Naval NPCs

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Naval NPCs exist in and around the oceans.[1]

There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[1]Steven Sharif

Nodos costeros

Pre-alpha naval concept.[2]

There will be healthy amounts of sea content within the coastlines of the continents that does not fall into the "open sea" area.[3]Steven Sharif

Habrá nodos a lo largo de la costa y en las islas.[4]

  • Estos nodos tendrán influencia y habilidades específicas orientadas al agua, servicios y misiones que tienen relación con el mar.[4]
    • Hay una buena cantidad de contenido marino dentro de las zonas de costa de los continentes que no cae en la zona de mar abierto.[3]
  • Los nodos costeros cambianlas "tablas de generación" del contenido acuático cercano, y pueden accionar eventos específicos.[5]
  • Los puertos en los nodos costeros tendrán misiones relacionadas con el océano y las islas cercanas.[5]
  • Será posible asediar un nodo costero por mar.[6]

Las cadenas de islas son par del contenido naval de Ashes of Creation .[7][8]

Harbors

Alpha-1 harbor early preview concept.[9]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[10]Steven Sharif

Harbors are initially dilapidated points of interest that appear in coastal areas.[11] Harbors have a significant amount of influence over the waters.[1]

Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[11]Steven Sharif
  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[10]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[10]

Raft caravans

Alpha-1 Niküa raft caravan 3D render.[18]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[19]Steven Sharif

Las caravanas navales (barcos comerciales/barcos mercantes) son parte del contenido naval de Ashes of Creation.[20] Las caravanas navales permiten el transporte de mercancías comerciales.[21]

Naval content

Naval content refers to content above and below the sea.[1][7]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[8]

There will not initially be naval content (such as a Dark Lake) in the Reino subterráneo (Underrealm), but this may be something that gets added in future expansions.[25]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[26]

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