Ship weapons

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Ship weapons are used for both naval PvP and PvE.[1]

  • There will be projectile-based weapons that require leading the target and predicting the movement of the opponent.[1]
  • There are faster projectile weapons that have shorter flight times and thus require less prediction, such as harpoons, which impacts a target within within one or two seconds.[1]
  • Lanzadores de pociones are used in place of canons on ships.[2] These fire slower projectiles that can take upwards of three to five seconds to impact, depending on the angle of the firing.[1]

Armas de fuego y pólvora

The Gilded Galleon pre-order pack cosmetic ship skin.[3]

The potion launcher idea will be incorporated as part of how cannons operate on ships; and these will be very large potion launchers obviously. The storage of this ammunitions are going to be very important as well... It's not going to be the same potion every time. You can equip the cannon with different types of potions that have different types of effects from a munitions standpoint; and I think that's going to provide a very cool gameplay because as you see the different color of the trail that's coming out of the potion launched, you'll be aware of what your adversary is using and how that affects your ship; and you'll be able to counter based on maneuverability, based on whatever you want to counter that with. I think that's going to present a very interesting dynamic to the attacks with these ships.[2]Steven Sharif

Las armas de fuego (pólvora negra) no estarán presentes en Ashes of Creation.[4][5]

  • Los barcos emplearán una versión más grande del lanzador de pociones en lugar de cañones. Estos cañones podrán ser equipados con diferentes pociones que tendrán diferentes efectos.[2]
I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[4]Steven Sharif

El armamento como los lanzadores de pociones, armas de asedio y las armas utilizadas en el combate naval están basadas en las artes arcanas .[2][4][6]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[6]Steven Sharif

PvP Naval

Los operarios de la plataforma de armamento de un barco pueden iniciar el PvP naval contra otra nave en los tres siguientes casos.[7]

Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[8]Steven Sharif
  • Cuando los barcos se mueven a una zona de mar abierto (aguas abiertas/océano profundo). Esto marcará a los jugadores como combatientes (morado).[9][8][7] Los personajes Corruptos (rojos) permanecerán rojos mientras esténe n mar abierto.[10][11]
    • Los jugadores que entren en una zona de mar abierto serán notificados por la UI con antelación.[12]
    • Las zonas de mar abierto tienen mejores recursos y en mayor abundancia para compensar el nivel de riesgo añadido.[13]
We have a very intuitive UI that that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[12]Steven Sharif

Combate naval

Alpha-2 Negalith naval raid boss.[14]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[14]Steven Sharif

Combate naval involves different types of Naves with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[14][15]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[21]Steven Sharif
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[23]Steven Sharif

Ship destructibility

Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[24][25][26]

We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[24]Steven Sharif
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[27]

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