Talk:2019-03-08 Livestream

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
box warning orange.png
This transcript is auto generated and has not yet been reviewed and formatted. Please help us format raw transcripts.

Transcripción sin procesar

38:30

Margaret: I think the big thing that people have come out of the letter with is the MMO and the dates regarding this. I don't know if you want to talk on that regard?

Steven: Yeah so I think you know the important thing with regards to two dates moving forward is you know as we discovered in December and January, you know- There always occurs in development sometimes where you have to take a look at what you've done and rearchitect or basically go back and restrategize

Margaret: I think they were talking about all of that just prior to this so I think this is a good lead-in.

Steven: Right. So basically that's what we've done and you know we did announce that originally quarter two was our expected delivery for alpha one and that was a pretty far-out projection that we made - and the further obviously you go out in projections the more opportunity there is for some realignment - and we had to realign. So quarter two is no longer going to be the proposed date for alpha one delivery. The delay will not be in a number of years it'll be in a number of months. However we are not going to- we give this commitment going forward to the community that when we give you a date we are going to be confident 100% that we can hit that date, which means that those core systems will need to be complete and stood up in a QA format or setting to where we are confident that that date's going to be deliverable.

Margaret: Yeah. So I mean that's the best we can do on that front is kind of letting you guys know that like our core value here is making a quality product and we want to make sure that we are all happy with what we are releasing so that when you guys get it you are happy as well.

Jeffrey: And also it's so we don't want to have to disappoint people again, right. Like we know that this is not a thing that everybody is super stoked about right. Pushing dates is never fun.

Margaret: I feel like the community has been really understanding. I mean whenever I was talking to them prior to this, I think a lot of people were hoping that we would take our time.

Jeffrey: But we also want to make sure that when we do give you a new date, right, it's something that we can fulfill and that we won't have to move it again, right. We don't want to do this again right. This is-

Steven: I think the important thing is that, you know- bottom line is this: We are here to create a unbelievable experience from an MMORPG perspective. Something that's going to answer the call of the community who share the desires we have as passionate MMORPG players, which means we're not going to have a pay2win structure in a game. We're not going to undermine the economy of the game by introducing elements that that throw into chaos what players work for over months of time. We're going to emphasize risk versus reward. We're going to have a AAA quality MMORPG that encompasses a wide berth of desires and gameplay mechanics that players in the MMORPG genre want; and that - yes it takes time but we're doing it in a timely fashion honestly. I mean even with a delay it is important to note that you know comparatively we have progressed a great deal further and faster than a lot of other projects that I personally as a gamer have followed. So you know taking that into consideration and and looking at the whole picture, know that this project is in the beloved hands of you know passionate MMORPG experienced and veteran developers who want to play this game.

Jeffrey: We care about this a lot. This is our lives. This is something that we are all very very invested and want to see it succeed.

Steven: Absolutely. And exceed.

Jeffrey: And exceed. Yes. Exceed and succeed.

44:18

Margaret: Content roadmap. That's there's a lot. So I think that this is kind of like the main thing that you all have been asking for is you know when can we see more stuff? I think that one of the things that I am working heavily on with our producers who have been working really closely with all of our leads and all of our developers is coming up with a plan that kind of works along with their pipeline, so that I'm not like taking someone's time from their work that they're currently working on, because I don't want to stop them and you don't want me to stop them from doing what they're doing. But we also want content right, so we're adding some of these things into the pipeline so when someone finishes a thing they they send me an asset or whenever they're doing something they're recording it so that we can utilize that in a video footage. So it's not taking away from their time but it's still giving me the things that I need in order to make stuff for you guys.

Margaret: This month specifically in March we're going to be focusing on nodes. It's I'm excited to share a lot of things. Design is really excited. They have given me this large document with lots of awesome information and I will be piecing that out into quite a few articles for you guys to eat up and then also some art assets to go along with those.

Steven: Do you want to talk about the video you've got planned for this month?

Margaret: Yeah. So I also have a Dev Diary series that we're going to be working on. This will give you an insight into the development of our products as well as let you get to know some of the developers that are on our team and how awesome they are. They're good they're people too you know. We're not robots. Well maybe I am. No just kidding. So the first one is going to be actually our Nodes video and it's going to be showcasing a lot of the behind the scenes core tech that goes into the node system.

Jeffrey: Wait is this gonna be nodes...?

Margaret: No not that one. I do have something planned for that. You'll be seeing that soon. You know, March being nodes might lead to some other things but Dev Diaries is a series it's not only going to cover Nodes, we're going to cover all kinds of systems and art. We're going to show the modeling process, the animation process, the concept art process. All of those things, world building, level design- we've already gotten a lot of footage of that stuff, so I'm gonna start compiling and making those videos along with Tristan who is kicking butt. He's working on those. So we'll be releasing those- so we're gonna try to release a video every month for you guys in regards to that. On top of the other videos that we might have as well.

Jeffrey: basically that this means with both Maggie and Sarah we are going to have lots more content for you. I know that's been a problem in the past [cross-talk] in terms of you know we are all doing a lot of work on the game and we've not had that extra hand to be able to like spend time on this stuff and do this stuff right.

Margaret: I think Steven has tried.

Steven: We all tried for sure; and just to be clear you know the lull of content that you guys have not seen since December is a result of really the amount of focus then that the developers had to spend from from kind of you know - actually was November, December - excuse me it was October, November, December, January and February - until I brought on board Margaret and Sarah to really focus on those things, right. Because you know unfortunately I do wear a lot of hats.

Jeffrey: Twelve hundred or something like that.

Steven: And when we were in the thick of the development you know my focus and the team's focus was really on developing; and it takes you know takes preparation and marketing to take an asset and prepare it to be shown right: Take it out of editor or take video in editor or what the you know individuals are working on and prepare it in a presentable format that's a content delivery roadmap right; and we didn't have that before Margaret and Sarah. It was just when I had the time really to kind of focus on it and I'm really glad that they're on board now.

Margaret: I know and I want to shout out to to Sarah aka Toast who's in chat right now, she's answering your guys' questions and whatnot and feeding me some that I'll be asking later. You know she's been like in the depths of it all trying to make sure that she answers all your guys's questions and stuff on the discord. So if you're not on our discord come hang out over there. We have a very active community and when the forums are up obviously we'll be over there as well. Regarding further in that we will be doing live streams obviously once a month. We want to make them a little bit more obvious of when they're happening because everyone always just asked when they're happening now you'll know. Aiming forward I think we changed it a little bit and I updated the article as well. We are going to be moving it to Fridays. We're gonna do them at 11:00 a.m. like we did today, Pacific time. We may adjust that depending on community feedback and what we see when we look at viewership and stuff like that, so keep that in mind it's not like set in stone but I think that moving forward we want you to be able to like know okay the last Friday is when I'll be having the live stream. I think that answers that; and we'll upload it on YouTube afterwards; and of course if you miss anything for the month, we'll be doing a monthly newsletter that will encompass all of the things: so all of the articles, all of that stuff that you guys didn't miss.

49:18

Margaret: And then fan art. We would we've seen so many amazing pieces of fan art and we actually have a couple submissions already so you'll be seeing something next week we're gonna be starting to do this every Friday is fan art Friday. So if you have anything for us you can email them at us community@intrepid Studios.com. Make sure you read Steven's letter cuz it goes over what the requirements are, but if you missed that will will obviously send you an e-mail [cross-talk]

Steven: And somebody Twitch I saw said can we get community involved in contests besides art? Yes there will be more contests moving forward.

Margaret: One of the things that Toast is working on is a proposal for some contests. so that is a thing that we will be doing for sure; and community events and stuff like that will happen more once we have in-game stuff that we could do, but she has already sent me a couple ideas and I think they're gonna be fantastic. Some of them do require a little bit of Dev time, so we're gonna have to work with development to make sure that we can do some of those things, but I think a lot of us have been part of communities. But there are you know having like GM or somebody like pull you into like a secret area and being able to have some fun and you know like going out in and being in the world and like spawning stuff and doing some cool stuff like that. We all want to do that stuff. I think it's fun and I and obviously the infrastructure on that other end is making sure the servers don't crash when we do bring all those people together, so I think that actually helps us in the community [cross-talk]

Jeffrey: It should. More people will be able to participate and that's what we want from this game.

Margaret: I think that covers all of those things the only other thing was events and PAX East and GDC and I don't know if you want to talk a little bit about that sure absolutely so you know we had originally previously decided to go to PAX East however with the recent developments since November I figured it was best for the team really to stay focused on the development of the game and moving forward with preparations for alpha 1 so you know going to pax is always a big process for the team because it's basically two weeks of development downtime since we don't have a marketing team to manage our booth kind of situation and really we take live developers there ya know a week at the event and then a week of downtime afterwards and demoing you know there's we always have to get a demo together that takes time and I'm so you know we're not going to be attending PAX East this March however we will be attending events in the future and we will give you ample notice in advance for those events moving forward yeah we'll have an article we'll give you details about it will break down anything that we're doing so if we're doing a live stream and what times and dates and what kind of content is going to be encompassed in there we'll also provide you with details on any meetups that we do or what giveaways we'll be doing at events and things of that sort so for sure we'll cover as much as we possibly can on those as early as we can we probably do it announce and then we as we get closer give you more information on all the details but you will know and then beyond that we are going to do you see I think a couple of us are that are going to few of us are you are going to business development stuff so one of the things that I really excited I'm excited about is doing giveaway stuff and getting like I would love to see like a full set of Ashes of Creation like headset keyboard I'd be cool so stuff like that and then I think we'll just get into that thank you I think the first question is first oh well we're gonna do that akyuu than the video and then the okay just to give you a little bit of context behind the video you're about to see it's a very short video but it does give you a look into some of the Castle siege development and particularly kind of looking at some gameplay perspective now we do use a recording tool when in-game in order to take kind of a video that shows you you know the players running around and the destruction of the walls and you're gonna see the relic area of the castle and you know that's kind of the key objective for the attacks that's so much fun I'm not gonna lie I was like having a real good time and Sarah was very jealous cuz she was working on something else and she's like I'm so jealous I'm like I know but you need to finish the context wise with regards to Abe hawk on the next stage of development for a puck mirrors what Castle sieges will be in the MMORPG pretty closely there's gonna be some additional things in the MMORPG obviously that are that are relevant to it but this gives you an early look at kind of the dynamic that exists between attackers and defenders and wording Steven cuz he was like when we do these events and I just I'm shouting like orders you know as people are playing I'm just like alright attackers siege the wall and you know it's fun it was really funny it took my previous experience and sieges from playing as a player in MMOs and it's putting so we're gonna toss it to the video we'll see you guys right after it [Music] [Music] [Music] [Music] so I think from the chat you guys enjoyed that I really had fun recording I was having so much fun and when Stephen was yelling I just was like I was dying laughing cuz I was like this feels like I'm like in a war right now he's like alright everybody attackers attack and just to give you a little idea you know what you guys are looking at there you obviously saw some emissive you know armors and weapons right just weapons armors we do have so you know it was nighttime in that particular um siege is so pretty and that is 100% you know gameplay using our recording tool that kind of follows the you know you can go in I don't know if you guys have you ever played for tonight you've probably seen the same recording tool in Unreal Engine where you can take an old match of yours and basically take the camera angle anywhere you want and do some cool cinematic cinematic this is an older video that we played before so if you missed it the one that was behind us is that right the other one is a video that we've had I think you've um but that one's up on YouTube and we'll be uploading this one up on our YouTube too so you can go relive the experience over and over right so you know just to give you guys that idea a little look inside some of the combat that's taking place with some testing in the castle sieges progress continues apace I'm sure people have questions so well yeah so get your questions in chat toast we'll get them our way but we'll come back to the FAQ stuff if you guys are ready to answer those so these are like the the questions that we saw asked to the most and then I'll get to the questions that are live in chat so the first one is with the delay for Apple one what does this mean for the phase is beyond Apple one aren't they delayed and so I think a lot of people in chat and I think toasted said a lot of people were asking is the MMO coming before 2020 well it is very likely that this will push us beyond 22 that's just the case this is a somewhat of a linear production when it comes to the MMORPG so we're not expecting now to release the MMO before 2020 there is going to be some you know opportunity for us to catch up speed later on and that's we're going to take advantage of that as much as possible and we will keep you regularly updated as new dates are expected with that same now principle moving forward that when we give you a date that will be the date yeah and also once you get alpha one in your hands I think it'll be a lot more easy for you guys to kind of see where the project is and kind of how much more we have to go so that'll be a little bit more hands-on and you'll get more direct information that I think a lot of people have dates from all of these different events and things that were stated in the past this is kind of our moment to be like we're wiping that field going forward we will tell you the dates those will be on our official blog channel or our news posts and stuff like that so you'll know when those are happening well we'll probably make a big deal out of those days because they're gonna be exciting for us and we're gonna have a lot of things coming up leading up to those things to make them very big and bold and I mean at least as my goals are marketing side that does a lot of demand on other people to make new things and to be clear I mean just so you guys understand our goal has always been we will be releasing a game that is up to the standards of expectations that both you and we have and along that development path there are opportunities for things to to happen that will need us to readjust and that is acceptable to us because the end of the day we are looking towards fulfilling the promises and expectations that we have made for Ashes of creation because that's what the end goal is generally and also keep in mind working and really bleeding edge stuff here so you know some of the things we're not just taking off the shelf right we are inventing them as we go our world is going to be a living breathing persistent world I mean imagine every time you log in it's gonna be a different place yeah and everyone's experience when they first log in it's gonna be different it's gonna be very exciting and I think the note system within itself is so in-depth and and I would say like one other thing you know as a player and all of you as players as well we have been there at the launch of a game that we were excited for that we knew when we first walked in was rushed it was released at a time that it shouldn't have been and it needed additional work and we are not going to be one of those games so the focus here is that you know we are going to make sure this is something that you can be proud of and we're proud of when it's released yeah and I think I've said this before in live streaming but you know an MMO generally only gets to launch once all right and that really determines that launch usually determines the health of the game going forward I think when I move on to the next FAQ question I think they've they've answered your guys's question in regards to that what are we going to start seeing more actual in-game content versus concept art and I want to start off that a little bit with obviously we're gonna share concept art because that's something that like as those things come in I want to be able to share those with you they're supporting off the first thing that I get so I definitely want to share those things with you and then as I got models I'm gonna share the models with you and so on and so forth and in some cases I'll keep all of them and then I'll share them all is one piece to make it like a really tasty piece it has like a lot of information tell a story exactly so I think it just depends on the content and what and then with the pieces whether I will share it as just a concept art or as a fully fleshed progression but in regards to yeah we want to show up in game stuff we want to show us both moving forward right that's part of the content roadmap is to you know provide looks at animations at finished models that you know the in-game and editor look at you know the development of node system and the tech behind that I mean that's part of already your schedule with the dev Diaries and you know moving forward even doesn't leak it all right I only like the concept art no you live you guys get me in trouble he even says Margaret's watching she's gonna be so mad if I was watching of course I mean look at everything man but yeah of course you want to share things and you know even if Steven leaks it we will share it in an official manner down the line as well when it makes sense for the for the content that we're trying to share because I know he likes doing that stuff he's gonna do I can't stop him I think you can so I think that answers that question I don't know what more I can say of the other than yes yes you will get that what's the actual status on siege and horde mode and I think we showed we just showed you some of the development of siege sort of you guys want to talk further about that and then going into horde so obviously you know as we experienced some fundamental needs to fix certain features of what apocalypse originally debuted through the Battle Royale that pushed the timeline back for siege and horde mode as well work is still being done on preparing those things for our future delivery of them but basically those have taken a backseat to kind of fixing some of the fundamental issues yeah that doesn't mean that art stops it doesn't mean that design necessarily stops it really just means that as we focus on the backend tech behind making those modes available they're kind of all quarterly integrated into that and then just to give you a little bit of inside baseball I guess you know it's it's sometimes design needs certain things from engineering in order to continue to move forward right and so you know if we've got all of engineering working on that back-end right the resources that we have to kind of keep pushing forward get taken away and so we work on other things so you know that's part of the the whole process right you know things need to be prioritized and then we get them back so yeah and then do you guys want to talk about horde more I think that kind of follows the line in line with that yeah I mean that follows first the goal is to get castle siege done and then we'll get and again these these systems are all sort of interrelated right so the seizure mode builds on the BR the horn [Laughter] so moving forward you guys are asking what's the status of forms I think I answered that already previously but I'll just answer it again is that we are working on it I don't have a solid day for you yet but we will let you know we can advance whenever it goes live we'll have an FAQ that goes into all the details and any questions and if you have further questions that we feel are oh yeah that should have been added to that pick you will add it to that thank you as well so you'll have a one-stop shop to answer all those questions but it's pretty simple it's a forum you log in you create your account you go in so I think that will cover all the things going forward what did you not like here's the question this is this is worded from the community why did you not provide any concrete or specific dates in the letter I think we talked a little bit about it previously but the reason is going forward you know we're going to readjust how we give you dates and the way that we give you dates is is once we have those things actually ready and in QA that's when we feel confident to give you a date that we know we will hit and that is really so that you can trust that when we say a date that's the day moving forward also you know just from I think from an expectation standpoint it's important to note that I've heard this from the community and I share this sentiment what we want is quality what we want is the ability for our systems and mechanics that we've discussed in this project to actually occur to be the game that we all signed up for from the development team as well as from the playerbase and if that takes additional time then you have expressed and we have heard and we share this feeling that so be it it will take that additional time so our focus right now is not necessarily driven by hitting a date as it is by hitting the quality of expectation that you come to expect from what we know is going to be the next biggest MMORPG Ashes of Creation cool I felt like I was like yeah like you're going into guild leader mode and I'm sorry I think we all do it obviously this isn't going to come off in text as easy as it is in a video format so that's why we really wanted to cover everything in a video as well and then this next thing is what we continue to see Cosmetics on a monthly basis and if so are they only going to be concept art will we continue to see cosmetics on a monthly basis and if so will they only be got concept art yes so first part of the question what would continuously Cosmetics on monthly basis yes we will continue to do so and the reason for that is because since Kickstarter we you know we've made this promise to the community that up until launch we will release unique cosmetics that the opportunity for you to purchase is available these are obviously no power items they are pay2win making skins there are skins that are available and they take very little resource time to show you through the concept art however what we are going to be doing moving forward is introducing that pipeline into the character creation team so that you'll be able to see models of the actual cosmetics available and the kind of presentation we'll move away from concept art and into modeling we heard you yes yes and now we'll just start grabbing questions from chat so toss those in to Chad and then Sara will be feeding aka toast will be feeding them our way I already have I already have a few so I'm gonna start reading those off and we'll try to answer as many as we can because I know we don't have as much time here so this is answer quickly alright we'll do our best gentlemen no not Sun not Santi I thought it said not salty at first not Santi said we we know from a preview know from a previous info that name reservations will happen during alpha 1 now we know they will be per server per account does this mean we need to pick a server as early as alpha 1 and stick with it if we want to keep our server reserved name or can we choose a server after release so there will be an opportunity that we will release the the initial server names for launch and upon the release of that information is when we will also implement the ability for our name reservation individuals to reserve names on specific servers for alpha 1 that I don't remember we ever said that it was going to be necessary but it would be because as a test servers they made it we may have met like around that time but yeah those servers aren't going to be live yet ok I don't have to I don't visit that let me double check it's really just going to be around when we release the initial schedule of servers for live launch at that time which will be months in advance you will be able to select a server and reserve a name on that circle and you'll have the opportunity to talk to your guild right organize I'll give you advance notice when the reservation day will be and yeah and I think normally with name reservations in the past that I've done it companies when I have launched games as we usually get like an FAQ and how that process works so people know and obviously giving people advance notice about it and usually it happens like you know once ahead so you can grab those names so if you don't grab it in that time frame that's on you yeah so I'm gonna apologize for names first of all when I read these names I might not read them perfectly because I feel like this person's name is probably oh gee Clarence but I'm gonna if maybe it's Oh Clarence I don't know why is the currency called embers I think that's a cool question it is a cool question that it relates to the history yeah it really it really comes down to kind of the you know the core concept an idea behind you know who the goddess of creation is and you know how you know embers and ashes are correlated to the rebirth and death of a Phoenix right so to speak and you know utilizing what is present in the in the energy of that soul that the Phoenix represents yeah those ashes those embers play an important role in in establishing that sustenance of their soul yeah we wanted to really make sure that you know the whole the whole thing is themed right like our whole presentation of this game feels like it's sort of you know in lore and so we we tried really hard to kind of keep a lot of that stuff kind of in character including that currency just so you're always feeling like you're touching a Phoenix at some rate or another that's something I want to do with like the branding of the webpage and things like that is bring that vision to life and bring that story to life so we'll see we'll see how those things look as we get closer I'm looking for a senior graphics designer if you are looking for a job come check out our studios.com slash careers anyways our next question is from dum-dum in e1000 one saying will epics be epic unlike any other MMO in the market well items actually feel rewarding and act as a goal for players to achieve yes the goal well okay so it depends we haven't really named our tears yet we do know that there will be legendaries those will be one-off items and those will be seriously epic in terms of sort of the power scale of other types of tiers of items obviously we want crafters to be kind of responsible for creating kind of these awesome items and it's more about how the crafter creates those weapons and armours and equipment that will make them feel that big or not so it's really more in the hands of the players to make that that feeling known but the capability will be there I think one of the other key takeaways from kind of art designs as opposed to maybe some of the games that we've all have experienced in the past with regards to you know having an economy where items are present and sellable and have you know legitimate decay available and not everything is so bound you know that's you know in Ashes of Creation it is an open market and items are traded and there are very little soul bound items and because of that we feel more confident and being able to present these legendary tired rhythms not right exactly so you know that's that's that's kind of the idea behind that as well the economy of this game is gonna be crazy and I'm kind of excited for it because I know a lot of my friends who enjoy doing the crafting part of it or enjoy like selling stuff and buying things and doing all that stuff so we might know itself and there's it's crazy some people to spend their entire gameplay doing that I'm like that's not a crime to myself and I really appreciate like what crafters and that kind of mindset bring to a game because it's it fills out the world it creates you know you want those people in your in your guild right because I there's they're very they're very few games where I've liked crafting crafting always feels like a chore me yeah I don't like sitting and playing in the UI for a long periods of time there are a few games that have have changed my mind about that service galaxies is one of them has our gauge in alpha was one yes no I loved our gauge crafting honestly I thought I mean well I'm sorry back in alpha one thing I didn't like though about Arcade crafting was that the opportunity for a RNG was really high in crafting and I thought that took away from the ability to kind of make gathering and processing important because you didn't know whether or not those materials were going to waste based on basically having a random RNG chance of getting something you don't get onto it I didn't like the the tiered dependencies as well and that was that got real bad I thought that that really played towards their monetization practices right and they were trying to read you know establish their labor my caps are okay that's okay anyways yeah and I'm like you're like thinking about all the craft existence I'll go on um yeah our next question is I lost it okay hotcha TV I'm sorry pakka gotcha names are hard when we have roleplay tools for chat in-game like custom text emote /e or /m e where you could do like slash dance or slash we do we are probably I can't tell you exactly what tools were gonna be giving you guys but we are definitely going to like our system is built around the idea of role players being able to roleplay right and giving them the tools to be able to do that so we will be giving em out I do like the idea of doing the slash roles because definitely negative we do set up cups and we did like so there will be plenty of like ways to do sort of in character stuff in the game and the chat system is a really easy way of doing that well we want to give you some extra tools in addition to that so alright well we'll have more details on those in the future we've got Macy s which is asking probably early too early to ask this question but how important will crowd control and group mechanics be obviously it is a loose it is loosely covered but I'd like more if possible ie taking multiple mobs stunning interrupts and CCS for even basic dungeon content I love CC stuff so you see soon as I can get out of it when I'm leaving so this is important what I've experienced with CC however in previous games is that there's often a very difficult time when it comes to balancing the diminishing returns for CCS especially when you're trying to make sure that balance for CCS from a PvE perspective doesn't encroach on the PvP perspective and making sure those things are equitable and success online it is a fine line absolutely I've seen it done well and I've seen it done not right so there will be absolutely CC and it will be a very important aspect of the game but it's not going to be a I win button so to speak that we may have seen in other games you're not gonna see stun locks you're not going to see you know controls that last forever until you're dead you're going to see these things need to be strategic in its use they need to be something that is a timed at an appropriate moment but not just a go to win but will they be stackable so like there will be types of CCS that will have their own independent diminishing returns all right but in terms of dungeon content right like that's going to be an important part of it we I love CC classes classes that are sort of based around manipulating and modifying battlefield so that the encounter is easier right and so that will be an important part of that experience based on your group makeup all right and yeah not only just your group makeup with like the classes and subclasses to make our next question is from mr. quantum observer and they want to know in siege mode will there be captains people to designate as leaders to help focus people so there are group leaders natural selection yeah and this and the the group leaders will have the ability to set waypoint commands and like kind of map locations we're talking about okay yeah so they'll be able to set those things and then additionally those group leaders we could say it's gonna be like an apocalypse or well in the MMO you're going to have custom raid formations that you'll be able to utilize and each group captain will be able to have in game voice over IP for their party specifically or be able to be flagged by the raid leader in order to speak to the raid should the raid leader want that with apocalypse you're going to have inner voice inner party voice over IP and not with the raid itself but you're going to be able to establish kind of waypoints and whatnot as well I hope that answers your question quantum our next question is from seven big Baba let's no Q will the question yeah will there be RNG when we upgrade gears so when you upgrade gear will it leave you enchanted or augmented or something is that will to be an orangey element to it there will be some orangey elements we obviously don't want to make the enchantment system or even the crafting system itself kind of be a static you know wave forward it's got to be more heavily relied upon for gathering resources and preparation of the recipe and whatnot but we do want to include an element of a chance and in that chance kind of keeping things interesting right for the lot of that a lot of that RNG that you see in other games is really intended to take money from players yes we don't have that we're not kind of relying on that to generate our revenue we're not gonna be built around that kind of sort of exploitive kind of mechanic right absolutely I think that's the important part is that you know a lot of other systems where you describe RNG it is a orangey focus right and it's not there so you buy something off the marketplace to reduce those chances and it's a gold sink right I mean that's that's really the reason they want they want these resources to be wasted and pulled out of the economy because they can't find a better way to do a boat and we have a lot of so we're not going to have to encumber the crafting system through a heavy emphasis on RNG yeah cool perfect and then we've got Chuck sir Chuck's r22 asking are we going to see more heavy style armor for melee classes and I actually have seen a lot of people asking questions regarding men or like medieval style armor absolutely yes we are going to see those things yeah and an alpha zero was a representation of the after fall civilizations right whereas in apocalypse you see a representation of some of the armors that are before the fall right of the parent of the parent races so I think that you know even even before the fall you're still going to see those types of heavy armors but I think what you've been seeing so far in Apocalypse has been more of a representation of that not heavy armor there are a wide variety of armor types that are represented because we have many cultures yeah you know there are nine different cultures and they all have different types of a field and including you know the types of armors themselves from you know more class two you know arcane classes so yeah there's a wide variety including those types I'm gonna follow up with this question cuz another person has a gear related question SIMEX Z wants to know will gear matter in PvP so will yes gear will matter in PvP can you talk a little bit about how it will matter here is a vertical progression that gives more power to the player the question with regards to gear is how much power right you know where does the dependency lie on your ability to be effective in combat is it more heavily emphasized on skill is it more heavily emphasized on gear progression is it a kind of rock-paper-scissors a format between the different types of classes are is your foe or monster that you're fighting you know geared specifically towards your class to defend against those are all the components that go into what makes combat a scenario of success or failure for a player and gear is a good chunk of that obviously but it's not going to be the end-all be-all when it comes to being able to success just just having action based skills right changes that that equation quite a bit and also in terms of our balance right like our kind of philosophy on PvP balance is really based around the group as opposed to just individual players fighting one of them right yeah you know a duel is gonna be a very different thing to balance around then group in it since all of our PvP is based around big group content that's kind of where we're gonna be putting the coordination working together right skill timing things properly things like that our next question is from a silent ranger 19 asking how does it guild halls work is that a separate freehold you can build and customize or another system completely so the guild hall will be a guild specific to types of guild halls so be static guild halls that exist within a node and then there will be a guild hall that can exist on a freehold and I believe one of the ideas and will be we aren't definitive yet on this we have a couple of ideas for it but one of the ideas is that a guild at a certain level will have the ability to receive a guild Pacific freehold plot that separate of the character plot necessarily the guild will have to progress to that stage and the guild leader will own the ability to place that freehold and then you'll be able to build infrastructure that's specifically for the guild that the guild can attain through purchasing by using guild progression points specific schematics that can build certain halls that benefit the players or can produce you know potentially guild armors or guild items that can be used in battles and whatnot and the guild can level that up if they don't have the freehold and they have a in node static guild hall then those systems would be available through purchasing and/or progressing that guild hall suit there only are there specific places that you can only place the guild halls that you would so the free so any free holds can only ever be placed under the purview of a zone of influence for a node that a stage three or higher with regards to guild halls there may the guild hall plot it may be that we decide to to raise that limit up to maybe a stage four or five node but that's something we're going to test in yeah I mean just explaining that and seeing how like the world gets bigger and the areas get bigger it just it's really exciting I know you guys have been working out a lot of the map and like it's I've been sneaking in I know Earl count 2017 wants to know how to protect a city while the player is off our players are offline so we do have a system in place for that I think they're talking about like see jiaying a node yeah so when a node is I mean there's a there's a period we've discussed this before but there's a period of declaration there's a declaration period that exists between when the mechanic is used to declare the siege and when the siege actually begins and that will be a period of days based on the size of the node the stage that it has advanced to of typically it'll be one day per level I think we're gonna aim for but you'll get plenty of time to be notified and be prepared to be online during that and additionally the time in which the time window in which a siege may be declared exists based on the server time zone so you know we may confine a like North American time zone to between three and you know 8:00 p.m. where declarations can be made and that's when the siege time would exist okay I'm gonna ask one more question because we got to wrap it up we are actually ten minutes over and we've got a lot of other stuff going on in the office as well so I'm gonna grab this one last one and it is going to be from Juno Juno sex 23 and they want to know long ago you talked about the AIPAC Lobby will be will be like a house you can invite your friends to and customize are you still going to do that or have you guys change your mind that's a good question that is something that we will have to reassess it is part of our discussion for the roadmap moving forward internally because that does take additional time outside of what was necessarily scoped for progress towards the MMORPG that was some UI work that is that is separate and some tech work that is separate and and might actually impact some some timelines move forth it's also not core to the game it's really just a cosmetic kind of thing so it's one of those like low-hanging fruits where as we want to you know make it shine forward progress that might get cut yeah so we'll let you know though moving forward there is one other question I didn't see with regards that an individual in chat was asking Dane one more question yeah one more question today and DK says will the old referral system with the link still work we did no I mean yes so the old referral systems links will be forwarded to the new referral systems code and yes they will still work in addition you will receive a referral code that you can use and input into a field at registration for new accounts so that's something that we're working on on rolling out additionally until until additionally currently referrals are only shown in your new account system if the user has migrated however we will be synchronizing all old referral data into the new database at some time in the future so they won't need to migrate if a sale was done on a referral basis and I believe that's on our FAQ too so we we've been pretty good I mean Sarah I'm gonna get Sarah Sarah's been really great about keeping the FAQ up to date so we've been doing our best to expecially with those major questions always check our website and type in the question in the questions section because it might be answered already that's gonna wrap it up for our live stream today unless you guys have any final lesson yeah you know just want to let you guys know we appreciate you guys tuning in and a hundred percent you know our our motivation here in this studio is based on making you guys happy and content and proud of the quality of a game that we bring you that is that is paramount to us that is our sole objective and you know we do watch discord we do watch forums and Reddit and we do read all of the feedback that we get the good the bad the ugly whatever it is and we take that into account and Margaret and Sarah are doing a great job and kind of you know there's some streams that are planned yes Margaret and serve done a great job in kind of focusing that into reports that I can read very easily which is great because I don't have to go necessarily everywhere to find it and then the other thing I would say you know with regards to the project and moving forward things are going very very well actually you know the benefit of Apocalypse and what it provided us to kind of see some core things that needed to change it was great to have that changed known earlier than later because as systems progress further they become more interdependencies between systems and mechanics that rely on some of these core and foundational architectures that if we find earlier takes much less time to fix and change that is really important to note in front loads all that work right and that's all the scary dangerous work that that that we're working on right now right account services back-end management all that stuff is so fundamental to the game actually functioning getting that question out of the way now allows us to move forward with confidence and all the other things that we're doing yeah absolutely so I just want you know we love you guys we appreciate your feedback we really honestly love the support and the communication that you give us and moving forward you're going to see a lot of new content especially this month there's going to be a lot of things coming out and I think lots of node stuff so stay tuned for nodes I know like you guys have had a lot of questions and you can always pop questions over to Sarah and we'll try our best to make sure some of those are incorporated and some of the things that we're gonna be going over but I think we're gonna be going into depth about stuff that you guys haven't ever heard about before index and on paper we can play it at the end yeah showed early we'll have the video up on our YouTube channel right after this post on social as well so you can guess you guys and gals can all check it out reminder that our next stream will be on March 29 so come check it out it will you know maybe be focused around knows we'll see and you can follow us on all of our social channels if you're here on Twitch we would really do appreciate if you give us a follow so you know whenever a stream goes live next and of course Twitter