Templated skills
Templated skills allow blind firing (free aim) without a target while in action mode. If a player moves into the path of the attack they can be struck.[1][2][3][4]
- One of the differences between tab and action combat mode is you can launch projectiles in action combat mode as a blind fire option, and if a target or if something moves in the way between the time of that projectile launching and impacting either its max distance, or a piece of terrain, or another target, it's possible that players might move into that projectile.[3] – Steven Sharif
- Not all projectiles can be body-blocked.[5]
- Some templated skills may have template indicators, but in general will require the player to assess the correct range for the skill.[6]
- If it is a templated ability, which means it's skill-based to use, you'll need to get a feel for those distances; and that's some skill-based learning where you get an idea for what those distances are. Some of those will have template indicators but they'll be very in-world and immersive. We're not utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based.[6] – Steven Sharif
- Basic weapon attacks from projectile weapons are capable of blind firing without having a target.[7]
- Q: Why did you move away from arrows being projectiles?
- A: We are still using projectiles, but we are using a locking mechanism in tab-targeting for those projectiles to home to the target should you have a valid angle in that perspective. The action side of that is that you can blind-fire projectiles.[1] – Steven Sharif
Skill | Icon | Base skill |
---|---|---|
Air Strike | Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[8] The root effect is nature based.[9] | |
Ball Lightning | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[10][11][12] | |
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[13][14][10] | |
Cone of Cold | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[10][15][16] | |
Consecrating Wave | Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[17][18] | |
Divine Flare | Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[19][20] | |
Fissure | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[21] | |
Grapple | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[22][23] | |
Hunt of the Bear | Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[24] | |
Hunt of the Raven | Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[25] | |
Hunt of the Tiger | Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[26] | |
Inciting Strikes | Slashes twice in a forward cone while adding additional threat.[27] | |
Longbow basic attack | A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[28][29][30] | |
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[31] | |
Mark of the Bear | Marks the target, reducing their mitigation by 25%.[32] | |
Mark of the Raven | Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[33] | |
Mark of the Tiger | Marks the target, increasing critical chance versus the target by 50%.[34] | |
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[35] | |
Piercing Shot | Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[36] | |
Quake | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[37] | |
Raining Death | Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[38] | |
Shield Assault | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[39] | |
Shortbow basic attack | A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[29][30] | |
Snipe | Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[40] | |
Tremoring Bellow | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[41] | |
Vine Field | Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[42] |
Hybrid combat
El combate híbrido hace referencia a la elección entre el combate "tab target" y el "action combat" en Ashes of Creation.[45][46][47][48]Un botón de selección (por defecto Z, pero se puede vincular a otra tecla) permite al jugador alternar entre los modos de action combat y tab target.[49][50][51][52]
- La cámara en el action combat está vinculada a la retícula del jugador.[4][53]
- Las habilidades tab target requieren un objetivo bien con fijado suave o duro.[4]
- El fijado suave (soft locking) se produce cuando la retícula se desplaza sobre un objetivo en modo de acción. Su placa de objetivo aparecerá ligeramente en gris para indicar que se trata de un objetivo con fijación suave (soft-lock). Si la retícula se aleja del objetivo o el objetivo se aleja de la retícula, el objetivo se pierde.[4]
- El fijado duro (hard locking) se produce cuando el jugador utiliza el botón derecho del ratón sobre un objetivo con fijado suave. La retícula ya no aparecerá en gris para indicar que el objetivo está bloqueado. A diferencia del bloqueo suave, si el objetivo se sale de la retícula no se pierde el objetivo. En el modo de acción, la tecla Tab seguirá pasando de un objetivo a otro en función de la prioridad de proximidad.[55][4]
- Atacar sin un objetivo (disparar a ciegas) es posible en el modo acción para las habilidades con plantillas. Si un jugador se mueve en la trayectoria del proyectil puede ser golpeado.[2][3][4]
Q: What the benefits are for tab versus action. I feel like a lot of people feel like tab is just easier so why would I use action?
A: If you're in a massive brawl, the ability to pick and choose targets that are far in the back line that might might be more advantageous towards tab target users because they're able to click, but the reaction time to acquire a target for a cursor versus acquiring a target for a reticle is much faster and less cumbersome because it doesn't require as many actions on behalf of the user.[56] – Steven Sharif
Las versiones de las habilidades orientadas al action combat y al tab target tendrán características diferentes.[44][49][57][58][59]
- Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[58] – Steven Sharif
- Las habilidades de tab target aparecerán sombreadas si el objetivo no está dentro de un rango válido, pero las habilidades de plantilla generalmente requerirán que el jugador evalúe el rango correcto para la misma..[6]
- Diferentes rangos de la misma habilidad pueden cambiar la habilidad de tab target a action combat o viceversa.[60]
- Las variables cambiarán en función de la versión elegida de una habilidad.[59]
- Puede que no sea posible especificar una configuración sólo con habilidades orientadas a la acción o al tab target. Podría haber un límite del 75% en la elección de habilidades del mismo tipo.[58]
- En pos del equilibrio, ciertos tipos de habilidades estarán orientadas al tab target o al action combat.[61]
- As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[59] – Steven Sharif
Spell/projectile collision
En Ashes of Creation hay mecánicas de colisión tanto de jugadores como de hechizos.[63]
- La física de la inercia y el impulso ayudará a evitar el bloqueo de puertas y puntos de acceso. Esto está basado en la dirección y velocidad de movimiento del personaje, y puede utilizarse para apartar a la gente.[64][63]
Ver además
Referencias
- ↑ 1.0 1.1 Transmisión en vivo, 2023-12-19 (1:18:49).
- ↑ 2.0 2.1 Transmisión en vivo, 2022-09-30 (52:33).
- ↑ 3.0 3.1 3.2 Transmisión en vivo, 2022-09-30 (48:10).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Vídeo, 2022-09-30 (17:00).
- ↑ Transmisión en vivo, 2023-12-19 (1:20:09).
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2023-01-27 (1:11:07).
- ↑ Transmisión en vivo, 2023-04-28 (55:55).
- ↑
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑ 10.0 10.1 10.2 Vídeo, 2023-09-29 (11:29).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑ Vídeo, 2023-07-28 (17:32).
- ↑
- ↑ Vídeo, 2023-07-28 (18:26).
- ↑
- ↑
- ↑ Vídeo, 2023-03-31 (9:55).
- ↑ Vídeo, 2023-01-27 (10:27).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-01-27 (6:41).
- ↑ Transmisión en vivo, 2022-09-30 (26:42).
- ↑ 29.0 29.1 Vídeo, 2022-09-30 (19:32).
- ↑ 30.0 30.1 Vídeo, 2022-09-30 (10:44).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-01-27 (5:07).
- ↑
- ↑ Vídeo, 2023-01-27 (7:28).
- ↑
- ↑ Vídeo, 2022-09-30 (17:03).
- ↑ 44.0 44.1 44.2 44.3 44.4 Transmisión en vivo, 2022-09-30 (41:06).
- ↑
- ↑ Transmisión en vivo, 2021-08-27 (1:16:04).
- ↑ Transmisión en vivo, 2021-06-25 (22:34).
- ↑ Transmisión en vivo, 2017-11-16 (30:45).
- ↑ 49.0 49.1 Transmisión en vivo, 2021-06-25 (27:43).
- ↑
- ↑ Transmisión en vivo, 2020-08-28 (1:15:39).
- ↑ Transmisión en vivo, 2020-04-30 (1:09:51).
- ↑ 53.0 53.1 Transmisión en vivo, 2021-03-26 (59:21).
- ↑ Transmisión en vivo, 2021-06-25 (26:11).
- ↑ Transmisión en vivo, 2022-09-30 (49:16).
- ↑ Transmisión en vivo, 2022-09-30 (54:35).
- ↑ 58.0 58.1 58.2 58.3 Transmisión en vivo, 2018-04-8 (PM) (37:57).
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 Pódcast, 2018-08-04 (1:07:59).
- ↑ Transmisión en vivo, 2020-08-28 (1:12:50).
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 Pódcast, 2018-08-04 (1:11:05).
- ↑
- ↑ 63.0 63.1
- ↑ Entrevista, 2020-03-27 (15:20).