Progresión de las organizaciones sociales

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Un jugador progresa en una organización social cumpliendo tareas o misiones.[1] Existen rutas jerárquicas que pertenecen a líneas de misiones específicas para la temática de la organización.[1] Estas misiones pueden ser cooperativas o enfrentadas contra otros nodos en función del estado de guerra de los nodos.[2]

  • Sabotaje.[3]
  • Espionaje.[3]
  • Intriga.[3]
    • Por ejemplo, un gremio de ladrones puede tener objetivos y misiones para conseguir un determinado objeto que permita a los jugadores avanzar dentro de la organización.[1]

Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[3]Steven Sharif

  • Las organizaciones sociales desbloquean aumentos.

You're gonna see augments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[4]Jeffrey Bard

Social organization benefits

Progression within a social organization offers different rewards.[5]

If you are part of a town that has been developed and the Scholar's Academy has the most amount of work from the players, that becomes a patron organization of the city so will grant certain benefits and services to players that they can participate in, that relate to their position within the Scholar's academy. Augments are a huge thing that these different societies will offer. They're not going to be a lot of arguments within the society's progression: It will probably be around 3 or 4 that exist per organization. So, you'll have to really investigate and study which organization is most beneficial for the path you've chosen with your archetype or whatever role you wish to have in the world.[8]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Organizaciones sociales offer special cosmetics.[8]

Organizaciones sociales have a role in artisan progression.[8]

Organizaciones sociales may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Aumentos de organizaciones sociales.

Organizaciones sociales unlock Up to 3 or 4 augments based on:[6][7][8][4]

  • Whether the organization is the patron of their node: Meaning it contributes the most amount of work to the node from its members.[8]
  • A player's progression within that organization.[8]
You're gonna see augments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[4]Jeffrey Bard

Patron organizations

Patron organizations are social organizations that contribute the most amount of work to their node.[8]

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Referencias