Logros
Los logros serán un registro de eventos importantes que ocurran en Ashes of Creation.[1]
- Logros de ser el primero del servidor, como muertes de jefes importantes.[1][2]
- Logros de gremio, como poseer una sala de gremio.[1]
- Ciertos títulos desbloquearán habilidades o estadísticas especiales durante los asedios y eventos.[3]
- Habrá una mezcla de logros basados en el personaje y la cuenta.[4]
- Puede haber objetos visibles en un personaje relacionados con títulos o logros.[5]
- Los jugadores podrán ver un listado histórico de los alcaldes de un nodo.[1]
- The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[1] – Steven Sharif
- Algunos logros se rastrearán en varios servidores, no solo para gremios o grupos.[2]
- It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[6] – Steven Sharif
Node government titles
El Gobierno en los nodos es decidido por los ciudadanos del nodo cuando alcanza Aldea (fase 3).[8]
Los puestos dentro del gobierno de un nodo se obtienen a través de títulos que otorgan acceso a los PNJs especiales del nodo.[9]
- Alcaled.[10]
- Sacerdotes, obispos o acólitos en determinados templos.[3][9]
- Líderes de "Patron guild".[9]
- Jefe de los cazarecompensas.[9]
There are a lot of things that you can strive for within [a node] that grant you that special treatment.[9] – Steven Sharif
Relics
Las reliquias son logros para un nodo que se desbloquean con el tiempo. Permiten a los ciudadanosd el nodo craftear determinados objetos legendarios y progresar en ciertas misiones legendarias.[13][14]
- Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[13] – Steven Sharif
- Las reliquias aparecen automáticamente en el relicario del nodo cuando se han cumplido las condiciones necesarias. Por ejemplo, puede ser necesario que un determinado número de ciudadanos consiga un logro en particular antes de que la reliquia sea otorgada al nodo.[13][12]
- Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[13] – Steven Sharif
- Las reliquias también se pueden conseguir por logros que abarcan muchas vías de progreso diferentes, como el número de ciudadanos que alcanzan los niveles avanzados de sus clases de profesión.[13]
- The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[13] – Steven Sharif
- Las reliquias almacenadas en el relicario del nodo otorgan beneficios pasivos y activos a los ciudadanos del nodo así como a los nodos vasallos.[15]
- A los atacantes registrados de un nodo se les otorga acceso limitado a las reliquias almacenadas en el relicario de un nodo despúes destruir con éxito ese nodo en un asedio de nodo.[18][19][13][12][20][21][22] También se otorgan beneficios a quienes capturan, roban o sabotean las reliquias de un relicario.[15]
- Saquear una reliquia de un nodo creará un fragmento de la reliquia, que podrá ser usado en ciertas recetas de determinados objetos crafteados y encantamientos; o se podrán consumir para obtener bufos que reflejen el propósito original de la reliquia.[23] These shards can be traded.[24]
- Las reliquias incluyen los cuatro artefactos antiguos de Verra que fueron originalmente descubiertos por el rey Atrax en su búsqueda del poder de La Esencia.[25][26]
- Estos artefactos estaban muy alineados con La Esencia en Verra debido a su cercanía a las líneas ley de Esencia repartidas por todo el mundo.[27]
- Estos artefactos se alojaron originalmente en la cámara de Fallow's Hold, que es una de las grandes mazmorras de Ashes of Creation, ubicada cerca de la ciudad capital del antiguo imperio Toren, Torall.[27]
- Las constelaciones activan la adquisición de ciertas reliquias.[28]
- Algunas reliquias solo pueden descubrirse mediante la exploración.[29]
Métricas
Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[30]
- Número de defensas de asedio exitosas.[30]
- Número de asaltos de asedio con éxito.[30]
- Número de muertes realizadas en Pvp .[31][30]
- Número de veces que se ha muerto en Pvp.[31]
- Puntos de participación en raids.[30]
- Números de "primeras veces".[30]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[30] – Steven Sharif
Leaderboards
Habrá tablas de clasificación de mazmorras y raid .[32]
- Algunas tablas de clasificación estarán en todos los servidores.[2]
Trophy park
Trophy park is an area within Pueblo, Ciudad or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[33]
- Server announcements and achievements are designed to encourage groups to experience new content.[33]
Cosmetic rewards
Algunos cosmetics se puedenobtener dentro del juego:[34]
Algunos logros pueden desbloquear ciertos cosméticos.[34]
No todos los cosméticos se pueden obtener a través del juego. Estos, se podrán conseguir a través de la tienda de cosméticos.[34]
Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[35] – Steven Sharif
Ashes of Creation Apocalypse cosmetic rewards
Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[37][38]
- Armor appearances.[38]
- Costumes.[37][39]
- Emotes.[37]
- Freehold building skins.[37]
- Furniture.[37]
- Hairstyles.[39]
- Monturas.[37][39]
- Pets.[40]
- Weapon skins.[37][39][41][42]
One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[37] – Steven Sharif
The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[42]
- Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[43]
- Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[43]
So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[43] – Steven Sharif
These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[38]
- Armor appearances will reflect the ancient cultures of Verra.[38]
One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[38] – Steven Sharif
It would be like your ancestors kept these curios for you.[38] – Jeffrey Bard
Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[44]
Ashes of Creation Apocalypse adventure paths
There are adventure paths (also known as Compendiums) in Ashes of Creation Apocalypse (Battle royale, Castle sieges, Horde mode).[41][42]
- The first chapter of Apocalypse is The Exodus. Between 15 and 20 cosmetic rewards are earnable in every chapter.[39]
- There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[41][39]
- The Legendary Path offers over 50 cosmetic rewards.[46][39]
- Alpha-1 backers and Intrepid pre-order pack owners will be granted a lifetime compendium (battle pass) to the Legendary path.[41][39][46][47]
- Alpha-2, Beta-1 and Beta-2 backers will have access to the first chapter's Legendary path, with over 50 cosmetics available to earn.[41][39]
- Other Kickstarter, summer backers and pre-order pack owners will receive the first chapter of the legendary path for free for 70 days. 71 different cosmetic rewards can be earned starting from December 18th.[46]
- The Legendary path will also have a shop for one-off cosmetics.[46]
- Embers can be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.[48]
- All Adventure paths in Ashes of Creation Apocalypse allow players to earn embers just for playing. Those embers will carry over into the MMORPG.[48]
Ashes of Creation Apocalypse signup gift
A cosmetic sign-up gift will be implemented during Ashes of Creation Apocalypse.[49]
- This will apply to all regions and all currently registered accounts.[49]
- The gift will be a cosmetic accessory.[50]
As we prepare for the Alpha One Phase 1 deployment, we will be implementing the cosmetic gift for all regions upon sign up, and to all currently registered accounts.[49] – Steven Sharif
Adaptive content
Los nuevos puntos de interés (como las mazmorras, jefes de mundo, y zonas corruptas) aparecen conforme los nodos se desarrollan.[52][53]Este contenido se adapta a la progresión del nodo de la zone donde se encuentra.[51][54]
- Aparecerán Edificios adicionales.[51]
- Aparecerán Enemigos adicionales.[51]
- Diferentes antagonistas/líderes con diferentes arcos de historia.[51][54]
- La población cambiará.[54]
- La dificultad del contenido cambiará.[54]
- El contenido puede ser completamente diferente.[54]
- Ganchos de misiones diferentes.[51]
- Las mazmorras se desbloquean cuando el nodo avanza a determinadas fases.[8]
- Múltiples nodos cercanos puede influir de forma colectiva en PDIs (Puntos de interés) más grandes.[55]
- Las mazmorras más grandes obtendrán contenido de mayor nivel a medida que avancen los nodos cercanos.[56][57]
- Los objetivos de la historia para los jugadores en las mazmorras dependerán de los arcos de historia elegidos a través del sistema de nodos.[8]
- Las tablas de drop de zonas y mazmorras dependerán del avance de ciertas áreas.[8]
- Los eventos de punto de interés son eventos relacionados directamente con determinados puntos de interés (POI).[58]
- La ubicación de los puntos de interés será la misma en cada servidor, pero algunos servidores pueden tener acceso limitado o inexistente a los mismos.[59]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[8]
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 1.4 Transmisión en vivo, 2023-09-29 (1:05:44).
- ↑ 2.0 2.1 2.2 Transmisión en vivo, 2017-05-15 (44:10).
- ↑ 3.0 3.1 Transmisión en vivo, 2020-07-25 (1:52:45).
- ↑ Transmisión en vivo, 2018-07-09 (47:17).
- ↑ Pódcast, 2018-08-04 (59:23).
- ↑ Transmisión en vivo, 2017-05-22 (28:02).
- ↑ Transmisión en vivo, 2020-03-28 (1:02:46).
- ↑ 8.0 8.1 8.2 8.3 8.4 MMOGames interview, January 2017
- ↑ 9.0 9.1 9.2 9.3 9.4 Transmisión en vivo, 2019-07-26 (1:20:48).
- ↑ Transmisión en vivo, 2017-11-17 (9:49).
- ↑
- ↑ 12.0 12.1 12.2 Entrevista, 2020-07-18 (56:11).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Pódcast, 2021-09-29 (10:49).
- ↑ Transmisión en vivo, 2018-02-09 (29:26).
- ↑ 15.0 15.1 Transmisión en vivo, 2022-04-29 (27:00).
- ↑ Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ Transmisión en vivo, 2022-10-14 (52:31).
- ↑ Pódcast, 2021-09-29 (14:21).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑
- ↑
- ↑
- ↑ Transmisión en vivo, 2020-11-08 (15:01).
- ↑ Transmisión en vivo, 2020-11-08 (00:49).
- ↑ 27.0 27.1 Transmisión en vivo, 2020-11-08 (07:58).
- ↑ Vídeo, 2022-12-02 (11:11).
- ↑ Transmisión en vivo, 2023-02-24 (6:51).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 Pódcast, 2018-08-04 (1:47:21).
- ↑ 31.0 31.1
- ↑ Transmisión en vivo, 2017-07-18 (58:50).
- ↑ 33.0 33.1 Pódcast, 2018-08-04 (1:35:58).
- ↑ 34.0 34.1 34.2
- ↑ Transmisión en vivo, 2018-07-09 (55:20).
- ↑ Blog: October Giveaway - Free Armor of the Autumn Knight.
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 Transmisión en vivo, 2018-10-31 (38:47).
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 Transmisión en vivo, 2018-09-27 (27:27).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 Transmisión en vivo, 2018-12-06 (33:55).
- ↑
- ↑ 41.0 41.1 41.2 41.3 41.4 2018-12-08 Newsletter.
- ↑ 42.0 42.1 42.2 Transmisión en vivo, 2018-12-06 (26:12).
- ↑ 43.0 43.1 43.2 Transmisión en vivo, 2018-12-06 (41:43).
- ↑
- ↑ Transmisión en vivo, 2019-09-30 (1:34:34).
- ↑ 46.0 46.1 46.2 46.3 Transmisión en vivo, 2018-12-06 (51:20).
- ↑
- ↑ 48.0 48.1 Transmisión en vivo, 2018-12-06 (1:00:52).
- ↑ 49.0 49.1 49.2 Ashes of Creation Forum post
- ↑
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 Transmisión en vivo, 2021-03-26 (50:33).
- ↑ Transmisión en vivo, 2021-03-26 (22:53).
- ↑ Transmisión en vivo, 2017-11-17 (36:22).
- ↑ 54.0 54.1 54.2 54.3 54.4 Transmisión en vivo, 2017-11-17 (18:29).
- ↑
- ↑
- ↑ Transmisión en vivo, 2020-07-25 (46:08).
- ↑ Transmisión en vivo, 2022-04-29 (40:21).
- ↑