel, a su maestro de gremio se le otorga un certificado de finca de gremio para permitir la construcción de una sala del gremio.[40]
- Las salas del gremio son objetivos en las [[Guild wars|guerras de gremios].[43]
- Una sala de gremio solo puede ser destruída por un asedio a un nodo exitoso. Esto contrasta con las fortalezas del gremio, que pueden ser sitiadas durante una guerra de gremios.[40][43][44]
- Una sala de gremio solo alberga a un único gremio.[45]
¡Las salas de gremio son la máxima expresión del poder de un gremio! En Ashes, estas estructuras servirán como puntos focales para un gremio, ofreciendo a cualquier gremio que las construya una gran cantidad de beneficios, así como opciones de personalización.[39]
Guild freeholds
- When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[40]
Beneficios
Sala del gremio unlock actions a guild can perform within a node.[46]
- Allow guilds to participate in the shareholder system.[46]
Castillos del gremio
Five guild castles exist in Ashes of Creation.[49][48][50]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[49][51][52][53]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[49] – Steven Sharif
- Asedios a castillos occur in the open world but may become instanced based on testing.[54]
- There is one castle located on an island that is able to be affected by naval combat.[58][59]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Gremios have a period of time to level up in order to siege these castles.[60][61]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[48]
Beneficios
Castillos del gremio provide benefits and trophies for guilds that capture and control them.[47][64]
- These benefits increase the longer a guild holds its castle.[47]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[65] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[47][65][66]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[47][66]
- Activate events and abilities that benefit node citizens under their rule.[47][66]
- Establish special relationships with Alcaldes to help build up the three dedicated castle nodes.[47]
- Unlock additional types of buildings in nodes.[66]
- Exert control and pressure over one of the five economic regions.[47]
Asedios a castillos
Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[50]
- Estos asedios se desarrollan una vez al mes dentro de un horario de máxima audiencia del servidor.[69][50][70][71]
- El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[72][73][74][75]
- Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[76]
- Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[77]
Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[78][61]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[78] – Steven Sharif
- En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[78][61]
- La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[78][61]
- En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[61][79]
- Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[80]
- Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[81]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[61] – Steven Sharif
Alpha-1 castle sieges
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[85][57]
- Players will be able to join guilds. These guilds can register for the siege events.[83]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[83]
- Attackers will start on the opposite end of the map (from the defenders).[83]
- Attackers will be able to use trebuchets to drive to and assault the castle.[83]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[83]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[83]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[55][56][54]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[55] – Steven Sharif
- This zone includes the following raid bosses.[85]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[56]
- The opposing team is notified when these raid bosses are being attacked.[85]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[85]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[57] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[86]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[86]
Ver además
Referencias
- ↑ Vídeo, 2021-05-28 (3:41).
- ↑ Transmisión en vivo, 2017-05-26 (37:17).
- ↑
- ↑ 4.0 4.1 Entrevista, 2023-07-09 (1:52:20).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 Transmisión en vivo, 2017-05-05 (31:08).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Transmisión en vivo, 2017-05-19 (19:23).
- ↑ 7.0 7.1 Pódcast, 2020-11-15 (52:50).
- ↑ 8.0 8.1 8.2 8.3 Transmisión en vivo, 2021-09-24 (1:24:16).
- ↑ 9.0 9.1 9.2
- ↑ 10.0 10.1 10.2 10.3 10.4 Transmisión en vivo, 2020-09-30 (1:06:14).
- ↑ 11.0 11.1 11.2 Transmisión en vivo, 2021-11-19 (52:35).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Entrevista, 2020-07-18 (14:22).
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmisión en vivo, 2017-05-22 (51:00).
- ↑ Transmisión en vivo, 2019-09-27 (39:09).
- ↑ Entrevista, 2020-07-19 (1:05:41).
- ↑ 16.0 16.1 Transmisión en vivo, 2019-07-26 (56:06).
- ↑
- ↑ 18.0 18.1
- ↑ 19.0 19.1
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 Transmisión en vivo, 2018-09-27 (55:39).
- ↑ 21.0 21.1 21.2 Transmisión en vivo, 2017-05-19 (22:10).
- ↑ 22.0 22.1 Entrevista, 2020-07-19 (36:07).
- ↑
- ↑ Transmisión en vivo, 2020-06-26 (1:31:53).
- ↑ 25.0 25.1 Transmisión en vivo, 2017-05-05 (23:26).
- ↑ Entrevista, 2018-08-08 (9:36).
- ↑ Transmisión en vivo, 2020-10-30 (1:11:13).
- ↑ Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ 29.0 29.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 32.0 32.1 32.2 Pódcast, 2017-05-05 (47:20).
- ↑ Transmisión en vivo, 2017-05-17 (58:18).
- ↑ Transmisión en vivo, 2017-05-26 (47:35).
- ↑
- ↑ 36.0 36.1 36.2 Transmisión en vivo, 2020-12-22 (1:09:38).
- ↑ 37.0 37.1 Transmisión en vivo, 2020-07-25 (1:06:43).
- ↑
- ↑ 39.0 39.1
- ↑ 40.0 40.1 40.2 40.3 Entrevista, 2019-04-21 (45:45).
- ↑ Pódcast, 2018-08-18 (1:12:34).
- ↑ 42.0 42.1 Transmisión en vivo, 2020-02-28 (1:06:51).
- ↑ 43.0 43.1 Pódcast, 2018-08-04 (1:54:15).
- ↑
- ↑ Transmisión en vivo, 2017-05-22 (56:48).
- ↑ 46.0 46.1 Transmisión en vivo, 2017-05-19 (51:20).
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 47.8 Transmisión en vivo, 2020-08-28 (1:39:02).
- ↑ 48.0 48.1 48.2 48.3 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 49.0 49.1 49.2 Entrevista, 2023-09-10 (22:29).
- ↑ 50.0 50.1 50.2
- ↑ Transmisión en vivo, 2022-04-29 (27:42).
- ↑ Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ 54.0 54.1 54.2 54.3 54.4 Pódcast, 2021-04-11 (49:40).
- ↑ 55.0 55.1 55.2 55.3
- ↑ 56.0 56.1 56.2 56.3 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 57.0 57.1 57.2 57.3 Blog: Creative Director's Letter, April 14 2021
- ↑ Transmisión en vivo, 2022-10-14 (58:46).
- ↑
- ↑ 60.0 60.1 Entrevista, 2023-09-10 (24:15).
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 61.6 61.7 Pódcast, 2018-04-23 (21:55).
- ↑ Transmisión en vivo, 2018-01-18 (37:05).
- ↑ Transmisión en vivo, 2020-08-28 (1:31:11).
- ↑ Transmisión en vivo, 2017-11-17 (49:30).
- ↑ 65.0 65.1 Entrevista, 2018-05-11 (47:27).
- ↑ 66.0 66.1 66.2 66.3 Pódcast, 2017-05-05 (52:32).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ Transmisión en vivo, 2022-07-29 (1:12:14).
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑ Transmisión en vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Transmisión en vivo, 2022-01-28 (17:50).
- ↑ 78.0 78.1 78.2 78.3 Transmisión en vivo, 2020-08-28 (1:43:03).
- ↑ 79.0 79.1 Transmisión en vivo, 2017-08-23 (23:00).
- ↑ Pódcast, 2018-04-23 (15:14).
- ↑
- ↑ Vídeo, 2021-05-28 (24:44).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 83.6 83.7 83.8 Vídeo, 2021-04-30 (19:25).
- ↑ Vídeo, 2021-05-28 (19:04).
- ↑ 85.0 85.1 85.2 85.3 Vídeo, 2021-04-30 (13:02).
- ↑ 86.0 86.1 Transmisión en vivo, 2021-05-28 (1:04:29).