Puestos de jugador

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Niküan player stall concept art.[1]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[1]

Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[3], in Mercado (the constructible building available for placement by mayors of any Pueblo (escenario 4) node or higher), or as business buildings on freehold plots.[4][5]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[5]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[6]

  • Player stalls are rentable by node citizens.[7]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[6]
  • Player stalls are linked to a player's warehouse.[8]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[9]
  • Player stalls do not require the attendance of the character or for that character to be online.[7]
    • An attendant NPC is assigned to the stall.[8][6] This may be an "image" of the player.[10]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[10]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[11]
    • This may no longer be accurate.[12]
  • Players are able to input required items for repair and also purchase required materials for that repair.[13]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[14]

Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[11]

Puestos de jugador Personal shops Auction houses
  • Listing fee.[3]
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[18][6][7]
  • Player must be online and present at the shop.[18][7]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[9]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[20][21][22][8]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[8]

Business buildings

Business buildings.[23]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[24]

Business buildings are freehold or node buildings that provide items and services to players.[25][26][27][23][28]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[24]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[12][9][16]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[18]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[18]Steven Sharif

Bulletin boards

Bulletin boards are available within nodes[32] and player taverns.[33]

Stall features

Puestos de jugador have a visually representative aesthetic that indicates the items for sale at that stall.[37]

  • For example: Potions, Fabric will be visually represented in a stall.

The number of stalls in a market scales with the node's size.[38]


Puestos de jugador must be renewed regularly.[9]

  • Renewal is disabled once a Node siege is declared until the siege resolved.

Escrow system

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[41]


Players are not able to be attacked or robbed while occupying a player stall.[9]

Player stalls may not be renewed during a siege declaration.[9]

Item repair

Blacksmithing concept art.[42]

For example: if you have an iron sword and then the sword gets damaged from use, you have to use more iron to repair it; and what that does is... make sure that there's significant sinks in the game for base materials so that you are creating a scarcity and demand that's present on the creation of higher goods as well as supplying the necessary decay components for the world.[43]Steven Sharif

Item repair will cost crafting materials.[44][43][45]

There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[50]

  • This is a long term design goal that was not present during Alpha-1.[50]
There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[50]Steven Sharif

Companion app

La companion app (mobile app/web interface) permitirá a los jugadores que no estén logueados en el juego tener cierto control sobre ciertos servicios y mecánicas.[51][52] Algunas funcionalidades pueden llegar después del lanzamiento.[53]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[57]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool. [53]Jeffrey Bard


Ver además


  1. 1.0 1.1 Ashes of Creation Instagram, 2020-08-19.
  2. Transmisión en vivo, 2020-05-29 (1:00:57).
  3. 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2019-05-30 (1:26:16).
  4. Transmisión en vivo, 2023-06-30 (25:05).
  5. 5.0 5.1 5.2 Entrevista, 2020-07-08 (55:05).
  6. 6.0 6.1 6.2 6.3 6.4 Transmisión en vivo, 2017-05-10 (16:36).
  7. 7.0 7.1 7.2 7.3 7.4 steven-player-stalls-shops-online.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2020-10-30 (1:04:59).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Transmisión en vivo, 2017-10-16 (59:39).
  10. 10.0 10.1 10.2 10.3 Transmisión en vivo, 2017-05-10 (35:16).
  11. 11.0 11.1 11.2 11.3 steven-player-stalls-shops.png
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 Transmisión en vivo, 2020-07-31 (1:34:06).
  13. 13.0 13.1 player stall repair.png
  14. Transmisión en vivo, 2020-10-30 (1:06:09).
  15. steven-shops-on-ships.png
  16. 16.0 16.1 16.2 16.3 16.4 16.5 steven-player-shops-placement.png
  17. 17.0 17.1 17.2 17.3 Know Your Nodes: Economic Node Type.
  18. 18.0 18.1 18.2 18.3 18.4 Transmisión en vivo, 2020-10-30 (1:03:52).
  19. 19.0 19.1 steven-ah-purchases.png
  20. Entrevista, 2020-07-08 (57:46).
  21. Transmisión en vivo, 2020-04-30 (1:14:44).
  22. siege spoils.png
  23. 23.0 23.1 23.2 Development Update with Freehold Preview.
  24. 24.0 24.1 24.2 24.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  25. Blog: Development Update with Village Node.
  26. Transmisión en vivo, 2023-08-31 (50:25).
  27. steven-freehold-businesses.png
  28. Freehold buildings.png
  29. Entrevista, 2023-07-09 (33:55).
  30. Ashes of Creation Store: Confectioner’s Delight.
  31. Transmisión en vivo, 2017-05-19 (33:57).
  32. 32.0 32.1 Transmisión en vivo, 2017-10-31 (28:58).
  33. 33.0 33.1 The mighty beard!
  34. Transmisión en vivo, 2017-05-12 (53:08).
  35. Transmisión en vivo, 2017-05-10 (16:37).
  36. Transmisión en vivo, 2017-10-31 (30:34).
  37. Transmisión en vivo, 2017-05-10 (19:11).
  38. Transmisión en vivo, 2017-05-10 (17:47).
  39. Transmisión en vivo, 2022-08-26 (1:20:17).
  40. Transmisión en vivo, 2022-07-29 (3:21).
  41. 41.0 41.1 Transmisión en vivo, 2017-05-10 (32:22).
  42. blacksmith-twitter.png
  43. 43.0 43.1 43.2 Entrevista, 2020-07-19 (51:11).
  44. Entrevista, 2021-02-07 (13:14).
  45. Podcast, 2017-05-13 (25:55).
  46. Durability.jpg
  47. Entrevista, 2020-07-29 (16:46).
  48. Transmisión en vivo, 2021-05-28 (1:53:04).
  49. Transmisión en vivo, 2020-09-30 (1:01:45).
  50. 50.0 50.1 50.2 Transmisión en vivo, 2021-05-28 (1:04:29).
  51. Transmisión en vivo, 2018-01-18 (30:18).
  52. 52.0 52.1 Transmisión en vivo, 2017-11-17 (11:00).
  53. 53.00 53.01 53.02 53.03 53.04 53.05 53.06 53.07 53.08 53.09 53.10 Transmisión en vivo, 2018-05-04 (54:09).
  54. Transmisión en vivo, 2017-05-09 (28:57).
  55. Transmisión en vivo, 2017-11-17 (9:49).
  56. Transmisión en vivo, 2017-11-17 (11:53).
  57. 57.0 57.1 Pódcast, 2020-11-15 (52:50).