Paintings

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Players will be able to upload custom images to use as artwork/paintings within their player housing.[2][3]

User-created content

Import of user-created image content (UCC) is being considered.[2][4] This was previously not under consideration.[5]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[6]
I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[4]Steven Sharif
With regards to this UCC question, I think when you have an active an active GM team that you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[6]Steven Sharif

Housing decorations

Los jugadores pueden decorar sus viviendas y otro tipo de edificios.[9]

  • Las casas estarán vacías cuando se compren.[10]
    • Los jugadores podrán adquirir sets pre-amueblados cuando compren su casa.[11]
    • Los sets pre-amueblados serán casi exclusivamente visuales y estéticos. Sólo los objetos creados por la profesión de carpintero tendrán funcionalidad en el juego.[11]
  • Es el tamaño, grado y tipo de la propiedad del jugador lo que determina el número y tipo de objetos de decoración se pueden colocar en ella.[12][16][17] Por ejemplo: Los muebles de mejor nivel solo podrán ser colocados en viviendas dentro del nodo de nivel mansión.[12]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[16]Margaret Krohn
  • Los personajes podrán interactuar con elementos del mobiliario, como sentarse en sillas o tumbarse en camas.[18]
  • Los jugadores no podrán alterar aspectos estructurales como ventanas y paredes.[11]
  • Es posible que haya objetos decorativos que representen armas únicas disponibles en el juego.[19]

Los muebles de calidad se pueden fabricar en el juego según la habilidad del artesano.[20]

  • Los objetos de decoración con funcionalidad dentro del juego estarán restringidos por completo a los creados por la profesión de Carpintería.[11]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[20]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Se podrán mostrar objetos valiosos, como logros y trofeos.[21]

Furniture

Furniture in an Alpha-2 freehold.[22]

Furniture in your house can be for more than just looks, as some furniture can have a functional purpose on your Freehold. For example, your bed can be something that helps people get rested experience. After they’ve rested up, this rested experience will increase their experience gains for a period of time. Some furniture can augment the benefits received from consumables, enhancing their power or extending the duration of their effect.[23]

Furniture may be cosmetic only, or may contain bonuses relating to the level of the furniture maker (carpenter).[23][24][25][26]

  • Crafted furniture may contain bonuses based on the quality and grade of the furniture.[24][27]
  • Furniture does not have any limited use aspects and can be set up again at a new location if the player housing is ever destroyed.[28]
  • Components of unique furniture recipes will be drops. The rarity of these items will scale based on the power it confers to the specific type of furniture it constructs.[29]
  • Players can manipulate and preview the orientation of furniture and other placeable items.[30][31]
Furniture isn't just necessarily there for looks but also may contain certain bonuses on some rotational period.[26]Steven Sharif

Rugs

Rugs are a housing decoration in Ashes of Creation.[32]

Visuales

Ver además

Referencias

  1. Transmisión en vivo, 2021-09-24 (1:03:18).
  2. 2.0 2.1 steven-freehold-art.png
  3. 3.0 3.1 Transmisión en vivo, 2020-05-29 (38:04).
  4. 4.0 4.1 Transmisión en vivo, 2019-07-26 (1:05:28).
  5. Transmisión en vivo, 2017-05-17 (55:40).
  6. 6.0 6.1 Entrevista, 2020-07-08 (48:30).
  7. 7.0 7.1 Transmisión en vivo, 2020-05-29 (36:18).
  8. screenshot 261.png
  9. Transmisión en vivo, 2017-11-17 (26:22).
  10. Transmisión en vivo, 2020-06-26 (53:20).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Entrevista, 2020-07-08 (40:20).
  12. 12.0 12.1 12.2 Transmisión en vivo, 2023-01-27 (1:35:45).
  13. Transmisión en vivo, 2020-06-26 (45:32).
  14. Vídeo, 2020-05-31 (47:32).
  15. Transmisión en vivo, 2017-05-24 (29:54).
  16. 16.0 16.1 16.2 Transmisión en vivo, 2022-01-28 (1:13:55).
  17. Transmisión en vivo, 2020-06-26 (47:32).
  18. Transmisión en vivo, 2017-05-22 (56:31).
  19. Transmisión en vivo, 2021-06-25 (1:31:04).
  20. 20.0 20.1 Transmisión en vivo, 2018-08-17 (10:54).
  21. Transmisión en vivo, 2017-05-10 (30:53).
  22. Vídeo, 2023-06-30 (19:52).
  23. 23.0 23.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  24. 24.0 24.1 Transmisión en vivo, 2023-06-30 (20:25).
  25. Development Update with Freehold Preview.
  26. 26.0 26.1 Transmisión en vivo, 2020-05-29 (40:52).
  27. Entrevista, 2020-07-08 (43:42).
  28. Transmisión en vivo, 2021-10-29 (1:16:29).
  29. Transmisión en vivo, 2023-06-30 (1:23:49).
  30. Entrevista, 2023-09-10 (29:31).
  31. Transmisión en vivo, 2023-06-30 (1:36:52).
  32. 32.0 32.1 Transmisión en vivo, 2021-01-29 (53:06).