Node siege declaration
Asedios de nodos are declared directly by any player[1] who completes the prerequisites for the siege initiation.[2] Sieges are started via a siege scroll, which is acquired through a quest that scales in difficulty with respect to the level of the node. A substantial investment is required to attain the siege scroll.[3][4][5]
- Siege scrolls are specific to the node that is named on the scroll.[6]
- The lifetime of the scroll begins when the node is named on the scroll.[6]
- Currently, if the scroll's lifetime is less than the siege cooldown remaining on that node, the scroll will be wasted, but this may change in future.[7]
- The Mayor is notified when their node is named on a siege scroll.[6]
- The method right now is when you complete a quest line and you're going to receive the scroll, you must stipulate the node that that scroll is valid for and then there is a lifetime on the scroll.[6] – Steven Sharif
- It was previously stated that siege scrolls were specific to a node stage.[8]
- The lifetime of the scroll begins when the node is named on the scroll.[6]
- Once the siege scroll is brought to the node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the stage of the node being sieged.
- Once the countdown is complete, the siege begins.[4]
- Node citizens that renounce their citizenship during the declaration period may incur penalties.[11]
- Siege scrolls are not able to be modified after they are obtained.[12]
The questing that is incorporated as part of attaining that particular scroll is very particular to the type of scroll you're attempting to acquire and that is inclusive not just of the materials required as part of that questing but also the time associated with completing that quest, because we want there to be a reciprocal relationship between how much time it takes to stand up a node of the particular size and the types of quests that are required in order to attain the siege scroll. So there won't be a method by which you can first attain a scroll for a lower level node and then increase or augment or change that scroll after you've completed the quest. You'll have to go through a new quest again for the type of level of node you want.[12]
Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.[13]
- Siege equipment will need to be crafted based on the stage of the defending node.[14]
- Mayors/governments allocate resources, taxes, and quests to help develop node defenses.[14]
A node siege may not be declared for 21 days following a node advancing to any stage.[15][16]
- This was previously stated to apply only to nodes advancing to Aldea (fase 3), not higher stages.[17]
There are new functionalities and mechanisms that come online when a node advances and you want to provide both time for elected governments to take place, which then have direct consequences and choices to be made over defensive capabilities and also gives provides time for that node to collect and receive resources through taxation and/or quests for its citizens to participate in, so that it has available treasury funds and/or resources to allocate towards defensive structures and other types of defensive systems. So it would make sense that if there were to be an occurrence where node advances within that window, that window is reset again for the new stage because there are new correlating services and functions available.[16] – Steven Sharif
During the declaration period, individuals or guilds can register to attack or defend providing they meet the criteria.[3][5]
- The player who originally declared the siege cannot exclude anyone from joining the attack.[3]
- Citizens of the node or provincial nodes being attacked are automatically registered as defenders.[18]
- Players do not need to be citizens of the node in order to register as defenders, but they cannot be citizens of a node that is at war with the node they wish to defend.[19]
- Citizens of allied nodes cannot register to attack.[20]
Many services are shut down during the siege declaration period, and instead are replaced by preparation quests or services for the siege.[21]
- Once a siege is declared, players are prohibited from moving goods out of depositories within the node.[22][23][24]
- This includes resources and materials that are stored in Almacenes, Chests within player housing, storage containers within guild halls, or within processing buildings on freeholds.[23][25]
That incentivizes even further the necessity of players to contribute to the defense of a city. It also elevates the need for that city to politically gain allies among other nodes so that they can protect the collective goods of the citizens.[24] – Steven Sharif
- During the siege virtually all services are suspended.[21]
- Puestos de jugador may still operate during node siege declaration. This is subject to testing.[26]
- If a node levels up during the declaration period, the level up will affect the node system for neighboring nodes, but the leveling wont occur until a short time after the siege.[27][28]
Completing a siege
A node siege will last for up to two hours.[29]
- Defenders will be required to hold a central point in the node for the duration of the siege or they must destroy the hedquarters of the attacking army.[30][25]
- Attackers will need to gain access to the node then reach a central point where they must channel a 5 minute cast on the defender's flag. This cast can not be interrupted by CC but can be interrupted through death of the caster.[30][25]
If the node survives, there will be a cooldown before the node can be sieged again:
- Aldea (30 days).[9]
- Pueblo (40 days).[9]
- Ciudad (50 days).[9]
- Metropolis (60 days).[9]
- This was previously 20, 30, 40, 50 days.[29]
If the node still exists after the siege has ended, citizens will need to obtain the resources needed to rebuild any damaged infrastructure.[31]
Horario de máxima audiencia del servidor
Los eventos de PvP basados en objetivos como los asedios a nodos, los asedios a castillos, las guerras de gremios, y las guerras de nodostendrán lugar en un horario de máxima audiencia en algún momento entre las 15:00 y las 21:00, hora del servidor. Esto está sujeto a pruebas.[32][33][34]
- Las guerras de gremios y de nodos pueden declararse en cualquier momento, pero los objetivos sólo aparecerán durante el horario de máxima audiencia.[35]
Siege defenses
Alcaldes will be able to allocate resources to bolster node siege defenses.[36][37][38]
- Improving defensive structures, such as stronger walls and gates, traps, and siege equipment.[36][37][39][14][40]
- Hiring mercenary NPCs to defend the node during sieges.[41][40]
- Relics will offer area-of-effect buffs to damage, attack range or player health of the defenders.[37][38]
- Race will not affect the defensive capability of a node.[37]
Announcements/Notifications
There will be local, regional, or global (server-wide) announcements/notifications of important events.[44][45]
- Asedios a castillos.[45]
- Asedios de nodos.[45]
- Legendary world boss spawns.[45]
- Mob attacks and Monster coin events.[46][47][48]
- Dungeon opportunities.[48]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[44]
- Local events
- Local events (such as caravan PvP)[49][50][51] may prompt players via the UI asking if they wish to participate or not.[44]
- Other local events may offer audible or visual cues without any UI notifications.[44]
- Local events that have not been addressed may start to expand regionally or even globally.[44]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[44] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[44][48] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[45]
- Avance del nodo notifications will be broadcast depending on the node's stage.[52]
- Expedición (fase 1) and Campamento (fase 2) nodes will announce within proximity of the node.[52]
- Aldea (fase 3) nodes will have region-wide announcements.[52]
- Pueblo (fase 4) and higher will likely broadcast world-wide.[52]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[53]
- Election notices will be mailed to the accounts of citizens.[53]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[48] – Steven Sharif
Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[54]
- Alpha-1 castle sieges are located in a separate zone that is accessible via a NPC teleporter.[55][56][57][58]
- Asedios a castillos (in the final game) may or may not be instanced.[57][59]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[61]
Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[62]
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[63]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[18]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[64]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[64] – Steven Sharif
Ashes of Creation podrá tener contenido específico que gire entorno a las alianzas.[65]
- Rutas de progresión para alianzas.[65]
- Servicios comunes compartidos de gremios entre miembros de una alianza.[65]
- Alianzas de nodos.[66][65]
- Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those channels of bonding between the different guilds or players, the more sustainable that relationship.[65] – Steven Sharif
Siege objectives
Each node has a number of districts, depending on its stage.[29]
- Districts are taken by defeating a "raid boss" guard NPC in that district.[29]
- If attackers take over a district, they gain that district as a respawn location.[29]
- Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[30][29]
Defenders can assault the outposts of the attackers to hinder them.[29]
Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[31]
As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[68] – Steven Sharif
Destrucción de nodos
Los nodos pueden ser destruidos apartir del nivel de Aldea (fase 3) después de un asedio exitoso contra ese nodo.[4]
- Los jugadores pierden la ciudadanía con el nodo después de que este sea destruído.[4]
- Después de que un nodo haya sido destruído, los restos del nodo entrarán en un "estado" de ruinas y pasará a ser una zona de pvp abierta durante tantos días como el nivel del nodo destruído. Estas ruinas serán una zona de escombros con tesoros que los jugadores que entren en el área pueden saquear.[69][70][71][24][72]
- Anteriormente se había dicho que los atacantes que participaran en el asedio tendrían derechos de saqueo exclusivo durante un tiempo después de que el nodo fuera destruido.[73] Any loot remaining after this period will be open for anyone to loot.[73]
- Después de número de días igual al nivel del nodo destruído, este regresará a la fase de stage 0 (wilderness) y cualquier cambio que hubiera sufrido el terreno volverá a su estado original.[69][74][75]
- Los tesoros en las zonas de escombros requerirán tiempo y herramientas para ser descubiertos.[69]
- La zona de escombros del almacén tendrá una parte de todos los materiales (componentes de crafteo ) y objetos recoletados que se almacenaban en el nodo destruído.[69][70][71][24][72]
- La zona de escombros del relicario contendrá fragmentos de las reliquias que se guardaban allí.[76][69][70][77][78]
- La zona ed escombros del ayuntamiento podría contener certificados relacionados con los impuestos que se encontraban dentro de las cámaras y en la tesorería.[70]
- La zona de escombros de los establos pueden contener certificados de montura que pueden ser añadidas a caravanas posteriormente o venderse en la casa de subastas.[70]
- Los materiales recoletables, así como los procesados que estaban almacenados en los cofres de las viviendas y apartmentos pasan a ser saqueables. Estos no se podrán saquear si el nodo sobrevive al asedio, incluso si los edificios de viviendas son destruídos o dañados durante el asedio.[71]
Ver además
Referencias
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- ↑
- ↑ 3.0 3.1 3.2 Transmisión en vivo, 2020-07-25 (1:40:10).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 5.0 5.1
- ↑ 6.0 6.1 6.2 6.3 Transmisión en vivo, 2021-12-23 (1:30:34).
- ↑ Transmisión en vivo, 2022-01-28 (1:07:45).
- ↑ Transmisión en vivo, 2021-11-19 (50:23).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7
- ↑
- ↑ Transmisión en vivo, 2022-04-29 (1:09:45).
- ↑ 12.0 12.1 Transmisión en vivo, 2021-06-25 (1:09:26).
- ↑
- ↑ 14.0 14.1 14.2
- ↑
- ↑ 16.0 16.1 Transmisión en vivo, 2021-03-26 (1:04:46).
- ↑
- ↑ 18.0 18.1
- ↑ Transmisión en vivo, 2019-07-26 (1:16:03).
- ↑ Entrevista, 2018-08-07 (14:35).
- ↑ 21.0 21.1
- ↑ Transmisión en vivo, 2020-10-30 (1:03:52).
- ↑ 23.0 23.1 Entrevista, 2020-07-19 (41:32).
- ↑ 24.0 24.1 24.2 24.3 Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑ 25.0 25.1 25.2 Transmisión en vivo, 2017-05-19 (47:07).
- ↑ Transmisión en vivo, 2020-10-30 (1:06:09).
- ↑
- ↑
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6
- ↑ 30.0 30.1 30.2 30.3 Entrevista, 2020-07-19 (37:58).
- ↑ 31.0 31.1 Transmisión en vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑ Entrevista, 2020-07-08 (22:37).
- ↑
- ↑ 36.0 36.1 Transmisión en vivo, 2022-04-29 (27:42).
- ↑ 37.0 37.1 37.2 37.3 Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ 38.0 38.1 Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ Transmisión en vivo, 2018-01-18 (37:05).
- ↑ 40.0 40.1 MMOGames interview, January 2017
- ↑ Transmisión en vivo, 2020-06-26 (59:11).
- ↑ Types of Events on Verra.
- ↑ Transmisión en vivo, 2022-04-29 (32:29).
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 44.8 Transmisión en vivo, 2022-04-29 (42:31).
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 Transmisión en vivo, 2018-05-04 (48:14).
- ↑ Transmisión en vivo, 2022-04-29 (39:00).
- ↑ Transmisión en vivo, 2021-06-25 (1:13:30).
- ↑ 48.0 48.1 48.2 48.3 Entrevista, 2018-08-17 (24:48).
- ↑ Entrevista, 2020-03-27 (16:19).
- ↑
- ↑ Transmisión en vivo, 2017-05-22 (40:40).
- ↑ 52.0 52.1 52.2 52.3 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 53.0 53.1 Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑
- ↑
- ↑ Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 57.0 57.1 57.2 57.3 Pódcast, 2021-04-11 (49:40).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑
- ↑
- ↑
- ↑ Entrevista, 2020-07-08 (1:12:51).
- ↑
- ↑ 64.0 64.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 65.0 65.1 65.2 65.3 65.4 Pódcast, 2018-05-11 (21:07).
- ↑ Transmisión en vivo, 2023-08-31 (2:10:23).
- ↑ Transmisión en vivo, 2017-05-19 (47:07).
- ↑ Transmisión en vivo, 2019-11-22 (15:48).
- ↑ 69.0 69.1 69.2 69.3 69.4 Transmisión en vivo, 2022-10-14 (52:31).
- ↑ 70.0 70.1 70.2 70.3 70.4 Pódcast, 2021-09-29 (14:21).
- ↑ 71.0 71.1 71.2 Entrevista, 2020-07-08 (57:46).
- ↑ 72.0 72.1
- ↑ 73.0 73.1 Pódcast, 2021-09-29 (15:46).
- ↑ Transmisión en vivo, 2020-06-26 (1:48:43).
- ↑
- ↑
- ↑ Pódcast, 2021-09-29 (10:49).
- ↑ Entrevista, 2020-07-18 (56:11).