Seasonal events

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Calendar Events can be seen as holiday-related celebrations or other seasonal content. Imagine these Events as things you may experience annually, based on the cultures within the world. Some of these may derive from the seasons, and how the nodes in those areas are affected by them. These will most often be server-wide and provide unique content for a specific duration of time during the calendar year.[1]

Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[2][3][4]

  • Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[2][3][4]
  • Certain calendar events will incorporate the cultural identity of the various character races.[5]
Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[5]Steven Sharif
  • Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[6]
Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[6]Steven Sharif
  • Holiday events are not going be "campy" or immersion-breaking.[2]
We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[2]Steven Sharif

Events may bring seasonal change.[7][8]

Estaciones

Ashes of Creation Estaciones in the Riverlands.[9]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[9]

Las estaciones afectan a diferentes zonas (entornos/biomas) en función de su ubicación en el mundo.[10][8]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[8]Steven Sharif
  • Diferentes estaciones pueden afectar al acceso a distintos caminos.[7][13][8]
    • Los pasajes abiertos en verano pueden cerrarse en invierno.[8]
    • Los efectos estacionales pueden provocar obstáculos o bloqueos en el tránsito de mercancías en caravana.[7][13][16]
    • El agua se convierte en hielo en invierno, permitiendo a los jugadores caminar sobre el mismo, pero bloqueando el acceso a lo que hay debajo.[8]
      • El hielo hará que los caminos estén llenos de baches y resbaladizos.[17]
    • Los desarrolladores hablan internamente de las inundaciones estacionales, pero no estarán presentes en la Alfa-2.[18]

Cambios de estación

Right now we're getting some rain which will usher in springtime and so you'll see all the flora that's growing up right now out of the ground.[19]Brian Gans

Las estaciones cambian con regularidad, pero también pueden desencadenarse o alargarse por determinados eventos.[20][21][22]

  • Cada temporada durará aproximadamente una o dos semanas de tiempo real (IRL).[20][21][22]
They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[21]Steven Sharif
  • La duración final de los ciclos estacionales está sujeta a pruebas durante la fase Alfa-2.[23]
The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[23]Steven Sharif
  • Las estaciones medioambientales no deben confundirse con las temporadas de PVP, que duran seis meses.[24]
In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[16]

Seasonal cosmetics

There are seasonal cosmetics in Ashes of Creation.[26][27]

  • Seasonal cosmetics can be obtained in-game.[26]

Referencias culturales

Habrá referencias culturales del mundo real, sobre todo en relación con fiestas y acontecimientos históricos del mundo real.[28]

  • No se verán fuera de lugar en términos de inmersión. Serán homenajes.[28]

There will be some real world references, particularly with regards to potentially real world holidays as well as some historical events or cultures. For example the PAX East ship that was named Eleanor that we released a cosmetic of, you know, being a reference to the Eleanor ship that the tea was thrown off of; or colonialesque look.[29]Steven Sharif

Event types

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[31][32][1][33]

Wishing You A Loving Year calendar

Visuales

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Types of Events on Verra.
  2. 2.0 2.1 2.2 2.3 2.4 Transmisión en vivo, 2022-04-29 (36:51).
  3. 3.0 3.1 Entrevista, 2018-10-20 (7:31).
  4. 4.0 4.1 4.2 Transmisión en vivo, 2017-05-10 (40:36).
  5. 5.0 5.1 Transmisión en vivo, 2022-04-29 (38:05).
  6. 6.0 6.1 Transmisión en vivo, 2022-04-29 (50:49).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Pódcast, 2021-04-11 (23:36).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Transmisión en vivo, 2017-05-08 (20:27).
  9. 9.0 9.1 Twitter - Seasons.
  10. 10.0 10.1 10.2 Transmisión en vivo, 2022-04-29 (56:24).
  11. 11.0 11.1 Transmisión en vivo, 2018-09-27 (41:33).
  12. Transmisión en vivo, 2017-07-18 (36:47).
  13. 13.0 13.1 13.2 Transmisión en vivo, 2020-06-26 (1:29:06).
  14. Transmisión en vivo, 2019-07-26 (1:32:40).
  15. Transmisión en vivo, 2022-09-30 (1:25:56).
  16. 16.0 16.1 Our immersive world - Environments.
  17. frosty-roads.png
  18. Transmisión en vivo, 2022-06-30 (1:10:19).
  19. Vídeo, 2022-05-27 (6:33).
  20. 20.0 20.1 Transmisión en vivo, 2022-05-27 (1:13:39).
  21. 21.0 21.1 21.2 Vídeo, 2022-05-27 (12:50).
  22. 22.0 22.1 seasons.png
  23. 23.0 23.1 Transmisión en vivo, 2022-06-30 (2:57).
  24. Entrevista, 2020-07-18 (16:34).
  25. Ashes of Creation Store: Festive Protector's Garments
  26. 26.0 26.1 cosmetics obtaining.png
  27. Seasonal cosmetics.png
  28. 28.0 28.1 Pódcast, 2018-05-11 (36:28).
  29. Pódcast, 2018-05-11 (36:28).
  30. vak-map.png
  31. 31.0 31.1 Vídeo, 2023-09-29 (2:59).
  32. Transmisión en vivo, 2023-04-07 (37:56).
  33. 33.0 33.1 33.2 kickstarter events.png
  34. Vídeo, 2023-10-31 (34:12).
  35. 35.0 35.1 Transmisión en vivo, 2022-04-29 (39:00).
  36. kickstarter monster coins.png
  37. 37.0 37.1 37.2 Transmisión en vivo, 2022-04-29 (40:21).
  38. MMOGames interview, January 2017
  39. Transmisión en vivo, 2021-06-25 (1:13:30).
  40. Transmisión en vivo, 2022-04-29 (41:30).