World

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
info-orange.pngEsta es una página de desambiguación que enumera artículos con títulos similares.

World in Ashes of Creation may refer to:

Verra

Verran map scroll.[7]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[8]Steven Sharif

El nombre del mundo de Ashes of Creation es Verra[1]

Continentes de Verra y sus localizaciones:

Océanos de Verra:

  • The Fortunic Ocean.[7]
  • The Umbral Sea.[7]
  • Tradewind Sea.[7]
  • The Avaric Ocean.[7]

Mapa del mundo

Updated Ashes of Creation map.[12][13]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[13]Steven Sharif

Alpha-2 work-in-progress map UI.[14]

El mundo de Verra cuenta con un mapa del mundo visible en el juego. Este mapa no se genera aleatoriamente, y comienza cubierto por una niebla de guerra.[2] Los jugadores no podrán ver el mundo hasta que lo hayan explorado o recopilado información sobre el mismo. el mundo está llenod e información imprecisa, lo que requerirá que el jugador indage y la utilice para verificarla.[15]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[15]

Cuando se recopila información o el jugador ha explorado con éxito un área, los puntos de interés se marcan en el mapa.[16]

  • Estos puntos de interés están determinados por la progresión del nodo; y no todos los servidores compartirán el mismo mapa, ya que las decisiones de los jugadores variarán de un servidor a otro.[16]

Además de que la progresión de los nodos es un factor en la generación de mapas, las zonas en Ashes of Creation se adaptarán a todos los niveles.[18]

El mapa tendrá zonas geográficas impasables ocasionadas por obstáculos (como montañas).[19][20][21]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[20]Steven Sharif

Environments/biomes

Volcano area concept art by Ricky Ho.[22] [23]

We are a high fantasy game... That means that outside of the traditional sorts of environments you're going to start seeing some pretty crazy and wild stuff that will also change based on seasons.[24]Jeffrey Bard

Alpha-1 Oasis environment preview.[26]

This is a second one of two of the large water oasis areas that we incorporated into the tropics biome.[3]Michael Bacon

Hay aproximadamente 18 biomas (entornos) en Ashes of Creation.[3]

We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area , you really just got a contrast of different biome types.[27]Michael Bacon

Estaciones

Ashes of Creation Estaciones in the Riverlands.[28]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[28]

Las estaciones afectan a diferentes zonas (entornos/biomas) en función de su ubicación en el mundo.[29][30]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[30]Steven Sharif
  • Diferentes estaciones pueden afectar al acceso a distintos caminos.[32][33][30]
    • Los pasajes abiertos en verano pueden cerrarse en invierno.[30]
    • Los efectos estacionales pueden provocar obstáculos o bloqueos en el tránsito de mercancías en caravana.[32][33][36]
    • El agua se convierte en hielo en invierno, permitiendo a los jugadores caminar sobre el mismo, pero bloqueando el acceso a lo que hay debajo.[30]
      • El hielo hará que los caminos estén llenos de baches y resbaladizos.[37]
    • Los desarrolladores hablan internamente de las inundaciones estacionales, pero no estarán presentes en la Alfa-2.[38]

Seasonal cycles

Right now we're getting some rain which will usher in springtime and so you'll see all the flora that's growing up right now out of the ground.[39]Brian Gans

Las estaciones cambian con regularidad, pero también pueden desencadenarse o alargarse por determinados eventos.[40][41][42]

  • Cada temporada durará aproximadamente una o dos semanas de tiempo real (IRL).[40][41][42]
They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[41]Steven Sharif
  • La duración final de los ciclos estacionales está sujeta a pruebas durante la fase Alfa-2.[43]
The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[43]Steven Sharif
  • Las estaciones medioambientales no deben confundirse con las temporadas de PVP, que duran seis meses.[44]
In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[36]

Climates

Ashes of Creation Estaciones in the Riverlands.[45]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[46]Steven Sharif

Algunos entornos (biomas) tienen climas fijos, mientras que otros son variables.[45][4][24]

During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[47]Steven Sharif
  • Habrá tiempo dinámico de intensidad variable.[45][48]
    • Por ejemplo: De llovizna a tormenta, o de ventisca a nieve.
There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[50]Steven Sharif
They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[46]Steven Sharif

Servidores

El mundo será el mismo en cada servidor, pero los nodos se desarrollarán de forma diferente. Diferentes servidores tendrán diferentes narrativas. Lo que sucede en un servidor pueden no suceder en otro.[51]

To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[52]Ry Schueller

Habrá multitud de servidores repartidos por las distintas regiones del mundo.[55]

  • Trás el lanzamiento, los usuarios podrán seleccionar su servidor en base al ping o la región que aparezca junto al servidor.[55]
  • La selección del servidor deAshes of Creation Apocalypse depende del líder del grupo. La región que haya seleccionado se aplicará a sus amigos y a su escuadrón.[55]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[55]Steven Sharif

Los desarroladores pueden publicar ocasionalmente estadísticas relacionadas con la población de los servidores y la composición de arquetipos/clases, pero no habrá una página oficial que muestre esta información.[56]

Ver además

Referencias

  1. 1.0 1.1 Vídeo, 2017-09-04 (1:16).
  2. 2.0 2.1 Entrevista, 2017-05-22 (22:54).
  3. 3.0 3.1 3.2 Transmisión en vivo, 2021-01-29 (21:55).
  4. 4.0 4.1 4.2 Transmisión en vivo, 2017-07-18 (36:47).
  5. Transmisión en vivo, 2017-05-08 (20:27).
  6. Transmisión en vivo, 2017-05-19 (37:03).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 Transmisión en vivo, 2022-08-26 (50:40).
  8. 8.0 8.1 Transmisión en vivo, 2020-11-08 (0:00:00).
  9. Vídeo, 2022-12-02 (11:11).
  10. Transmisión en vivo, 2022-02-25 (1:15:50).
  11. Transmisión en vivo, 2022-12-02 (1:16:19).
  12. Blog - Development Update with New Map and Feature Discussions.
  13. 13.0 13.1 Transmisión en vivo, 2022-08-26 (46:52).
  14. Vídeo, 2023-01-27 (4:39).
  15. 15.0 15.1 The mighty beard!
  16. 16.0 16.1 MMOGames interview, January 2017
  17. Transmisión en vivo, 2022-05-27 (2:33).
  18. Transmisión en vivo, 2017-05-15 (30:53).
  19. Transmisión en vivo, 2022-08-26 (53:26).
  20. 20.0 20.1 Transmisión en vivo, 2020-06-26 (1:25:11).
  21. Transmisión en vivo, 2020-10-30 (1:19:13).
  22. Transmisión en vivo, 2021-09-24 (1:08:43).
  23. steven-volcano-guy-quote.png
  24. 24.0 24.1 Transmisión en vivo, 2017-06-01 (29:33).
  25. verran-environments.png
  26. Transmisión en vivo, 2021-06-25 (55:39).
  27. Transmisión en vivo, 2021-06-25 (53:15).
  28. 28.0 28.1 Twitter - Seasons.
  29. 29.0 29.1 29.2 Transmisión en vivo, 2022-04-29 (56:24).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 Transmisión en vivo, 2017-05-08 (20:27).
  31. 31.0 31.1 Transmisión en vivo, 2018-09-27 (41:33).
  32. 32.0 32.1 32.2 32.3 32.4 Pódcast, 2021-04-11 (23:36).
  33. 33.0 33.1 33.2 Transmisión en vivo, 2020-06-26 (1:29:06).
  34. Transmisión en vivo, 2019-07-26 (1:32:40).
  35. Transmisión en vivo, 2022-09-30 (1:25:56).
  36. 36.0 36.1 Our immersive world - Environments.
  37. frosty-roads.png
  38. Transmisión en vivo, 2022-06-30 (1:10:19).
  39. Vídeo, 2022-05-27 (6:33).
  40. 40.0 40.1 Transmisión en vivo, 2022-05-27 (1:13:39).
  41. 41.0 41.1 41.2 Vídeo, 2022-05-27 (12:50).
  42. 42.0 42.1 seasons.png
  43. 43.0 43.1 Transmisión en vivo, 2022-06-30 (2:57).
  44. Entrevista, 2020-07-18 (16:34).
  45. 45.0 45.1 45.2 45.3 45.4 45.5 Vídeo, 2022-05-27 (2:21).
  46. 46.0 46.1 Vídeo, 2022-05-27 (9:34).
  47. 47.0 47.1 Transmisión en vivo, 2022-02-25 (1:05:37).
  48. Transmisión en vivo, 2017-07-28 (41:25).
  49. 49.0 49.1 49.2 49.3 Transmisión en vivo, 2022-05-27 (1:14:46).
  50. 50.0 50.1 Transmisión en vivo, 2020-09-30 (1:04:56).
  51. Transmisión en vivo, 2017-05-19 (37:03).
  52. roshen servers.png
  53. Official Livestream - May 4th @ 3 PM PST - Q&A
  54. Transmisión en vivo, 2023-01-27 (4:18).
  55. 55.0 55.1 55.2 55.3 Transmisión en vivo, 2018-09-27 (48:13).
  56. 56.0 56.1 Transmisión en vivo, 2021-11-19 (52:35).