Mulas

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Mulas are mounts that transport cargo in small crates.[2][3][4] Larger sized crates cannot be transported by mule.[2]

Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[2]Steven Sharif
  • Crates carried by mules can be added to "in the wild".[3]
Q: Can people put crafted bags on their mules?
A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[3]Steven Sharif

If a player dies there will be a period of time before their mule despawns. Other players must kill the mule to be able to loot it.[6]

If a player's mule dies its corpse will contain the same percentage of lootable items as the player (based on their flagging status).[6][7]

List of mule mounts

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.

Breeding

Moonstrider Mule mount color schemes.

Many species of mules will be breedable.[8]

  • There will be smaller mules.[9]

Carrying capacity

Los límites del inventario personal[11][12] están viculados a una mochila.[13] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[14] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[15][16]

  • Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[17]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[14]Steven Sharif

La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[14][15] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[15]

  • El inventario de un jugador tiene secciones para diferentes tipos de objetos.[21] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[19]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[22]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[24][25][26]

Visuales

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Referencias