Surveying

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Surveying plays a key role in helping gatherers track down and identify resources that spawn in particular locations through the use of surveying tools.[1][2][3]

Surveying is something that we're trying to use for gatherers to really interact with the things that we want to do with our dynamic world... Surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[1]Kory Rice
  • Surveying can also identify the types of resources that spawn statically within an area and also provides information about the seasons and locations they spawn in.[2]
Surveying is a way that players can check out an area for resources. Players can learn where resources are that are static and that grow back in the same location; but we'll also have resources and Ashes that can spawn anywhere, so surveying will help players locate those those resources. So if they're looking for something specific they can hunt them down. Surveying will also allow players to uncover hidden resources that players wouldn't be able to see with their with their naked eye. Another thing that a surveying would provide is some of the information that we're talking about before, like for instance if you survey- and inside of your survey area there's plants, you might learn what season that plant likes to grow in. You might learn whether it likes to be watered during the winter versus how it likes to be watered in the summer.[2]Kory Rice
  • Surveying can help uncover hidden resources that are not visible to the naked eye.[2]
  • Progresión de las profesiones unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[2]
    • Unlocking surveying pylons allows the gatherer to adjust the shape and extend the area of their survey.[2]
You'd work with a surveying tool; and you set the surveying tool down, and that tool would have a specific area in which it's able to uncover and extract information about the resources that are in the area. As a starting out gatherer you might end up with one of the tools, but as you as you progress and become more proficient with using the tool you might be able to set up additional pylons and extend the area of your survey. That allows you to start making shapes and having more strategic areas that you're surveying. If you could connect multiple pylons to create a shape, maybe you could follow the twisting caverns of the cave. Maybe if you're out in the open like we are here you could just try and make yourself a nice widened shape to scan as much of the area as possible. So it'll be up to the player to be tricky with their surveying tool to try and get the most efficiency out of their survey.[2]Kory Rice

Land management

Harvesting Oak Timber in Alpha-2.[4]

As you draw resources from your surrounding area- what type of effect does that have on the land; and then also how effectively can you draw those resources without having such a deleterious effect on the land, which might impact future resource gathering for some period of time: And it makes relevant the movement of these players who are collecting these goods from the environment, that they actually cannot always just do so in one particular area, as the land management begins to degrade. So it actually encourages movement across the world to discover new areas that might not be as perturbed as the ones you're coming from. It's a very interesting idea. It's something that we're going to be prototyping in Alpha 2 and getting feedback on and testing.[3]Steven Sharif

Land management mechanics are present for gathering artisans.[5][3]

It could be could be positive or negative, or both simultaneously. So the land health value ties into the health of a specific ecosystem; and the ecosystem can scale with different segment sizes of the world, or the world itself: A biome, maybe a node, maybe the player's freehold. And the things that a player does in those areas will contribute to health in a positive or negative way. So doing something like rotating your crops might increase the health of the land because that's considered something good to do; and maybe apprehending or removing poachers that are over hunting a certain species could be helpful to the health of the land. Maybe the mayor puts out a request for players to try and get rid of invasive species that are plants- maybe they're overgrowing weed and it's stopping other valuable plants from growing.[5]Kory Rice
There's a particular reason for why that inventory system is intended to exist within Ashes; and part of that is from the aspect of everything in the world is gatherable and there is a land management system that exists behind those gatherable things. The land management system takes into account how players are interacting with the environment: how many of the resources they're withdrawing from the world; and that decreases the spawn rate within certain localities as those things go too high. So there can be a degree of economic warfare by sending players out into zones where you want to mitigate collection of resources. You send your players out there to take all those resources and then that diminishes the land management score of that particular zone.[7]Steven Sharif

Resource tiers

Recursos will have differing tiers of quality for the same resource type.[9] This is somewhat similar to Star Wars Galaxies.[10]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[12]Steven Sharif

Gathering tools

Elaboración (Crafting) an apprentice herbalism gathering tool in Alpha-2.[13]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[14]Steven Sharif

Recolección Halcyonite using a mining pick gathering tool.[15]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[15]Kory Rice

Las herramientas de recolección (también conocidas como herramientas de cosecha, herramientas artesanales y conjuntos de herramientas) permiten recolectar recursos en Ashes of Creation.[15][16][17][18]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[18]Steven Sharif
  • Las herramientas tendrán durabilidad y vida útil.[14][25][26]
    • La cantidad de usos de una herramienta de recolección aumenta a medida que el recolector se vuelve más competente en el árbol artesanal de recolección.[25]
    • Las herramientas pueden convertirse en no reparables, por lo que será necesario volver a fabricarlas.[14][26]
  • Los artesanos no tendrán que depender de otros árboles para fabricar sus herramientas.[17]
  • Los desarrolladores están considerando la introducción de herramientas de recolección que requieran de dos jugadores, como sierras para dos personas que puedan talar árboles más grandes.[24]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[18]Kory Rice

Artisan gear

Work-in-progress Alpha-2 character user interface showing three gear slots for artisan gear at the bottom right of the paper-doll.[27]

There's gear for all of the different crafting, gathering, and processing professions that'll help you do those different trades.[28]Kory Rice

Artisan gear boosts artisans in their gathering, processing, or crafting professions.[28][29][30]

  • Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[32][27][29]
If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[32]Steven Sharif
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[29]Steven Sharif

Progresión de las profesiones

Dentro de cada una de las tres vías de artesanía (Recolección, procesado y Elaboración) hay diferentes profesiones. Un personaje sólo puede dominar una de estas dos vías principales y hasta dos (2) profesiones dentro de esta clase de artesanía (sujeto a pruebas).[33][34][35][36]

When it comes to complete mastery, we're really identifying around two or three right now, but that's something that gets play tested- something gets iterated upon.[34]Steven Sharif
  • Un personaje podrá alcanzar una competencia de nivel 3 o 4 en las profesiones que no domine.[34][37]Steven Sharif
Players will have the opportunity to dabble in all of the professions at a very beginners level and then that gives them an understanding of what that profession feels like and then allows them to pinpoint the direction that they want to go in to master particular professions.[37]Steven Sharif
  • En función de las pruebas, se puede decidir limitar los certificados de dominio de una profesión a un valor máximo.[38][39]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[40]Steven Sharif
  • El dominio de estas profesiones no se limita a fabricar un objeto. Conceden muchas cosas como titulos, acceso a objetos, rebajas y misiones. [41]
  • Previamente se decía que, con un esfuerzo considerable, un jugador podía dominar todas las profesiones dentro de una clase de artesanía. [42][43] Esto se cambió más tarde para que un jugador pudiera dominar algunas, pero no todas las profesiones dentro de esta clase de artesanía.[44][45] Esto se cambió para poder dominar hasta dos o tres profesiones dentro de una clase de artesanía que se domine (sujeto a pruebas).[34] La postura actual es poder dominar hasta dos profesiones.[33]

La progresión de artesanías dentro del árbol de habilidades, se basa en la experiencia (repetición de tareas) dentro de una rama, así como de la realización de ciertos hitos dentro de cada rama.[46]

  • Elegir una de estas vías específicas dentro del árbol de habilidades, da al jugador la oportunidad de especializarse en un área determinada. Esto fomenta la inter-dependencia del jugador, mejorando la experencia en la artesanía.[47]
When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[35]Steven Sharif

Timeline

Las clases de artesanía (Recolección, Procesado, Elaboración (Crafting)) estarán disponible en su totalidad durante el Alpha-2 y las Betas.[48][49]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting[49]Steven Sharif

Visuales

Ver además

Referencias

  1. 1.0 1.1 Vídeo, 2023-11-30 (28:22).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Vídeo, 2022-10-28 (10:52).
  3. 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2022-04-29 (25:16).
  4. Vídeo, 2023-06-30 (21:05).
  5. 5.0 5.1 5.2 5.3 5.4 Vídeo, 2022-10-28 (14:33).
  6. Transmisión en vivo, 2023-05-31 (42:06).
  7. 7.0 7.1 Pódcast, 2023-07-15 (22:57).
  8. Vídeo, 2023-11-30 (30:19).
  9. 9.0 9.1 Transmisión en vivo, 2020-07-25 (1:04:50).
  10. resource quality.png
  11. 11.0 11.1 11.2 Transmisión en vivo, 2020-04-30 (53:11).
  12. 12.0 12.1 Entrevista, 2018-10-20 (2:13).
  13. Vídeo, 2023-11-30 (7:56).
  14. 14.0 14.1 14.2 14.3 Vídeo, 2023-11-30 (5:58).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Vídeo, 2023-06-30 (3:14).
  16. Transmisión en vivo, 2022-10-14 (32:38).
  17. 17.0 17.1 Entrevista, 2020-03-27 (9:00).
  18. 18.0 18.1 18.2 Entrevista, 2018-05-11 (38:25).
  19. Vídeo, 2023-11-30 (16:40).
  20. 20.0 20.1 Transmisión en vivo, 2023-12-19 (1:53:02).
  21. 21.0 21.1 21.2 Vídeo, 2022-10-28 (26:14).
  22. Pódcast, 2023-12-03 (12:27).
  23. Vídeo, 2023-11-30 (9:36).
  24. 24.0 24.1 Vídeo, 2022-10-28 (25:11).
  25. 25.0 25.1 25.2 Transmisión en vivo, 2020-07-31 (1:05:58).
  26. 26.0 26.1 crafting tools.jpg
  27. 27.0 27.1 27.2 Vídeo, 2023-11-30 (19:06).
  28. 28.0 28.1 Vídeo, 2023-11-30 (5:47).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 Transmisión en vivo, 2022-06-30 (1:17:34).
  30. Transmisión en vivo, 2021-03-26 (1:06:50).
  31. Vídeo, 2023-11-30 (12:05).
  32. 32.0 32.1 Transmisión en vivo, 2023-11-30 (1:37:49).
  33. 33.0 33.1 steven-mastery-cap.png
  34. 34.0 34.1 34.2 34.3 Transmisión en vivo, 2022-04-29 (1:13:00).
  35. 35.0 35.1 Transmisión en vivo, 2019-07-26 (1:09:46).
  36. Transmisión en vivo, 2017-05-24 (32:07).
  37. 37.0 37.1 Entrevista, 2020-03-27 (5:25).
  38. artisan mastery5.png
  39. artisan mastery3.png
  40. Entrevista, 2020-07-20 (18:47).
  41. artisan mastery4.png
  42. artisan mastery1.png
  43. steven-profession-mastery-all.png
  44. steven-profession-mastery.png
  45. artisan skill tree.png
  46. Entrevista, 2021-02-07 (36:38).
  47. Transmisión en vivo, 2017-05-10 (6:12).
  48. 48.0 48.1 Transmisión en vivo, 2021-03-26 (42:28).
  49. 49.0 49.1 49.2 Entrevista, 2021-02-07 (35:30).
  50. Transmisión en vivo, 2021-04-30 (41:18).