Want to help with the wiki? Read up on how to become an editor or translator and come and say Hi on our Discord.

Subscription model

De Ashes of Creation Wiki
(Redirigido desde «Subscription time»)
Ir a la navegación Ir a la búsqueda
Game time is currently purchasable in Pre-order packs.[1]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[2]

Ashes of Creation (the MMORPG) is a subscription based game.[2]

  • The monthly subscription fee is USD $14.99.[3][4]
    • Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[5]

I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[9]Steven Sharif

Ashes of Creation Apocalypse is free-to-play.[10][11]

  • These are stand-alone modes that will be open to everyone, not just a backers.[10][11][12][13]

There is no P2W in Apocalypse or the MMORPG![11]

Subscription payment

Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[14]

We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[15]Steven Sharif

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[14]

Intrepid Bucks

Intrepid Bucks earned through the Referral program can be used to:[14]

Expansions

DLC expansions (post-launch releases) are planned on a quarterly basis.[17]

Because of the modularity of a lot of the systems that we're working on, it's not too hard to iterate and implement new things... We're planning on going on a quarterly/ monthly cycle to continue to push out new content.[21]Jeffrey Bard

The quarterly cycle for the big content is good for us and then, as you said, those modular components to our mechanisms in the game allow for us to introduce smaller content patches that can be seen in real time in the world.[21]Steven Sharif

We don't intend to a wordsmith around future charge for DLC content. As a subscription model, that's part of the agreement between us as a Studio and you guys: That there will be regularly scheduled updates and chapters; and that subscription is what allows you to access that content.[22]Steven Sharif

Box cost

There is no upfront box cost associated with Ashes of Creation.[23]

Pay to win

Ashes of Creation will not be pay to win.[24]

Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[24]

A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[9]Steven Sharif

Inventario slots, RNG loot boxes and XP potions are considered pay-to-win.[25][26][27]

My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[26]Steven Sharif

Q: Will there be RNG boxes?
A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[27]Steven Sharif

Player housing grace period

If a player's subscription runs out, there will be a grace period before player housing is lost.[30]

See also

Referencias