Inventario

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Los límites del inventario personal[2][3] están viculados a una mochila.[4] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[5] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[6][7]

  • Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[8]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[5]Steven Sharif

La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[5][6] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[6]

  • El inventario de un jugador tiene secciones para diferentes tipos de objetos.[12] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[10]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[13]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Backpacks

Three different backpack types with varying stack sizes and spatial inventory shapes.[15]

I see now I've actually gotten a unique looking structure for the Aelan Herbalism Basket; and those are the types of structures you would expect them to gather that are the gatherables for herbalism. So, that's not necessarily to say that I can't collect non-herbalism resources: I could and I could put them in that bag, but it just wouldn't utilize the most beneficial aspect of it, which is the higher stack count for those types of herbalism resources.[15]Steven Sharif

Featherstone Expedition Pack backpack 3D renders.[16]

In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[17]Steven Sharif

Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[18][19][20][4][5]

These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[15]Steven Sharif
  • The higher level the backpack, the greater the inventory capacity.[4]
There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[20]Steven Sharif
  • A character currently may equip up to 3 artisan backpacks, but is subject to change.[23]
    • Characters may equip multiple of the same type of backpack.[24][25]
Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[29]Steven Sharif

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[30][31][32]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[35][36][37]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Banking

Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[48]

Cargo

Caravan with 2x5 cargo inventory capacity.[50]

Cargo is the official name of supplies that are transited by caravans and ships.[51]Steven Sharif

Cargo refers to crates that are transported by caravan, ship, or mules.[27][51]

There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[53]Steven Sharif
  • Cargo stays on the caravan (or ship) until it is unloaded.[58]
When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[58]John Collins
  • Caravan speed is currently not affected by the weight of the cargo being transported.[59]

Mulas

Mulas are mounts that transport cargo in small crates.[72][27][73] Larger sized crates cannot be transported by mule.[72]

Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[72]Steven Sharif
  • Crates carried by mules can be added to "in the wild".[27]
Q: Can people put crafted bags on their mules?
A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[27]Steven Sharif

Caravanas

Las caravanas facilitan el transporte de bienes para los jugadores que desean obtener ganancias.[76]

El sistema de caravanas es un sistema PvP de mundo abierto que gira alrededor de la oportunidad y el riesgo. Las caravanas facilitan el transporte de mercancías para los jugadores que deseen obtener ganancias.[76]

  • Las caravanas sirven para el transporte de mercancías personales, suministros para castillos y nodos, además de misiones.[78]
    • Las caravanas pueden transportar suministros para uno o más jugadores.[79][80][81]
Aldea (fase 3) y superior.[79][80][82]

Caravan capacity

Componentes de caravana affect the available inventory capacity of a caravan.[83][56]

If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[84]Steven Sharif
Item Icon Source Rarity
Reinforced Chassis Reinforced Chassis T5.png Caravan masters Epic
Wooden Chasis Wooden Chasis.png Caravan masters Common

Merchant ships

Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[87][88][89]

A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[87]Steven Sharif
  • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[87]
    • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[87]
  • Unlike raft caravans, merchant ships cannot transition into land caravans.[87]
  • Merchant ships have a much larger capacity than caravans.[87]
  • It is possible to launch decoy caravans and merchant ships.[60]

Crates

Commodities crates found in caravan wreckages are marked with a green symbol.[70]
Materials crates found in caravan wreckages are marked with a black symbol.[70]
  • There are small, medium, and large crates.[90] The higher quality the crate, the greater its capacity.[11]
Commodities can go into Crates to move them. If someone loses a Caravan, in the wreckage there are Crates. If you get a Crate to a Caravansary you can unpack it.[68]Ry Schueller
  • Glint must be transported via crate when in large quantities.[94][11]
  • Crates will undergo testing and iteration during Alpha-2.[11]

Unsealing crates

Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[93] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[68][69][67][64]

Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[93]Ry Schueller

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[95]Steven Sharif

Visuales

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Referencias

  1. Vídeo, 2023-01-27 (9:43).
  2. Transmisión en vivo, 2017-05-15 (45:19).
  3. Transmisión en vivo, 2017-04-27 (6:11).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 inventory backpack.png
  5. 5.0 5.1 5.2 5.3 5.4 Transmisión en vivo, 2023-02-24 (54:55).
  6. 6.0 6.1 6.2 Transmisión en vivo, 2020-05-29 (1:27:18).
  7. carrying capacity.png
  8. Transmisión en vivo, 2017-07-18 (44:57).
  9. Transmisión en vivo, 2017-05-22 (40:41).
  10. 10.0 10.1 10.2 10.3 Transmisión en vivo, 2020-07-25 (1:14:13).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Transmisión en vivo, 2022-02-25 (1:10:00).
  12. Transmisión en vivo, 2023-02-24 (22:57).
  13. 13.0 13.1 Transmisión en vivo, 2022-07-29 (1:17:33).
  14. Know Your Nodes: Economic Node Type.
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  16. 16.0 16.1 Transmisión en vivo, 2023-04-28 (1:08:55).
  17. Transmisión en vivo, 2019-05-30 (1:09:17).
  18. 18.0 18.1 Transmisión en vivo, 2023-11-30 (1:34:08).
  19. 19.0 19.1 Transmisión en vivo, 2023-06-30 (1:24:42).
  20. 20.0 20.1 20.2 20.3 20.4 Transmisión en vivo, 2023-04-28 (1:18:48).
  21. Vídeo, 2023-11-30 (12:05).
  22. Pódcast, 2023-12-03 (13:00).
  23. Pódcast, 2023-12-03 (3:11).
  24. Transmisión en vivo, 2023-11-30 (1:43:53).
  25. Pódcast, 2023-12-03 (14:12).
  26. weaponslots.png
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Transmisión en vivo, 2023-11-30 (1:44:04).
  28. Pódcast, 2023-12-03 (14:18).
  29. 29.0 29.1 Pódcast, 2023-07-15 (26:31).
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  33. Transmisión en vivo, 2023-06-30 (18:45).
  34. 34.0 34.1 Transmisión en vivo, 2021-06-25 (22:34).
  35. 35.0 35.1 35.2 Transmisión en vivo, 2021-07-30 (1:14:33).
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  37. Transmisión en vivo, 2018-08-17 (10:54).
  38. Transmisión en vivo, 2021-04-30 (1:12:33).
  39. 39.0 39.1 Transmisión en vivo, 2020-06-26 (51:58).
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  47. personal caravan launch points.png
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  78. Transmisión en vivo, 2017-05-15 (45:20).
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  81. Entrevista, 2018-05-11 (28:21).
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  86. Ashes of Creation Store: Trader ship.
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  88. Transmisión en vivo, 2018-04-8 (PM) (1:20:03).
  89. Transmisión en vivo, 2017-08-23 (28:22).
  90. Transmisión en vivo, 2022-10-28 (1:36:10).
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