Artisan mastery

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A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[1][2]

  • Artisan mastery is no longer restricted to a single branch.[2]
  • Characters may change which professions they master.[3]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[4]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [5]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[6][7] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[8][9] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[10] This was changed to being able to master up to two professions.[11] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[1][2]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[12]Steven Sharif

Progresión de las profesiones

Dentro de cada una de las tres vías de artesanía (Recolección, procesado y Elaboración) hay diferentes profesiones. Un personaje sólo puede dominar una de estas dos vías principales y hasta dos (2) profesiones dentro de esta clase de artesanía (sujeto a pruebas).[11][10][13][14]

When it comes to complete mastery, we're really identifying around two or three right now, but that's something that gets play tested- something gets iterated upon.[10]Steven Sharif
  • Un personaje podrá alcanzar una competencia de nivel 3 o 4 en las profesiones que no domine.[10][15]Steven Sharif
Players will have the opportunity to dabble in all of the professions at a very beginners level and then that gives them an understanding of what that profession feels like and then allows them to pinpoint the direction that they want to go in to master particular professions.[15]Steven Sharif
  • En función de las pruebas, se puede decidir limitar los certificados de dominio de una profesión a un valor máximo.[16][17]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[4]Steven Sharif
  • El dominio de estas profesiones no se limita a fabricar un objeto. Conceden muchas cosas como titulos, acceso a objetos, rebajas y misiones. [5]
  • Previamente se decía que, con un esfuerzo considerable, un jugador podía dominar todas las profesiones dentro de una clase de artesanía. [6][7] Esto se cambió más tarde para que un jugador pudiera dominar algunas, pero no todas las profesiones dentro de esta clase de artesanía.[8][9] Esto se cambió para poder dominar hasta dos o tres profesiones dentro de una clase de artesanía que se domine (sujeto a pruebas).[10] La postura actual es poder dominar hasta dos profesiones.[11]

La progresión de artesanías dentro del árbol de habilidades, se basa en la experiencia (repetición de tareas) dentro de una rama, así como de la realización de ciertos hitos dentro de cada rama.[18]

  • Elegir una de estas vías específicas dentro del árbol de habilidades, da al jugador la oportunidad de especializarse en un área determinada. Esto fomenta la inter-dependencia del jugador, mejorando la experencia en la artesanía.[19]
When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[13]Steven Sharif

Gathering tools

Elaboración (Crafting) an apprentice herbalism gathering tool in Alpha-2.[20]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[21]Steven Sharif

Recolección Halcyonite using a mining pick gathering tool.[22]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[22]Kory Rice

Las herramientas de recolección (también conocidas como herramientas de cosecha, herramientas artesanales y conjuntos de herramientas) permiten recolectar recursos en Ashes of Creation.[22][23][24][25]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[25]Steven Sharif
  • Las herramientas tendrán durabilidad y vida útil.[21][33][34]
    • La cantidad de usos de una herramienta de recolección aumenta a medida que el recolector se vuelve más competente en el árbol artesanal de recolección.[33]
    • Las herramientas pueden convertirse en no reparables, por lo que será necesario volver a fabricarlas.[21][34]
  • Los artesanos no tendrán que depender de otros árboles para fabricar sus herramientas.[24]
  • Los desarrolladores están considerando la introducción de herramientas de recolección que requieran de dos jugadores, como sierras para dos personas que puedan talar árboles más grandes.[31]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[25]Kory Rice

Objetos legendarios

Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[35]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[37]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[38]Steven Sharif

Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[41][42]

  • Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[41]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[42]

Un arma legendaria se distingue facilmente por su estética visual.[38]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[38]Steven Sharif

Los objetos legendarios no están diseñados para ser temporales.[43]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[43]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[45]

Ver además

Referencias

  1. 1.0 1.1 roshen-mastery.png
  2. 2.0 2.1 2.2 steven-mastery-2-branches.png
  3. steven-change-mastery.png
  4. 4.0 4.1 Entrevista, 2020-07-20 (18:47).
  5. 5.0 5.1 artisan mastery4.png
  6. 6.0 6.1 artisan mastery1.png
  7. 7.0 7.1 steven-profession-mastery-all.png
  8. 8.0 8.1 steven-profession-mastery.png
  9. 9.0 9.1 artisan skill tree.png
  10. 10.0 10.1 10.2 10.3 10.4 Transmisión en vivo, 2022-04-29 (1:13:00).
  11. 11.0 11.1 11.2 steven-mastery-cap.png
  12. Entrevista, 2023-07-09 (42:51).
  13. 13.0 13.1 Transmisión en vivo, 2019-07-26 (1:09:46).
  14. Transmisión en vivo, 2017-05-24 (32:07).
  15. 15.0 15.1 Entrevista, 2020-03-27 (5:25).
  16. artisan mastery5.png
  17. artisan mastery3.png
  18. Entrevista, 2021-02-07 (36:38).
  19. Transmisión en vivo, 2017-05-10 (6:12).
  20. Vídeo, 2023-11-30 (7:56).
  21. 21.0 21.1 21.2 21.3 Vídeo, 2023-11-30 (5:58).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 Vídeo, 2023-06-30 (3:14).
  23. Transmisión en vivo, 2022-10-14 (32:38).
  24. 24.0 24.1 Entrevista, 2020-03-27 (9:00).
  25. 25.0 25.1 25.2 Entrevista, 2018-05-11 (38:25).
  26. Vídeo, 2023-11-30 (16:40).
  27. 27.0 27.1 Transmisión en vivo, 2023-12-19 (1:53:02).
  28. 28.0 28.1 Vídeo, 2022-10-28 (26:14).
  29. Pódcast, 2023-12-03 (12:27).
  30. Vídeo, 2023-11-30 (9:36).
  31. 31.0 31.1 Vídeo, 2022-10-28 (25:11).
  32. 32.0 32.1 Transmisión en vivo, 2020-04-30 (53:11).
  33. 33.0 33.1 33.2 Transmisión en vivo, 2020-07-31 (1:05:58).
  34. 34.0 34.1 crafting tools.jpg
  35. Entrevista, 2020-07-18 (1:00:15).
  36. Entrevista, 2020-07-19 (8:43).
  37. 37.0 37.1 37.2 37.3 37.4 Entrevista, 2020-07-20 (21:57).
  38. 38.0 38.1 38.2 38.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
  39. Transmisión en vivo, 2020-07-25 (46:08).
  40. Transmisión en vivo, 2021-03-26 (1:02:06).
  41. 41.0 41.1 Transmisión en vivo, 2022-03-31 (1:15:02).
  42. 42.0 42.1 Transmisión en vivo, 2017-05-15 (38:08).
  43. 43.0 43.1 Transmisión en vivo, 2018-07-09 (25:34).
  44. Transmisión en vivo, 2018-04-8 (PM) (51:49).
  45. Transmisión en vivo, 2017-05-19 (44:18).