Modelo de pago

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Game time is currently purchasable in Pre-order packs.[1]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[2]

Ashes of Creation (MMORPG) es un juego basado en pago por suscription.[2]

  • Las suscripciones comenzarán en el momento del lanzamiento o, sujeto a cambios, el usuario podrá elegir activar su suscripción para que empiece en un momento determinado.[10]
I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[12]Steven Sharif

Ashes of Creation Apocalypse era free-to-play.[13][14]

There is no P2W in Apocalypse or the MMORPG![14]

Pay to win

Ashes of Creation no será pay to win.[15][12][16]

Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[16]

A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[12]Steven Sharif

Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[15]Steven Sharif

Las ranuras de inventario, las cajas de botín RNG y las pociones de XP se consideran pay to win.[17][18][19][20]

We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.[17]

My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[19]Steven Sharif

Q: Will there be RNG boxes?
A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[20]Steven Sharif

Tienda de cosméticos (micro transacciones)

Ashes of Creation cosmetic store.[24]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[12]Steven Sharif

La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[25] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[26]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[27]

  • Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[28]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[26]Steven Sharif

  • Los objetos de la tienda de cosméticos no se podrán comerciar.[29] There will be no gifting mechanism for cosmetic items.[30]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[30]Steven Sharif

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[31]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[15]Steven Sharif

Se considera skins las mascotas, monturas, armaduras, edificios y accesorios que se venden en la tienda de cosméticos.[32]

  • Las perlas de texto que aparecen junto a los objetos de la tienda están relacionadas con el lore y el trasfondo de las criaturas y los objetos del mundo de Verra.[33]
  • Las skins de caravana cambian el aspecto de una montura y una caravana del juego que están vinculadas entre sí..[36][37]
    • Las skins de caravana y montura no se pueden utilizar por separado.[36][37]
  • Las mejores skins se podrán conseguir en el juego.[38]

The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[38]Steven Sharif

NFTs

Intrepid Studios no tiene previsto introducir NFTs ni ningún otro tipo de mecánica play-to-earn en Ashes of Creation.[39][40]

To be really clear, we have no plans to have NFTs in Ashes of Creation, or any other "play-to-earn" mechanics.[39]

Precio de la caja (compra inicial)

No hay un precio de compra asociado a la caja inicial en Ashes of Creation.[41]

Nobody should feel that they have to back the project to see it come to life. It's coming to life regardless of that. You do it because you want to support us and that's fine; and if you don't want to, that's also fine as well. We want to hear your voice and we want you to be part of the community, so that's a very important aspect. Nothing we offer in the pre-order packages are power driven. They don't give any competitive advantage to an individual who backs the game.[42]Steven Sharif

Editores

Intrepid Studios autopublicará Ashes of Creation en las regiones de NA (Norteamérica), OCE (Oceanía) y SEA (Sudeste Asiático) regions.[43][44]

We have learned a lot from our partnership with MY.GAMES, and we wish our friends there all the best as we have mutually decided to part ways. Looking ahead, we’re excited to announce that Intrepid Studios will be opening European offices in Amsterdam to help support our publishing operations in the EU/CIS regions. We have recently posted open positions for our new EU offices, and look forward to hiring the best and brightest in true Intrepid fashion.[45]Steven Sharif

El MMORPG Ashes of Creation no se publicará en la plataforma Steam.[46]

Fases de testeo

Fases de testeo de Ashes of Creation.

The game will be feature complete before Beta... Beta really is intended to identify last minute bugs to make sure that everything is ready for launch; it's important that all features are complete by Beta-1. Alpha-2 will not be feature complete at the start of Alpha-2. There are going to be updates that are going to be incorporated as part of the Alpha-2 process and there are going to be additional features that come online that get fleshed out between that time and Beta-1. There's going to be regions of the maps that aren't going to be accessible of course during Alpha-2.[55]Steven Sharif

Expansiones

Las expansiones de DLC ([[[Release schedule|lanzamientos]] posteriores al lanzamiento del juego) se planifican con una periodicidad mensual, trimestral o semestral.[56][57]

  • el nuevo contenido se introducirá principalmente a través del sistema de nodos. El objetivo es que el contenido existente siga siendo relevante junto con el nuevo..[61]

Because of the modularity of a lot of the systems that we're working on, it's not too hard to iterate and implement new things... We're planning on going on a quarterly/ monthly cycle to continue to push out new content.[62]Jeffrey Bard

The quarterly cycle for the big content is good for us and then, as you said, those modular components to our mechanisms in the game allow for us to introduce smaller content patches that can be seen in real time in the world.[62]Steven Sharif

We don't intend to a wordsmith around future charge for DLC content. As a subscription model, that's part of the agreement between us as a Studio and you guys: That there will be regularly scheduled updates and chapters; and that subscription is what allows you to access that content.[59]Steven Sharif

Ver además

Referencias

  1. Pre-order packs
  2. 2.0 2.1 kickstarter subscription.png
  3. toast-subscription.png
  4. Transmisión en vivo, 2018-05-04 (53:34).
  5. Transmisión en vivo, 2020-07-25 (1:21:03).
  6. margaret-region-locking.png
  7. braver of worlds.png
  8. Summer Braver of Worlds.png
  9. steven-lifetime.png
  10. Transmisión en vivo, 2021-02-26 (1:08:47).
  11. alpha-1-and-game-time.png
  12. 12.0 12.1 12.2 12.3 Transmisión en vivo, 2020-07-25 (1:53:46).
  13. Transmisión en vivo, 2018-10-31 (38:47).
  14. 14.0 14.1 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
  15. 15.0 15.1 15.2 Transmisión en vivo, 2020-11-30 (56:02).
  16. 16.0 16.1 kickstarter p2w.png
  17. 17.0 17.1 17.2 loot-boxes.png
  18. 18.0 18.1 Transmisión en vivo, 2020-07-25 (48:28).
  19. 19.0 19.1 Pódcast, 2018-08-04 (1:57:56).
  20. 20.0 20.1 RNG boxes.png
  21. Entrevista, 2021-06-13 (48:27).
  22. steven-multi-boxing-3.png
  23. steven-multiple-accounts.png
  24. 24.0 24.1 Ashes of Creation cosmetic store.
  25. cosmetics obtaining.png
  26. 26.0 26.1 26.2 Transmisión en vivo, 2018-04-8 (PM) (58:29).
  27. 27.0 27.1 kickstarter microtransactions.png
  28. equitable-cosmetics-quote.png
  29. cash shop non tradable.jpg
  30. 30.0 30.1 Entrevista, 2018-05-11 (32:36).
  31. Ashes of Creation Store: Payment model.
  32. cosmetic skins.png
  33. 33.0 33.1 Rime and Regal.
  34. Transmisión en vivo, 2018-12-06 (41:43).
  35. Transmisión en vivo, 2020-11-30 (58:24).
  36. 36.0 36.1 toast-caravan-skins.png
  37. 37.0 37.1 margaret-caravan-skins.png
  38. 38.0 38.1 steven-best-skins.png
  39. 39.0 39.1 Reddit - Developer response regarding play-to-earn mechanics.
  40. margaret-nfts.png
  41. kickstarter box cost.png
  42. Transmisión en vivo, 2021-12-23 (1:23:41).
  43. steven-publishing-oce-sea.png
  44. Entrevista, 2018-08-21 (11:20).
  45. 45.0 45.1 Blog: New Adventure Awaits.
  46. ashes-steam.png
  47. apoc-offline.png
  48. 48.0 48.1 Kickstarter packages.
  49. MMOGAMES Interview, 2017-09-8.
  50. beta 0.png
  51. Intrepid pre-order pack.
  52. Adventurer pre-order pack.
  53. PAX West 2017 Alpha package.
  54. PAX West 2017 Beta package.
  55. Transmisión en vivo, 2022-07-29 (1:08:49).
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 Entrevista, 2021-02-07 (21:57).
  57. Transmisión en vivo, 2017-05-08 (11:14).
  58. screenshot 328.png
  59. 59.0 59.1 Transmisión en vivo, 2018-08-17 (1:02:38).
  60. 60.0 60.1 60.2 60.3 60.4 Transmisión en vivo, 2020-06-26 (1:26:54).
  61. Entrevista, 2021-06-13 (42:22).
  62. 62.0 62.1 Transmisión en vivo, 2017-06-01 (19:12).