Targeted skills

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Targeted skills require either a soft or hard locked target.[1][2]

  • Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2].
  • Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
  • Targeted skills will be greyed out if the target is not within a valid range.[1]
  • The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[4]
Skill Icon Origin Description
Arcane Volley Arcane Volley (Active).png Mago Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[5][6]
Barrage Barrage Icon.png Ranger Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[7]
Barrier Barrier.png Clérigo Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[8][9]
Bear Trap Bear Trap Icon.png Ranger Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[10]
Bless Weapon Bless Weapon.png Clérigo Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[11][12]
Blitz Blitz.png Luchador Charge directly toward target enemy, dealing Physical damage to the target on arrival.[13]
Chain Lightning Chain Lightning Icon clean.png Mago Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[17]
Condemn Condemn.png Clérigo Stun target enemy for 3 seconds.[18][19]
Crippling Blow Crippling Blow.png Luchador Deal Physical damage and apply Snare to target enemy for 6 seconds.[20]
Defiant Light Defiant Light.png Clérigo Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[21][22]
Deliverance Deliverance.png Clérigo Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[23][24]
Devotion DevotionIcon.jpg Clérigo Launch an orb of energy into the air that will fall upon your target, healing them.[25][26][27][28]
Divine Censure DivineCensureIcon.jpg Clérigo Hurls a radiant spear at the target, dealing damage.[29][26][30][28]
Expeditious Barrage Expeditious Barrage Skill Tree IconAlpha.png Ranger Reduce Barrage's movement penalty while channeled.[31]
Fireball Fireball (Active).png Mago Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[32] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[33]
Flash Cure Flash Cure.png Clérigo Instantly heal target ally. This may be used during other ability activations.[34][35]
Frostbolt Frostbolt (Active).png Mago Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[36][37]
Hatred V Tank Ability Active.png Tanque Single target that adds hate.[38]
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[39]
Healing Touch Healing Touch.png Clérigo Heal target ally in melee range for a large amount of health.[40][41]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[42]
Judgment Judgment Icon2.png Clérigo Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[43][44]
Knock Out Knock Out.png Luchador Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[45]
Lethal Blow Lethal Blow.png Luchador Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[46]
Lightning Strike Lightning Strike (Active).png Mago Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[47][48]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[49][50][51]
Mend Mend.png Clérigo Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[52][53]
Multi Trap Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[54]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot has an additional charge.[55]
Omnidirectional Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger Disengage now moves you in the direction of your input instead of always backward.[56]
Overpower Overpower.png Luchador Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[57]
Proteger Protect (Active).png Tanque Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[58]
Regeneration RegenerationIcon.jpg Clérigo Bathe your target with restorative energy that heals them over time.[59][26]
Reinvigorating Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[60]
Resplendent Beam Resplendent Beam.png Clérigo Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[61][62]
Resurrection ResurrectionIcon.jpg Clérigo Resurrects a dead ally with 25% health and 15% mana.[63][26][64][28]
Rupture Rupture.png Luchador Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[65]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[66]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[50][51]
Slam Slam.png Tanque Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[67]
Slumber Slumber (Active).png Mago Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[68][69][70]
Smite Smite.png Clérigo Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[18][71]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[72]
Soothing Glow Soothing Glow.png Clérigo Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[73][74]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[75]
Trap Slinger Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[76]
Wings of Salvation Wings of Salvation.png Clérigo Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[77][78] An ally is defined as any non-combatant player or non-mob NPC.[79]

Indirect fire skills

Alpha-2 Chain Lightning arcing around an environmental obstacle.[80]

Indirect fire skills are targeted skills where the projectiles may path around obstructions that are not in line-of-sight, so long as the maximum distance travelled for the skill is not exceeded.[81][80][82]

  • This is a prototype concept that is subject to testing and balancing.[82]
  • A limited number of these may exist throughout different class kits.[82]
Some abilities might have indirect fire. So, if you have let's say a Archer or Ranger who has the ability to select a Mage as their secondary class; and they might want to augment a Snipe ability in order to go around a corner like an Arcane Archer might have... Some abilities might not care about that line-of-sight. They might care the distance to the target around the corner, or the path that it's taking; and if it's outside that path is too long it might not be able to reach them of course.[81]Steven Sharif
Skill Icon Origin Description
Chain Lightning Chain Lightning Icon clean.png Mago Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[39]

Hybrid combat

Ranger hybrid combat in Alpha-2.[83]

Part of what we're exploring with this approach of our hybrid combat is offering the player the functionality to utilize either tab targeting or a reticle-based action camera mode; and there are benefits to each; and both of them are providing the player what they feel most comfortable with playing. All of our attacks are going to be stat opposed unless they're a templated attack, in which case there will be certain bonuses and/or stronger applied chances for certain types of CC effects to be applied or potentially evasion and accuracy aspects of it. These are all things that we plan to to test throughout alpha two to see where the player base lives in those two options of the action or tab target based attack modes. The important part here is that this is still a work-in-progress. This is meant to give you a look at where our approach has now been living over the past several months when it comes to combat based off of what we learned in alpha one, what player feedback has been along the way and how we can create a compelling system of combat between these very different classes and weapon types.[84]Steven Sharif

El combate híbrido hace referencia a la elección entre el combate "tab target" y el "action combat" en Ashes of Creation.[85][86][87][88]Un botón de selección (por defecto Z, pero se puede vincular a otra tecla) permite al jugador alternar entre los modos de action combat y tab target.[89][90][91][92]

  • La cámara en el action combat está vinculada a la retícula del jugador.[2][93]
    • Es probable que haya una tecla de acceso rápido que, al mantenerla pulsada, permita mover libremente la cámara en el modo de acción.[93]
    • En el futuro, el usuario podrá elegir entre diferentes apariencias de retícula.[94]
  • Las habilidades tab target requieren un objetivo bien con fijado suave o duro.[2]
    • El fijado suave (soft locking) se produce cuando la retícula se desplaza sobre un objetivo en modo de acción. Su placa de objetivo aparecerá ligeramente en gris para indicar que se trata de un objetivo con fijación suave (soft-lock). Si la retícula se aleja del objetivo o el objetivo se aleja de la retícula, el objetivo se pierde.[2]
    • El fijado duro (hard locking) se produce cuando el jugador utiliza el botón derecho del ratón sobre un objetivo con fijado suave. La retícula ya no aparecerá en gris para indicar que el objetivo está bloqueado. A diferencia del bloqueo suave, si el objetivo se sale de la retícula no se pierde el objetivo. En el modo de acción, la tecla Tab seguirá pasando de un objetivo a otro en función de la prioridad de proximidad.[3][2]
  • Atacar sin un objetivo (disparar a ciegas) es posible en el modo acción para las habilidades con plantillas. Si un jugador se mueve en la trayectoria del proyectil puede ser golpeado.[95][96][2]

Q: What the benefits are for tab versus action. I feel like a lot of people feel like tab is just easier so why would I use action?

A: If you're in a massive brawl, the ability to pick and choose targets that are far in the back line that might might be more advantageous towards tab target users because they're able to click, but the reaction time to acquire a target for a cursor versus acquiring a target for a reticle is much faster and less cumbersome because it doesn't require as many actions on behalf of the user.[97]Steven Sharif

Las versiones de las habilidades orientadas al action combat y al tab target tendrán características diferentes.[84][89][98][99][100]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[99]Steven Sharif
  • Las habilidades de tab target aparecerán sombreadas si el objetivo no está dentro de un rango válido, pero las habilidades de plantilla generalmente requerirán que el jugador evalúe el rango correcto para la misma..[1]
  • Diferentes rangos de la misma habilidad pueden cambiar la habilidad de tab target a action combat o viceversa.[101]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Puede que no sea posible especificar una configuración sólo con habilidades orientadas a la acción o al tab target. Podría haber un límite del 75% en la elección de habilidades del mismo tipo.[99]
  • En pos del equilibrio, ciertos tipos de habilidades estarán orientadas al tab target o al action combat.[102]
    • Los CCs duros pueden ser configurados dentro de las habilidades orientadas al action combat ya que son ataques más complicados de acertar.[102][99]
    • Los CCs suaves se configurarán dentro del sistema de tab target.[102]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[100]Steven Sharif

Ver además

Referencias

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