Poderes de los líderes

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Poderes de los líderes may refer to.

Node leadership powers

Depiction of a mayor.[1]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[2]

Los oficiales dentro del gobierno disponen de importantes poderes de liderazgo.[3]

  • Declarar la guerra a otro nodo y unir a los ciudadenos a la causa.[6][4]
  • Los alcaldes pueden iniciar un sistema de misiones en el que los no ciudadanos puedan participar. El alcalde puede usar una parte de la tesorería o de los bienes del nodo como recompensa por completar la misión. Los jugadores podrán interactuar con el nodo para ver las misiones que hay disponibles para ellos..[14]
  • Los gobiernos podrán elegir el nombre del nodo de una lista predeterminada.[16][17]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[18]Steven Sharif

Los clanes no controlan los nodos.[19][20] Los líderes de clan (reyes y reinas) pueden llegar a ser alcaldes de los nodos.[21]

  • Los clanes tienen roles diferentes en cuanto al nodo respecto a los que tienen los ciudadanos particulares.[2]
  • Solo un ciert número de clanes puede participar en estos roles.[2]
  • La separación de roles de gremio están reservados para gremios peques, medianos y grandes.[2]
Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[2]

Guild leadership powers =

Leaders of guilds that occupy guild castles are referred to as Kings and Queens (also referred to as Lords).[23][24]

Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[23]

The developers are considering a number of leadership tools for guilds:[26][27][28]

The idea behind guild permissions for freeholds, is that within guilds there will be micro-structures of battallions etc. If we end up allowing guild permissions for freeholds it will likely only apply to the other members within the guild's micro-structure.[31]Steven Sharif
For me personally, being a guild leader of a very large guild in the past, these types of administrative functions are life savers for guild leaders... Guild leaders are a very important part of the community for MMORPGs in general and the reason for that is- think of it like a queen on the board- "I bring order to chaos". To a degree, guild leaders are that order to the chaos. They help organize- they do so through lieutenants- they delegate responsibilities. There are good leaders, there are bad leaders, but essentially it's a highly social environment and if you can find a good guild and that guild is augmented with complimentary services from the company, from the game itself, it just makes that life easier and allows them to execute better. So in my opinion that is an important aspect.[29]Steven Sharif

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