Player businesses

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[3]

Puestos de jugador Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[13][5][6]
  • Player must be online and present at the shop.[13][6]
N/A
Storage
Advertising
Pvp
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[17][18][19][14]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[14]
N/A

Puestos de jugador

Niküan player stall concept art.[20]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[20]

Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[10], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[22][11]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[11]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[5]

  • Player stalls are rentable by node citizens.[6]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[5]
  • Player stalls are linked to a player's warehouse.[14]
  • Player stalls do not require the attendance of the character or for that character to be online.[6]
    • An attendant NPC is assigned to the stall.[14][5] This may be an "image" of the player.[16]
  • Players are able to input required items for repair and also purchase required materials for that repair.[23]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[24]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[16]
    • These give the location of the stall so players can travel there and purchase the items.[16]
  • Stall sales are also listed in auction houses.[3]
    • This may no longer be accurate.[7]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[7][8][9]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[13]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[13]Steven Sharif

Casa de subastas

Alpha-1 Auctioneer NPC.[26]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[12]

Auction houses enable players to list items at specific nodes.[27][28]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[10]
Auction houses allow items and resources to be listed for sale at a specific node location.[27]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[10]
  • Nodos vasallos of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[10]
    • This will be possible through an auctioneer emissary NPC in that node.[10]
    • Items cannot be listed in non-economic vassal nodes.[10]
  • Items listed are also visible in community boards (bulletin boards).[7]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[30]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[12]

Freehold businesses

Business buildings.[33]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[34]

Business buildings are freehold or node buildings that provide items and services to players.[35][36][37][33][38]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[34]

List of business buildings

Real estate

Los jugadores compran las escrituras del alojamiento en el mismo nodo.[40] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[41]

  • La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[42]
  • Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[44]
    • Habrá un período de gracia antes de la que vivienda esté disponible para subasta.[44]
    • A partir de ese momento se aceptarán ofertas a partir de un precio mínimo de reserva basado en el número de ciudadanos de ese nodo.[44]
    • Al final de la subasta, el mejor postor ganará la casa.[44]
  • El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[45][46]
    • No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[47]
    • Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[48]
    • Las parcelas no se pueden vender a otros jugadores.[45] Esta opción está sujeta a cambios en función de como vaya el testeo.[49]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[47]Steven Sharif

  • La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[42]
  • Los jugadores no podrán salirse del espacio de su vivienda.[50]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[50]Steven Sharif

Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[50]

Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[50]Steven Sharif

Player to player trading

There is player-to-player trading in Ashes of Creation.[51][52][53][54]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[53]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[52]Steven Sharif

Escrow system

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[62]

Clases de artesanos

Las clases de artesano permiten al jugador especializarse en uno o más de los siguientes árboles de habilidade.[63]

Dentro de cada una de estas tres clases de artesano hay diferentes profesiones.[64]

Un personaje sólo puede ser maestro (dominar) de una de las tres clases artesanas principales.[64]

  • Es posible dominar hasta dos profesiones dentro de esta clase artesana dominada por el personaje (sujeto a pruebas).[68][67][69][65]
  • Un personaje podrá alcanzar una competencia de nivel 3 o 4 en profesiones que no domine.[67]
When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[67]Steven Sharif

Las clases de artesano así como sus profesiones no se verán afectadas por la religión o la clase del personaje.[70][71]

  • Es probable que la raza no afecte al sistema de artesanía,[70][71], sino que algunas influencias se incluyan en una opción de trasfondo que no esté intrínsecamente ligada a la raza.[70]
One thing we've talked about in the past is replacing the racial abilities with more of a background style, where you get to select your background regardless of race; and so those two aren't tied intrinsically.[70]Steven Sharif
Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[75]
The crafting systems and artisanship in general is pretty complex.[76]Steven Sharif

Profesiones de recolección

Profesiones de procesado

Profesiones de elaboración (crafting)

Cadena de suministros artesanales

AshesOfCreation Screenshot 009.jpg

Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[77][78] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[79]

  1. Obtención de las materias primas:[80]
  2. Refinando las materias primas con la profesión de procesamiento.[78]
  3. La profesión de elaboración termina el producto usando las recetas de elaboración.[78]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[83]Steven Sharif

Share market

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodos, Gremios and Organizaciones sociales.[84][85][86]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[87]

Taxes

Impuestos de los nodos

Los alcaldes pueden establecer los impuestos en sus nodos.[88]

Los alcaldes/gobernantes de los nodos asignan recursos, impuestos, and misiones para ayudar a desarrollar las defensas de los nodos.[91]

  • El dinero de los impuestos solo se puede destinar al desarrollo de los nodos. Este oro no puede ser retirado por el alcalde ni por ningún otro jugador.[92][93]
  • Las tasas de los impuestos varían según el momento en el que el jugador se unió al nodo como ciudadano. el objetivo de esto, es aplicar cierta presión financiera sobre las poblaciones de los nodos, haciendo que los impuestos sean cada vez más altos conforme el nodo avanza en lugar de establecer límites de población.[94]

Los nodos madre (soberanos) se llevan una parte de los impuestos de la vivienda así como de los servicios que se den en cualquier de sus nodos vasallos.[92][95]

  • Estos impuestos no tienen porqué afectar a los ciudadanos, ya que los niveles de impuestos de los ciudadanos vienen impuestos directamente por su nodo,pero las finanzas del nodo si que se ven afectadas por los impuestos recaudados por los nodos madre (soberanos).[95]

Housing taxes

When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[96]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[34]

Housing foreclosures

Housing foreclosures result from failing to pay property taxes or other fees.[100][34]

  • Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[100]
  • The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[101]
If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[34]

Ver además

Referencias

  1. Transmisión en vivo, 2019-06-28 (51:37).
  2. Pódcast, 2018-04-23 (29:56).
  3. 3.0 3.1 3.2 3.3 steven-player-stalls-shops.png
  4. steven-shops-on-ships.png
  5. 5.0 5.1 5.2 5.3 5.4 Transmisión en vivo, 2017-05-10 (16:36).
  6. 6.0 6.1 6.2 6.3 6.4 steven-player-stalls-shops-online.png
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Transmisión en vivo, 2020-07-31 (1:34:06).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2017-10-16 (59:39).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 steven-player-shops-placement.png
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Transmisión en vivo, 2019-05-30 (1:26:16).
  11. 11.0 11.1 11.2 Entrevista, 2020-07-08 (55:05).
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 Know Your Nodes: Economic Node Type.
  13. 13.0 13.1 13.2 13.3 13.4 Transmisión en vivo, 2020-10-30 (1:03:52).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Transmisión en vivo, 2020-10-30 (1:04:59).
  15. 15.0 15.1 15.2 15.3 steven-ah-purchases.png
  16. 16.0 16.1 16.2 16.3 Transmisión en vivo, 2017-05-10 (35:16).
  17. Entrevista, 2020-07-08 (57:46).
  18. Transmisión en vivo, 2020-04-30 (1:14:44).
  19. siege spoils.png
  20. 20.0 20.1 Ashes of Creation Instagram, 2020-08-19.
  21. Transmisión en vivo, 2020-05-29 (1:00:57).
  22. Transmisión en vivo, 2023-06-30 (25:05).
  23. player stall repair.png
  24. Transmisión en vivo, 2020-10-30 (1:06:09).
  25. Ashes of Creation Store: Confectioner’s Delight.
  26. Transmisión en vivo, 2020-03-28 (1:04:49).
  27. 27.0 27.1 steven-auction-houses.png
  28. Unreal Engine Interview, 2017-05-23.
  29. Transmisión en vivo, 2023-06-30 (1:13:53).
  30. 30.0 30.1 Transmisión en vivo, 2021-03-26 (1:15:03).
  31. Ashes of Creation - The visuals.
  32. economic-metro-linking.png
  33. 33.0 33.1 33.2 Development Update with Freehold Preview.
  34. 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 Blog: Exploring the Boundless Opportunities of Freeholds.
  35. Blog: Development Update with Village Node.
  36. Transmisión en vivo, 2023-08-31 (50:25).
  37. steven-freehold-businesses.png
  38. Freehold buildings.png
  39. Entrevista, 2023-07-09 (33:55).
  40. MMOGames interview, January 2017
  41. 41.0 41.1 Node series part II – the Metropolis.
  42. 42.0 42.1 Transmisión en vivo, 2020-06-26 (53:41).
  43. Transmisión en vivo, 2017-05-12 (52:01).
  44. 44.0 44.1 44.2 44.3 Transmisión en vivo, 2017-05-12 (55:01).
  45. 45.0 45.1 Transmisión en vivo, 2020-06-26 (47:32).
  46. Transmisión en vivo, 2020-06-26 (54:03).
  47. 47.0 47.1 Entrevista, 2020-07-08 (33:34).
  48. Transmisión en vivo, 2020-06-26 (1:02:12).
  49. Transmisión en vivo, 2020-06-26 (56:08).
  50. 50.0 50.1 50.2 50.3 Transmisión en vivo, 2019-05-30 (1:23:41).
  51. 51.0 51.1 51.2 Vídeo, 2023-11-30 (58:54).
  52. 52.0 52.1 52.2 steven-rmt.png
  53. 53.0 53.1 Transmisión en vivo, 2017-05-15 (10:32).
  54. Transmisión en vivo, 2018-01-18 (46:56).
  55. Transmisión en vivo, 2023-02-24 (1:12:24).
  56. Transmisión en vivo, 2022-10-28 (24:28).
  57. Transmisión en vivo, 2021-04-30 (1:14:49).
  58. Entrevista, 2020-07-19 (1:12:37).
  59. Transmisión en vivo, 2017-11-17 (38:35).
  60. Massively OP, 2017-06-1
  61. Transmisión en vivo, 2018-02-09 (20:40).
  62. 62.0 62.1 Transmisión en vivo, 2017-05-10 (32:22).
  63. artisan classes.png
  64. 64.0 64.1 artisan mastery1.png
  65. 65.0 65.1 Transmisión en vivo, 2017-05-24 (32:07).
  66. Pódcast, 2021-04-11 (44:29).
  67. 67.0 67.1 67.2 67.3 Transmisión en vivo, 2022-04-29 (1:13:00).
  68. steven-mastery-cap.png
  69. Transmisión en vivo, 2019-07-26 (1:09:46).
  70. 70.0 70.1 70.2 70.3 Transmisión en vivo, 2023-02-24 (1:18:05).
  71. 71.0 71.1 Transmisión en vivo, 2020-08-28 (2:05:21).
  72. Transmisión en vivo, 2022-10-28 (1:32:38).
  73. Transmisión en vivo, 2020-07-31 (1:31:11).
  74. Transmisión en vivo, 2017-07-18 (37:25).
  75. About Ashes of Creation.
  76. steven-artisan.png
  77. Entrevista, 2020-07-20 (20:17).
  78. 78.0 78.1 78.2 78.3 Transmisión en vivo, 2017-05-10 (8:22).
  79. Transmisión en vivo, 2017-05-10 (6:12).
  80. 80.0 80.1 80.2 80.3 80.4 Transmisión en vivo, 2017-05-08 (20:41).
  81. Transmisión en vivo, 2017-07-18 (38:30).
  82. Transmisión en vivo, 2017-05-26 (26:00).
  83. Entrevista, 2018-05-11 (24:18).
  84. 84.0 84.1 steven-stock-markets.png
  85. 85.0 85.1 Transmisión en vivo, 2017-05-17 (11:27).
  86. 86.0 86.1 86.2 Stock Exchange.jpg
  87. 87.0 87.1 Entrevista, 2018-10-20 (5:51).
  88. 88.0 88.1 Transmisión en vivo, 2020-03-28 (1:03:38).
  89. steven-tavern-games-1.png
  90. steven-tavern-games-2.png
  91. siege equipment.png
  92. 92.0 92.1 Transmisión en vivo, 2022-08-26 (1:10:16).
  93. 93.0 93.1 93.2 Tax spending.png
  94. Entrevista, 2020-03-27 (0:30).
  95. 95.0 95.1 Entrevista, 2018-05-11 (57:02).
  96. House Tax.png
  97. 97.0 97.1 Transmisión en vivo, 2023-06-30 (1:45:22).
  98. steven-freehold-building-permits.png
  99. Entrevista, 2023-07-09 (54:46).
  100. 100.0 100.1 Transmisión en vivo, 2023-08-31 (24:13).
  101. Transmisión en vivo, 2023-07-28 (1:29:07).
  102. Transmisión en vivo, 2017-05-24 (42:22).