Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[5][4][6]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[5] – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.[5][4][6]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[7]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[5][6]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[8]
- Apariencia racial of gear sets is tied to the character model of that race.[9]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[10][11][12]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[13] These were unique sets with different stats, but some may be similar in appearance.[13]
- Certain set bonuses may trade off core gear stats.[14]
- There are passive abilities that can be chosen to become more adept with certain set types.[6]
- There will be viable non-set builds.[14]
List of gear sets
In-game achievable gear sets.[15][13][4][6]
- 2nd Sword Division
- Adventurer's
- Aegis of Fangs
- Aelan Chainmail
- Ambitious Academic Armor
- Arcane Mind
- Briarhome
- Carphin
- Chipped
- Copper gearset
- Crystalized Blood
- Curiass of the Pride
- Dark Fortunes
- Dawnclaw Ward
- Dented
- Dragon's Protection
- Dull
- Eldritch
- Eldritch Touched Regalia
- Etherial
- Faded
- Frayed
- Guard of the Effulgent Moon
- Harvest Guard gear set
- Howling Wolf
- Imposing
- Lava Forged
- Livery of the Setting Sun
- Mercenary
- Refurbished
- Ripped
- River Stalker Armor
- Runeweaver's Ensemble
- Sharpened
- Sons of Fortune
- Soul Seeker
- Titanbark
- Torn
- Transcendent
- Worn
Item rarities
Item rarities in Ashes of Creation.
- Poor.[16]
- Common.[17][18]
- Uncommon.[17][19]
- Rare.[17][20]
- Heroic.[17][21]
- Epic.[17][22]
- Legendary.[17][23]
- Artifact.[17]
Armor weights
Light, medium, and heavy armor weights have different characteristics.[26]
- Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.[26]
- The stat values on armor can include both damage dealing and damage mitigation stats.[25]
- Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[26] – Steven Sharif
- Set bonuses are granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[26][26][7]
- There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[26] – Steven Sharif
- The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[26][27]
- There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[26]
- You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[26] – Steven Sharif
- Itemization choice may potentially play into universal skill sets such as Dodge, Parry, and Bloqueo activo.[26]
- We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[26] – Steven Sharif
Light armor
Light armor (also referred to as Robes and Cloth armor).[29][30]
- Light armor is more mobile than heavier armor.[31]
- Light armor is geared towards magical damage mitigation.[32][33]
Medium armor
Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[29][30][35]
- May provide some benefits from light armor or heavy armor.[25]
- May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[25]
Heavy armor
Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[35]
- Heavy armor typically has more HP than lighter armor.[31]
- Heavy armor is geared towards physical damage mitigation.[32]
Damage mitigation
- Damage numbers will not be so large as to be meaningless.[38]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[38] – Steven Sharif
- Aumentos can change damage types and values.[39]
- Death by fall damage is possible.[40]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[41]
Resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[32]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[42] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[43][32][44][45]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[42][46]
- Physical damage is mitigated by plate armor (heavy armor).[32]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[47][48]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[50] – Steven Sharif
- There is also non-mitigated damage.[32]
- Monsters will have certain types of resistances based on its type.[51][49]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[49] – Steven Sharif
Best-in-slot gear
- Los objetos crafteados estarán a la altura de los objetos BiS (best-in-slot)) (de drops).[52]
- Lo que se considera como BiS dependerá del rol del personaje y del tipo enemigos a los que se enfrente.[53]
- El contenido instanciado incluirá combates con jefes difíciles y con mecánicas que soltarán equipo, pero este equipo no será BiS. Este solo podrá ser encontrado en el mundo abierto.[54]
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[55][56][57][58][59][60]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[61][55][10]
- Crafted gear is considered best-in-slot in Ashes of Creation.[58]
- Previously it was stated that crafted items will be on-par with boss dropped items.[62][63][52]
- Crafters will be able to assign different skills/abilities and stats on gear.[64][2]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[64][65]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[58] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[52]
- Stats on crafted items will vary based on the item's rarity.[66]
- Apariencia del equipo is influenced by the rarity of the crafted item.[67]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[66] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[64][68]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[69]
- A crafter's name is embedded in the items they craft.[70]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[71]
List of crafted items
Habilidades y estadísticas en el equipo
Los artesanos (crafters) podrán asignar distintas habilidades y estadísticas el equipo.[64][2]
- Los maestros artesanos podrán modificar varias (pero no todas) estadísticas de sus objetos fabricados.[64][65]
- Las estadísticas de los objetos crafteados variarán en función de su rareza.[66]
- También habrá formas de mover los bloques de estadísticas, pero no será una tarea fácil.[26][64]
- A todo el equipo se le podrá asignar cualquier estadística.[64]
Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[64] – Jeffrey Bard
Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[2] – Steven Sharif
El equipo se divide en estadísticas básicas y estadísticas adicionales..[72]
Gear enhancement
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[73][74]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[75]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[74] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[76] El rendimito se mide en temporadas PvP de 6 meses.[77]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[76] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[78][79]
- Enchantment scrolls can be sold on the open market.[80][78][81]
- Enchanting does not increase an item's level requirement.[75]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[75] – Steven Sharif
Apariencia del equipo
Se pretende que el equipo tenga una apariencia realista.[83][84]
- Mo habrá armas sobredimensionadas.[85]
- Las armaduras no tendrán un aspecto excesivamente sexual.[84]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[83] – Steven Sharif
- There might be sliders, but there are not gonna be naked sliders.[86] – Steven Sharif
Las armaduras adoptarán unaapariencia racial.[87] Las armas escalarán su tamaño en función de la raza.[88]
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[89] – Steven Sharif
- Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[90]
Los jugadores pueden cambiar el color del equipo usando tintes.[91][92]
Se puede configurar que se vea el casco o no.[93]
Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[95]
Los artesanos pueden influir en el aspecto de los objetos que crean.[64][68]
Las armas se pueden enfundar.[96]
Ranuras de apariencia / Transmogs
El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[98][6]
- Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos, a diferencia de los disfraces, que no tienen restricción de nivel.[99]
- El jugador puede activar o desactivar las ranuras de cosméticos en su personaje.[100]
- Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[101][102]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[101] – Steven Sharif
Attachments
Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[103]
- Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[103]
Armas y armaduras raciales
Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[107][108][109]
- La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[87] – Steven Sharif
- La apariencia según raza del equipo está enfocado en la armadura, no en las armas.Las armas no cambiarán su diseño aunque si que escalarán su tamaño en función de la raza.[88][87]
La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[87] – Steven Sharif
Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[87] – Steven Sharif
- La apariencia racial de los sets de equipo está vinculada a la raza del personaje.[9]
Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[9] – Steven Sharif
Visuales
2024-03-14 2024-03-03 2023-07-31 2023-07-03 2023-03-28 2023-03-16 2023-01-30
Ver además
Referencias
- ↑ Transmisión en vivo, 2023-06-30 (1:30:40).
- ↑ 2.0 2.1 2.2 2.3 Pódcast, 2018-08-04 (59:58).
- ↑ Vídeo, 2023-01-27 (45:46).
- ↑ 4.0 4.1 4.2 4.3 Transmisión en vivo, 2020-11-30 (54:29).
- ↑ 5.0 5.1 5.2 5.3 5.4 Transmisión en vivo, 2023-07-28 (1:22:48).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Transmisión en vivo, 2017-11-17 (22:33).
- ↑ 7.0 7.1 Entrevista, 2020-07-18 (1:02:08).
- ↑ Transmisión en vivo, 2023-09-29 (1:15:47).
- ↑ 9.0 9.1 9.2 Pódcast, 2018-08-04 (55:17).
- ↑ 10.0 10.1 Entrevista, 2023-09-10 (47:13).
- ↑ Transmisión en vivo, 2023-02-24 (46:15).
- ↑ Transmisión en vivo, 2021-11-19 (40:53).
- ↑ 13.0 13.1 13.2 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 14.0 14.1 Transmisión en vivo, 2017-11-17 (56:07).
- ↑ 15.0 15.1 15.2 Transmisión en vivo, 2024-02-29 (1:12:44).
- ↑ Alpha-1 screenshot.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Pódcast, 2023-12-03 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑
- ↑ 25.0 25.1 25.2 25.3 25.4 Transmisión en vivo, 2022-03-31 (1:17:32).
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 Pódcast, 2021-09-29 (52:58).
- ↑ Transmisión en vivo, 2020-07-25 (53:08).
- ↑ 28.0 28.1 Transmisión en vivo, 2020-08-28 (2:00:09).
- ↑ 29.0 29.1 Entrevista, 2020-07-28 (49:35).
- ↑ 30.0 30.1 Transmisión en vivo, 2017-07-18 (32:10).
- ↑ 31.0 31.1 Transmisión en vivo, 2017-05-26 (53:10).
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 Entrevista, 2020-07-18 (1:02:44).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (32:15).
- ↑
- ↑ 35.0 35.1 Transmisión en vivo, 2017-10-16 (15:11).
- ↑ Transmisión en vivo, 2021-07-30 (1:07:03).
- ↑ Transmisión en vivo, 2020-07-25 (1:34:55).
- ↑ 38.0 38.1 Entrevista, 2018-08-24 (1:45).
- ↑ Pódcast, 2021-09-29 (46:20).
- ↑ 40.0 40.1 Transmisión en vivo, 2022-02-25 (1:06:45).
- ↑ Transmisión en vivo, 2023-12-19 (1:17:45).
- ↑ 42.0 42.1 42.2 Vídeo, 2022-12-02 (19:38).
- ↑ Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmisión en vivo, 2017-05-24 (27:47).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (26:19).
- ↑
- ↑ Vídeo, 2023-08-31 (45:06).
- ↑ Entrevista, 2021-02-07 (49:18).
- ↑ 49.0 49.1 49.2 Transmisión en vivo, 2021-06-25 (1:08:23).
- ↑ Entrevista, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑ 52.0 52.1 52.2 Transmisión en vivo, 2017-05-10 (14:45).
- ↑ Transmisión en vivo, 2020-05-29 (1:33:11).
- ↑ Transmisión en vivo, 2022-03-31 (1:19:41).
- ↑ 55.0 55.1
- ↑
- ↑ Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 58.0 58.1 58.2 Transmisión en vivo, 2022-06-30 (1:18:55).
- ↑ Transmisión en vivo, 2020-01-30 (1:38:26).
- ↑ Transmisión en vivo, 2017-05-12 (1:00:18).
- ↑
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 64.7 64.8 Transmisión en vivo, 2020-11-30 (1:05:22).
- ↑ 65.0 65.1
- ↑ 66.0 66.1 66.2 Transmisión en vivo, 2020-12-22 (1:15:01).
- ↑ Transmisión en vivo, 2023-11-30 (1:40:11).
- ↑ 68.0 68.1 Transmisión en vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Transmisión en vivo, 2020-08-28 (1:14:54).
- ↑ Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ 74.0 74.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ 75.0 75.1 75.2 Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ 76.0 76.1 76.2 76.3 76.4 Entrevista, 2020-07-18 (14:22).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 78.0 78.1 Transmisión en vivo, 2022-05-27 (1:20:00).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ Transmisión en vivo, 2023-11-30 (1:38:47).
- ↑ Transmisión en vivo, 2017-05-17 (58:55).
- ↑ 82.0 82.1 Transmisión en vivo, 2020-05-29 (50:20).
- ↑ 83.0 83.1 Transmisión en vivo, 2017-05-26 (19:51).
- ↑ 84.0 84.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 86.0 86.1 Transmisión en vivo, 2021-12-23 (1:34:07).
- ↑ 87.0 87.1 87.2 87.3 87.4 Pódcast, 2018-08-04 (53:43).
- ↑ 88.0 88.1 Transmisión en vivo, 2022-10-28 (1:41:06).
- ↑ Transmisión en vivo, 2021-09-24 (1:25:27).
- ↑
- ↑ Transmisión en vivo, 2017-07-18 (54:56).
- ↑ Transmisión en vivo, 2017-07-28 (9:47).
- ↑
- ↑ Transmisión en vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmisión en vivo, 2017-09-03 (48:56).
- ↑ Transmisión en vivo, 2023-05-31 (58:37).
- ↑ Entrevista, 2018-08-24 (5:28).
- ↑ Transmisión en vivo, 2020-11-30 (57:50).
- ↑ Transmisión en vivo, 2018-02-09 (50:29).
- ↑ 101.0 101.1 Transmisión en vivo, 2020-07-25 (54:10).
- ↑ Transmisión en vivo, 2019-11-22 (1:08:05).
- ↑ 103.0 103.1 Entrevista, 2018-10-20 (3:34:46).
- ↑ Vídeo, 2020-09-30 (2:44).
- ↑ Transmisión en vivo, 2020-09-30 (47:47).
- ↑ Transmisión en vivo, 2019-07-26 (54:06).
- ↑ Transmisión en vivo, 2022-03-31 (4:57).
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ Transmisión en vivo, 2017-05-26 (20:46).