Verra

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
Verran map scroll.[1]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[2]Steven Sharif

El nombre del mundo de Ashes of Creation es Verra.[3]

Continentes de Verra y sus localizaciones:

Océanos de Verra:

  • The Fortunic Ocean.[1]
  • The Umbral Sea.[1]
  • Tradewind Sea.[1]
  • The Avaric Ocean.[1]

El mundo de Verra no es plano,[7] pero no se puede circunvalar.[8]

The Verran planet is not flat. You may not see a curvature on the horizon in this, but from a lore perspective the universe in Verra does adhere to some basic physics and laws of physics that we experience in the real world, which means it is not flat.[7]Steven Sharif
There will not be world wrapping in Ashes of Creation.[8]Steven Sharif

Lore

The story of creation tells us of a race of beings known as The Ancients. Created in the likeness of what was once The Ten. The Ten imbued all of their qualities into one race to have stewardship over all of creation. The power of the Ancients grew and a rift divided the Ten in how to accommodate their new creation. Three of the Ten separated from the others and began to teach the Ancients the Secrets of the Essence. When the Seven learned of this, a great celestial battle ensued. Eons passed and you watched as the fight continued within the celestial kingdom. Some say it was the fight that created the stars and heaven we see today. With every blow between the Ten a star was born. When the battle was complete, the others and the Ancients were banished by the Seven into the Void. The Seven found the error of their ways and decided to split their qualities into four races instead of one; and this is how the Humans, Elves, Orcs and Dwarves came to be. You watch as the Seven created Verra and placed each of the races within their respective locations. As the story came to an end, a dark figure at a distance grew closer to you. Until all you could see was the darkness. And you wake up in a sweat after a nightmare.[10]Steven Sharif

The essence is a stream that exists across all planes of existence, but it exists at different levels of strength essentially at different levels that can be utilized; and the void is the furthest... There is a very minute amount of essence that can be found within the void. However the planes of existence that are in Ashes of Creation- they are connected across bridges created by the essence. So these ley-lines in a sense that exist within the different planes provide conduits of access and on Verra, which was a planet that was made after the ancient- the celestial battle.[2]Steven Sharif

La Esencia es una energía metafísica o fuerza vital (Chi) que puede manipularse para crear lo que podría verse como magia. Hay diferentes planos de existencia (reinos) con diversos grados de intensidad (de magia), en función de su proximidad a la Esencia. Los planos de existencia en Ashes of Creation están conectados a través de puentes creados por la Esencia[11][2]

  • Los Dioses existen en el plano de los dioses, que es el que se encuentro mejor conectado con la Esencia.[2]
  • El plano material no es el más alto en cuanto a proximidad a la Esencia. Verra existe en el plano material.[2]
  • El vacío es el plano mas alejado y menos conectado con la Esencia. Solo una pequeña cantidad de Esencia puede ser encontrada dentro del vacío.[2]
  • No ha habido una comprensión clara acerca de cuantos planos de existencia hay.[11]

Souls acting as conduits is a very integral component of some broader features in the storyline. If you think about souls being a conduit for Essence and you think of the gods as masters of the Essence: If you think of the Essence being separate from the Gods- let's say they're parallel to eachother- one didn't create the other, but they coexist in this almost symbiotic form with one another; almost to the point where their manipulation of the Essence is perfection: They can perfectly manipulate it and lesser beings; and I say 'lesser' in a sense of their alignment or closeness to Essence. They're still perfecting that manipulation and some never achieve perfection almost to the degree of ascendency or enlightenment- Essence being that sort of Chi that exists. In that regard, when a perfect being such as the gods- and I'm not saying 'perfect' as the correlation between sin and not sin, I'm thinking perfect in the sense of how you can control and manipulate the Essence: That control is perfection for them.[11]Steven Sharif

When you think about souls being a conduit, what are conduits used for? Conduits are passages; they're methods by which Essence can travel between realms, between planes. And there hasn't been any definitive understanding of just how many planes exist. We understand that there is a disparity between the planes when it comes to their connection to the Essence, and because Essence is so powerful; and it flows through these planes almost like a river. You can think that conduits help to maintain that flow and/or even exaggerate the flow; and there might be something at play, that I don't wanna touch necessarily, as to why one would want to create these types of conduits, these souls, this creation on the material plane: Something of significance.[11]Steven Sharif

Las almas son un canal para La Esencia para viajar entre los diferentes planos de la existencia. Esta idea está es un componente integral dentro de las propias características de la historia.[11]

  • Los dioses son maestros de la Esencia, pero se encuentran separados de ella. Ninguno fue creado por el otro, pero existen juntos, como una simbiosis; donde los dioses han logrado una manipulación casi perfecto de la Esencia y de los "seres menores" que existen más allá de la Esencia.[11]
  • La Esencia es tan poderosa que fluye a través de los planos casi como un río Los canales del alma ayudan a mantener e incluso lo magnifican. Los detalles que rodean todo esto no se han revelado, pero se dice que tienen algún sifnificado en la propia historia.[11]
  • El rey Atrax fue el primer gobernante de Verra en descubrir el propósito de La Esencia, permitiendo la manipulación de la material y el uso de la magia por cualquier medio..[12]
  • Los Tulnar tienen almas, y estás actúan como canales para La Esencia.[13]

Durante el Apocalípsis, Los Antiguos crearon monstruosidades y pervirtieron la naturaleza con corrupción, que es el aspecto negativo de La Esencia.[14]

  • El cambio de forma (changeling) se realiza a través de La Esencia centrándose en ese tipo específico de magia.[15]
Any form of changeling or shape shifting that's capable is done so through the Essence. There’s a few ways that a soul can become attuned to a specific type of magic in manipulating the Essence; and overtime as you manipulate the Essence in the same way, your soul can start to develop a tendency to gravitate towards that type of magic. So in that sense- those shape shifters and/or changelings that are capable of changing their form- they do so because they have mastered to a degree that type of magic; and their souls have become attuned to that type of magic.[15]Steven Sharif
  • Los propios Antiguos son más sedentarios en su forma física y menos capaces de formar instantáneamente. Sus manifestaciones físicas como tenientes, capitanes generales y jefes de incursión se perfeccionaron con el tiempo a causa de la perversión de La Esencia através de la corrupción.[15]
They are literally bred into a role and that role has perfected over time because through the delineation of specific subsects of the soul of the conduit that this race has, those different castes become attuned to different roles. That's why they are traditionally in a caste society.[15]Steven Sharif
Player death animation (WIP).[16]

The lore behind how death and resurrection exists within Ashes of Creation is the concept of this Avatar of the Phoenix being represented of the Goddess of Creation, from which all life on this plane has has come from essentially... Because when you do get reborn it's that connection with your soul to the essence that binds you with the Goddess of Creation that brings that spark of the of that Avatar of the Phoenix back and brings you to life through that manipulation of the essence. So this is a little update on the ash effect.[16]Steven Sharif

En el momento en que los jugadores entran en el mundo de Verra reciben la chispa de la vida que proviene de la Diosa de la Creación. Esta chispa alberga una porción de lo que representa su alma y su conducto a La Esencia.[16][17][18] Cuando un personaje muere se desintegra en cenizas, de acuerdo con la mitología del ciclo de vida, muerte y renacimiento que se asocia con el avatar celestial de la Diosa de la Creación, el ave fénix.[16][17]

  • La pila de cenizas transmite la ubicación del cuerpo, de modo que el personaje puede ser seleccionado para la resurrección..[16]
  • La pila de cenizas también es interactiva para que los jugadores puedan saquear los objetos que caigan.[16][17]
  • Este efecto se aplica a los jugadores y a los mobs.[16]

The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence[17]Steven Sharif

Leer más...

Los Guardianes de la Naturaleza (The Verdant Keeper)

Shadeless Tree Tavern pre-order pack cosmetic freehold building skin.[20]

While many families have humble gatherings amongst themselves during this time of the year, the Shadeless Tree is an ancient, venerated establishment that wishes to spread this joy to weary travelers. Here, merchants, adventurers, and citizens bereft of a place to be for the Verdant Keeper's feast may stay, exchanging stories, singing songs, and making friends. Though an already lively place to be, during the Keeper's celebrations the tavern is especially alight with joy and many are urged to join in the festivities - provided they do not rock the tavern, so to speak.[20]

The Verdant Keeper... are a sect of people that keep track of all the things that are necessary to have successful crops and to grow things and to make sure that the cultivation of these things allows a society or civilization to keep growing. So in the transition from Verra to Sanctus these people had to kind of relearn how to grow things without magic. There were druid like people before and now we kind of have to go to this place where there's no magic to support those things. So they spend their time learning about the world and learning about it in sort of a scientific way and keeping track of all of these seasons of the different years, of the decades, of the centuries that go by to sort of create a map for themselves and for the civilizations that they support: Kind of a means to be successful in growing crops and keeping people healthy and happy.[21]Jeffrey Bard

As the months come and go, and the hand of winter looms over the land, various farmers of Verra take time to celebrate the fortune granted to them by the Verdant Keeper. Hearths are stoked, candles are lit, and fragrant delicacies are prepared. A massive celebration of food and drink takes place, marking the culmination of their hard work and preparation for the harsh, cold months to come. Should the celebrations go well, they say the Keeper will bless the next spring with a brand new harvest, ready to be plucked.[22]

Tamaño del mundo

El tamaño del mundo de Verra en el lanzamiento está previso en 1,200 km2 (kilómetros cuadrados), incluyendo tierra (480 km2) y agua/océanos (750 km2), pero excluyendo el tamaño del Reino subterráneo.[23]

  • La razón por la que se decidió ampliar el tamaño del mapa era adaptar mejor el contenido naval reducir la densidad general de contenidos en el mundo.[23]
The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just kind of wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[23]Steven Sharif
  • La forma de los continentes también ha cambiado y se han introducido dos nuevas islas de gran tamaño.[23]

Duración estimada de los viajes

So why is travel important? We've talked about this in the past, the reasons why. We've all existed in games where teleportation is very easy to use and sometimes that can be a detriment because you may have activities like a caravan run that's happening and one person sees you from a certain guild and they do the raid callout to their guild "everyone open your portals and come here within a split second and we're going to just mob this group". No, well instead that opportunity doesn't exist. If you want to provoke or to gank an operation of another guild, you need to have foreknowledge. You need to prepare. You need to place your forces around that area; and that is an important aspect. In addition, it makes that travel meaningful. If you are having to spend time to move to a location, you're going to think about what can I do along the way? Why am I moving to that location? How is it more beneficial for me to be in that location versus where I am now? This is also in association with the fact that you are a citizen of a particular node and that node needs your assistance within its vicinity; and if you want to move outside of that vicinity there should be a really good reason for that and there's lots of great reasons for it.[28]Steven Sharif

Tipo de viaje Corriendo.[29] En montura.[29]
De un extremo a otro de un nodo de Metropolis (escenario 6) 2.83 minutos 1.67 minutos
Desde el centro de un nodo hasta el centro de su nodo vecino 5 minutos 3.5 minutos
De los puntos más septentrionales a los más meridionales de un continente 75 minutos 50 minutos

Histórico del tamaño de los mapas

Fase de test Tamaño del mapa (aproximado)
Alpha-0 16 km2.[30]
Ashes of Creation Apocalypse battle royale 6.25 km2.[31]
Ashes of Creation Apocalypse battle royale Forest of Erinthia 1.25 km2.[32]
Alpha-1 70 km2.[33]
Alpha-2 220 km2.[33]
Lanzamiento (estimación original) 480 km2 [24][25][26]
Lanzamiento (nueva estimación) 1,200 km2 [23]

Razas

Cinco de las nueve razas jugables en Ashes of Creation.[34]De izquierda a derecha: Dünir hembra, Dünir macho, Niküa macho, Vek macho, Ren'Kai macho, Kaelar macho.

Ashes of Creation ofrece nueve razas jugables[35]

Raza padre Raza
Humanos Aela Kaelar.[35] Vaelune.[35]
Enanos Dünzenkell Dünir.[35] Niküa.[35]
Orcos Kaivek Ren'Kai.[35] Vek.[35]
Elfos Pyrian Empyrean.[35] Py'Rai.[35]
Tulnar.[36]

Verra es un mundo lleno de ricas y diversas culturas, y durante parte importante de su historia ha sido dominada por las grandes razas: Humanos en la costa y las planicies, Orcos en las colinas y los pantanos, Elfos en los bosques y las tierras de los ríos, y los estimados Enanos en las montañas. Las grandes razas han mantenido su dominio durante incontables guerras y escaramuzas contra las razas menores de Verra. A veces pueden pasar décadas entre estos estallidos de violencia. Hay otras razas menores en Verra. Algunas de estas razas existen en aldeas improvisadas o tribus. Algunas de las aldeas más grandes entre las razas menores están compuestas principalmente por Gigantes, grupos humanos menos respetables, Gnomos y Medianos. Los Medianos no son Medianos en el sentido tradicional de la palabra, sino más bien cruzas de sangre entre otras razas.[37]Steven Sharif

Vagando por algunos de los lugares más oscuros del mundo, viven siniestras abominaciones de la creación. Muchas veces, las grandes iglesias de la civilización envían héroes del estado para eliminar a estas mortales amenazas. Actualmente, existen cuatro grandes naciones en Verra. Esto es aproximadamente 25 años antes de la caída: el Imperio Aelano, el Reino Pyrian, el Protectorado Kaivek y la nación de los Dünzenkell. Pero no siempre fueron sólo cuatro grandes naciones. Hace mucho tiempo, las razas estaban divididas en muchas más naciones y ciudades-estado.[38]Steven Sharif

En los 7,000 años de historia escrita, se ha luchado guerra tras guerra. Algunas por tierra, otras por recursos y muchas por creencias. Reyes y casas reales de alzaban y caían con los años. Algunas fueron privadas de sus señoríos hace mucho. Existen muchas ciudades-estado en Verra. Algunas son bastiones autogobernados de repúblicas y democracias. Otras son estados vasallos al servicio de sus benefactores.[39]Steven Sharif

Leer más...

Historia del mundo

El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[41][42]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[42]Jeffrey Bard
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[43]

Bibliotecas

En la fase de Aldea (escenario 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[41]

Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[44]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[44]Steven Sharif

Sanctus

Kaelar divine gateway concept art.

When this creation of Verra occurred, the Goddess of Fate and the Goddess of Creation were very close; and the Goddess of Fate essentially warned the Goddess of Creation- only the Goddess of Creation- that the Ancients and the Others- that they had not seen the last of them; and that there would be a time essentially when those forces would seek out and try to pervert the new creation as essentially a way to thumb their noses at the other gods in retribution for their defeat. So the Goddess of Creation created a separate planet Sanctus that she knew she could bridge with these Divine Gateways at a time when it was necessary for the descendants of Verra to escape their destruction.[2]Steven Sharif

Sanctus es el mundo donde los habitantes de Verra encontraron su santuario.[45]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[47]Jeffrey Bard

Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[46]Steven Sharif

Artwork

Ver también

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Transmisión en vivo, 2022-08-26 (50:40).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Transmisión en vivo, 2020-11-08 (0:00:00).
  3. Vídeo, 2017-09-04 (1:16).
  4. Vídeo, 2022-12-02 (11:11).
  5. Transmisión en vivo, 2022-02-25 (1:15:50).
  6. Transmisión en vivo, 2022-12-02 (1:16:19).
  7. 7.0 7.1 Transmisión en vivo, 2020-11-30 (44:51).
  8. 8.0 8.1 Transmisión en vivo, 2020-09-30 (55:15).
  9. Vídeo, 2022-07-29 (1:58).
  10. Transmisión en vivo, 2018-11-03 (0:00:39).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Pódcast, 2020-11-15 (36:29).
  12. Transmisión en vivo, 2020-11-08 (00:49).
  13. Pódcast, 2020-11-15 (40:24).
  14. Transmisión en vivo, 2020-11-08 (9:51).
  15. 15.0 15.1 15.2 15.3 Pódcast, 2020-11-15 (42:22).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Transmisión en vivo, 2021-09-24 (51:20).
  17. 17.0 17.1 17.2 17.3 17.4 Transmisión en vivo, 2021-03-26 (1:07:33).
  18. Pódcast, 2018-05-11 (51:39).
  19. Pódcast, 2021-04-11 (34:41).
  20. 20.0 20.1 Ashes of Creation Store: Shadeless Tree Tavern.
  21. Transmisión en vivo, 2019-10-31 (14:13).
  22. Blog: Bounties of the Verdant Keeper.
  23. 23.0 23.1 23.2 23.3 23.4 Transmisión en vivo, 2022-08-26 (46:52).
  24. 24.0 24.1 Transmisión en vivo, 2020-01-30 (1:18:12).
  25. 25.0 25.1 world size.png
  26. 26.0 26.1 waterlandsize.png
  27. Entrevista, 2018-08-17 (10:43).
  28. Transmisión en vivo, 2022-08-26 (57:28).
  29. 29.0 29.1 Transmisión en vivo, 2022-08-26 (53:26).
  30. Transmisión en vivo, 2017-10-31 (24:00).
  31. Transmisión en vivo, 2018-09-27 (9:08).
  32. Forest of Erinthia.png
  33. 33.0 33.1 Entrevista, 2022-01-14 (3:50).
  34. races-feedback.png
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 Ashes of Creation race breakdown.
  36. Kickstarter $2,500,000 New Player Race Achieved.
  37. Transmisión en vivo, 2018-11-03 (0:00:54).
  38. Transmisión en vivo, 2018-11-03 (0:01:57).
  39. Transmisión en vivo, 2018-11-03 (0:02:35).
  40. Kickstarter packages.
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 Blog: Know Your Nodes - Scientific Node Type
  42. 42.0 42.1 Entrevista, 2018-04-20 (9:20).
  43. Transmisión en vivo, 2017-05-26 (51:37).
  44. 44.0 44.1 44.2 Pódcast, 2021-04-11 (27:34).
  45. Official Livestream - May 4th @ 3 PM PST - Q&A
  46. 46.0 46.1 steven-sanctus.png
  47. Entrevista, 2018-04-20 (5:46).