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Housing decorations

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Players may decorate their player housing and other types of buildings.[3]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[13]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[5]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[13]Steven Sharif

Paintings/artwork

Players will be able to upload custom images to use as artwork/paintings within their player housing.[9]

Import of user-created image content (UCC) is being considered.[15] This was previously not under consideration.[16]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[17]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[15]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[17]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[16][18][19]

Emblem editor functionality is tentatively planned for Alpha-2.[19]

Furniture

Furniture may contain bonuses relating to the level of the furniture maker (carpenter).[21]

Furniture isn't just necessarily there for looks but also may contain certain bonuses on some rotational period.[21]Steven Sharif

Furniture types

Carpentry profession

Carpentry (furniture making) is a Elaboración profession in Ashes of Creation.[5][21][13]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you become in the Furnishing profession.[13]Steven Sharif

Housing designs

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[24][25]

  • Blueprints are mailed to the player to utilize for future placement.[26]
  • Destroyed freeholds are subject to material loss.[26]
  • Certificates will track major milestones (such as Furnaces and Homesteads, for example).[24][25]
  • A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[27]

Housing decoration cosmetic skins

Housing decorations are available for purchase from the cosmetic store.

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[28][29][30]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[28]Steven Sharif

Artwork

See also

Referencias

  1. 1.0 1.1 1.2 Transmisión en vivo, 2020-05-29 (36:18).
  2. screenshot 261.png
  3. Transmisión en vivo, 2017-11-17 (26:22).
  4. Transmisión en vivo, 2020-06-26 (53:20).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Entrevista, 2020-07-08 (40:20).
  6. Transmisión en vivo, 2020-06-26 (45:32).
  7. Vídeo, 2020-05-31 (47:32).
  8. Transmisión en vivo, 2017-05-24 (29:54).
  9. 9.0 9.1 Transmisión en vivo, 2020-05-29 (38:04).
  10. Transmisión en vivo, 2020-06-26 (47:32).
  11. Transmisión en vivo, 2017-05-05 (30:53).
  12. Transmisión en vivo, 2017-05-22 (56:31).
  13. 13.0 13.1 13.2 13.3 13.4 Transmisión en vivo, 2018-08-17 (10:54).
  14. Blog: 10 facts about castle sieges in the MMORPG.
  15. 15.0 15.1 Transmisión en vivo, 2019-07-26 (1:05:28).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Transmisión en vivo, 2017-05-17 (55:40).
  17. 17.0 17.1 Entrevista, 2020-07-08 (48:30).
  18. 18.0 18.1 guild emblem.jpg
  19. 19.0 19.1 Transmisión en vivo, 2018-10-31 (47:44).
  20. 20.0 20.1 20.2 Entrevista, 2018-10-20 (3:35:54).
  21. 21.0 21.1 21.2 Transmisión en vivo, 2020-05-29 (40:52).
  22. 22.0 22.1 22.2 22.3 Entrevista, 2020-07-08 (43:42).
  23. Transmisión en vivo, 2020-07-25 (1:01:07).
  24. 24.0 24.1 Transmisión en vivo, 2017-07-18 (40:14).
  25. 25.0 25.1 Transmisión en vivo, 2017-11-17 (47:10).
  26. 26.0 26.1 Blog - Know Your Nodes - Advance and Destroy.
  27. Transmisión en vivo, 2020-06-26 (1:00:57).
  28. 28.0 28.1 28.2 Transmisión en vivo, 2020-06-26 (58:32).
  29. 29.0 29.1 29.2 29.3 29.4 Transmisión en vivo, 2020-06-26 (51:58).
  30. 30.0 30.1 30.2 Transmisión en vivo, 2017-05-19 (26:40).
  31. Transmisión en vivo, 2019-06-28 (1:23:31).
  32. steven-personal-storage-access.png
  33. Transmisión en vivo, 2018-02-09 (51:57).
  34. Transmisión en vivo, 2020-06-26 (59:11).