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Alpha-1 early preview skills UI.[1]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[2]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[4] [2][5]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[4]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[4]Steven Sharif
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[6]
One of the the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[6]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[7]Steven Sharif


Placa de personaje

La placa del nombre del personaje se muestra sobre su cabeza.[9]

  • Puede ser el nombre, y de forma opcional el apellido.[9]
  • El nombre de la guild del personaje se muestra al lado del nombre del mismo.[10]
  • La placa del nombre del personaje se irá deteriorando para indicar cuanto daño ha recibido..[11][12][13]
  • La clase se identificará mediante un icono.[14]
  • Al pasar el ratón sobre la placa del nombre del personaje se mostrará información como el nivel, su clase el combo de arquetipo.[14]
  • Un icono de "buff" indica el grado y equipo del personaje.[14][15][16]
  • La visibilidad de placa del personaje se podrá esconder por objetos del juego, como los árboles; con habilidades de utilidad, como camuflaje o sigilo; o mediante el uso de disfraces.[17][18]
  • Las configuraciones de la UI permitirán esconder las placas de nombre, cambiar el tamaño y personalizarla.[19]
  • El tipo de criatura invocada por el invocador aparece en la placa encima de la invocación. El jugador no puede cambiarlo. [20]

Character page

La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[21]

  • La apariencia del personaje.[21]
  • Logros y clasificación en el servidor.[21]
  • Información de la clase del jugador.[21]
  • Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[22][23]
  • Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[23]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[23]Steven Sharif

La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[22]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[22]Steven Sharif

El jugador podrá gestionar que información se muestra en la página web del personaje.[21]

Floating combat text

Alpha-2 Floating combat text work-in-progress UI.[24]

Damage you take, which is indicated in this red number, floats towards your left-hand side; and when you do damage to a target they float to your right-hand side. Now one of the very important aspects of these floating texts is providing the player with customization options that they can adjust the size of the floating text. They can adjust the color composition on how these texts are represented. They can also include damage icons to indicate the ability that's used for those floating texts; and importantly we also call out the crits that you do in a separate way: how they pop in they're slightly above the other number; and then more so, we also have additional functionality for cumulative damage.[24]Steven Sharif

Floating combat text shows damage taken, damage dealt, cumulative damage, crits, heals, XP gained, and other important combat indicators.[24]

  • Damage taken appears in red and floats to the left.[24]
  • Damage dealt appears in yellow and floats to the right.[24]
  • Crits appear larger and are slightly above the other numbers.[24]
  • XP appears in white and is slightly lower on the UI.[24]

Floating combat text is able to be customized by the player.[24][7]

Providing maximum flexibility and player customization options for these floating texts I think is super important.[24]Steven Sharif

UI settings

User interface settings will allow detailed customization of Ashes of Creation.[2][25][5]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[26]Steven Sharif

Various display elements can be toggled on or off.[26]

Gameplay actors, such as foliage density will not be able to be adjusted by players.[34]

We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the kind of immersion that we want.[34]Steven Sharif

Action bar

Los jugadores pueden peronalizar su personaje con las habilidades activas que prefieran en su barra de acción (hotbar).[36][37][38]

  • El número máximo de habilidades que un jugador puede tener en su barra de acción rondará entre los 15.20.[39][40]
  • Habrá una opción de configurar varias barras de acción.[36][38]
  • Por ejemplo: Un guerrero será diferente de otro en función de las habilidades activas que haya elegido.[40]
  • A través de la elección de habilidades, los jugadores podrán personalizar su experiencia de combate para centrarse en las habilidades de tab target, action target, o una mezcla de ambos sistemas.[42]
  • Los jugadores no obtienen habilidades conforme suben de nivel, deben elegir que habilidades quieren adquirir.[43]
  • No hay libros de hechizos que requieran memorizar.[44]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[36]Steven Sharif

Control settings

Alpha-1 default keybindings.[45]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[46]


The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[50]Steven Sharif

Controller support

Ashes of Creation MMO no está diseñado en torno al soporte del controlador.[52]

Controller support will likely be something we work on closer to launch.[54]Steven Sharif

Camera settings

The aim is to provide a variety of camera options in Ashes of Creation.[55]

  • A "pretty significant" zoom out distance for the camera will be possible.[56][57]
Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[56]Cody Peterson
We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[58]Steven Sharif
Q: What kind of camera distance is Intrepid using for fights? (WoW vs FF14)
A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[59]Margaret Krohn

The action combat camera is tied to the to the player's targeting reticle.[60][61]

  • There will likely be a hotkey that when held down will allow free camera movement in action mode.[61]
  • In future the user will have the ability to choose from different reticle appearances.[27]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Mapa del mundo

Updated Ashes of Creation map.[64][65]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[65]Steven Sharif

The original Ashes map from my pathfinder world of Ashes made 10 years ago. Obviously some adjustments had to be made for the mmorpg. But the main two continents and their points of interest have a lot of the same.[66]Steven Sharif

El mundo de Verra cuenta con un mapa del mundo visible en el juego. Este mapa no se genera aleatoriamente, y comienza cubierto por una niebla de guerra.[67] Los jugadores no podrán ver el mundo hasta que lo hayan explorado o recopilado información sobre el mismo. el mundo está llenod e información imprecisa, lo que requerirá que el jugador indage y la utilice para verificarla.[68]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[68]

Cuando se recopila información o el jugador ha explorado con éxito un área, los puntos de interés se marcan en el mapa.[69]

  • Estos puntos de interés están determinados por la progresión del nodo; y no todos los servidores compartirán el mismo mapa, ya que las decisiones de los jugadores variarán de un servidor a otro.[69]

Además de que la progresión de los nodos es un factor en la generación de mapas, las zonas en Ashes of Creation se adaptarán a todos los niveles.[71]

El mapa tendrá zonas geográficas impasables ocasionadas por obstáculos (como montañas).[72][73][74]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[73]Steven Sharif

Mini map

There is an in-game mini map and compass user interface in Alpha-1.[75][76]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[77]

Creador de personajes

Scars in the Alpha-2 character creator (first pass).[78]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[79]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[80]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[81]

This tech is 100% created in-house at Intrepid and is not metahuman.[82]Steven Sharif

We'll be adding many, many more customization options to the character creator.[83]Cody Peterson

El creador de personajes (o sistema de personalización del personaje) permite a los jugadores establecer la apariencia dentro del juego de los personajes, PNJs contratados; y criaturas principalmente creadas mediante la profesión cría de animales.[79][84]

El creador de personajes de Ashes of Creation está 100% desarrollado por Intrepid Studios y no es MetaHuman.[82]

Algunas características adicionales del creador de personajes incluyen.

  • Habrá funcionalidades o características desbloqueables para personalizar el personaje.[88]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[88]Steven Sharif
  • La posibilidad de guardar y compartir personajes con otros personajes..[78][89]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[78]Margaret Krohn
  • La posibilidad de deshacer cambios (Ctrl + Z), incluyendo cambios que fueron hechos hace varias ediciones.[90][91]
  • La elección de animaciones básicas para el personaje será posible en un futuro.[92]
    • La creación de ciertas animaciones, como guiñar un ojo, estarán disponibles siempre y cuando no interfieran con el proceso de personalización.[93]
  • Ajustar el fondo y su iluminación es una posible funcionalidad en el futuro.[93]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[94]Steven Sharif
  • La asimetría, refiriéndose a la posibilidad de manipular diferentes partes del cuerpo como pueden ser el pelo, la barba, y los ojos.[95]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[95]Steven Sharif
  • Los adornos del cuerpo, como los piercings, se permitirán respetando siempre los límites culturales del personaje.[96]
  • Los desarrolladores están valorando la posibilidad de permitir tatuajes cargados por los jugadores.[97]

El objetivo de este creador de personajes es estár al mismo nivel, si no mejorar con creces el de BDO.[98][99]

Nombre del personaje

Los Personajes tendrán nombre y apellido opcional.[100]

  • Hay un mínimo de tres caracteres para el nombre del personaje.[102]
  • Caracteres especiales, incluyendo apóstrofes y guiones, no están actualmente permitidos en los nombres de los personajes.[103]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[103]Ry Schueller

El nombre de los personajes aparecerá en la hoja de personaje y de forma opcional en la página web del personaje.[9]

  • Dentro del juego, el nombre del personaje se mostrará sobre sus cabezas. Podrá ser el nombre o el apellido.[9]

Friends list

A character may add another character to their friends list.[104]

  • In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[104]

Accessibility settings

Habrá configuraciones para ayudar a los jugadores daltónicos. [105][106]


My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[107]Steven Sharif

No se permitirán addons ni medidores de DPS.[107][108]

  • Los desarrolladores no quieren que sean necesarios addons/modificaciones para vivir la experiencia del juego.[109]
  • El diseño de la API del juego aún está bajo consideración.[110]
  • Habrá integraciones disponibles para servicios de transmisión como Twitch y algunos otros servicios, pero no es algo que se ofrecerá a través de una API por el momento.[111]
  • Los desarrolladores creen que los parsers (medidores DPS) pueden tener efectos negativos.[112][108]

The idea is to make a one-stop-shop from the company when it comes to in-game systems... We don't really want to have addons in my opinion.[109]Steven Sharif

Habrá tablas de clasificación.[113]

Logs de combate

Hay logs del combate en Ashes of Creation.[114]

We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[115]Steven Sharif

In-game chat

Text chat channels

Alpha-1 work-in-progress chat interface.[116]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![116]

In-game text chat channels.
Channel Command
Local chat.[117][118] /say.[119]
Shout.[117][118] /yell.[119]
Party.[117][118][117][118] /party.[119]
Private message (PM).[117][118][120] /tell (playername).[119]
Global (Enabled for Alpha-1 testing).[119] /global.[119]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Voice communications

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[123] - No.[123]
Party.[124][125] Yes.[126][125] No.[126]
Raid.[124][125] Yes.[126][125] No.[126]
Guild.[125] Yes.[125] No.[126]
Tavern voice chat.[68] Yes.[68] Maybe - based on testing.[126]
Mercado/Stall districts.[126] - Maybe - based on testing.[126]
Mazmorras (limited rooms).[126] - Maybe - based on testing.[126]
Puntos de interés.[126] - Maybe - based on testing.[126]

Voice chat will have fully functional mute and chat preferences.[125]

Chat bubbles

Los jugadores podrán activar o desactivar las burbujas de chat. Habrá opciones para administrar las burbujas para reducir la confusión visual.[127][128]

Queremos incluir burbujas de chat. Queremos incluir una gran cantidad de opciones que les permitirán (a los jugadores) administrar esas burbujas para que pueda activarlas, no solo ver un campo de burbujas.[128]Jeffrey Bard

Voice controls

Raid and party leaders are able to control Voice chat.[70][129]

  • Toggle (global) mute on the entire raid.[129]
  • Define who has global speech capacity across the entire raid.[130]
  • Granting administrative functions to raid and party members.[70]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[130]Steven Sharif

Tavern communications

Taberna offer private chat and voice communications for all patrons within the building.[68]

  • Tavern proximity voice chat may be available based on testing.[126]


Ashes of Creation pretende estar disponible en los siguientes idiomas: Inglés, Francés, Alemán, Ruso, Italiano, Polaco, Español, y Portugués.[131][132][133][134]

  • Anteriormente se dijo que el inglés, el francés, el alemán y el ruso estarían disponibles y que el italiano, el polaco y el español se añadirían más adelante.


The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[131]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Los servidores no estarán bloqueados por idioma.[133]

  • Es posible que haya servidores separados en la región de EU según el tipo de idioma.[132]

Emblem, logo and symbol editor

The user interface will allow emblems, logos and symbols to be designed in-game.[138][139][140]

Emblem editor functionality is tentatively planned for Alpha-2.[140]

Import of user-created image content (UCC) is being considered.[144] This was previously not under consideration.[138]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[145]
I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[144]Steven Sharif
With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[145]Steven Sharif

Logging out

There will be a logout delay to prevent players from immediately logging out of combat.[146]


The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[147][148]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[149][150][151][152]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that kind of restrict the ability for abuses that we've seen in other games.[151]Steven Sharif

Companion App

La companion app (mobile app/web interface) permitirá a los jugadores que no estén logueados en el juego tener cierto control sobre ciertos servicios y mecánicas.[153][154] Algunas funcionalidades pueden llegar después del lanzamiento.[155]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[159]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool. [155]Jeffrey Bard

Farmhands and NPC assistance

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms. Players will be able to command these farmhands online in-game as well as offline via an application (mobile app) or web interface.[156][154]

  • Crop rotation management.
  • Plant or harvest specific crops.
  • Sell food or crops.


Ayuntamiento is a government building within a node.[161]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).

Alcaldes and node governments use Ayuntamiento to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[157]

Players can interact with the node board to get a list of its citizens.[122]

Character page

La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[21]

  • La apariencia del personaje.[21]
  • Logros y clasificación en el servidor.[21]
  • Información de la clase del jugador.[21]
  • Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[22][23]
  • Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[23]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[23]Steven Sharif

La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[22]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[22]Steven Sharif

El jugador podrá gestionar que información se muestra en la página web del personaje.[21]

Bulletin boards

Bulletin boards are available within nodes[163] and player taverns.[68]

Item rendering

Items that are dragged out of a player's inventory are destroyed.[169]

  • Allowing player-dropped items (such as Equipo and Currency) to exist in the world is likely not going to be allowed.[169][170]

Comandos de la interfaz de usuario

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Command Function
/say Comando de chat.[119]
/party Comando de chat.[119]
/yell Comando de chat.[119]
/global Comando de chat.[119]
/tell (playername) Comando de chat.[119]
/roll Simula en lanzamiento de dados.[171]
/e, /emote, /me[172] Emote textual.[173] Example: /me se ríe
Invita a un personaje a unirse a tu guild.[174]
Añade a un personaje a tu lista de amigos.[174]


Ver también


  1. Transmisión en vivo, 2020-08-28 (1:12:50).
  2. 2.0 2.1 2.2 2.3 2.4 Transmisión en vivo, 2020-08-28 (1:27:01).
  3. Vídeo, 2022-03-31 (32:40).
  4. 4.0 4.1 4.2 Transmisión en vivo, 2022-10-28 (3:34).
  5. 5.0 5.1 Transmisión en vivo, 2017-05-05 (20:02).
  6. 6.0 6.1 Transmisión en vivo, 2022-12-02 (1:00:30).
  7. 7.0 7.1 7.2 7.3 7.4 Transmisión en vivo, 2021-06-25 (29:09).
  8. Blog: Creative Director's Letter, October 16 2020
  9. 9.0 9.1 9.2 9.3 Entrevista, 2018-05-11 (2:45).
  10. Transmisión en vivo, 2017-05-22 (51:00).
  11. Transmisión en vivo, 2020-07-25 (1:33:37).
  12. Transmisión en vivo, 2020-01-30 (1:40:48).
  13. steven-health-nameplate.png
  14. 14.0 14.1 14.2 Transmisión en vivo, 2020-08-28 (2:07:26).
  15. Transmisión en vivo, 2020-07-25 (53:08).
  16. Transmisión en vivo, 2020-06-26 (1:28:10).
  17. Transmisión en vivo, 2022-10-14 (48:45).
  18. Transmisión en vivo, 2022-09-30 (1:23:28).
  19. 19.0 19.1 Transmisión en vivo, 2022-12-02 (1:03:28).
  20. Transmisión en vivo, 2021-01-29 (1:21:01).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 21.9 Transmisión en vivo, 2017-11-17 (13:59).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 Entrevista, 2018-08-08 (28:50).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Entrevista, 2018-08-24 (6:30).
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 Vídeo, 2022-06-30 (16:39).
  25. 25.0 25.1 Transmisión en vivo, 2017-05-26 (5:06).
  26. 26.0 26.1 26.2 26.3 26.4 Transmisión en vivo, 2022-06-30 (48:03).
  27. 27.0 27.1 Transmisión en vivo, 2021-06-25 (26:11).
  28. Transmisión en vivo, 2021-06-25 (1:31:47).
  29. 29.0 29.1 Vídeo, 2022-06-30 (24:18).
  30. jqWtRci.png
  31. Transmisión en vivo, 2019-06-28 (1:22:48).
  32. 32.0 32.1 32.2 32.3 32.4 Transmisión en vivo, 2017-09-03 (58:29).
  33. helmet.jpg
  34. 34.0 34.1 Transmisión en vivo, 2022-06-30 (1:10:19).
  35. Transmisión en vivo, 2020-08-28 (1:21:03).
  36. 36.0 36.1 36.2 Transmisión en vivo, 2020-08-28 (1:24:29).
  37. Transmisión en vivo, 2017-05-03 (15:15).
  38. 38.0 38.1 Transmisión en vivo, 2020-03-28 (1:41:42).
  39. Transmisión en vivo, 2022-10-14 (57:45).
  40. 40.0 40.1 Transmisión en vivo, 2017-05-03 (17:59).
  41. Transmisión en vivo, 2022-10-14 (9:02).
  42. Transmisión en vivo, 2017-11-16 (30:45).
  43. Transmisión en vivo, 2017-11-16 (30:02).
  44. Transmisión en vivo, 2017-05-19 (43:09).
  45. toast-keybinds-skills.png
  46. Transmisión en vivo, 2017-05-26 (38:30).
  47. 47.0 47.1 keybinds-quote.png
  48. Transmisión en vivo, 2021-07-30 (1:10:22).
  49. Entrevista, 2018-08-08 (27:38).
  50. Entrevista, 2018-08-08 (27:53).
  51. Intrepid Studios Snapchat, 2018-11-30.
  52. Transmisión en vivo, 2017-11-17 (21:24).
  53. controller.png
  54. Transmisión en vivo, 2018-04-8 (AM) (18:04).
  55. Transmisión en vivo, 2017-05-17 (35:41).
  56. 56.0 56.1 Forums - Livestream Q&A 2022-08-26.
  57. Transmisión en vivo, 2022-06-30 (52:08).
  58. 58.0 58.1 Entrevista, 2018-08-17 (4:31).
  59. Reddit Q&A, 2019-01-8.
  60. Vídeo, 2022-09-30 (17:00).
  61. 61.0 61.1 Transmisión en vivo, 2021-03-26 (59:21).
  62. Camera.jpg
  63. camera mechanics.png
  64. Blog - Development Update with New Map and Feature Discussions.
  65. 65.0 65.1 Transmisión en vivo, 2022-08-26 (46:52).
  66. original ashes pathfinder map.png
  67. Entrevista, 2017-05-22 (22:54).
  68. 68.0 68.1 68.2 68.3 68.4 68.5 68.6 68.7 The mighty beard!
  69. 69.0 69.1 MMOGames interview, January 2017
  70. 70.0 70.1 70.2 Transmisión en vivo, 2022-05-27 (2:33).
  71. Transmisión en vivo, 2017-05-15 (30:53).
  72. Transmisión en vivo, 2022-08-26 (53:26).
  73. 73.0 73.1 Transmisión en vivo, 2020-06-26 (1:25:11).
  74. Transmisión en vivo, 2020-10-30 (1:19:13).
  75. steven-a1-leak-2.png
  76. Transmisión en vivo, 2017-12-15 (1:09:36).
  77. Transmisión en vivo, 2021-01-29 (1:23:23).
  78. 78.0 78.1 78.2 Vídeo, 2022-03-31 (34:16).
  79. 79.0 79.1 79.2 Vídeo, 2022-03-31 (18:47).
  80. Vídeo, 2022-03-31 (19:14).
  81. Vídeo, 2022-03-31 (0:00).
  82. 82.0 82.1 steven-cc-metahuman.png
  83. vaknar-cc-options.png
  84. 84.0 84.1 Transmisión en vivo, 2017-06-30 (09:43).
  85. Transmisión en vivo, 2017-05-08 (48:49).
  86. Vídeo, 2022-03-31 (29:14).
  87. Vídeo, 2022-03-31 (16:23).
  88. 88.0 88.1 Transmisión en vivo, 2022-04-29 (5:05).
  89. Transmisión en vivo, 2017-05-24 (28:22).
  90. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
  91. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
  92. Transmisión en vivo, 2022-01-28 (39:30).
  93. 93.0 93.1 Transmisión en vivo, 2022-03-31 (56:40).
  94. Transmisión en vivo, 2022-03-31 (4:57).
  95. 95.0 95.1 Transmisión en vivo, 2022-03-31 (58:47).
  96. Transmisión en vivo, 2022-03-31 (59:36).
  97. Transmisión en vivo, 2022-03-31 (1:01:08).
  98. Transmisión en vivo, 2020-07-25 (1:11:52).
  99. character creator BDO.png
  100. Transmisión en vivo, 2017-05-08 (48:39).
  101. 101.0 101.1 Transmisión en vivo, 2022-10-14 (2:53).
  102. Transmisión en vivo, 2017-10-31 (48:39).
  103. 103.0 103.1 roshen-character-naming.png
  104. 104.0 104.1 Transmisión en vivo, 2020-12-22 (1:10:16).
  105. 105.0 105.1 Transmisión en vivo, 2020-10-30 (30:36).
  106. Transmisión en vivo, 2017-07-18 (52:42).
  107. 107.0 107.1 Ashes of Creation Forums - No Damage Meter?
  108. 108.0 108.1 Transmisión en vivo, 2017-05-10 (20:02).
  109. 109.0 109.1 Entrevista, 2018-10-20 (6:29).
  110. Transmisión en vivo, 2017-05-10 (21:41).
  111. Entrevista, 2018-05-11 (49:03).
  112. Transmisión en vivo, 2020-04-30 (1:28:19).
  113. Transmisión en vivo, 2017-05-10 (43:27).
  114. Ashes of Creation Forums - No Damage Meter?
  115. Ashes of Creation Forums - No participation trophy.
  116. 116.0 116.1 in-game-chat.png
  117. 117.00 117.01 117.02 117.03 117.04 117.05 117.06 117.07 117.08 117.09 117.10 Transmisión en vivo, 2017-05-17 (56:50).
  118. 118.00 118.01 118.02 118.03 118.04 118.05 118.06 118.07 118.08 118.09 118.10 Transmisión en vivo, 2017-07-18 (48:09).
  119. 119.00 119.01 119.02 119.03 119.04 119.05 119.06 119.07 119.08 119.09 119.10 chat-commands.png
  120. 120.0 120.1 120.2 Transmisión en vivo, 2017-05-24 (34:45).
  121. 121.0 121.1 121.2 Transmisión en vivo, 2020-11-30 (1:20:25).
  122. 122.0 122.1 122.2 Transmisión en vivo, 2020-10-30 (1:01:00).
  123. 123.0 123.1 steven-proximity-voice.png
  124. 124.0 124.1 Entrevista, 2020-07-18 (1:10:24).
  125. 125.0 125.1 125.2 125.3 125.4 125.5 125.6 voice chat.png
  126. 126.00 126.01 126.02 126.03 126.04 126.05 126.06 126.07 126.08 126.09 126.10 126.11 126.12 steven-proximity-voice-2.png
  127. Entrevista, 2021-02-07 (55:22).
  128. 128.0 128.1 Transmisión en vivo, 2021-01-29 (1:20:05).
  129. 129.0 129.1 Transmisión en vivo, 2017-05-17 (57:27).
  130. 130.0 130.1 Entrevista, 2018-12-06 (2:57).
  131. 131.0 131.1 131.2 What languages will Ashes of Creation be in?
  132. 132.0 132.1 132.2 Entrevista, 2018-08-24 (2:35).
  133. 133.0 133.1 133.2 Transmisión en vivo, 2017-05-17 (1:09:22).
  134. 134.0 134.1 Transmisión en vivo, 2017-05-24 (45:49).
  135. spanish.png
  136. Entrevista, 2018-08-24 (3:19).
  137. Transmisión en vivo, 2021-07-30 (53:15).
  138. 138.0 138.1 138.2 138.3 138.4 138.5 Transmisión en vivo, 2017-05-17 (55:40).
  139. 139.0 139.1 guild emblem.jpg
  140. 140.0 140.1 Transmisión en vivo, 2018-10-31 (47:44).
  141. 141.0 141.1 141.2 Entrevista, 2018-10-20 (3:35:54).
  142. Transmisión en vivo, 2022-07-29 (1:06:39).
  143. Transmisión en vivo, 2022-07-29 (1:06:15).
  144. 144.0 144.1 Transmisión en vivo, 2019-07-26 (1:05:28).
  145. 145.0 145.1 Entrevista, 2020-07-08 (48:30).
  146. Transmisión en vivo, 2017-05-10 (42:09).
  147. Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  148. steven-multi-boxing-3.png
  149. steven-multi-boxing.png
  150. steven-multi-boxing-2.png
  151. 151.0 151.1 Transmisión en vivo, 2020-07-25 (48:28).
  152. Transmisión en vivo, 2017-05-10 (22:39).
  153. Transmisión en vivo, 2018-01-18 (30:18).
  154. 154.0 154.1 154.2 Transmisión en vivo, 2017-11-17 (11:00).
  155. 155.00 155.01 155.02 155.03 155.04 155.05 155.06 155.07 155.08 155.09 155.10 Transmisión en vivo, 2018-05-04 (54:09).
  156. 156.0 156.1 Transmisión en vivo, 2017-05-09 (28:57).
  157. 157.0 157.1 Transmisión en vivo, 2017-11-17 (9:49).
  158. Transmisión en vivo, 2017-11-17 (11:53).
  159. 159.0 159.1 Pódcast, 2020-11-15 (52:50).
  160. Blog: Creative Director's Letter
  161. City hall.
  162. Transmisión en vivo, 2017-05-19 (33:57).
  163. 163.0 163.1 Transmisión en vivo, 2017-10-31 (28:58).
  164. Transmisión en vivo, 2017-05-12 (53:08).
  165. Transmisión en vivo, 2017-05-10 (35:16).
  166. Transmisión en vivo, 2020-07-31 (1:34:06).
  167. Transmisión en vivo, 2017-05-10 (16:37).
  168. Transmisión en vivo, 2017-10-31 (30:34).
  169. 169.0 169.1 Transmisión en vivo, 2021-04-30 (1:14:49).
  170. Transmisión en vivo, 2017-05-24 (13:19).
  171. Transmisión en vivo, 2017-05-24 (39:48).
  172. The specific implementation of the / command is TBD.
  173. Transmisión en vivo, 2022-04-29 (1:02:22).
  174. 174.0 174.1 Transmisión en vivo, 2020-12-22 (1:09:38).