Recolección

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Recolección lumber in Alpha-2.[1]

The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.[1]Steven Sharif

Recolección ore in Alpha-2.[2]

Looking at this this rock here, I don't know what that rock is before I actually complete the Harvest. But after I complete the Harvest I see that I collected basalt in the bottom right hand corner.[3]Steven Sharif

Recolección es una de las clases artesanales en Ashes of Creation.[4][5]

  • Muchos de los recursos visibles (como árboles o minerales) en el mundo abierto son recolectables.[1]
    • Esto supone un cambio respecto a la Alpha-1, donde un número limitado de recursos se resaltaban con "destellos" para indicar que eran recolectables.[1][6][4]
  • El tipo exacto de recurso presente en un determinado nodo no se conoce hasta que el recurso es recolectado.[3]
There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[3]Kory Rice
Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[11]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Vídeo, 2022-10-28 (0:47).
  2. Vídeo, 2022-10-28 (12:31).
  3. 3.0 3.1 3.2 Vídeo, 2022-10-28 (9:19).
  4. 4.0 4.1 4.2 Transmisión en vivo, 2017-09-03 (10:48).
  5. artisan classes.png
  6. Transmisión en vivo, 2021-07-30 (1:11:58).
  7. Entrevista, 2020-03-27 (9:00).
  8. Entrevista, 2018-05-11 (38:25).
  9. Vídeo, 2022-10-28 (10:52).
  10. Transmisión en vivo, 2022-04-29 (25:16).
  11. 11.0 11.1 Pódcast, 2018-05-11 (1:00:07).