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Alpha-1, Versión temprana de la interfaz de usuario con habilidades.[1]

El propósito de los arquetipos secundarios y el sistema de aumentos es difuminar un poco la línea entre los roles de las clases. Así que, mientras seguimos el sistema de clases y roles del típico sistema de trinidad, también utilizamos el sistema de aumentos para permitirle a los jugadores moverse un poco hacia nuevas direcciones.[2]Steven Sharif

Pre-alpha, imágenes de un Mago utilizando habilidades ofensivas y de apoyo, tales como Mage's escape y Mage's detection.[3]

Las habilidades primarias (habilidades de clase) están basadas en el arquetipo del jugador.[4] Los jugadores pueden personalizar sus habilidades primarias con el aumento de un arquetipo secundario.[5][4][6]

El diseño tras los aumentos no es solo darle al personaje un poco de "sabor" para que refleje el arquetipo secundario, sino realizar cambios fundamentales a los componentes clave de una habilidad.[7]Steven Sharif

  • Cada arquetipo secundario ofrece cuatro escuelas de aumento diferentes.[5][8] Cada escuela de aumentos afecta a las habilidades primarias de un arquetipo de forma distinta.[9]
    • Por ejemplo: Un Mago ofrece aumentos de teletransportación y escuelas elementales. Estos aumentos afectarán las habilidades primarias de un Luchador de forma distinta que a las de un Clérigo.[5][9]
    • Cada aumento requiere cierto nivel y número de puntos de habilidad para ser activado.[10]
    Habrá un cierto límite tras el cual ya no podrás seguir aumentando tus habilidades activas, basado en las habilidades que hayas aumentado previamente, así que tendrás que escoger que aumentos querrás aplicar; y ciertos aumentos requerirán más puntos de habilidad que otros.[10]Steven Sharif
  • Elegir el mismo arquetipo primario y secundario aumenta el enfoque en ese arquetipo.[11]
  • Los aumentos a las habilidades primarias cambiarán fundamentalmente la forma en la que funciona dicha habilidad: Adaptará aquello que la habilidad hacía para incorporar la identidad del arquetipo secundario.[12]
  • Para cambiar los aumentos de tus habilidades, deberás ir a un NPC en un nodo de nivel Aldea o mayor.[14]
  • Algunos colores y efectos especiales|FX pueden cambiar dependiendo de los aumentos elegidos.[15]
    • Las habilidades activas pueden verse completamente diferentes después de que se les ha aplicado un aumento.[16]

Los jugadores recibirán puntos de habilidad a medida que suban de nivel. Estos puntos pueden utilizarse para aumentar el nivel de habilidades ya sea en la rama activa, pasiva o de combate de su respectivo árbol de habilidad.[17][18][19]

  • No será posible maximizar todas las habilidades de un árbol de habilidad.[19]
  • En términos de progresión de habilidad, los jugadores podrán elegir si ir de forma "amplia" y tener muchas habilidades distintas, o ir "profundo" y mejorar mucho solo algunas habilidades específicas.[20]

Cualquiera sea el arquetipo secundario que elijas de entre los ocho disponibles, recibirás una selección de aumentos que se relacionan con alguna idea fundamental de ese arquetipo. Así como un tanque se enfoca en controlar el campo de batalla y sobrevivir, el mago se enfoca en hacer daño, elementos y áreas de efecto. El pícaro se concentra en el sigilo y el daño crítico. Los aumentos que recibas se enfocarán en ese tipo de identidades.[21]Steven Sharif

La idea detrás de este sistema es que puedas difuminar la linea entre tu rol y otro, gracias a los aumentos. Usamos el clásico sistema de trinidad que está presente muchos MMOs y es muy común ver que estos jamás se desvían de dicho sistema o que se apartan completamente de él. Los aumentos sirven para ofrecer un punto en el que todavía puedes mantener algo parecido al sistema de trinidad, a la vez que ofreces la oportunidad de personalizar tu experiencia de juego hacia otros ángulos.[22]Steven Sharif

Skill points

Players receive skill points as they level. These can be used to level up skills within their active, passive or combat/weapon skill trees.[23][17][18][19]

  • It will not be possible to max all skills in a skill tree.[19]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[20]
  • Players are able to reset and reallocate their skill points.[24]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[21]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[22]Steven Sharif

Active skills

Alpha-0 Ranger ability icons.
Alpha-0 Mago ability icons.

Players can build their characters with the active skills they want on their action bar.[25][26]

  • The number of skills on the action bar will be contained (fewer than 30).[27]
  • There will be an option to include multiple hotbars (action bars).[26]
  • For example: One Luchador will be different from another based on what active skills they have chosen.[27]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[28]
  • Players are not given skills as they level up, they must choose what skills they take.[20]
  • There is no spellbook requiring memorization.[29]

Skills and stats on gear

Crafters will be able to assign different skills/abilities and stats on armor.[30]

Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[30]Steven Sharif

Ashes of Creation Apocalypse weapon skills
Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[31]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[32]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[33]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[34]
  • Duration: 10 sec
  • Cooldown: 15 sec
Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[35]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[36]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[37]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[38]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[39]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[40]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[41]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[42]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[43]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[44]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[45]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[46]
  • Duration: 16 sec
  • Cooldown: 20 sec
Divine Protection Divine Protection Icon.png For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[47]
  • Duration: 4 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[48]
  • Duration: 5 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[49]
  • Duration: 6 sec
  • Cooldown: 10 sec
Fire Potion Generates a fire explosion.[50] - -
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[51]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Hemorrhage icon hemorrhage.png - For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[52]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[53]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[54]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[55]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[56]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[57]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[58]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[59]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[60]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[61]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Silence Silence Icon.png Applies a debuff that prevents your opponent from being able to use spells.[62]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[63]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[64]
  • Duration: 10 sec
  • Cooldown: 10 sec
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[65]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[66]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[67]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[68]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[69]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[70]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[71]
  • Duration: 5 sec
  • Cooldown: 20 sec
Ashes of Creation Apocalypse armor skills
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[72]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[73]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[74]
  • Duration: 1 sec
  • Cooldown: 8 sec
Blink (APOC ability) Blink Icon.png Activate to instantly teleport yourself a short distance forward.[75]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[76]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[77]
  • Duration: 1 sec
  • Cooldown: 20 sec
Bulwark (APOC ability) Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![78]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![79]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![80]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[81]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[82]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[83]
  • Duration: 16 sec
  • Cooldown: 20 sec
Dark Pact Dark Pact Icon.png For the duration of this spell, you will be immune to the effects of the corruption storm.[84]
  • Duration: 10 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[85]
  • Duration: 11 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[86]
  • Duration: 12 sec
  • Cooldown: 45 sec
Icy Steps Icy Steps Icon.png With this spell you will leave icy trails behind you, which will snare and slow your enemies.[87]
  • Duration: 10 sec
  • Cooldown: 15 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[88]
  • Duration: 13 sec
  • Cooldown: 12 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[89]
  • Duration: 16 sec
  • Cooldown: 10 sec
Invisibility Invisibility Icon.png This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[90]
  • Duration: 20 sec
  • Cooldown: 60 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[91]
  • Duration: 25 sec
  • Cooldown: 50 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[92]
  • Duration: 30 sec
  • Cooldown: 40 sec
Polymorph Polymorph Icon.png Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[93]
  • Duration: 30 sec
  • Cooldown: 45 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[94]
  • Duration: 40 sec
  • Cooldown: 20 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[95]
  • Duration: 50 sec
  • Cooldown: 15 sec

Weapon use combo system

A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[96] No traditional auto-attack system is present in Alpha-1.[97]

  • Players can spec into weapon abilities on their combat skill tree, based on their preferred weapon types.[18][17][96]
  • The more skill points that are allocated to the combat skill tree, the greater a player's weapon familiarity. This in turn unlocks various proc effects on weapon use that can offer synergy with other active skills.[18][96] This synergy also applies to active skills from other characters.[23]
    Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[18]Steven Sharif
    Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[17]Steven Sharif
    • These procs may reduce or reset cooldowns on other skills on the player's hotbar.[98]
  • Using a skill/ability will in general reset the combo.[98]
    • The developers are considering specific abilities might be able to be used without resetting the combo system.[98]
  • The combo system will not have the quicktime event that was seen at PAX West 2017.[96]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[96]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[99][100] Prepares four arrows.[100] Prepared shot works on all arrow attacks.[100]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[101] - -
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[102] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[103] - -

Status

A revised weapon use combo system will be present in Alpha-1.[96][104]

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[106]

  • The goal is to have special animations for parrying, blocking and evading.[107]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that kind of stuff to show up.[107]Jeffrey Bard

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[108][106]

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[112]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[106]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[106]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[102][114] Adds damage over time.[114] Snares after root breaks.[114]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[115] Increased damage. Now pulls up to 3 targets.[115] Increased damage. Now pulls up to 5 targets. Stuns targets.[115]
Jump jump icon.png Dash with cooldown.[116] Cooldown is replaced by charges with individual cooldown.[116] Drops a bear trap at the location the ranger dashed from.[116]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[117] Enemies that are chained take extra damage from all incoming sources.[117] Allies in range when chain is cast gain extra health from heals.[117]
Shield might shield might icon.png Single target knock down or stun (bash).[118] Changes to a frontal cone attack.[118] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[118]
Shield throw Throws shield and adds hate.[119] Changes to cone attack.[119] Add stun to the first target hit.[119]
Snare snare icon.png Foot pin roots target in place.[99][120] Adds a bleed.[120] Snares after root expires.[120]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[121] Increased resistances to being disabled.[121] Caster takes reduced damage while channeling.[121]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[122] Adds damage over time to targets and increases range.[122] Increases duration.[122]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[123] Traps stun instead of root.[123] Place up to two traps.[123]

Mobility

Skills with the greatest power may require the caster to remain stationary while channeling them.[124][125]

  • Prone and crouch will likely not be in the game.[126]
  • Moving backward will likely not affect block and parry.[127]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[124]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[124]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[31]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[32]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[33]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Blink mages escape icon.png Blink forward in the direction you are traveling.[128] Increased blink distance. Reduces threat on targets nearby upon activation.[128] Increased blink distance. Deals area damage upon impact.[128]
Blink (APOC ability) Blink Icon.png Activate to instantly teleport yourself a short distance forward.[75]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[76]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[77]
  • Duration: 1 sec
  • Cooldown: 20 sec
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[81]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[82]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[83]
  • Duration: 16 sec
  • Cooldown: 20 sec
Jump jump icon.png Dash with cooldown.[116] Cooldown is replaced by charges with individual cooldown.[116] Drops a bear trap at the location the ranger dashed from.[116]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[129] Increased resistance to disable abilities.[129] Clears crowd control when sprint starts and removes silence.[129]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[130]
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[70]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[71]
  • Duration: 5 sec
  • Cooldown: 20 sec

Player movement

There will likely be a toggleable walk/run (autorun) capability in the game.[132]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[133]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[134]

Collision

There are player and spell collision mechanics in Ashes of Creation.[135]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[136][135]

Dodging

Dodge rolling type skills will be housed in the action skill sets of agile classes such as Rogues or Fighters.[137]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[138]Steven Sharif

Active blocking

The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box with hit points (HP). It can actively block projectiles.[139]

  • The developers have not yet decided on whether active blocking will be part of the MMO. They are currently leaning toward using more traditional buff-oriented universal damage mitigation but are also considering interaction between action-based blocking and a passive block stat from the waterfall stat system.[140]

In APOC when we had the active sheild stance- that was an active shield block action-based system; and when we collected design data on essentially the efficacy and essentially the accuracy of players who used that wasn't very high; and there is a concern at least on the front of implementing a action restricted type active shield block as opposed to what would traditionally be along the lines of activating a buff that grants a shield block rate adjustment and is universal on incoming damage- and interfaces with the stats- is really something that we're leaning towards in incorporating for the hybrid combat system.[140]Steven Sharif

This is something we're still actively iterating on and actively going to be testing in our hybrid system but you know as we're as we're doing that we are taking into consideration. Obviously we want action based components to also interact in some way shape or form with the waterfall stat system as well; and you know that seems like it might be an oxymoron from an action to tab sense, but it doesn't have to be. There can be components of action- so say for instance you could have a dual component where you activate that shield stance and if you accurately intercept an incoming projectile or a skill that's been initiated from the forward arc, you get 80% damage mitigation or 80% application of the physical defense of the shield; and if it comes from an area outside of that forward arc then you get a lesser bonus; and that essentially what would happen is let's say you take into account the stat of the shield's physical defense value, you apply it as a mitigating factor to the incoming damage, but in addition you augment that system with the waterfall stat that is responsible for shield damage mitigation or shield rate; and maybe you know the default skill says 80% damage mitigation from forward arc but that gets augmented up to 87% because of your stat essentially; and if it's not in your forward arc then it gets you know 50% efficacy- maybe it's 40 something percent. So just to give you kind of insight into what goes into kind of determining these skills and how they interact on an action-based front.[140]Steven Sharif

Interrupts

Abilities with a cast bar can be interrupted during the cast.[125]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[72]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[73]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[74]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[141] Increased damage. Increased duration. Increased block chance.[141] Increased damage. Increased duration. Increased block chance.[141]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[142] Snares two targets in area.[142] Increases size and duration.[142]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[143] Increased damage. Increased shielding. Knocks down target.[143] Increased damage. Increased shielding. Knocks up targets along the chargepath.[143]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[102][144] Knock down those hit by your arcane might.[102][144] Reduces focus cost and cooldown for the skill.[144]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] - -
Shield might shield might icon.png Single target knock down or stun (bash).[118] Changes to a frontal cone attack.[118] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[118]

Aggro/Threat generation

Aggro (Threat/Hate) will matter in the game.[145]

  • Aggro is based on a hate table.[145]
Skill Icon Rank 1 Rank 2 Rank 3
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[141] Increased damage. Increased duration. Increased block chance.[141] Increased damage. Increased duration. Increased block chance.[141]
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[146] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[146] Increased damage.[146]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[146] Increased damage. Bounces up to 2 additional targets.[146] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[146]
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[147] Increased damage. Increased duration. Increased mitigation.[147] Increased damage. Increased duration. Increased mitigation.[147]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[143] Increased damage. Increased shielding. Knocks down target.[143] Increased damage. Increased shielding. Knocks up targets along the chargepath.[143]
Resounding Smash Resounding Smash icon.png Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[148] Increased damage.[148] Increased damage.[148]
Shockwave Shockwave icon.png Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[149] Increased damage. Now deals damage over time in the affected area.[149] Increased damage. Increased effect radius.[149]

Animation cancelling

Animation cancelling will not be a combat mechanic.[150]

Cleaving

Cleaving will be a class ability.[151]

Combat stances

The use of weapon stances in game is likely.[152]

Skill Icon Rank 1 Rank 2 Rank 3
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[65]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[66]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[67]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[68]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[69]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[153]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[154]Jeffrey Bard

Combat targeting

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[155]
Tab targeting during the Alpha-0 Timeless protector boss fight in the Dünheim dungeon.[156]

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[28] This is achieved through choice of skills/abilities.[157][110]

  • A tab-targeted ability requires a target in order to utilize that skill.[158]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[158]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[110]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[110]Steven Sharif

A toggle button allows the player to switch between action and tab targeted combat modes.[159]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[161]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [161]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[113]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[113][110]
  • Softer CC's would be housed in tab-targeted abilities.[113]
Action targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[72]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[73]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[74]
  • Duration: 1 sec
  • Cooldown: 8 sec
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[102][163] Adds damage over time to targets hit.[163] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[163]
Bulwark (APOC ability) Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![78]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![79]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![80]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[38]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[39]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[40]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[41]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[42]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[43]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Fire Potion Generates a fire explosion.[50] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[164] Arrow explodes upon reaching the end of its distance.[164] Enemies take burning damage for entering the flames.[164]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[51]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[146] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[146] Increased damage.[146]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[146] Increased damage. Bounces up to 2 additional targets.[146] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[146]
Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[57]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[58]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[59]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[60]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[61]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[147] Increased damage. Increased duration. Increased mitigation.[147] Increased damage. Increased duration. Increased mitigation.[147]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[99][165] Chance to cause bleed damage over time.[99][165] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[165]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[166][167] Damages over time after channel.[167] Damages enemies between caster and target in a cone.[166][167]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[102][144] Knock down those hit by your arcane might.[102][144] Reduces focus cost and cooldown for the skill.[144]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[101] Pulls targets in a cone to the caster and does damage.[168] Adds target lock and hate. All targets pulled now target lock the Tanque and their hate is increased.[168] Increases the arc radius to 360°.[168]
Shield might shield might icon.png Single target knock down or stun (bash).[118] Changes to a frontal cone attack.[118] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[118]
Shield throw Throws shield and adds hate.[119] Changes to cone attack.[119] Add stun to the first target hit.[119]
Slice slice icon.png Cone melee attack.[169] Becomes a 360° melee attack.[169] Adds hemorrhage (bleed) damage.[169]
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[65]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[66]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[67]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[68]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[69]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Tab targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[101][170] Increases damage that's redirected.[170] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[170]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[171] Increases duration of death prevention buff.[171] Resurrects target to 100% hit points and mana points.[171]
Hatred hatred icon.png Single target that adds hate.[172] Add a forced target lock.[172] Add hate over time per tick.[172]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[102][114] Adds damage over time.[114] Snares after root breaks.[114]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[102][173] Becomes a burn (damage over time).[173][102] Area of effect around the target.[173]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[115] Increased damage. Now pulls up to 3 targets.[115] Increased damage. Now pulls up to 5 targets. Stuns targets.[115]
Knockback shot knockback shot icon.png Knocks a target back X distance.[174] Adds damage.[174] Add knockdown.[174]
Life bolt Deal damage to enemy based on the casters missing health.[175] Adds an area of effect.[175] Slows enemies hit by the blast.[175]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[101] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[99][120] Enemy takes additional magical damage.[120] Increases the duration of this debuff.[120]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[143] Increased damage. Increased shielding. Knocks down target.[143] Increased damage. Increased shielding. Knocks up targets along the chargepath.[143]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[176] Adds heal over time.[176] Adds damage over time to adjacent enemies.[176]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[177] Banished target gets extra mana while banished.[177] Reduced cooldown.[177]
Shield might shield might icon.png Single target knock down or stun (bash).[118] Changes to a frontal cone attack.[118] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[118]
Shield throw Throws shield and adds hate.[119] Changes to cone attack.[119] Add stun to the first target hit.[119]
Snare snare icon.png Foot pin roots target in place.[99][120] Adds a bleed.[120] Snares after root expires.[120]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[121] Increased resistances to being disabled.[121] Caster takes reduced damage while channeling.[121]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[102] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[103] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[123] Traps stun instead of root.[123] Place up to two traps.[123]

Hybrid combat is scheduled for testing in Alpha-1.[157]

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[179]

  • A hot key can be used to toggle reticle mode on and off.[179]
  • Left mouse click is used for basic weapon attacks.[180]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[180]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[181]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[182][183]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[182]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[183]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[157][184]

Headshot mechanics

Headshot mechanics will be implemented in the Ashes of Creation MMORPG along the lines of a higher critical chance.[185][186]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[185]Steven Sharif

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[187]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[187]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[187]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[187]Jeffrey Bard

Ultimate skill

The ultimate skill is a very powerful skill.[188]

Skill Icon Rank 1 Rank 2 Rank 3
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[103] Pulse AoE heal and damage around the caster.[189] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[189] Increases effectiveness of all heals while cast in this form.[189]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[99][190] Adds movement slow.[190] Adds damage over time to targets in the area.[190]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[102][144] Knock down those hit by your arcane might.[102][144] Reduces focus cost and cooldown for the skill.[144]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[101] Pulls targets in a cone to the caster and does damage.[168] Adds target lock and hate. All targets pulled now target lock the Tanque and their hate is increased.[168] Increases the arc radius to 360°.[168]
Ultimate Defense Ultimate Defense icon.png Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[191] Increased duration.[191] Increased duration. Now applies a large mitigation increase to nearby group members.[191]

Skills by archetype

Bard skills

Los Bardos poseen habilidades de combate muy atractivas, no sólo buffs.[192]

  • Los bardos tendrán un amplio repertorio de habilidades para elegir, en aspectos tales como "wordsmithing", actuación, y música.[193]
    • Los bardos podrán tocar instrumentos musicales, tales como flautas y gaitas.[194][195]
  • Los bardos ofrecerán curación en base a proximidad o en base a activación, pero a un grado mucho menor que el de los clérigos.[2]
  • Los bardos no serán una clase para el "tiempo muerto". Ese será el rol de los distintos espacios sociales dentro de un nodo.[192]
  • Los bardos tendrán habilidades de apoyo fuera del combate, como todas las demás clases.[196]

En otros juegos, los bardos tienden a ser relativamente pasivos en su manera de jugar y esa no es la dirección que queremos para ellos. Queremos que cada clase sea divertida y viable. Queremos que los jugadores sientan que hacen algo: que su juego, momento a momento, sea divertido; Así que mucho de eso se basará en combos, en interacciones reactivas entre tu grupo y los mobs contra los que luchan o los jugadores a los que te enfrentas. Habrá mucho movimiento desde el frente hasta la retaguardia con el cual ayudar y asegurarse de que todo el mundo está siendo apoyado en lo que hacen; y así el jugador también estará activo en su propio rol. No estarás condenado a sentarte en la parte de atrás, tocando un laúd, sin divertirte.[197]Jeffrey Bard

Los bardos pueden elegir activar buffs que aumenten las habilidades de tankeo (tanking), evasión, DPS y curación en sus cercanías.[198]

  • Algunos buffs están relacionados a cómo el bardo se desempeña en combate: Si el bardo logra aterrizar un tiro de habilidad contra un objetivo, los aliados dentro de cierto rango podrían recibir un buff temporal que esté relacionado con la habilidad que el bardo utilizó.[199]

Digamos que el Bardo está utilizando un arma, tiene un duelo y... hace un acto estilo gladiador y se ve tan genial que inspira a los aliados a su alrededor, aumentando así su multiplicador de daño crítico y ahora ellos hacen daño adicional contra los objetivos durante los siguientes 8 o 10 segundos. Tendrás que estar activo. Tendrás que preocuparte de tu posición en relación a la de tus compañeros de grupo para enfatizar lo que le ofreces al grupo.[199]Steven Sharif

Cleric skills

Los Clérigos tienen control sobre la vida y esto estará relacionado con sus habilidades de apoyo, que a su vez se relacionan con la corrupción.[200]

Habilidad Icono Rango 1 Rango 2 Rango 3
Banish Teleport target a distance away from the caster.[201] Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.[201] Snare two enemies that are banished. Port them away and then they're slowed.[201]
Benediction Chain heal.[202]
Castigation Whip.[202]
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[103] - -
Damnation Pointing with recurring FX.[202]
Devotion Two projectiles that seek target, heal.[202] It's a quick hot.[203]
Divine Censure Spear.[202]
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[103] Pulse AoE heal and damage around the caster.[189] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[189] Increases effectiveness of all heals while cast in this form.[189]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[171] Increases duration of death prevention buff.[171] Resurrects target to 100% hit points and mana points.[171]
Exorcism Two beams from hands to target.[202]
Hallowed Ground Energy ball into ground FX.[202][204]
Judgement Hammer.[202]
Life bolt Deal damage to enemy based on the casters missing health.[175] Adds an area of effect.[175] Slows enemies hit by the blast.[175]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[103][205] Reduced cooldown.[205] Adds a heal over time on everyone.[205]
Lifeline lifeline icon.png Chain heal to friendly targets.[206] Add damage to enemy in range of final group member healed.[206] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[206]
Mana pool (passive) Increased mana pool.[207] Further increased to mana pool.[207] Every Nth cast is free.[207]
Mana well Gain X mana per pulse. X must be either percentage based or based on weapon damage.[208] Bonus health per pulse.[208] Allies in the well get a physical and magical defensive buff.[208]
Medium armor (passive) Increases armor given by medium armor.[209] Further increases armor given by medium armor.[209] If medium armor worn in all slots gives a balance of health and mana less than the health given.[209]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[117] Enemies that are chained take extra damage from all incoming sources.[117] Allies in range when chain is cast gain extra health from heals.[117]
Resurrection Resurrection.[202]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[176] Adds heal over time.[176] Adds damage over time to adjacent enemies.[176]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[121] Increased resistances to being disabled.[121] Caster takes reduced damage while channeling.[121]
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[103] - -
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[103] Ticks damage on targets in range of the AoE.[205] Provides that damage done as heals to allies in range of the totem.[205] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[205]

Fighter skills

El arquetipo del Luchador incluirá mecánicas de maniobrabilidad y "acercamiento" para permitir al jugador recorrer distancias rápidamente en el campo de batalla.[210]

Habilidad Icono Rango 1 Rango 2 Rango 3
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] - -

Queremos que el Luchador sea capaz de atravesar las líneas enemigas, quizás llegando al área de soporte de una raid y eliminar a los sanadores con una poderosa ráfaga de daño. Queremos que sean maestros de distintas armas. Queremos que sean versátiles, ya quieran ser luchadores a rango o cuerpo a cuerpo. Eso dependerá del jugador.[211]Steven Sharif

Mage skills

Mage ability icons.png

Skill Icon Rank 1 Rank 2 Rank 3
After image after image icon.png Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.[102] Mirror image evasion buff.[212] Increased evasion.[212] Bonus damage while buff is active.[212]
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[102][163] Adds damage over time to targets hit.[163] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[163]
Black hole black hole icon.png Pulls all enemies to a point picked by the caster after a short delay.[213] Snares targets after pull.[213] Black hole explodes at the end of the pull duration dealing damage.[213]
Blink mages escape icon.png Blink forward in the direction you are traveling.[128] Increased blink distance. Reduces threat on targets nearby upon activation.[128] Increased blink distance. Deals area damage upon impact.[128]
Cloth armor (passive) Increases armor given by cloth armor.[214] Further increases armor given by cloth armor.[214] Bonus mana for each piece of cloth armor.[214]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[215] - -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[216] - -
Gift of the Magi Grant a portion of the Mage's mana to friendly character.[217]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[102][114] Adds damage over time.[114] Snares after root breaks.[114]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[142] Snares two targets in area.[142] Increases size and duration.[142]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[102][173] Becomes a burn (damage over time).[173][102] Area of effect around the target.[173]
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[218][102] - -
Portal de la comunidad portal icon.png Create a portal under the caster and place a second portal in a location picked by the caster. Portal will only work for a certain number of players. May be able to be used offensively.[219] Increases range.[219] Using portal reduces threat and clears targets.[219]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[166][167] Damages over time after channel.[167] Damages enemies between caster and target in a cone.[166][167]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[102][144] Knock down those hit by your arcane might.[102][144] Reduces focus cost and cooldown for the skill.[144]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[177] Banished target gets extra mana while banished.[177] Reduced cooldown.[177]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[102] - -
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[122] Adds damage over time to targets and increases range.[122] Increases duration.[122]

Ranger skills

Ranger ability icons.png

Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[99][100] Prepares four arrows.[100] Prepared shot works on all arrow attacks.[100]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[164] Arrow explodes upon reaching the end of its distance.[164] Enemies take burning damage for entering the flames.[164]
Fleeting shot fleeting shot icon.png Retreating shot rolls backward and does damage.[220] Increases max range.[220] Breaks crowd control.[220]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[99][190] Adds movement slow.[190] Adds damage over time to targets in the area.[190]
Jump jump icon.png Dash with cooldown.[116] Cooldown is replaced by charges with individual cooldown.[116] Drops a bear trap at the location the ranger dashed from.[116]
Knockback shot knockback shot icon.png Knocks a target back X distance.[174] Adds damage.[174] Add knockdown.[174]
Light armor (passive) Increases armor given by light armor.[221] Further increases armor given by light armor.[221] Each piece of light armor increases damage.[221]
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[99][120] Enemy takes additional magical damage.[120] Increases the duration of this debuff.[120]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[99][165] Chance to cause bleed damage over time.[99][165] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[165]
Ranged passive Reduces minimum range of all abilities.[222] Increases max range of all abilities.[222] Increases crit chance. This effect has a cooldown.[222]
Slice slice icon.png Cone melee attack.[169] Becomes a 360° melee attack.[169] Adds hemorrhage (bleed) damage.[169]
Snare snare icon.png Foot pin roots target in place.[99][120] Adds a bleed.[120] Snares after root expires.[120]
Sniper's eye snipers eye icon.png Summon a zone around you, while within this zone, deal +200% damage for all attacks.[99] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[129] Increased resistance to disable abilities.[129] Clears crowd control when sprint starts and removes silence.[129]
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[99] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[123] Traps stun instead of root.[123] Place up to two traps.[123]

Rogue skills

Todas las clases son aventureros capaces, pero los pícaros sobresalen en explorar las partes más profundas de las mazmorras y encontrar los tesoros más escondidos.[223]

  • Los pícaros tendrán habilidades de apoyo que les permitirán encontrar puertas ocultas, trampas y tesoros adicionales.[224]
  • Estas puertas aparecerán de forma aleatoria y en distintas horas del día para asegurarse de que estos encuentros no sean los mismos cada vez.[224]

Si te encuentras en un grupo y hay un Pícaro disponible, ellos podrán utilizar sus habilidades de apoyo para descubrir puertas que podrían estar ocultas en una mazmorra. Ahora, la forma en la que hacemos que no sea la misma puerta cada vez y sea una sorpresa solo la primera vez, es que estas puertas aparecerán al azar durante diferentes horas del día, por lo que cambiarán cada vez que entres a la mazmorra. Así que será importante y relevante para los grupos el asegurarse de tener diversos arquetipos disponibles. Y esto es especialmente cierto para los pícaros que pueden encontrar estas puertas ocultas y así tener acceso a nuevos tesoros que no conseguirías normalmente.[224]Steven Sharif

Habilidad Icono Rango 1 Rango 2 Rango 3
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[225] - -

Summoner skills

El invocador usa muchas de sus habilidades a través de sus invocaciones. En esencia, el invocador juega a través de su invocación.[226]

Los invocadores obtendrán sus invocaciones como habilidades activas y estas pueden mejorarse con el uso de puntos.[22]Steven Sharif

Los invocadores pueden llamar distintas invocaciones, dependiendo de la clase y los aumentos que elijan.[230]

  • Animales.[230]
  • Espíritus.[230][231]
  • Zombis, esqueletos y otras criaturas no-muertas.[228][231]
  • Cadáveres (potencialmente).[230]
  • Algunos invocadores pueden hacer varias invocaciones a la vez.[230]
  • Otros invocadores solo podrán llamar una invocación, pero muy poderosa.[230]
  • Ciertos invocadores podrían solo invocar efectos o energías temporales.[230]

Los aumentos de un arquetipo secundario pueden ser aplicados a las invocaciones.[232]

Por ejemplo: Si tu invocación tiene un ataque de barrido con sus garras o puede morder a un oponente o embestirle; y tomaste teletransportación como aumento, ahora podría embestirle de forma similar al ejemplo del luchador: teletransportándose al objetivo en vez de correr hacia él. O sus garras podrían hacer daño de quemadura, el cual persiste después del ataque. O... digamos que tu invocación tradicionalmente es algún tipo de oso o gato; tu podrías aplicarle un aumento elemental; ahora sería un gato luminoso en llamas y su daño sería de fuego. Así es como queremos influenciar las habilidades activas con los aumentos; y así es como queremos aplicarlos en los Invocadores.[232]Steven Sharif

Tank skills

Los tanques no estarán forzados a utilizar un escudo, pero ciertamente será una opción viable.[233]Jeffrey Bard

Habilidad Icono Rango 1 Rango 2 Rango 3
Absorb bubble absorb bubble icon.png Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.[234] Increases the duration of the buff.[234] Adds thorn damage while absorb is active.[234]
Block (passive) Increases your block percentage by X.[235] Further increases block.[235] Chance to deal weapon damage on a successful block.[235]
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[141] Increased damage. Increased duration. Increased block chance.[141] Increased damage. Increased duration. Increased block chance.[141]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[101][170] Increases damage that's redirected.[170] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[170]
Crowd control break Breaks non-animated knockdown crowd control effects (such as root, snare and stun).[108] Increases resistances to crowd control effects.[108] Gain focus for each CC effect that is cleared through this use.[108]
Hatred hatred icon.png Single target that adds hate.[172] Add a forced target lock.[172] Add hate over time per tick.[172]
Heavy armor (passive) Increases armor given by heavy armor.[236] Further increases armor given.[236] Each piece of armor added gives health percentage bonus to the tank.[236]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[115] Increased damage. Now pulls up to 3 targets.[115] Increased damage. Now pulls up to 5 targets. Stuns targets.[115]
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[146] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[146] Increased damage.[146]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[146] Increased damage. Bounces up to 2 additional targets.[146] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[146]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[101] - -
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[147] Increased damage. Increased duration. Increased mitigation.[147] Increased damage. Increased duration. Increased mitigation.[147]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[143] Increased damage. Increased shielding. Knocks down target.[143] Increased damage. Increased shielding. Knocks up targets along the chargepath.[143]
Perception perception icon.png Use this skill to detect threats within range of your perception.[101] - -
Resounding Smash Resounding Smash icon.png Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[148] Increased damage.[148] Increased damage.[148]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[101] Pulls targets in a cone to the caster and does damage.[168] Adds target lock and hate. All targets pulled now target lock the Tanque and their hate is increased.[168] Increases the arc radius to 360°.[168]
Shield might shield might icon.png Single target knock down or stun (bash).[118] Changes to a frontal cone attack.[118] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[118]
Shield throw Throws shield and adds hate.[119] Changes to cone attack.[119] Add stun to the first target hit.[119]
Shockwave Shockwave icon.png Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[149] Increased damage. Now deals damage over time in the affected area.[149] Increased damage. Increased effect radius.[149]
Ultimate Defense Ultimate Defense icon.png Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[191] Increased duration.[191] Increased duration. Now applies a large mitigation increase to nearby group members.[191]

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[237]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[102][163] Adds damage over time to targets hit.[163] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[163]
Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[35]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[36]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[37]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[215] - -
Fire Potion Generates a fire explosion.[50] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[164] Arrow explodes upon reaching the end of its distance.[164] Enemies take burning damage for entering the flames.[164]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[51]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[102][114] Adds damage over time.[114] Snares after root breaks.[114]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[142] Snares two targets in area.[142] Increases size and duration.[142]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[102][173] Becomes a burn (damage over time).[173][102] Area of effect around the target.[173]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[102][144] Knock down those hit by your arcane might.[102][144] Reduces focus cost and cooldown for the skill.[144]

Healing skills

Skill Icon Rank 1 Rank 2 Rank 3
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[103] Pulse AoE heal and damage around the caster.[189] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[189] Increases effectiveness of all heals while cast in this form.[189]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[171] Increases duration of death prevention buff.[171] Resurrects target to 100% hit points and mana points.[171]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[103][205] Reduced cooldown.[205] Adds a heal over time on everyone.[205]
Lifeline lifeline icon.png Chain heal to friendly targets.[206] Add damage to enemy in range of final group member healed.[206] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[206]
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[54]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[55]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[56]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Righteous blessing righteous blessing icon.png Deliver a spot heal.[176] Adds heal over time.[176] Adds damage over time to adjacent enemies.[176]
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[103] Ticks damage on targets in range of the AoE.[205] Provides that damage done as heals to allies in range of the totem.[205] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[205]

Habilidades de asedio

Ocho jugadores con el mismo arquetipo primario pueden unirse para crear efectos monumentales durante un asedio.[240]

Este es el tipo de sistemas que queremos aplicar, donde los grupos con un arquetipo primario en común puedan unirse para invocar este tipo de efectos, que estarán relacionados con la identidad de ese arquetipo.[240]Steven Sharif

Invocador

Summoners can collaborate to summon larger summons, such as Golems.[226]

  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[241]
  • The number of summoners participating in the summon will determine its overall size.[241]
  • All summoners must be in the same party and the party leader must be a summoner.[242]
    • The party leader initiates the summon and then takes control of it.
    • Once summoned, the party leader cannot be changed.
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.
    • The party may also contain non-Summoners.

It doesn't have to be just summoners, but it has to be a party led by a summoner with other summoners in it.[242]Steven Sharif

Tanque

If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[240]Steven Sharif

Guns and gunpowder

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[244]

Weaponry such as Potion launchers, Siege weapons and weapons used in Combate naval are based on the arcane arts.[245]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[245]Steven Sharif

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[246]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[224]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[247] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[248]

  • Different classes excel at different skills.[248]
  • All classes will have maneuverability/traversal utility abilities.[249]
    • There will be a grappling hook utility skill or item.[250]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[218]
  • Certain classes are able to climb/parkour in certain areas.[251][252]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[253][254]
  • Certain classes (such as Rogues) will have stealth abilities.[255]
    • Rogues may also have a spyglass utility skill.[248]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[256]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[31]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[32]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[33]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[34]
  • Duration: 10 sec
  • Cooldown: 15 sec
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[103] - -
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[38]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[39]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[40]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[44]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[45]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[46]
  • Duration: 16 sec
  • Cooldown: 20 sec
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[171] Increases duration of death prevention buff.[171] Resurrects target to 100% hit points and mana points.[171]
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[257][258] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[261]
- -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[216] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[262] - -
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[54]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[55]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[56]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[218][102] - -
Mount Potion
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[263][264] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[263] The pathfinding ability can be toggled on or off.[263][265] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[266] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[266]
Perception perception icon.png Use this skill to detect threats within range of your perception.[101] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[225] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[99] - -

Passive skills

Skill Icon Rank 1 Rank 2 Rank 3
Block (passive) Increases your block percentage by X.[235] Further increases block.[235] Chance to deal weapon damage on a successful block.[235]
Cloth armor (passive) Increases armor given by cloth armor.[214] Further increases armor given by cloth armor.[214] Bonus mana for each piece of cloth armor.[214]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[215] - -
Heavy armor (passive) Increases armor given by heavy armor.[236] Further increases armor given.[236] Each piece of armor added gives health percentage bonus to the tank.[236]
Light armor (passive) Increases armor given by light armor.[221] Further increases armor given by light armor.[221] Each piece of light armor increases damage.[221]
Mana pool (passive) Increased mana pool.[207] Further increased to mana pool.[207] Every Nth cast is free.[207]
Medium armor (passive) Increases armor given by medium armor.[209] Further increases armor given by medium armor.[209] If medium armor worn in all slots gives a balance of health and mana less than the health given.[209]
Ranged passive Reduces minimum range of all abilities.[222] Increases max range of all abilities.[222] Increases crit chance. This effect has a cooldown.[222]

Skill transfer

Players will not be able to transfer their skills to other players.[267]

Kickstarter skill FX

All Kickstarter backers will receive a skill effects (FX) set.[268]

  • Includes unique colors and additional effects for certain skills. For example: A mage with her fireball skill may fire off a ball of searing white flames as opposed to the traditional colors of that skill.

Theft

There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[269]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[269]Steven Sharif

Level scaling

Levels or skills will not be scaled to allow low level players to participate in dungeons with higher level players.[271]

  • There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[271]

There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will you he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[272]Steven Sharif

See also

Referencias

  1. Transmisión en vivo, 2020-03-28 (1:25:32).
  2. 2.0 2.1 Transmisión en vivo, 2020-07-25 (58:38).
  3. Vídeo, 2017-02-07 (0:02s).
  4. 4.0 4.1 4.2 4.3 4.4 progression.png
  5. 5.0 5.1 5.2 Entrevista, 2020-07-18 (1:05:04).
  6. class secondary.png
  7. Transmisión en vivo, 2020-07-25 (1:47:55).
  8. Transmisión en vivo, 2018-02-09 (41:56).
  9. 9.0 9.1 Transmisión en vivo, 2019-12-17 (1:13:14).
  10. 10.0 10.1 Entrevista, 2020-07-18 (1:07:06).
  11. class same.png
  12. February 8, 2019 - Questions and Answers.
  13. Transmisión en vivo, 2019-07-26 (1:09:22).
  14. Transmisión en vivo, 8 April 2018 (PM) (20:45).
  15. augmentcolors.png
  16. Entrevista, 2018-05-11 (53:15).
  17. 17.0 17.1 17.2 17.3 Entrevista, 2020-07-19 (53:59).
  18. 18.0 18.1 18.2 18.3 18.4 Entrevista, 2020-07-18 (1:07:51).
  19. 19.0 19.1 19.2 19.3 Transmisión en vivo, 2017-07-28 (19:05).
  20. 20.0 20.1 20.2 Transmisión en vivo, 2017-11-16 (30:02).
  21. 21.0 21.1 Transmisión en vivo, 2017-10-16 (1:00:44).
  22. 22.0 22.1 22.2 22.3 Entrevista, 2018-08-08 (22:27).
  23. 23.0 23.1 Entrevista, 2020-07-29 (55:44).
  24. Entrevista, 2020-07-29 (54:44).
  25. Transmisión en vivo, 2017-05-03 (15:15).
  26. 26.0 26.1 Transmisión en vivo, 2020-03-28 (1:41:42).
  27. 27.0 27.1 Transmisión en vivo, 2017-05-03 (17:59).
  28. 28.0 28.1 Transmisión en vivo, 2017-11-16 (30:45).
  29. Transmisión en vivo, 2017-05-19 (43:09).
  30. 30.0 30.1 Podcast, 2018-08-04 (59:58).
  31. 31.0 31.1 31.2 Alacrity rank 1.
  32. 32.0 32.1 32.2 Alacrity rank 2.
  33. 33.0 33.1 33.2 Alacrity rank 3.
  34. 34.0 34.1 Bolt of Revealing rank 3.
  35. 35.0 35.1 Chain Lightning rank 1.
  36. 36.0 36.1 Chain Lightning rank 2.
  37. 37.0 37.1 Chain Lightning rank 3.
  38. 38.0 38.1 38.2 Crimson Blast rank 1.
  39. 39.0 39.1 39.2 Crimson Blast rank 2.
  40. 40.0 40.1 40.2 Crimson Blast rank 3.
  41. 41.0 41.1 Darkness rank 1
  42. 42.0 42.1 Darkness rank 2
  43. 43.0 43.1 Darkness rank 3
  44. 44.0 44.1 Divine Light rank 1.
  45. 45.0 45.1 Divine Light rank 2.
  46. 46.0 46.1 Divine Light rank 3.
  47. Divine Protection rank 1.
  48. Divine Protection rank 2.
  49. Divine Protection rank 3.
  50. 50.0 50.1 50.2 Transmisión en vivo, 2018-08-17 (7:49).
  51. 51.0 51.1 51.2 Frost Potion rank 1.
  52. Hemorrhage rank 2.
  53. Hemorrhage rank 3.
  54. 54.0 54.1 54.2 Lifesteal rank 1.
  55. 55.0 55.1 55.2 Lifesteal rank 2.
  56. 56.0 56.1 56.2 Lifesteal rank 3.
  57. 57.0 57.1 Meteor Storm rank 2.
  58. 58.0 58.1 Meteor Storm rank 3.
  59. 59.0 59.1 Miasma rank 1.
  60. 60.0 60.1 Miasma rank 2.
  61. 61.0 61.1 Miasma rank 3.
  62. Silence rank 1.
  63. Silence rank 2.
  64. Silence rank 3.
  65. 65.0 65.1 65.2 Stamina Drain rank 1.
  66. 66.0 66.1 66.2 Stamina Drain rank 2.
  67. 67.0 67.1 67.2 Stamina Drain rank 3.
  68. 68.0 68.1 68.2 Stillblade ability rank 1.
  69. 69.0 69.1 69.2 Stillblade ability rank 2.
  70. 70.0 70.1 Warp Space rank 2.
  71. 71.0 71.1 Warp Space rank 3
  72. 72.0 72.1 72.2 Arcanic Power rank 1
  73. 73.0 73.1 73.2 Arcanic Power rank 2
  74. 74.0 74.1 74.2 Arcanic Power rank 3
  75. 75.0 75.1 Blink rank 1.
  76. 76.0 76.1 Blink rank 2.
  77. 77.0 77.1 Blink rank 3.
  78. 78.0 78.1 Bulwark rank 1.
  79. 79.0 79.1 Bulwark rank 2.
  80. 80.0 80.1 Bulwark rank 3.
  81. 81.0 81.1 Catfall rank 1.
  82. 82.0 82.1 Catfall rank 2.
  83. 83.0 83.1 Catfall rank 3.
  84. Dark Pact rank 1.
  85. Dark Pact rank 2.
  86. Dark Pact rank 3.
  87. Icy Steps rank 1.
  88. Icy Steps rank 2.
  89. Icy Steps rank 3.
  90. Invisibility rank 1.
  91. Invisibility rank 2.
  92. Invisibility rank 3.
  93. Polymorph rank 1.
  94. Polymorph rank 2.
  95. Polymorph rank 3.
  96. 96.0 96.1 96.2 96.3 96.4 96.5 96.6 Transmisión en vivo, 2020-01-30 (1:28:40).
  97. steven-auto-attack-definition.png
  98. 98.0 98.1 98.2 Transmisión en vivo, 2020-02-28 (1:10:21).
  99. 99.00 99.01 99.02 99.03 99.04 99.05 99.06 99.07 99.08 99.09 99.10 99.11 99.12 99.13 99.14 99.15 PAX West 2017 Ranger poster.
  100. 100.0 100.1 100.2 100.3 100.4 100.5 Transmisión en vivo, 2017-10-16 (45:21).
  101. 101.0 101.1 101.2 101.3 101.4 101.5 101.6 101.7 101.8 101.9 PAX West 2017 Tank poster.
  102. 102.00 102.01 102.02 102.03 102.04 102.05 102.06 102.07 102.08 102.09 102.10 102.11 102.12 102.13 102.14 102.15 102.16 102.17 102.18 102.19 102.20 102.21 102.22 102.23 102.24 102.25 102.26 102.27 102.28 PAX West 2017 Mage poster.
  103. 103.00 103.01 103.02 103.03 103.04 103.05 103.06 103.07 103.08 103.09 103.10 103.11 PAX West 2017 Cleric poster.
  104. Podcast, 2018-05-11 (57:42).
  105. Transmisión en vivo, 2018-01-18 (22:46).
  106. 106.0 106.1 106.2 106.3 106.4 Transmisión en vivo, 2017-05-24 (45:12).
  107. 107.0 107.1 Transmisión en vivo, 2020-06-26 (1:50:01).
  108. 108.0 108.1 108.2 108.3 Transmisión en vivo, 2017-10-16 (25:56).
  109. Transmisión en vivo, 2018-02-09 (28:17).
  110. 110.0 110.1 110.2 110.3 110.4 110.5 Transmisión en vivo, 8 April 2018 (PM) (37:57).
  111. 111.0 111.1 summons-ccs.png
  112. steven-hard-ccs.png
  113. 113.0 113.1 113.2 113.3 113.4 113.5 113.6 Podcast, 2018-08-04 (1:11:05).
  114. 114.00 114.01 114.02 114.03 114.04 114.05 114.06 114.07 114.08 114.09 114.10 114.11 Transmisión en vivo, 2017-10-16 (39:02).
  115. 115.0 115.1 115.2 115.3 115.4 115.5 115.6 115.7 115.8 Transmisión en vivo, 2020-07-31 (1:14:38).
  116. 116.0 116.1 116.2 116.3 116.4 116.5 116.6 116.7 116.8 Transmisión en vivo, 2017-10-16 (45:52).
  117. 117.0 117.1 117.2 117.3 117.4 117.5 Transmisión en vivo, 2017-10-16 (34:52).
  118. 118.00 118.01 118.02 118.03 118.04 118.05 118.06 118.07 118.08 118.09 118.10 118.11 118.12 118.13 118.14 Transmisión en vivo, 2017-10-16 (23:02).
  119. 119.00 119.01 119.02 119.03 119.04 119.05 119.06 119.07 119.08 119.09 119.10 119.11 Transmisión en vivo, 2017-10-16 (28:36).
  120. 120.00 120.01 120.02 120.03 120.04 120.05 120.06 120.07 120.08 120.09 120.10 120.11 120.12 120.13 120.14 Transmisión en vivo, 2017-10-16 (44:49).
  121. 121.0 121.1 121.2 121.3 121.4 121.5 121.6 121.7 121.8 Transmisión en vivo, 2017-10-16 (36:15).
  122. 122.0 122.1 122.2 122.3 122.4 122.5 Transmisión en vivo, 2017-10-16 (43:14).
  123. 123.0 123.1 123.2 123.3 123.4 123.5 123.6 123.7 123.8 Transmisión en vivo, 2017-10-16 (47:29).
  124. 124.0 124.1 124.2 Transmisión en vivo, 2020-04-30 (1:17:13).
  125. 125.0 125.1 Transmisión en vivo, 2017-05-08 (43:30).
  126. stevenclarification.png
  127. Transmisión en vivo, 2020-06-26 (1:30:40).
  128. 128.0 128.1 128.2 128.3 128.4 128.5 Transmisión en vivo, 2020-07-31 (57:33).
  129. 129.0 129.1 129.2 129.3 129.4 129.5 Transmisión en vivo, 2017-10-16 (46:22).
  130. Transmisión en vivo, 2019-06-28 (34:07).
  131. Vídeo, 2017-05-25 (0:02).
  132. autorun.jpg
  133. Transmisión en vivo, 2018-05-04 (51:57).
  134. Transmisión en vivo, 2017-12-15 (1:35:38).
  135. 135.0 135.1 collision.jpg
  136. Entrevista, 2020-03-27 (15:20).
  137. Transmisión en vivo, 2020-06-26 (1:24:06).
  138. 138.0 138.1 Transmisión en vivo, 2020-01-30 (1:34:12).
  139. shieldactiveblockA1.png
  140. 140.0 140.1 140.2 Transmisión en vivo, 2020-06-26 (1:19:50).
  141. 141.0 141.1 141.2 141.3 141.4 141.5 141.6 141.7 141.8 Transmisión en vivo, 2020-07-31 (1:14:26).
  142. 142.0 142.1 142.2 142.3 142.4 142.5 142.6 142.7 142.8 Transmisión en vivo, 2017-10-16 (42:08).
  143. 143.00 143.01 143.02 143.03 143.04 143.05 143.06 143.07 143.08 143.09 143.10 143.11 Transmisión en vivo, 2020-07-31 (1:14:28).
  144. 144.00 144.01 144.02 144.03 144.04 144.05 144.06 144.07 144.08 144.09 144.10 144.11 144.12 144.13 144.14 Transmisión en vivo, 2017-10-16 (40:14).
  145. 145.0 145.1 steven-aggro.png
  146. 146.00 146.01 146.02 146.03 146.04 146.05 146.06 146.07 146.08 146.09 146.10 146.11 146.12 146.13 146.14 146.15 146.16 146.17 Transmisión en vivo, 2020-07-31 (1:14:27).
  147. 147.0 147.1 147.2 147.3 147.4 147.5 147.6 147.7 147.8 Transmisión en vivo, 2020-07-31 (1:14:25).
  148. 148.0 148.1 148.2 148.3 148.4 148.5 Transmisión en vivo, 2020-07-31 (1:14:30).
  149. 149.0 149.1 149.2 149.3 149.4 149.5 Transmisión en vivo, 2020-07-31 (1:14:29).
  150. Transmisión en vivo, 2017-05-17 (1:05:11).
  151. class cleaving.png
  152. Transmisión en vivo, 2019-06-28 (1:19:00).
  153. Transmisión en vivo, 2017-05-30 (16:25).
  154. 154.0 154.1 154.2 Transmisión en vivo, 2018-12-06 (48:52).
  155. Transmisión en vivo, 2020-05-29 (45:24).
  156. Transmisión en vivo, 2018-02-09 (20:40).
  157. 157.0 157.1 157.2 Newsletter, 7 August 2018
  158. 158.0 158.1 Entrevista, 2019-04-15 (38:03).
  159. 159.0 159.1 159.2 Transmisión en vivo, 2020-04-30 (1:09:51).
  160. Transmisión en vivo, 2020-04-30 (40:19).
  161. 161.0 161.1 161.2 161.3 161.4 Podcast, 2018-08-04 (1:07:59).
  162. steven-action-tab-attack-range.png
  163. 163.0 163.1 163.2 163.3 163.4 163.5 163.6 163.7 163.8 Transmisión en vivo, 2017-10-16 (39:15).
  164. 164.0 164.1 164.2 164.3 164.4 164.5 164.6 164.7 164.8 Transmisión en vivo, 2017-10-16 (46:52).
  165. 165.0 165.1 165.2 165.3 165.4 165.5 Transmisión en vivo, 2017-10-16 (44:06).
  166. 166.0 166.1 166.2 166.3 Transmisión en vivo, 2020-07-31 (1:02:59).
  167. 167.0 167.1 167.2 167.3 167.4 167.5 Transmisión en vivo, 2017-10-16 (42:42).
  168. 168.0 168.1 168.2 168.3 168.4 168.5 168.6 168.7 168.8 Transmisión en vivo, 2017-10-16 (24:37).
  169. 169.0 169.1 169.2 169.3 169.4 169.5 Transmisión en vivo, 2017-10-16 (47:14).
  170. 170.0 170.1 170.2 170.3 170.4 170.5 Transmisión en vivo, 2017-10-16 (23:30).
  171. 171.00 171.01 171.02 171.03 171.04 171.05 171.06 171.07 171.08 171.09 171.10 171.11 Transmisión en vivo, 2017-10-16 (33:48).
  172. 172.0 172.1 172.2 172.3 172.4 172.5 Transmisión en vivo, 2017-10-16 (21:48).
  173. 173.0 173.1 173.2 173.3 173.4 173.5 173.6 173.7 173.8 Transmisión en vivo, 2017-10-16 (38:35).
  174. 174.0 174.1 174.2 174.3 174.4 174.5 Transmisión en vivo, 2017-10-16 (46:43).
  175. 175.0 175.1 175.2 175.3 175.4 175.5 Transmisión en vivo, 2017-10-16 (36:57).
  176. 176.0 176.1 176.2 176.3 176.4 176.5 176.6 176.7 176.8 Transmisión en vivo, 2017-10-16 (31:58).
  177. 177.0 177.1 177.2 177.3 177.4 177.5 Transmisión en vivo, 2017-10-16 (40:23).
  178. Transmisión en vivo, 2018-09-27 (17:52).
  179. 179.0 179.1 Transmisión en vivo, 2018-07-09 (58:26).
  180. 180.0 180.1 Entrevista, 2018-08-08 (27:04).
  181. Entrevista, 2018-08-17 (3:58).
  182. 182.0 182.1 Entrevista, 2018-08-17 (4:31).
  183. 183.0 183.1 Entrevista, 2018-08-17 (6:03).
  184. Transmisión en vivo, 8 April 2018 (PM) (41:44).
  185. 185.0 185.1 185.2 Entrevista, 2018-10-21 (9:10).
  186. Entrevista, 2018-10-20 (3:25:31).
  187. 187.0 187.1 187.2 187.3 Transmisión en vivo, 2018-09-27 (34:49).
  188. Transmisión en vivo, 2017-06-30 (29:13).
  189. 189.0 189.1 189.2 189.3 189.4 189.5 189.6 189.7 189.8 Transmisión en vivo, 2017-10-16 (34:26).
  190. 190.0 190.1 190.2 190.3 190.4 190.5 Transmisión en vivo, 2017-10-16 (45:37).
  191. 191.0 191.1 191.2 191.3 191.4 191.5 Transmisión en vivo, 2020-07-31 (1:14:33).
  192. 192.0 192.1 Transmisión en vivo, 2017-05-17 (1:06:19).
  193. Transmisión en vivo, 2019-06-28 (1:21:02).
  194. Transmisión en vivo, 2017-07-28 (40:15).
  195. Transmisión en vivo, 8 April 2018 (PM) (1:18:37).
  196. Transmisión en vivo, 2017-05-19 (39:55).
  197. Transmisión en vivo, 2017-06-01 (22:58).
  198. Entrevista, 2020-07-19 (1:00:04).
  199. 199.0 199.1 Transmisión en vivo, 8 April 2018 (PM) (46:11).
  200. Transmisión en vivo, 2017-05-26 (19:03).
  201. 201.0 201.1 201.2 Transmisión en vivo, 2017-10-16 (35:35).
  202. 202.0 202.1 202.2 202.3 202.4 202.5 202.6 202.7 202.8 alpha-1-cleric-spells.png
  203. alpha-1-cleric-devotion.png
  204. Transmisión en vivo, 2020-03-28 (1:22:45).
  205. 205.00 205.01 205.02 205.03 205.04 205.05 205.06 205.07 205.08 205.09 205.10 205.11 Transmisión en vivo, 2017-10-16 (32:49).
  206. 206.0 206.1 206.2 206.3 206.4 206.5 Transmisión en vivo, 2017-10-16 (33:04).
  207. 207.0 207.1 207.2 207.3 207.4 207.5 Transmisión en vivo, 2017-10-16 (38:20).
  208. 208.0 208.1 208.2 Transmisión en vivo, 2017-10-16 (37:43).
  209. 209.0 209.1 209.2 209.3 209.4 209.5 Transmisión en vivo, 2017-10-16 (38:04).
  210. Transmisión en vivo, 2017-12-15 (1:00:36).
  211. Transmisión en vivo, 8 April 2018 (PM) (40:23).
  212. 212.0 212.1 212.2 Transmisión en vivo, 2017-10-16 (39:52).
  213. 213.0 213.1 213.2 Transmisión en vivo, 2017-10-16 (42:20).
  214. 214.0 214.1 214.2 214.3 214.4 214.5 Transmisión en vivo, 2017-10-16 (43:44).
  215. 215.0 215.1 215.2 Transmisión en vivo, 2017-10-16 (43:53).
  216. 216.0 216.1 Dunno.jpg
  217. Transmisión en vivo, 2020-07-31 (1:00:44).
  218. 218.0 218.1 218.2 class utilities.png
  219. 219.0 219.1 219.2 Transmisión en vivo, 2017-10-16 (41:26).
  220. 220.0 220.1 220.2 Transmisión en vivo, 2017-10-16 (45:09).
  221. 221.0 221.1 221.2 221.3 221.4 221.5 Transmisión en vivo, 2017-10-16 (47:55).
  222. 222.0 222.1 222.2 222.3 222.4 222.5 Transmisión en vivo, 2017-10-16 (48:04).
  223. Rogue2.jpg
  224. 224.0 224.1 224.2 224.3 Transmisión en vivo, 2020-07-25 (42:49).
  225. 225.0 225.1 Transmisión en vivo, 2017-05-03 (49:39).
  226. 226.0 226.1 226.2 226.3 Transmisión en vivo, 2017-05-19 (10:06).
  227. steven-summoners.png
  228. 228.0 228.1 228.2 Transmisión en vivo, 2020-07-25 (1:41:46).
  229. Transmisión en vivo, 2017-05-26 (43:20).
  230. 230.0 230.1 230.2 230.3 230.4 230.5 230.6 Transmisión en vivo, 8 April 2018 (AM) (0:58).
  231. 231.0 231.1 Transmisión en vivo, 8 April 2018 (PM) (11:27).
  232. 232.0 232.1 Transmisión en vivo, 8 April 2018 (PM) (24:11).
  233. Transmisión en vivo, 2017-05-26 (32:59).
  234. 234.0 234.1 234.2 Transmisión en vivo, 2017-10-16 (27:38).
  235. 235.0 235.1 235.2 235.3 235.4 235.5 Transmisión en vivo, 2017-10-16 (29:20).
  236. 236.0 236.1 236.2 236.3 236.4 236.5 Transmisión en vivo, 2017-10-16 (29:41).
  237. Transmisión en vivo, 8 April 2018 (PM) (26:19).
  238. Transmisión en vivo, 2020-07-31 (1:52:34).
  239. Transmisión en vivo, 2019-11-22 (41:02).
  240. 240.0 240.1 240.2 240.3 Podcast, 2018-05-11 (49:20).
  241. 241.0 241.1 Transmisión en vivo, 8 April 2018 (AM) (28:01).
  242. 242.0 242.1 Entrevista, 2018-08-17 (14:59).
  243. steven-a1-leak-1.png
  244. Transmisión en vivo, 2017-06-16 (43:01).
  245. 245.0 245.1 245.2 245.3 Entrevista, 2018-08-17 (17:57).
  246. Vídeo, 2017-05-09 (0:57).
  247. Transmisión en vivo, 2017-06-30 (30:34).
  248. 248.0 248.1 248.2 Transmisión en vivo, 2017-05-12 (33:10).
  249. class mobility.png
  250. Transmisión en vivo, 2017-05-12 (18:00).
  251. Transmisión en vivo, 2017-05-15 (15:10).
  252. utility skills.jpg
  253. Transmisión en vivo, 2018-01-18 (34:56).
  254. Transmisión en vivo, 2019-06-28 (1:21:46).
  255. class stealth.png
  256. Transmisión en vivo, 2017-05-24 (57:41).
  257. Entrevista, 2020-07-19 (1:20:58).
  258. Podcast, 2020-07-26 (1:34:47).
  259. Podcast, 2020-07-26 (1:32:15).
  260. steven-family-summon.png
  261. steven-family-summon-2.png
  262. 262.0 262.1 262.2 262.3 Vídeo, 2017-09-02 (0:21).
  263. 263.0 263.1 263.2 steven-bounty-hunters-2.png
  264. Entrevista, 2017-04-27 (9:28).
  265. corruption toggle.png
  266. 266.0 266.1 Transmisión en vivo, 2017-05-24 (48:00).
  267. Transmisión en vivo, 2017-11-17 (27:35).
  268. New Backer Goal!! + Monster Coins (>'.')>
  269. 269.0 269.1 Podcast, 2017-05-05 (43:05).
  270. Transmisión en vivo, 2017-10-16 (59:39).
  271. 271.0 271.1 Vídeo, 2018-04-05 (40:08).
  272. Entrevista, 2018-08-24 (8:52).