Buying and selling
Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[1]
- Player merchants will not be able to be placed on ships.[2]
Puestos de jugador | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
Pvp |
|
N/A |
Puestos de jugador
Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[20][9]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]
- Player stalls are rentable by node citizens.[4]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
- Player stalls are linked to a player's warehouse.[12]
- Player stalls do not require the attendance of the character or for that character to be online.[4]
- Players are able to input required items for repair and also purchase required materials for that repair.[21]
- Player stalls may still operate during node siege declaration. This is subject to testing.[22]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
- These give the location of the stall so players can travel there and purchase the items.[14]
- Stall sales are also listed in auction houses.[1]
- This may no longer be accurate.[5]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[5][6][7]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[5][6][7]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[5][7]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11] – Steven Sharif
Casa de subastas
Auction houses enable players to list items at specific nodes.[25][26]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
- Auction houses allow items and resources to be listed for sale at a specific node location.[25] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[8]
- Nodos vasallos of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
- Items listed are also visible in community boards (bulletin boards).[5]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[5]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[13][8]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[13]
- There may be a taxation difference between auction houses versus other player businesses.[8]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[27]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[28]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[10]
- Zoco in Aldea level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[10]
- Exchanges in Pueblo nodes have expanded auction houses that allow all goods/items to be posted.[10]
- Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[10]
- Up to two economic metropolises may be linked in this manner.[30]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[10]
- Items listed in one linked economic node can be bid on from any other linked economic node.[10]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[5][10]
Business buildings
Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]
- Business buildings can provide services without the owner being present.[32]
- Freehold owners are able to set permissions that grant access to the business buildings' services.[31]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[37]
- Artisan and business buildings require permits and may incur upkeep costs.[32]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]
Merchant NPCs
Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedición).[39]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[40]
- Merchant NPCs will in general be able to buy items from players.[41]
Player to player trading
There is player-to-player trading in Ashes of Creation.[42][43][44][45]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[44] – Steven Sharif
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[46][47][48]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[43] – Steven Sharif
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[53]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[53]
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[54][55][56]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[13]
- Social messages sent via mail will be received instantly.[54]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[54]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[54] – Steven Sharif
Robo
No habrá una mecánica de robo en Ashes of Creation en lo que respecta a los jugadores vivos.[57][58]
- Puede que haya acciones relacionadas con misiones que impliquen algún tipo de robo, pero no de objetos reales del inventario, de un jugador, en las que el jugador sea identificado como el objetivo de la misión mediante un título o algún otro medio.[57][59]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[59] – Steven Sharif
- Los jugadores no podrán ser robados mientras ocupen su puesto de jugador dentro de los límites de un nodo.[6]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[58] – Steven Sharif
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[60][61][62]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[63]
Almacenes
Almacenes are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[33][34][61][64][15][16]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[65][66]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[67][68][69]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[70]
- Requisition agents for mayoral buy orders are located at node warehouses.[38]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[70][11][71][16]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[72][73][74][15][16][17]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[12]
- Corrupt players are not able to utilize storage systems.[46][47][48]
- Puestos de jugador are linked to that player's warehouse.[12]
- Caravanas personales may be launched from any point of storage (including warehouses).[75]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[77][78][79]
- Players must obtain and place storage containers in their player-owned housing.[78]
- Different grades of storage containers have different inventory capacities.[78]
- There are restrictions on the grades of storage containers available in different types of houses.[78]
- Access permissions can be set to allow others to access a player's personal storage devices.[77][80][81][82]
- Personal storage chests may be set to permit access by family or guild members.[81][83]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[77]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[16]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[15]
- Corrupt players are not able to utilize storage systems.[46][47][48]
- Caravanas personales may be launched from any point of storage (including chests).[75]
Banking
Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[84]
- El almacenamiento de objetos entre personajes probablemente estará restringida a muebles y artículos terminados.[82]
- Un almacén puede permitir a un jugador transferir bienes no materiales entre personajes alternativos. Esto excluye recursos, materiales o cualquier cosa que dependa del sistema de caravanas.[64]
Real estate
Los jugadores compran las escrituras del alojamiento en el mismo nodo.[85] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[86]
- La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[87]
- El alojamiento dentro del nodo tendrá gran importancia, y se espera que esté muy disputada.[86]
- Contra más apartmentos se compren en un nodo, más alto será el precio.[88]
- Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[89]
- El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[90][91]
- No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[92]
- Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[93]
- Las parcelas no se pueden vender a otros jugadores.[90] Esta opción está sujeta a cambios en función de como vaya el testeo.[94]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[92] – Steven Sharif
- La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[87]
- Los jugadores no podrán salirse del espacio de su vivienda.[95]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[95] – Steven Sharif
Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[95]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[95] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3
- ↑
- ↑ 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2017-05-10 (16:36).
- ↑ 4.0 4.1 4.2 4.3 4.4
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Transmisión en vivo, 2020-07-31 (1:34:06).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Transmisión en vivo, 2017-10-16 (59:39).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Transmisión en vivo, 2019-05-30 (1:26:16).
- ↑ 9.0 9.1 9.2 Entrevista, 2020-07-08 (55:05).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Transmisión en vivo, 2020-10-30 (1:03:52).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Transmisión en vivo, 2020-10-30 (1:04:59).
- ↑ 13.0 13.1 13.2 13.3 13.4
- ↑ 14.0 14.1 14.2 14.3 Transmisión en vivo, 2017-05-10 (35:16).
- ↑ 15.0 15.1 15.2 15.3 Entrevista, 2020-07-08 (57:46).
- ↑ 16.0 16.1 16.2 16.3 16.4 Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Transmisión en vivo, 2020-05-29 (1:00:57).
- ↑ Transmisión en vivo, 2023-06-30 (25:05).
- ↑
- ↑ Transmisión en vivo, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Transmisión en vivo, 2020-03-28 (1:04:49).
- ↑ 25.0 25.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Transmisión en vivo, 2023-06-30 (1:13:53).
- ↑ 28.0 28.1 Transmisión en vivo, 2021-03-26 (1:15:03).
- ↑ Ashes of Creation - The visuals.
- ↑
- ↑ 31.0 31.1 31.2 Development Update with Freehold Preview.
- ↑ 32.0 32.1 32.2 32.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 33.0 33.1 Blog: Development Update with Village Node.
- ↑ 34.0 34.1 Transmisión en vivo, 2023-08-31 (50:25).
- ↑
- ↑
- ↑ Entrevista, 2023-07-09 (33:55).
- ↑ 38.0 38.1 38.2 Vídeo, 2023-08-31 (25:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Vídeo, 2020-05-31 (5:25).
- ↑ Transmisión en vivo, 2021-01-29 (1:11:29).
- ↑ 42.0 42.1 42.2 Vídeo, 2023-11-30 (58:54).
- ↑ 43.0 43.1 43.2
- ↑ 44.0 44.1 Transmisión en vivo, 2017-05-15 (10:32).
- ↑ Transmisión en vivo, 2018-01-18 (46:56).
- ↑ 46.0 46.1 46.2 Transmisión en vivo, 2023-02-24 (1:12:24).
- ↑ 47.0 47.1 47.2 Transmisión en vivo, 2022-10-28 (24:28).
- ↑ 48.0 48.1 48.2 Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑ Entrevista, 2020-07-19 (1:12:37).
- ↑ Transmisión en vivo, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ Transmisión en vivo, 2018-02-09 (20:40).
- ↑ 53.0 53.1 Transmisión en vivo, 2017-05-10 (32:22).
- ↑ 54.0 54.1 54.2 54.3 Transmisión en vivo, 2021-01-29 (1:14:53).
- ↑ Vídeo, 2018-09-06 (3:53).
- ↑ Transmisión en vivo, 2018-07-09 (50:16).
- ↑ 57.0 57.1 Entrevista, 2021-02-07 (16:05).
- ↑ 58.0 58.1 Pódcast, 2017-05-05 (43:05).
- ↑ 59.0 59.1 Entrevista, 2021-02-07 (19:00).
- ↑ 60.0 60.1 Vídeo, 2023-06-30 (19:20).
- ↑ 61.0 61.1 Entrevista, 2018-12-06 (20:30).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 64.0 64.1 64.2 Transmisión en vivo, 2018-04-8 (AM) (23:18).
- ↑
- ↑ Transmisión en vivo, 2023-10-31 (1:08:57).
- ↑
- ↑
- ↑ Entrevista, 2023-09-10 (47:13).
- ↑ 70.0 70.1
- ↑ Entrevista, 2020-07-19 (41:32).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmisión en vivo, 2022-10-14 (52:31).
- ↑ Pódcast, 2021-09-29 (14:21).
- ↑ 75.0 75.1
- ↑ 76.0 76.1 Transmisión en vivo, 2021-06-25 (22:34).
- ↑ 77.0 77.1 77.2 Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ 78.0 78.1 78.2 78.3 Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2018-08-17 (10:54).
- ↑ Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 81.0 81.1 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 82.0 82.1 Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑
- ↑
- ↑ MMOGames interview, January 2017
- ↑ 86.0 86.1 Node series part II – the Metropolis.
- ↑ 87.0 87.1 Transmisión en vivo, 2020-06-26 (53:41).
- ↑ Transmisión en vivo, 2017-05-12 (52:01).
- ↑ 89.0 89.1 89.2 89.3 Transmisión en vivo, 2017-05-12 (55:01).
- ↑ 90.0 90.1 Transmisión en vivo, 2020-06-26 (47:32).
- ↑ Transmisión en vivo, 2020-06-26 (54:03).
- ↑ 92.0 92.1 Entrevista, 2020-07-08 (33:34).
- ↑ Transmisión en vivo, 2020-06-26 (1:02:12).
- ↑ Transmisión en vivo, 2020-06-26 (56:08).
- ↑ 95.0 95.1 95.2 95.3 Transmisión en vivo, 2019-05-30 (1:23:41).