Please note that we will be mostly waiting for the full NDA drop before we post updated information on Alpha-1, but we will continue to post information that has specific citeable sources from Intrepid.

Royal stables

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Royal stables are a type of building in Ashes of Creation.[1]

  • Castles come with a royal stables.[1]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[1]
  • Royal mounts must be mounted in a royal stables in order to fly.[1]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[1]Steven Sharif

Stables

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[2]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[2]Steven Sharif

Stables in Ashes of Creation refer to:

Constructible node buildings

Node governments decide the location and types of constructible node buildings to be constructed within sectors of a node.[7][8][1]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[9]Steven Sharif

When the building types are determined, the community will then need to bring resources into the node (using caravans) and come together to construct the buildings (via quests and the like).[7]

The government decides how to specialize their node. Once they choose certain things they won't be able to choose other things.[7]

Different governments may change the buildings within a node.[7]

And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[7]

Pre-defined parameters limit the number of buildings at in-node locations.[8]

See also

Referencias