Chests
Chests are a type of furniture that provides localized storage within a specific house.[2][3][4]
- Players must obtain and place storage containers in their player-owned housing.[3]
- Different grades of storage containers have different inventory capacities.[3]
- There are restrictions on the grades of storage containers available in different types of houses.[3]
- Access permissions can be set to allow others to access a player's personal storage devices.[2][5][6][7]
- Personal storage chests may be set to permit access by family or guild members.[6][8]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[2]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[9]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[10]
- Corrupt players are not able to utilize storage systems.[11][12][13]
- Caravanas personales may be launched from any point of storage (including chests).[14]
Almacenes
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[15][16][17]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[18]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[19][20][6][21]
- Ability to open the door and enter the home.[5][6][21]
- Access to crops.[22][6]
- Ability to deposit or withdraw items from storage containers.[2][5][6][7][8]
- Permission to use furniture or crafting stations.[5]
A property has a single owner/primary tenant.[19][23][20]
- Matrimonio enables family size to increase by one so that housing access can be shared.[23][24]
- Access lists can be used to mimic co-ownership.[21]
- Payment of taxes may be via a "gentleman's agreement".[25]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[20] – Steven Sharif
Carpintería
Carpintería (furniture making) is a Elaboración (Crafting) profession in Ashes of Creation.[27][28][29][4]
- Quality furniture is able to be crafted in-game based on the skill of the craftsperson.[4]
- Grandmaster carpenters can craft a number of items, including furniture, weapons, siege equipment, and ship components.[30][31]
- Components of unique furniture recipes will be drops. The rarity of these items will scale based on the power it confers to the specific type of furniture it constructs.[32]
- Furnishing items with in-game functionality will be restricted entirely to those created by the carpentry profession.[28]
- Crafted furniture may contain bonuses based on the quality and grade of the furniture.[33]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you become in the Furnishing profession.[4] – Steven Sharif
Housing decorations
Los jugadores pueden decorar sus viviendas y otro tipo de edificios.[37]
- Las casas estarán vacías cuando se compren.[38]
- Los jugadores podrán adquirir sets pre-amueblados cuando compren su casa.[28]
- Los sets pre-amueblados serán casi exclusivamente visuales y estéticos. Sólo los objetos creados por la profesión de carpintero tendrán funcionalidad en el juego.[28]
- Los jugadores pueden colocar muebles, pinturas y obras de arte así como otros objetos decorativos en sus viviendas.[39][40][3][41][42]
- Los objetos sólo pueden colocarse en lugares adecuados para ellos. Por ejemplo: Las estatuas sólo pueden colocarse en ubicaciones exteriores (de parcelas (Freeholds) y alojamientos persistentes).[28]
- Es el tamaño, grado y tipo de la propiedad del jugador lo que determina el número y tipo de objetos de decoración se pueden colocar en ella.[39][43][44] Por ejemplo: Los muebles de mejor nivel solo podrán ser colocados en viviendas dentro del nodo de nivel mansión.[39]
- Las apariencias de los edificios pueden cambiar la forma de la vivienda, pero el espacio disponible para el mobiliario debe permanecer constante.[43]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[43] – Margaret Krohn
- Los personajes podrán interactuar con elementos del mobiliario, como sentarse en sillas o tumbarse en camas.[45]
- Los jugadores no podrán alterar aspectos estructurales como ventanas y paredes.[28]
- Es posible que haya objetos decorativos que representen armas únicas disponibles en el juego.[46]
Los muebles de calidad se pueden fabricar en el juego según la habilidad del artesano.[4]
- Los objetos de decoración con funcionalidad dentro del juego estarán restringidos por completo a los creados por la profesión de Carpintería.[28]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[4] – Steven Sharif
Player inventory
Los límites del inventario personal[49][50] están viculados a una mochila.[51] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[52] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[53][54]
- Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[55]
- Las caravanas tendrán límite de capacidad de carga y estadísticas personalizables, como puntos defensivos, velocidad y número de guardias NPC contratados.[56]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[52] – Steven Sharif
La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[52][53] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[53]
- El inventario de un jugador tiene secciones para diferentes tipos de objetos.[59] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[57]
- La capacidad del inventario será relativamente limitada para los personajes nuevos.[57]
- Se podrá obtener capacidad adicional en el juego comprando mochilas de mayor calidad de los artesanos (crafters).[52]
- Los jugadores tendrán la posibilidad de buscar objetos que tengan almacenados en varias localizaciones (como el almacén personal y los almacenes de los nodos).[60]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[60] – Steven Sharif
- Inventario expansion and weight management training certificates are available in the Galería comercial at Ciudad stage economic nodes.[57][61]
Backpacks
Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[65][66][67][51][52]
- Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[62][51]
- Gatherer's backpacks are intended to carry gatherable resources in spatial inventory slots relating to specific gathering professions.[62][51]
- Adventurer's backpacks are intended to carry consumables and items in non-spatial inventory slots.[51]
- These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[62] – Steven Sharif
- Profession NPCs sell lower level backpacks.[68] Higher level backpacks are crafted by players.[65][66][67][51]
- There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[67] – Steven Sharif
- Artisans must meet the required artisan certification to equip backpacks of that level (or lower).[69]
- A character currently may equip up to 3 artisan backpacks, but is subject to change.[70]
- Backpacks are equippable (visually) in a character's back slot.[63][73]
- Backpacks are only able to be equipped by player characters.[74]
- Some backpack types may have additional stats on them.[75]
- Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[76] – Steven Sharif
Visuales
2023-07-02 2023-07-01
Ver además
Referencias
- ↑ 1.0 1.1 Transmisión en vivo, 2021-06-25 (22:34).
- ↑ 2.0 2.1 2.2 2.3 Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ 3.0 3.1 3.2 3.3 3.4 Vídeo, 2020-05-31 (47:32).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Transmisión en vivo, 2018-08-17 (10:54).
- ↑ 5.0 5.1 5.2 5.3 Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 7.0 7.1 Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑ 8.0 8.1
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2023-02-24 (1:12:24).
- ↑ Transmisión en vivo, 2022-10-28 (24:28).
- ↑ Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑
- ↑ 15.0 15.1 Vídeo, 2023-06-30 (19:20).
- ↑ Entrevista, 2018-12-06 (20:30).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 19.0 19.1 Transmisión en vivo, 2023-08-31 (22:32).
- ↑ 20.0 20.1 20.2 Transmisión en vivo, 2020-06-26 (58:32).
- ↑ 21.0 21.1 21.2 Transmisión en vivo, 2017-05-19 (26:40).
- ↑ Transmisión en vivo, 2023-06-30 (1:19:01).
- ↑ 23.0 23.1 Transmisión en vivo, 2023-06-30 (1:24:16).
- ↑ Transmisión en vivo, 2021-01-29 (1:13:04).
- ↑ Transmisión en vivo, 2018-02-09 (51:57).
- ↑ Transmisión en vivo, 2021-12-23 (1:16:26).
- ↑ Transmisión en vivo, 2022-10-14 (32:38).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 Entrevista, 2020-07-08 (40:20).
- ↑ Transmisión en vivo, 2020-05-29 (40:52).
- ↑ Pódcast, 2023-12-03 (9:40).
- ↑ Pódcast, 2023-12-03 (8:47).
- ↑ Transmisión en vivo, 2023-06-30 (1:23:49).
- ↑ 33.0 33.1 Entrevista, 2020-07-08 (43:42).
- ↑ Transmisión en vivo, 2020-07-25 (1:01:07).
- ↑ Transmisión en vivo, 2020-05-29 (36:18).
- ↑
- ↑ Transmisión en vivo, 2017-11-17 (26:22).
- ↑ Transmisión en vivo, 2020-06-26 (53:20).
- ↑ 39.0 39.1 39.2 Transmisión en vivo, 2023-01-27 (1:35:45).
- ↑ Transmisión en vivo, 2020-06-26 (45:32).
- ↑ Transmisión en vivo, 2017-05-24 (29:54).
- ↑ Transmisión en vivo, 2020-05-29 (38:04).
- ↑ 43.0 43.1 43.2 Transmisión en vivo, 2022-01-28 (1:13:55).
- ↑ Transmisión en vivo, 2020-06-26 (47:32).
- ↑ Transmisión en vivo, 2017-05-22 (56:31).
- ↑ Transmisión en vivo, 2021-06-25 (1:31:04).
- ↑ Transmisión en vivo, 2017-05-10 (30:53).
- ↑ Vídeo, 2023-01-27 (9:43).
- ↑ Transmisión en vivo, 2017-05-15 (45:19).
- ↑ Transmisión en vivo, 2017-04-27 (6:11).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6
- ↑ 52.0 52.1 52.2 52.3 52.4 Transmisión en vivo, 2023-02-24 (54:55).
- ↑ 53.0 53.1 53.2 Transmisión en vivo, 2020-05-29 (1:27:18).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (44:57).
- ↑ Transmisión en vivo, 2017-05-22 (40:41).
- ↑ 57.0 57.1 57.2 57.3 Transmisión en vivo, 2020-07-25 (1:14:13).
- ↑ Transmisión en vivo, 2022-02-25 (1:10:00).
- ↑ Transmisión en vivo, 2023-02-24 (22:57).
- ↑ 60.0 60.1 Transmisión en vivo, 2022-07-29 (1:17:33).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 62.0 62.1 62.2 62.3 62.4 Vídeo, 2023-11-30 (13:38).
- ↑ 63.0 63.1 Transmisión en vivo, 2023-04-28 (1:08:55).
- ↑ Transmisión en vivo, 2019-05-30 (1:09:17).
- ↑ 65.0 65.1 Transmisión en vivo, 2023-11-30 (1:34:08).
- ↑ 66.0 66.1 Transmisión en vivo, 2023-06-30 (1:24:42).
- ↑ 67.0 67.1 67.2 67.3 67.4 Transmisión en vivo, 2023-04-28 (1:18:48).
- ↑ Vídeo, 2023-11-30 (12:05).
- ↑ Pódcast, 2023-12-03 (13:00).
- ↑ Pódcast, 2023-12-03 (3:11).
- ↑ Transmisión en vivo, 2023-11-30 (1:43:53).
- ↑ Pódcast, 2023-12-03 (14:12).
- ↑
- ↑ Transmisión en vivo, 2023-11-30 (1:44:04).
- ↑ Pódcast, 2023-12-03 (14:18).
- ↑ 76.0 76.1 Pódcast, 2023-07-15 (26:31).