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Ashes of Creation logo.[1]

Ashes of Creation is a direct reference to the storyline. Without giving too much away, the phoenix is going to be a persistent symbol throughout the first phase of the storyline, and the world that the players will be inhabiting is a long-lost world that has suffered devastating calamity.[2]Jeffrey Bard

The Phoenix is the celestial avatar of the Goddess of creation. Her sacrifice protected the people of Verra during the apocalypse.[3]Steven Sharif

There are different parts to the Lore in Ashes of Creation.[4]

These story arcs drive one or more quest lines.[4]

We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[5]Steven Sharif

It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself .[6]Jeffrey Bard

Origin

The story of creation tells us of a race of beings known as The Ancients. Created in the likeness of what was once The Ten. The Ten imbued all of their qualities into one race to have stewardship over all of creation. The power of the Ancients grew and a rift divided the Ten in how to accommodate their new creation. Three of the Ten separated from the others and began to teach the Ancients the Secrets of the Essence. When the Seven learned of this, a great celestial battle ensued. Eons passed and you watched as the fight continued within the celestial kingdom. Some say it was the fight that created the stars and heaven we see today. With every blow between the Ten a star was born. When the battle was complete, the others and the Ancients were banished by the Seven into the Void. The Seven found the error of their ways and decided to split their qualities into four races instead of one; and this is how the Humans, Elves, Orcs and Dwarves came to be. You watch as the Seven created Verra and placed each of the races within their respective locations. As the story came to an end, a dark figure at a distance grew closer to you. Until all you could see was the darkness. And you wake up in a sweat after a nightmare.[7]Steven Sharif

Pantheon of gods

"Planetarium" concept art by Ryan Richmond.[8]

The ten deities within Ashes of Creation formed a pantheon of gods.[9] There was a celestial struggle among the gods that fractured them into good and evil.[10]

The beginning of the creation of the universe that exists within Ashes of Creation was a result of a group of god beings. There were ten of them and there was a celestial struggle in this universe that resulted in a fraction of those gods. And there exists within this story two components of good and evil.[10]Steven Sharif

Early in the creation of the Universe the pantheon of gods was split. Some gods influence the corrupt side of beings that exist in the Universe. It is possible through questing and player decision to join or worship those gods.[11]

The gods in Ashes of Creation represent different aspects of the Universe, and feelings as well.[13]

  • Goddess of Love.[13]
  • Goddess of Creation.[14][13][15]
    • The Phoenix is the celestial avatar of the Goddess of Creation.[3]
  • Goddess of Fate (Norlan).[15][16]
  • God of Hope (Resna).[17]
  • God of Truth (Shol).[18]

Each god... has a specific realm that they relate to in the world and its creation.[10]Steven Sharif

We have a very rich lore on the pantheon of gods, but it's something that I want to make sure players discover in-game, not told about.[13]Steven Sharif

There are six primary religions as well as an Subreino religion.[20][21]

  • Religion is intended to be a motivator, not an aesthetic.[22]
  • Choosing a religion enables a player to walk a light or a dark path.[10]

We're talking about a pantheon here, not necessarily separate religions. They're all kind of offshoots of who is the better god, or who is the god who identifies best with you.[10]Jeffrey Bard

Orders of the seven

The orders of the seven are religious organizations corresponding to the seven grand temples of Verra.[17]

  1. The Order of hope is an Alean human order based in the capital city of Aela. The patron deity is Resna.[17]
  2. The Order of fate is a Kaivek orc order headquartered in the capital city of Ren. Patron deity is Norlan.[16]
  3. The Order of truth is a Pyrian elven order headquartered in the capital city of Amera. Patron deity is Shol.[18]

Within the temples of the seven there exist different levels of organizations that call on only the most devout followers to serve. Depending on the follower's skills, services could mean many things. For those among the followers who hold a certain set of skills, there are the orders of the seven. Each of the orders answers to a different hierarchy within the various grand temples of the seven that are found throughout Verra.[17]Steven Sharif

Razas

Ocho de las nueve razas en Ashes of Creation.[23]

Ashes of Creation ofrece nueve razas jugables.[24]

Raza padre Raza
Humanos Aela Kaelar.[24] Vaelune.[24]
Enanos Dünzenkell Dünir.[24] Niküa.[24]
Orcos Kaivek Ren'Kai.[24] Vek.[24]
Elfos Pyrian Empyrean.[24] Py'Rai.[24]
Tulnar.[25]

Verra es un mundo lleno de ricas y diversas culturas, y durante parte importante de su historia ha sido dominada por las grandes razas: Humanos en la costa y las planicies, Orcos en las colinas y los pantanos, Elfos en los bosques y las tierras de los ríos, y los estimados Enanos en las montañas. Las grandes razas han mantenido su dominio durante incontables guerras y escaramuzas contra las razas menores de Verra. A veces pueden pasar décadas entre estos estallidos de violencia. Hay otras razas menores en Verra. Algunas de estas razas existen en aldeas improvisadas o tribus. Algunas de las aldeas más grandes entre las razas menores están compuestas principalmente por Gigantes, grupos humanos menos respetables, Gnomos y Medianos. Los Medianos no son Medianos en el sentido tradicional de la palabra, sino más bien cruzas de sangre entre otras razas.[26]Steven Sharif

Vagando por algunos de los lugares más oscuros del mundo, viven siniestras abominaciones de la creación. Muchas veces, las grandes iglesias de la civilización envían héroes del estado para eliminar a estas mortales amenazas. Actualmente, existen cuatro grandes naciones en Verra. Esto es aproximadamente 25 años antes de la caída: el Imperio Aelano, el Reino Pyrian, el Protectorado Kaivek y la nación de los Dünzenkell. Pero no siempre fueron sólo cuatro grandes naciones. Hace mucho tiempo, las razas estaban divididas en muchas más naciones y ciudades-estado.[27]Steven Sharif

En los 7,000 años de historia escrita, se ha luchado guerra tras guerra. Algunas por tierra, otras por recursos y muchas por creencias. Reyes y casas reales de alzaban y caían con los años. Algunas fueron privadas de sus señoríos hace mucho. Existen muchas ciudades-estado en Verra. Algunas son bastiones autogobernados de repúblicas y democracias. Otras son estados vasallos al servicio de sus benefactores.[28]Steven Sharif

Aela humans

Los Humanos Aela están divididos en dos razas: Kaelar y Vaelune.[30]

El imperio Aelano es el sucesor más reciente de la que una vez fue la gran casa de Lyneth. Por más de mil años, la casa de Lyneth gobernó sobre los Aela y su reinado fue una época dorada. Fue a finales del [último siglo antes de la caída], durante la Gran Guerra de los Eternos, que la casa finalmente cayó. Al no contar con un heredero adecuado para el trono de Lyneth, el país se hundió en el caos. Y lo que se alzó es la frágil república que vemos hoy. El imperio es supervisado por un Emperador elegido a través del Consejo de Cinco: Los cinco que gobiernan las más grandes ciudades del Imperio. El imperio Aelano es por lejos la nación más grande de Verra, con más de ocho millones de almas entre sus habitantes, lo que también la convierte en la más poblada. Poseen fronteras con todas las demás naciones; y con su interés por expandirse en los mares, son capaces de desplegar sus temibles ejércitos en cualquier costa. El Imperio usa este miedo para intimidar muchas ciudades-estado, doblegándolos a su voluntad. Aquellos que rechazan la voluntad del imperio suelen encontrarse muy pronto al filo de la espada.[31]Steven Sharif

Doren Greyshore

Hundreds of years before the first Harbinger appeared in the Verran sky, under the rule of King Fentis Lyneth VIII, there lived a great Aelan explorer named Doren Greyshore. Doren sailed the first ships to the shores of Eranthia, where he established one of the wealthiest guilds the 10 seas had ever seen: The Greyshore Company. Their motto - to this day - still holds true: "The sails of diplomacy are driven by the winds of trade, within the seas of opportunity."[32]

Dünzenkell dwarves

Los Enanos Dünzenkell están divididos en dos razas: Dünir y Niküa.[33]

Cuenta la leyenda que en la profundidad de las montañas de Verra yace una forja creada por los dioses, de la cual se originan todos los Enanos. Legendarios por ser la primera de las grandes razas en ser creada, se dice que los Enanos llegaron a los continentes en barcos hechos de piedra y acero. Los herreros y artesanos enanos pueden encontrarse por todo Verra. El centro de su raza es la nación de Dünzenkell, ubicada en lo profundo de las montañas del norte. La sociedad enana tiende a ser fuertemente matriarcal y sus clanes suelen existir bajo el liderazgo de la matriarca más anciana. Los enanos están fuertemente conectados los unos a los otros mediante alianzas hechas entre clanes familiares. Los niños enanos son marcados a una edad muy temprana con el símbolo de su clan. Algunos enanos exiliados de Dünzenkell o que han elegido ir por su propio camino, suelen tener el símbolo de su clan quemado de su piel.[34]Steven Sharif

La nación de Dünzenkell, ubicada en lo profundo de las montañas de Verra, es la nación más vieja del mundo. Los Dünzenkell han sido conocidos con muchos nombres durante las eras, pero solo un nombre ha igualado la altura de las más grandes montañas, donde su capital se ha alzado desde el inicio de la historia escrita: Dün. Los Enanos de Dünzenkell gobiernan a través de un consejo de clanes. Una familia real es elegida para gobernar cada 200 años a través de este consejo. Actualmente, el derecho de gobernar recae en los hombros del Rey Grimlay. Han pasado casi 400 años desde que un rey lideró a los Dünzenkell. Tradicionalmente, este rol recaía sobre las matriarcas de la familia. Expediciones se envían de forma seguida desde Dün al Underrealm; muchos creen que allí yace el origen de los secretos de los enanos y su éxito para dominar las artesanías. En lo profundo de Verra yace magia desconocida y su fuente la conocen sólo unos pocos, sin embargo, Dünzenkell lleva mucho tiempo beneficiándose de esta, alimentando la expansión de los reinos enanos a través de las montañas del norte.[35]Steven Sharif

Dünheim history

During the great calamity that befell Verra, the inhabitants of Dünheim elected to remain in their mountain keep. This didn't work out well for them. In the wake of the destruction many artifacts and treasures were left behind.[36]

Dillia's diary.[38]

I was a child when they first appeared in the night’s sky. At first there were three distinct lights. Not quite the brightest in the sky, but they were bright enough. My mother told me that they were a sign from the Gods, that the world was about to change. She had a sense for these types of things. A long line of women in my mother’s family were Oracles. Written on one of the many tablets in the Great Halls of King Grimlaey, is the story of my Great-Grandmother, the Royal Court’s Regent Oracle, and how she foretold the rise of the Undying during the Great War.

As the days grew to months, and months into years, the lights in the night’s sky grew in number. The priests in the temples began to refer to the lights as Harbingers. Upon my graduation from the Master Stonecutters University, the lights numbered 16. Each passing month, the lights grew in brightness and size.

It didn’t take long for things to change in Dünheim. Families that I had grown up with, began to move away from the city in the heart of the Mountain. Travelers became less common, and temple services were filled every day with new converts seeking answers about the Harbingers and what they meant. My mother wanted to leave the city as well, but my father wouldn’t hear it. His auction house is what kept food on the table, and my brothers were both in the Council Guard. There was no way my father was going to be seen leaving the mountain. Honor and respect meant more than life itself, and my father had great pride in my brothers. Despite my mother’s persistence to leave the city, we stayed.

Read more...

Kaivek orcs

Los Orcos Kaivek están divididos en dos razas: Ren'Kai y Vek.[39]

Los Kaivek siempre se han apegado a un estricto código de lealtad tribal... Aproximadamente trece siglos [antes de la caída], un líder de nombre Ran'Kal unió a los clanes, formando una nación llamada el Protectorado Kaivek. Kal enseñó que todos los orcos responden a la protección del orden divino. Esta enseñanza se manifestó en la creencia de que era la voluntad de los dioses que toda la raza orca fuese superior las demás naciones de Verra. Se pensaba que sólo a través de la unión de los clanes, la gente de Verra sería guiada hacia la iluminación. Y fueron las enseñanzas de Kal las que impulsaron a los Kaivek a perseguir campañas de conquista a través de toda Verra. Los orcos, un pueblo nómade y dividido antes de Kal, lograron volverse una nación poderosa mediante su liderazgo y la conquista. En la ciudad capital de Ren podían encontrarse tesoros de cada ciudad conquistada. [Justo antes de la caída], el Protectorado Kaivek había adoptado una política de coexistencia junto a sus vecinos. Habiendo soportado siglos de conflicto, se alzaron líderes haciendo eco de enseñanzas de paz. Las reformas recientes han comenzado a causar fracturas internas en el Protectorado. La inquietud de algunos clanes ha llamado a sacrificar a aquellos indignos de la protección del orden divino.[40]Steven Sharif

Pyrian elves

Los Elfos Pyrian están divididos en dos razas: Empyrean y Py'Rai.[43] Los Pyrian son la raza padre élfica de antaño:[44] Los elfos antiguos.[45]

Por más de 4,000 años, la casa real Pyriana de Eradal ha sobrevivido y su reino ha sido testigo de muchas guerras. Sus fronteras abarcan todo el gran bosque de Eranthia. La ciudad capital de Amera se encuentra entre las ciudades más antiguas y hermosas del mundo. Sus familias reales pueden rastrear su linaje incluso hasta los días de los Fuegos Oscuros. Las universidades pyrianas de magia y estudios marciales no tienen rival. Muchos ciudadanos del reino se aventuran en las tierras de Verra, deseando esparcir su conocimiento de las artes y las ciencias con los otros Verranos. Estas empresas suelen ser subsidiadas por las casas reales de Pyria, con la esperanza de mejorar la relación con sus vecinos humanos. Una vez un gran aliado de Aela y la casa de Lyneth, el Reino Pyrian y el Imperio Aeleano acabaron con una de las guerras más sangrientas en la historia de Verra. Ahora, más de ochenta años han pasado desde el último derramamiento de sangre; y pese a que las tensiones entre los ciudadanos de ambas naciones se han relajado, aún hay mucha desconfianza entre los nuevos gobernantes del Imperiro y la familia real de Pyria.[18]Steven Sharif

La raza élfica existe principalmente dentro del Reino Pyriano y suele ser muy reservada. Principalmente una sociedad patriarcal, los elfos tienden a mantenerse dentro de las fronteras naturales de sus bosques. Fue sólo durante los últimos mil años que las Tierras de los Ríos comenzaron a recibir colonias élficas. Académicos, dignatarios y pioneros suelen encontrarse en muchas ciudades humanas, aunque rara vez son vistos fuera los distintos sitios arqueológicos, académicos y diplomáticos. También hay rumores de que en los círculos más oscuros de Verra, existe un linaje particular de elfos con presencia en el Subreino.[46]Steven Sharif

The fall

Concepto de Arte Muestra los Cuidadanos de Verra escapando una ciudad bajo asalto Portal Divino.[47]

Hace mucho tiempo, en el mundo llamado Verra fue asaltado por la gran calamidad Traido por los antagonistas del mundo: Los Antiguos, y los otros.[12] una corrupcion cayo sobre la tierra, retorciendo y corrompiendo todas las facetas de la naturaleza, engendrando seres horribles mas alla de cualquier descripcion; desde criaturas con forma de troll hasta criaturas gigantes. Nada logro escapar su alcanze.[48]

Gracias a la divina intervencion de la Diosa de toda Creacion[14], mucha de la poblacion logro escapar de Verra a traves de los monumentales Portales Divinos, encontrando asilo en un mindo con falta de magia.[47] El Mundo Sanctus.[49]

desafortunadamente algunas personas no pudieron alcanzar las Portales Divinos y cayeron de vuelta al mundo, viendose obligados a luchar unos contra otros por su propia vida.[50]

poco despues de el exodo, los portales se funden y se desaparecen. Los siglos se convirtieron en milenios, terminaron por enterrarlas bajo incontables desgracias. Los eones pasans, La historia se convierte en legenda, que hasta incluso las grandes leyendas fueron olvidadas.[47]

Los Tulnar evolucionaron en resultado de la mezcla de tres Razas primarias que fueron olvidadas en Verra.[51]

The world in Ashes has been void of civilization for centuries.[48]

The world in Ashes lay devoid of civilization for centuries. Until now.[48]

Sanctus

Sanctus is the world where the people of Verra found their sanctuary.[52]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[49]Jeffrey Bard

Ashes of Creation Apocalypse lore

Divine gateway in the Ashes of Creation Apocalypse battle royale (BR mode) staging area.[50]

This lobby area where you see players load into- this is unfinished- but this will be one of the capital cities that you are about to enter through the great divine gateways... You're trying to flee; and in this particular game mode you are a part of some unlucky few who didn't quite make it out. And unfortunately after entering the great divine gateway fell back to the planet.[50]Steven Sharif

Ashes of Creation Apocalypse lore takes place during the exodus from Verra.[50][53][54]

  • Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[50] This underpins the battle royale mode.[53]
  • Certain citizens are fighting for control over Castles that they believe to be last bastions of defense against the forces of corruption. This underpins the castle siege mode.[53]
  • The last stand against the forces of corruption takes place in the horde mode.[53]

Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're kind of fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's kind of the narrative behind Apocalypse as a whole.[55]Steven Sharif

Ashes of Creation Apocalypse lore is split into chapters.[55]

  • Chapter 1 is called The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[55]

What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[55]Steven Sharif

Read more...

Ashes of Creation Apocalypse progression

The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[55]

You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[58]Steven Sharif

Ashes of Creation Apocalypse quests

Questing in Ashes of Creation Apocalypse contains lore that gives insight to the happenings on Verra during the fall.[55]

Tulnar

Arte conceptual del Subreino.[62]

La sociedad Tulnar funciona más como un sistema de castas, donde tus características físicas y la mezcla de razas de tu linaje determinan en cierto grado tu posición en la sociedad. Así que cuando los jugadores creen su personaje y decidan si poseen influencias reptilianas, mamíferas o humanoides; deberán tener en cuenta que eso determinará la recepción que tendrán contigo ciertos NPCs, así como tus interacciones con otros jugadores Tulnar.[63]Steven Sharif

Los Tulnar son una raza jugable en Ashes of Creation.[64][25] Los Tulnar huyeron al Subreino para escapar de la corrupción que asoló Verra.[65]

  • Los Tulnar son una combinación de las cuatro grandes razas y muchas de las razas menores que se quedaron en Verra después del apocalipsis.[66][51][25]
    • Anteriormente se había mencionado que eran tres razas diferentes.[67]
  • Tulnar significa "los olvidados".[25]
  • Los Tulnar no están limitados al Subreino (no hay facciones).[68]
  • Los Tulnar comen muchas cosas![69]
  • Los Tulnar no son resultado de la corrupción.[70]

¿Fue la creación de los Tulnar un efecto de la corrupción o es sólo el resultado de la cruza entre múltiples razas mayores y menores que sobrevivieron en el Subreino después del apocalipsis? Ellos no son el resultado de la corrupción, por lo que no se tomó en cuenta ese factor durante su creación.[70]Steven Sharif

The Underrealm

The Subreino is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[62]

The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[73]Steven Sharif

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[15]Steven Sharif

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[74]Steven Sharif

The return

Adventurers arrive on Verra through great divine gateways.[47]

What was once buried has risen again. The gateways have opened, reigniting the link to the ancient world in each of the four once great capital cities of the ancient world.[47][14]

Vast expeditions were sent through the gateways to discover this beautiful and perilous magical realm.[47]

Ancient evils lie in wait for hapless adventurers.[47]

Players arrive in Verra to explore, rebuild and repopulate their place of origin. Ancient treasures and wondrous adventures await those who dare to disturb the dark remnants of evil that inhabit this land.[47]

From now on, the choices of these adventurers will influence how the story unfolds.[75]

I heard a lot of people asking was you know from a technological standpoint where do the people returning stand in relation to what their civilization was before the fall and I think that in some regards they haven't quite even attained what their people were able to achieve before the exodus.[76]Steven Sharif

Player driven narrative

The world of Verra will be the same on each server, but Nodos will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[77]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[78]

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[79]Steven Sharif

Storyline quests

Storyline quests can have multiple stages. These quest stages can actually be failed.[80]

There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[80]Steven Sharif

Story arcs

Story arcs drive one or more quest lines in Ashes of Creation.[4]

  • Personal quest lines.
  • Cultural quest lines.
  • Regional quest lines.

All of the events are based around storytelling. All of the the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[82]Jeffrey Bard

The overarching narrative is that players are the returning children of Verra. They will not be characterized individually as "saviors".[83]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so you know every system that's created touches a story.[82]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[84]Steven Sharif

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[85]

Misiones raciales

Varias misiones se basarán en la raza de un personaje.[86]

Distintas misiones podrían estar relacionadas con el principal contribuyente cultural de un nodo. Esto no bloqueará contenido, sino que añadirá sazón a las misiones.[86]

Es posible que hayan distintas versiones de la misión que existe para razas específicas; e incluso si se comparte una misión para eliminar un jefe, si tú eres humano y yo soy un elfo, yo podría tener un arco de misión que me lleva en una dirección distinta del tuyo, aunque hayamos tomado la misma misión. Y dependiendo de quién sea el principal contribuyente cultural del nodo, se abrirán nuevos arcos para las culturas que compartan raza con estos contribuyentes. No es que queramos bloquear contenido, sino que queremos darle más sabor a las misiones para que no sean todas iguales.[86]Steven Sharif

La raza importa porque las distintas narrativas del juego se ven influenciadas por la cultura de los principales contribuyentes de un nodo... Si eres un Niküa y te encuentras en un nodo predominantemente Niküa, tendrás acceso a ciertos servicios o habilidades que los miembros de las otras razas no. Ellos podrían tener misiones alternativas, pero no específicas para su raza. Las misiones específicas de los Niküa estarán relacionadas a la meta-narrativa presente en el mundo y ellos podrán dirigir parte de esa narrativa. Esto será beneficioso para su raza, porque podrán desbloquear cierto contenido al cual las demás razas no tendrán acceso aún. Así que hay un fuerte incentivo de progresión por esa línea.[87]Steven Sharif

Las misiones específicas para razas, títulos, o gremios probablemente no sean más del 10% de las misiones totales. El otro 90% estarán disponibles para todos.[88]

Legendary items

Obtaining a legendary item will not be RNG based. It will entail obtaining construction components from various progression pathways.[89][90]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[89]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[90]Steven Sharif

Legendary equipment is only dropped by Legendary world bosses.[91]

Discovery of legendary items will unlock further chapters of the Lore.[92]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[93]

A legendary weapon is easily distinguished by its visual appearance.[90]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[90]Steven Sharif

Legendary items are not intended to be temporary.[94]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[94]Steven Sharif

Universities

At the City stage, the Scientific node’s unique building becomes the University. In addition to the abilities that the Library and College offer, the University adds even more services, including (but not limited to):[97]

There are several great universities across the world of Verra during this time period in particular [25 years before the fall]. Most of them convene a Council of Knowledge, they call it. The Council of Knowledge consists of the greatest minds from each nation. They really don't recognize borders or politics for the most part. Unless their governments try to meddle in their affairs of their pursuit of knowledge. The greatest and most respected elders in the ways of magic - which is basically learning how to manipulate what's called the Essence: That's from where all magic flows - and understanding how the Essence exists in parity with your Life Spark and the world around you: The Universe itself. The greatest of these wizards are found in the Pyrian kingdom; and they are solely in pursuit of knowledge as we read earlier with regards to the Pyrian Elves.[98]Steven Sharif

The Essence is present in all magic: Divine, corrupt, it doesn't really matter. You can pervert the Essence to bring about types of magic that are not divine.[99]Steven Sharif

Scribes

Scribes are members of a potential crafting profession in Ashes of Creation.[101]

  • Scribes can create scrolls or books.[101]

They want to be able to collect information about the events of the world as they see it from their point of view. For instance: Nodes leveling up, they want to be able to take that information down and be the one to distribute it.[101]

World history

The history of each server will be tracked and visible to players.[102]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[102]Jeffrey Bard

Languages

There are language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[103]

Libraries

At the Village stage, the scientific node's unique building is the Library. Players can use the Library to access information, including (but not limited to) the following:[97]

Rol

Backpack sockets (slots).[104]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[104]Steven Sharif

There are different systems that allow stories to be told in Ashes of Creation.[105]

A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[107]Jeffrey Bard

Respawn lore

There is a storyline that relates to how and why characters respawn and the locations in which they respawn. This will be revealed as players explore the game.[109]

Lore videos

See also

Referencias

  1. Ashes of Creation Press Kit.
  2. Interview, 7 December 2016.
  3. 3.0 3.1 steven-phoenix.png
  4. 4.0 4.1 4.2 Transmisión en vivo, 2018-01-18 (39:08).
  5. Vídeo, 2018-04-05 (37:50).
  6. Vídeo, 2018-04-05 (37:13).
  7. Transmisión en vivo, 2018-11-03 (0:00:39).
  8. May newsletter.
  9. Transmisión en vivo, 2017-05-26 (10:58).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Transmisión en vivo, 2017-05-26 (15:37).
  11. Transmisión en vivo, 8 April 2018 (AM) (16:50).
  12. 12.0 12.1 Entrevista, 2020-07-19 (50:10).
  13. 13.0 13.1 13.2 13.3 Transmisión en vivo, 8 April 2018 (AM) (10:02).
  14. 14.0 14.1 14.2 Entrevista, 2020-07-20 (13:33).
  15. 15.0 15.1 15.2 Entrevista, 2018-10-31 (6:00).
  16. 16.0 16.1 Transmisión en vivo, 2018-11-03 (0:01:18).
  17. 17.0 17.1 17.2 17.3 Transmisión en vivo, 2018-11-03 (0:00:20).
  18. 18.0 18.1 18.2 Transmisión en vivo, 2018-11-03 (0:06:56).
  19. Node series part II – the Metropolis.
  20. Entrevista, 2020-07-19 (23:15).
  21. religions2.jpg
  22. Transmisión en vivo, 2017-05-08 (44:51).
  23. Ashes of Creation Kickstarter.
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 Ashes of Creation race breakdown.
  25. 25.0 25.1 25.2 25.3 Kickstarter $2,500,000 New Player Race Achieved.
  26. Transmisión en vivo, 2018-11-03 (0:00:54).
  27. Transmisión en vivo, 2018-11-03 (0:01:57).
  28. Transmisión en vivo, 2018-11-03 (0:02:35).
  29. Newsletter, 7 August 2018
  30. Aela Humans.png
  31. Transmisión en vivo, 2018-11-03 (0:05:24).
  32. Know Your Nodes: Economic Node Type.
  33. Dunzenkell Dwarves.png
  34. Transmisión en vivo, 2018-11-03 (0:00:28).
  35. Transmisión en vivo, 2018-11-03 (0:01:29).
  36. Transmisión en vivo, 2018-02-09 (13:47).
  37. Transmisión en vivo, 2018-01-18 (21:18).
  38. Dillias diary.
  39. Kaivek Orcs.png
  40. Transmisión en vivo, 2018-11-03 (0:02:36).
  41. Transmisión en vivo, 2018-05-04 (34:30).
  42. 42.0 42.1 Pyrian university quote.png
  43. Pyrian Elves.png
  44. Pyrian race.png
  45. Pyrian ancient.png
  46. Transmisión en vivo, 2018-11-03 (0:00:10).
  47. 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 Unreal Engine Interview, 23 May 2017.
  48. 48.0 48.1 48.2 Ashes of Creation - un mundo sin consecuensias. Error en la cita: Etiqueta <ref> no válida; el nombre «https://www.ashesofcreation.com/blog/a-world-with-consequences/» está definido varias veces con contenidos diferentes Error en la cita: Etiqueta <ref> no válida; el nombre «https://www.ashesofcreation.com/blog/a-world-with-consequences/» está definido varias veces con contenidos diferentes
  49. 49.0 49.1 Entrevista, 2018-04-20 (5:46).
  50. 50.0 50.1 50.2 50.3 50.4 Transmisión en vivo, 2018-09-27 (6:22).
  51. 51.0 51.1 Transmisión en vivo, 2018-04-08 (23:04).
  52. Official Livestream - May 4th @ 3 PM PST - Q&A
  53. 53.0 53.1 53.2 53.3 Transmisión en vivo, 2018-10-31 (36:59).
  54. Transmisión en vivo, 2018-12-06 (14:32).
  55. 55.0 55.1 55.2 55.3 55.4 55.5 Transmisión en vivo, 2018-12-06 (28:45).
  56. 56.0 56.1 56.2 56.3 2018-12-08 Newsletter.
  57. Transmisión en vivo, 2018-12-06 (33:55).
  58. 58.0 58.1 58.2 58.3 Transmisión en vivo, 2018-12-06 (26:12).
  59. Transmisión en vivo, 2019-09-30 (55:33).
  60. Weekly.PNG
  61. weekly2.png
  62. 62.0 62.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  63. Entrevista, 2018-10-31 (5:03).
  64. Transmisión en vivo, 2017-05-30 (16:51).
  65. Transmisión en vivo, 2017-05-17 (5:49).
  66. Entrevista, 2020-07-20 (15:18).
  67. Transmisión en vivo, 2017-07-28 (20:17).
  68. Transmisión en vivo, 2017-05-26 (39:34).
  69. tulnar-eats.png
  70. 70.0 70.1 Transmisión en vivo, 2019-11-22 (24:33).
  71. 71.0 71.1 Ashes of Creation - The visuals.
  72. Entrevista, 2018-08-17 (10:43).
  73. Entrevista, 2018-10-31 (5:43).
  74. A chat with Ashes of Creation's Steven Sharif, 7 June 2017.
  75. A reactive world - Nodes.
  76. Transmisión en vivo, 2017-10-16 (17:09).
  77. Transmisión en vivo, 2017-05-19 (37:03).
  78. Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.
  79. Transmisión en vivo, 2017-05-22 (28:02).
  80. 80.0 80.1 80.2 Entrevista, 2018-10-20 (2:36:25).
  81. Transmisión en vivo, 2020-07-25 (1:50:20).
  82. 82.0 82.1 Transmisión en vivo, 2019-05-30 (1:18:16).
  83. Transmisión en vivo, 2019-12-17 (1:10:30).
  84. Vídeo, 2018-04-05 (35:01).
  85. Transmisión en vivo, 2017-10-31 (29:50).
  86. 86.0 86.1 86.2 Podcast, 2018-04-23 (29:56).
  87. Entrevista, 2018-05-11 (1:00:19).
  88. Transmisión en vivo, 2019-07-26 (1:13:23).
  89. 89.0 89.1 89.2 89.3 89.4 Entrevista, 2020-07-20 (21:57).
  90. 90.0 90.1 90.2 90.3 Transmisión en vivo, 8 April 2018 (PM) (55:49).
  91. Transmisión en vivo, 2020-07-25 (46:08).
  92. Transmisión en vivo, 2017-05-19 (44:18).
  93. Transmisión en vivo, 2017-05-15 (38:08).
  94. 94.0 94.1 Transmisión en vivo, 2018-07-09 (25:34).
  95. Transmisión en vivo, 8 April 2018 (PM) (51:49).
  96. 2018-05-01 Newsletter
  97. 97.0 97.1 97.2 97.3 Blog: Know Your Nodes - Scientific Node Type
  98. Transmisión en vivo, 2018-11-03 (0:00:51).
  99. Transmisión en vivo, 2018-11-03 (00:01:59).
  100. Kickstarter packages.
  101. 101.0 101.1 101.2 Transmisión en vivo, 2017-05-26 (51:37).
  102. 102.0 102.1 Entrevista, 2018-04-20 (9:20).
  103. steven-lore-languages.png
  104. 104.0 104.1 Transmisión en vivo, 2019-05-30 (1:09:13).
  105. 105.0 105.1 105.2 105.3 105.4 105.5 Transmisión en vivo, 2017-05-17 (44:42).
  106. Transmisión en vivo, 2017-07-28 (37:25).
  107. 107.0 107.1 Vídeo, 2018-04-05 (44:06).
  108. Ashes of Creation Store: Death's Bastion.
  109. Podcast, 2018-05-11 (51:39).