Mariner classes

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Las clases de marinero (también denominadas artesanía de barcos, habilidades de marinero o naútica) poseen diferentes árboles de habilidades similares a los árboles de habilidades de las clases de artesanías. A medida que un jugador gana experiencia en este tipo de habilidades, se vuelve más hábil en su uso.[1][2]

The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[1]Steven Sharif

Ship navigation

Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[4][5]

  • The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[4]
  • Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[4]
  • Players will need to take wind direction (and strength) into consideration when navigating the open waters.[6]
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]

Ship repair

Naves may be repaired but it will be a lengthier process than in other games.[8][9]

  • Ships can be repaired at sea if players have the correct materials.[8]
  • Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[8][9]

Combate naval

Alpha-2 Negalith naval raid boss.[10]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[10]Steven Sharif

Combate naval involves different types of Naves with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[10][11]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[17]Steven Sharif
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[19]Steven Sharif

Armas de fuego y pólvora

The Gilded Galleon pre-order pack cosmetic ship skin.[20]

The potion launcher idea will be incorporated as part of how cannons operate on ships; and these will be very large potion launchers obviously. The storage of this ammunitions are going to be very important as well... It's not going to be the same potion every time. You can equip the cannon with different types of potions that have different types of effects from a munitions standpoint; and I think that's going to provide a very cool gameplay because as you see the different color of the trail that's coming out of the potion launched, you'll be aware of what your adversary is using and how that affects your ship; and you'll be able to counter based on maneuverability, based on whatever you want to counter that with. I think that's going to present a very interesting dynamic to the attacks with these ships.[21]Steven Sharif

Las armas de fuego (pólvora negra) no estarán presentes en Ashes of Creation.[22][23]

  • Los barcos emplearán una versión más grande del lanzador de pociones en lugar de cañones. Estos cañones podrán ser equipados con diferentes pociones que tendrán diferentes efectos.[21]
I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[22]Steven Sharif

El armamento como los lanzadores de pociones, armas de asedio y las armas utilizadas en el combate naval están basadas en las artes arcanas .[21][22][24]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[24]Steven Sharif

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