Siege mechanics

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info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

A siege occurs over several phases.[1]

  • Certain siege mechanics may be gated for specific size groups during sieges.[2]
  • There will not be a deserter debuff for leaving a siege before it is complete.[3]
  • More will be revealed in an upcoming blog entry.[1]

Horario de máxima audiencia del servidor

Los eventos de PvP basados en objetivos como los asedios a nodos, los asedios a castillos, las guerras de gremios, y las guerras de nodostendrán lugar en un horario de máxima audiencia en algún momento entre las 15:00 y las 21:00, hora del servidor. Esto está sujeto a pruebas.[4][5][6]

  • Las guerras de gremios y de nodos pueden declararse en cualquier momento, pero los objetivos sólo aparecerán durante el horario de máxima audiencia.[7]

Siege participation

Non-registered combatants are not permitted on the siege field in castle or node sieges.[8]

  • Players may choose to respawn at their HQ as long as they are registered.[11][14]
    • Non-registered guilds are not granted the ability to take ownership of the castle if victorious.[11]

Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[16]

Siege alliances

When a siege begins, temporary alliances are formed among attackers and defenders.[17]

  • For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[18]
  • There are many reasons to participate as an ally in the attack or defence of other nodes.[19]
    • Titles.
    • Items.
    • Materials.
    • Money.
    • Social bonds.

Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[19]Steven Sharif

Siege PvP

Sieges don't use the PvP flagging system.[20]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[21]

Siege NPCs

Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[22][23]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[22][24]

PNJs mercenarios

Los PNJs mercenarios pueden contratarse para participara en situaciones basadas en objetivos.[26][27][28]

  • Hay varios niveles de PNJs mercenarios que se desbloquean en función de la inversión hecha en su progresión. Los niveles más altos de PNJs mercenarios se conocen como héroes.[29][30][26][27]
  • Los jugadores pueden asignar PNJs mercenarios, pero no los controlarán, de la misma manera que las mascotas.[28]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[28]Steven Sharif

Siege objectives

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Each node has a number of districts, depending on its stage.[1]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.[1]
  • If attackers take over a district, they gain that district as a respawn location.[1]
  • Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[31][1]

Defenders can assault the outposts of the attackers to hinder them.[1]

  • Destroying the headquarters of the attacking army is a victory condition for the defenders.[31][32]

Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[33]

As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[34]Steven Sharif

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