Teleportation magic

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Teleportation magic is a school of magic in Ashes of Creation.[1]

Teleportation skills

Skill Icon Primario Description
Blink Blink.png Mago Instantly teleport a set distance in the direction you are moving.[2][3]

Schools of magic

Different schools of magic exist within Ashes of Creation.[4]

There are a lot of different schools of magic... whether it be transformation, summoning magic, arcane magic, elemental magic, blood corruption, regular corruption, chaos, electricity. There's a whole bunch of influences that exist across the player abilities, but also across the environments and the POIs and unique to each of the cultures.[4]Steven Sharif
  • The developers adhere to a style guide for each school of magic.[4]

Aumentos del mago

Los magos dispondrán de cuatro escuelas elementales de aumentos, como Teleportación, Fuego, Escarcha y Rayo (eléctrico).[1][8][6]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mago as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[6]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[1]Steven Sharif

Academic node superpower

Los nodos científicos que han alcanzado la fase de metropolis desbloquean el super-poder de Teletransporte.[9]

  • Los ciudadanos de un nodo científico en fase metrópolis pueden teleportarse entre metrópolis y cualquiera de sus nodos vasallos sin importar la fase de este nodo vasallo, siempre que no se encuentre en guerra.
  • Los ciudadanos de los nodos vasallos pueden teleportarse hasta la metrópolis y volver.
  • Si hay varias metrópolis científicas, un dirigible ofrecerá transporte rápido entre esas metrópolis científicas para todos los ciudadanos de esos nodos y sus nodos vasallos siempre y cuando las metrópolis no esté en guerra.

This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[9]

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