Spellmancer

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

Invocador primary archetype combined with Mago secondary is a Spellmancer class.[1]

Poderes y habilidades

El invocador usa muchas de sus habilidades a través de sus invocaciones (también conocidas como habilidades de clase de mascotas). En esencia, el invocador juega a través de sus invocaciones.[2]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[3]Steven Sharif
  • Los invocadores pueden realizar hasta tres invocaciones.[4]
  • Las habilidades de invocación aparecen en la barra del invocador.[2]
  • El invocador tiene control sobre su invocación, a no ser que esta se encuentra bajo algún tipo de efecto secundario.[5][2]
Summons adhere to the owner’s commands, unless otherwise under ancillary effects.[5]Steven Sharif
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[11]Steven Sharif
  • Una invocación permanecerá activa hasta que el invocador genere una nueva, la invocación muera o el invocador la retire.[7]
  • Los invocadores no serán capaces de fusionarse con sus invocaciones (eidolons).[12]
  • Las invocaciones pueden subir de nivel mediante el uso de puntos de habilidad en sus habilidades activas.[3]
  • Las invocaciones podrán utilizar habilidades de control de masas (CC).[13]
  • Los Invocadores serán capaces de nombrar sus invocaciones, pero no podrán cambiar el tipo de criatura, que es parte de la placa del nombre encima de la invocación.[14]
  • Las invocaciones están sujetas al mismo sistema de estado de PVP que los jugadores, y compartiran el mismo estado que el invocador..[15][16]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[15]Steven Sharif

Los invocadores pueden invocar distintas invocaciones, dependiendo de la clase y los aumentos que elijan.[6][17]

  • Animales.[17]
  • Espíritus.[17][18]
  • Zombies, esqueletos y otras criaturas no-muertas.[7][18]
  • Cadáveres (potencialmente).[17]
  • Algunos invocadores pueden hacer varias invocaciones a la vez.[17]
  • Otros invocadores solo podrán llamar una invocación, pero muy poderosa.[17]
  • Ciertos invocadores podrían solo invocar efectos y/o energías temporales.[17]

Los aumentos de un arquetipo secundario pueden ser aplicados a las invocaciones.[19]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[19]Steven Sharif

Aumentos del mago

Los magos dispondrán de cuatro escuelas elementales de aumentos, como Teleportación, Fuego, Escarcha y Rayo (eléctrico).[20][21][22]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mago as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[22]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[20]Steven Sharif

Summon appearance

Summoners can change the appearance of their summons.[17][23]

The great thing about the animal husbandry tech that we're creating and the idea of having customization options is that there might be some opportunity there to really create a more customized experience for the summoner and the types of visual representation that their creature has that's more to the players definition. But we will see about that. I think you guys will be getting some updates in the future about that.[25]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

A summon's appearance is determined by in-game choices.[23]

Ver además

Referencias