Progresión de gremios
La progresión de los gremios se consigue miediante la participación en diferentes sistemas.[1]
- Misiones.[1][2]
- Nodos.[1]
- Organizaciones sociales.[1]
- Elaboración (Crafting) de determinados objetos.[2]
- Eventos.[2]
Cuando el gremio progresa, se otorgan puntos de habilidad que el gremio puede asignar para desbloquear aspectos de su árbol de habilidades, como habilidades pasivas, aumentos y número de miembros.[1][3][4]
- Las habilidades pasivas aumentan determinadas estadísticas relacionadas con la capacidad de un miembro del gremio en el combate u otros aspectos del mismo, como puede ser la economía.[1]
- Los aumentos pueden aplicarse en los niveles superiores de la progresión del gremio.[1]
- Los miembros del gremio no necesitan ser ciudadanos del mismo nodo para beneficiarse de las habilidades pasivas y de los aumentos.[5]
- El tamaño del gremio puede ser reemplazado por la progresión del gremio.[1][6]
- Cuanto mayor sea el límite de miembros del gremio, menos opciones de habilidades estarán disponibles para ese gremio.[7]
- Las alianzas de gremios pueden ser una parte clave para crear un "gremio" más grande.[6]
- La sala del gremio se puede desbloquear en una determinada etapa de avance del gremio.[3]
- Los gremios no pueden reajustar sus puntos de habilidad una vez asignados. Esto está sujeto a pruebas.[8]
- It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[1] – Jeffrey Bard
Guild benefits
Guild benefits that are being considered by the developers:[9]
- Gear enhancements.[10]
- Passives.[9]
- Questlines.[9]
- Sala del gremio.[9]
- Castillos del gremio.[9]
- Guild activities.[9]
- Name of guild displayed next to character name.[11]
- Guild tabards.[11]
- Guild mounts.[11]
- Guild coats.[11]
- Guild barding.[11]
Guild size
Guild size of 300 is currently the maximum cap that can be attained by leveling the guild and selecting the path of size as opposed to the path of guild skills.[7]
- What we're trying to create is an environment where there's a duality between guilds that try to go towards population and then guilds that choose to forego population in exchange for a deeper access to passive skills that the players have access to. Will the meta be for many smaller guilds to co-locate with each other? Yes, I'm sure that will be utilized by some number of smaller guilds in order to try to combat the numbers that other guilds might have access to. I don't think that that's a bad thing. I don't necessarily know if that's a meta either, because it's going to be beneficial for larger guilds to be allied with smaller guilds that might have access to those passive abilities that they don't have access to. So, what I think the meta will actually be is probably a mixture of large guild and small guilds that exist within the alliances so that they can overcome the types of challenges that occur in objective-based gameplay for events, where you need the smaller guild with the passives to overcome the challenge rating, but you also need the numbers from the larger guilds in order to engage with the opponent at the choke points.[12] – Steven Sharif
- Guild size can be traded off for guild progression.[1][6]
- Guild alliances may be a key part in creating a larger "guild".[6]
- Q: What’s the minimum guild size to really have a meaningful impact on the realm?
- A: This is a tough question to answer. Single individuals can have a large impact on the realm without guild support, in the form of mayorships, Artisanship, economic opportunities, etc. We’re also balancing guilds through guild levels, where guilds must choose between size and effectiveness - smaller guilds will have an opportunity to get a leg up through abilities that larger guilds can’t afford to take. At the end of the day, having clear goals and organizational structure will likely matter more than raw numbers.[14] – Sarah Flanagan
There are mechanics that are geared towards larger and smaller guilds.[6]
- Larger guilds can siege fortresses.[6]
- Larger guilds won’t have access to power boosting guild ability slots.[6]
- Small groups can do some things better than larger groups.[6]
- Sieges will have things that smaller groups have an advantage in.[6]
- It's important to note that the 300 is the maximum cap that is attained by leveling the guild and selecting the path of size as opposed to the path of guild skills. So the larger you choose to allow for members to join your guild, increasing that member cap, the less focused and honed the available skill options will be from a guild level up perspective for guild members. So the way that works is it plays as a balance/counterbalance to larger guilds versus smaller more honed and focused guilds. It gives them an equitable edge of participation.[7] – Steven Sharif
- If you have more objective-based combat that revolves around high mobility and agility strong focus, organization I would expect the smaller guild to outperform the larger guild with regards to that. If you're speaking purely a numbers game and they're meeting on the field then I would expect the larger guild to perform in that. The balance comes in our play scenarios. Do we offer solely a field based combat system where you show up with the numbers you have in which case you lean heavily towards zergs or do you implement designs that feature both components of objective based combat that involves organizational rule as opposed to just having that field presence; and we intend to offer both.[7] – Steven Sharif
- There are absolutely guilds out there that have a large following and good organizational leadership and can structure their raids well; and I think those will be the most performing in the game obviously; and that's where then guild sizes come to play creating the opportunity for division in the game to allow for this subterfuge to play a role and politics and stuff like that. But our focus is making a place for smaller guilds to be competitive with larger guilds as well.[15] – Steven Sharif
Gear enhancements
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[16][17]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[18]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[17] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[10] El rendimito se mide en temporadas PvP de 6 meses.[19]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[10] – Steven Sharif
Guild freeholds
- When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[20]
Undermounts
The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[22][23][24][25]
- These may only be granted if the castle nodes are successfully established prior to the siege.[25]
- Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[26]
- This system is subject to change during testing.[26]
Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[23] – Steven Sharif
Guild reputation
Gremios may be able to allocate points to increase their reputation with the node that houses their guild hall. This will affect:[27]
- Another thing we were talking about I remember early on with regards to guilds is not just that but also having a reputation score; and being able to allocate points to increase that reputation perhaps with a specific node that you may have your guild hall in; and that reputation will interact with the way that NPCs interact with you. It might interact with the way that quests are given in that particular node or merchant services that are present.[27] – Steven Sharif
Rangos de gremios
La clasificación de los gremios establece el rango de los mismos en función de su rendimiento en las actividades competitivas:[28][29]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[29] – Steven Sharif
Temporadas PvP
El rendimiento de varios sistemas Pvp (como las Caravanas, Arenas, Guerras de gremios) se mide en el transcurso de temporadas PvP que duran 6 meses . Al final de cada temporada, la puntuación acumulada del jugador puede desbloquear varias recompensas:[30][19]
Ver además
Referencias
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Transmisión en vivo, 2018-09-27 (55:39).
- ↑ 2.0 2.1 2.2 Transmisión en vivo, 2017-05-19 (22:10).
- ↑ 3.0 3.1 Entrevista, 2020-07-19 (36:07).
- ↑
- ↑ Transmisión en vivo, 2020-06-26 (1:31:53).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Transmisión en vivo, 2017-05-05 (23:26).
- ↑ 7.0 7.1 7.2 7.3 7.4 Entrevista, 2018-08-08 (9:36).
- ↑ Transmisión en vivo, 2020-10-30 (1:11:13).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Transmisión en vivo, 2017-05-05 (31:08).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Entrevista, 2020-07-18 (14:22).
- ↑ 11.0 11.1 11.2 11.3 11.4 Transmisión en vivo, 2017-05-22 (51:00).
- ↑ Transmisión en vivo, 2023-04-28 (1:28:14).
- ↑ Transmisión en vivo, 2019-06-28 (1:25:24).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Entrevista, 2018-08-08 (11:52).
- ↑ Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ 17.0 17.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ 19.0 19.1 19.2 19.3 19.4 Entrevista, 2020-07-18 (16:34).
- ↑ Entrevista, 2019-04-21 (45:45).
- ↑ Transmisión en vivo, 2019-09-27 (39:09).
- ↑ Entrevista, 2020-07-19 (1:05:41).
- ↑ 23.0 23.1 Transmisión en vivo, 2019-07-26 (56:06).
- ↑
- ↑ 25.0 25.1
- ↑ 26.0 26.1
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmisión en vivo, 2018-09-27 (58:17).
- ↑ 28.0 28.1 28.2 28.3 Transmisión en vivo, 2021-06-25 (1:12:37).
- ↑ 29.0 29.1 29.2 29.3 Entrevista, 2020-07-29 (14:28).
- ↑ Transmisión en vivo, 2021-09-24 (1:22:46).