Monumentos/Puntos de interés

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200 foot tall Pyrian statues in Alpha-1.[1]

Los puntos de interés están repartidos por todo el mundo, lo que permite a los jugadores determinar su posición en el mapa.[1]

From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[1]Steven Sharif

Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[1]Mat Broome

Puntos de interés destacados

Mapa del mundo

Updated Ashes of Creation map.[2][3]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[3]Steven Sharif

Alpha-2 work-in-progress map UI.[4]

El mundo de Verra cuenta con un mapa del mundo visible en el juego. Este mapa no se genera aleatoriamente, y comienza cubierto por una niebla de guerra.[5] Los jugadores no podrán ver el mundo hasta que lo hayan explorado o recopilado información sobre el mismo. el mundo está llenod e información imprecisa, lo que requerirá que el jugador indage y la utilice para verificarla.[6]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[6]

Cuando se recopila información o el jugador ha explorado con éxito un área, los puntos de interés se marcan en el mapa.[7]

  • Estos puntos de interés están determinados por la progresión del nodo; y no todos los servidores compartirán el mismo mapa, ya que las decisiones de los jugadores variarán de un servidor a otro.[7]

Además de que la progresión de los nodos es un factor en la generación de mapas, las zonas en Ashes of Creation se adaptarán a todos los niveles.[9]

El mapa tendrá zonas geográficas impasables ocasionadas por obstáculos (como montañas).[10][11][12]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[11]Steven Sharif

Verra

Verran map scroll.[13]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[14]Steven Sharif

El nombre del mundo de Ashes of Creation es Verra[15]

Continentes de Verra y sus localizaciones:

Océanos de Verra:

  • The Fortunic Ocean.[13]
  • The Umbral Sea.[13]
  • Tradewind Sea.[13]
  • The Avaric Ocean.[13]

Visuales

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Referencias