House plants

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Crops

Crops are harvestable resources in Ashes of Creation.[5][6][2][7][8]

There'll be different types of tools and/or machinery that can be used to plant multiple seed types within a particular infrastructure that gives you bundles and/or many different harvestings that's part of progression. So, as you get more adept at farming, you have the ability to mass produce; and the same is true when you talk about quantity, speed of processing across many of the different processing professions[10]Steven Sharif

Follaje

Follaje 3D renders.[19]

Biomes really need to have a fairly eclectic selection of plant life, of vegetation, of foliage. These help to create the atmosphere that you are really immersed in this different climate zone and that that's obviously something that we as players enjoy when we get to see a significant diversity of plant life, because it does lend itself to the immersive nature of the world.[20]Steven Sharif

House plants 3D renders.

Foul and ravenous spirits have been bound to these stinking flowers[21]

As you move through a plant you're not just gonna go straight through the plant. It will move around on the client for you: you'll see that plant move because you intersected with it and passed through it. So there's collision with foliage there; but I'm not sure if it's going to be as granular on blades of grass. We do have footprints and footsteps... you can see them on the dirt surfaces; you can see them on the snow surfaces.[24]Steven Sharif
For example as for trees, sapling stage requires no collision, but the young stage will have a collision that you can no longer go through.[25]Alex Khudoliy

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