Node policies

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Node policies.[1][2]

Nodes have a number of slots that they get to employ as Government policies that are enacted and chosen by the mayor and voted on by the people; and certain policies get unlocked by certain happiness states of the factions within the node; and those happiness states are predicated across different achievements that can happen in the world story arcs that get finished; bosses that get killed around you; new buildings that get constructed: Lots of different things can contribute to that happiness value: Number of citizens; number of citizens you've had leave; number of houses that might have been foreclosed upon. There's lots of different things that influence it, but when the happiness is met at a certain point- and even without that happiness you can still have policies that you get to enact regardless. You may choose policies that do certain things for the node; and this is a big strategic decision that the node has to almost agree on because it's voted on by the citizens within a short time period, but elected by the outstanding mayor; and when you deploy a policy it confers benefits to the citizens, or to the area, or to specific buildings, or to the mayor.[3]Steven Sharif

Node policies affect a variety of node functions, such as taxes and fees, building and zone buffs, and node-to-node reputation activities, such as trade agreements, and node wars.[1][2]

  • Alcaldes propose node policies that are voted on by citizens within a 24-hour or shorter time period.[1][2][3][4]
    • Policies are voted in if the majority of voters approve of them.[5]
    • Mayors can utilize their available mandates to bypass policy votes.[1][2][6]
    • Mayors may also be able to take emergency actions depending on certain predicates that get met. This might allow them to reduce the voting threshold or voting time for policies.[5][3]
  • There are a limited number of policy slots available to be proposed.[1][2] Some policies occupy multiple slots.[3]
  • Node policies that are deployed will provide benefits to various aspects of the node, its citizens, its ZOI, its vassals (in some cases), specific buildings, and to its mayor.[5][3]
    • Certain policies may affect the visual appearance of the node.[7]
Some of the benefits you can receive by being a vassal of a certain parent is access to a policy that your node not might not normally have access to; and in fact you can also unlock an additional policy slot based on certain conditions that the parent or Sovereign node may have access to in their reliquary, or in their achievement systems, or in policies that they've elected. Some policies occupy multiple slots and it's almost like a card structure. You have each of these policies that live on a card and you get to select that card- throw it into the slot it goes out to the citizens to vote on within the 24-hour or sometimes shorter period. The mayor has emergency actions they can take right depending on certain predicates that get met and if an emergency action occurs they may be able to spend their influence as mayor within their term to set up a policy for a vote within an hour's period of time; and citizens in that way they can sneak it through a bit.[3]Steven Sharif

Policies are unlocked by various conditions within a node.[1][2][3][4]

There's a lot of different things that policies can influence; and policies exist within certain denominations. You have some policies that might be reflective of the culture that the node is representing; and you get access to those cultural policies. You have some policies that might become available because you've constructed a certain building type and now you've attracted a guild of NPCs that are weapons smiths. You might have some policies that are social organizations representative- you only get to build one social organization or Temple: which religion does the node follow. All of these are customization points that the city gets to choose and now you as a citizen get to identify the city that best aligns with your progression within the game and your game style and gameplay.[3]Steven Sharif

Alcaldes

Los alcaldes son los gobernantes del nodo y los que controlan el desarrollo de ese nodo.[11]

  • Coordinar el tráfico de los recursos que los ciudadanos necesitan mediante el uso de las caravanas.[13]
    • Los alcaldes deben informar de los recursos que son necesarios para un nodo en concreto y motivar a los ciudadanos a satisfacer esas necesidades.[13]

Solo los ciudadanos de los nodos pueden ser elegidos como alcaldes.[14]

You may only ever be a citizen of a single node at a time.[14]Steven Sharif

Los alcaldes obtienen nuevos poderes y responsabilidades conforme el nodo avanza.[17]

The mayor is made aware of what scroll has been generated if their node is the one that's named on the scroll.[19]Steven Sharif

Mayoral leadership powers

Depiction of a mayor.[20]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[21]

Los oficiales dentro del gobierno disponen de importantes poderes de liderazgo.[22]

  • Declarar la guerra a otro nodo y unir a los ciudadenos a la causa.[4][23]
  • Los alcaldes pueden iniciar un sistema de misiones en el que los no ciudadanos puedan participar. El alcalde puede usar una parte de la tesorería o de los bienes del nodo como recompensa por completar la misión. Los jugadores podrán interactuar con el nodo para ver las misiones que hay disponibles para ellos..[32]
  • Los gobiernos podrán elegir el nombre del nodo de una lista predeterminada.[33][34]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[35]Steven Sharif

Los clanes no controlan los nodos.[36][37] Los líderes de clan (reyes y reinas) pueden llegar a ser alcaldes de los nodos.[14]

  • Los clanes tienen roles diferentes en cuanto al nodo respecto a los que tienen los ciudadanos particulares.[21]
  • Solo un ciert número de clanes puede participar en estos roles.[21]
  • La separación de roles de gremio están reservados para gremios peques, medianos y grandes.[21]
Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[21]

Node-to-node reputation

Node-to-node reputation activities include trade agreements and wars between nodes.[1][2]

Trade agreements

Alcaldes can enter into trade agreements with other nodes to facilitate trade between the nodes.[39][40][23]

  • There are a limited number of trade agreements that a node can have.[39]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[41]Steven Sharif

Guerra de nodos

El gobernante del nodo puede declarar la guerra a otro nodo e involucrar a los ciudadanos en la causa.[23]

  • Esto marca a los ciudadanos de los nodos en guerra, incluyendo a sus aliados, como combatientes.[42]
  • Un nodo vasallo no puede declarar la guerra a su nodo madre o a cualquiera de sus vasallos.[17]
  • Las guerras entre nodos se podrán declarar en cualquier momento, pero los objetivos solamente aparecerán durante el "prime.time del servidor".[43]
    • Los jugadores podrán matarse unos a otros en cualquier momento durante la guerra (no solo durante el prime-time del servidor).[43]
We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[44]Steven Sharif

Visuales

Ver además

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Blog: Development Update with Village Node.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Transmisión en vivo, 2023-08-31 (44:21).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Transmisión en vivo, 2022-08-26 (1:12:40).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Transmisión en vivo, 2022-04-29 (27:42).
  5. 5.0 5.1 5.2 5.3 Transmisión en vivo, 2023-08-31 (47:43).
  6. Transmisión en vivo, 2023-08-31 (31:44).
  7. Transmisión en vivo, 2023-08-31 (49:13).
  8. 8.0 8.1 Transmisión en vivo, 2023-04-07 (1:19:41).
  9. 9.0 9.1 Transmisión en vivo, 2022-08-26 (1:17:04).
  10. Transmisión en vivo, 2018-12-12 (14:48).
  11. 11.0 11.1 Transmisión en vivo, 2017-11-17 (9:49).
  12. siege equipment.png
  13. 13.0 13.1 Transmisión en vivo, 2017-06-30 (53:57).
  14. 14.0 14.1 14.2 14.3 14.4 steven-kings-and-mayors.png
  15. Entrevista, 2018-05-11 (50:05).
  16. Entrevista, 2018-10-20 (2:36).
  17. 17.0 17.1 Blog - Know Your Nodes - The Basics.
  18. Transmisión en vivo, 2020-07-25 (1:52:45).
  19. 19.0 19.1 Transmisión en vivo, 2021-12-23 (1:30:34).
  20. mayor-tweet.png
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 MMOGames interview, January 2017
  22. government.jpeg
  23. 23.0 23.1 23.2 23.3 23.4 City hall.
  24. assassination.jpg
  25. Transmisión en vivo, 2020-03-28 (1:03:38).
  26. steven-tavern-games-1.png
  27. steven-tavern-games-2.png
  28. Transmisión en vivo, 2020-07-25 (1:22:40).
  29. Transmisión en vivo, 2018-01-18 (37:05).
  30. Transmisión en vivo, 2020-06-26 (59:11).
  31. Tax spending.png
  32. 32.0 32.1 Entrevista, 2020-07-08 (1:04:05).
  33. node naming.png
  34. Transmisión en vivo, 2017-05-19 (36:05).
  35. Entrevista, 2018-05-11 (47:27).
  36. Transmisión en vivo, 2017-05-19 (36:09).
  37. steven guild leader mayor.JPG
  38. Transmisión en vivo, 2023-08-31 (39:17).
  39. 39.0 39.1 39.2 Transmisión en vivo, 2023-08-31 (2:10:23).
  40. 40.0 40.1 Vídeo, 2019-07-15 (2:12).
  41. Transmisión en vivo, 2018-04-8 (AM) (18:59).
  42. 42.0 42.1 Entrevista, 2020-07-19 (24:34).
  43. 43.0 43.1 steven-wars-prime-time.png
  44. Vídeo, 2018-04-05 (41:48).