Arquetipos

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The eight Arquetipos in Ashes of Creation.[1]

Why did I decide on these eight archetypes? I felt they embodied an equilibrium between them: The martial art and the arcane arts. I felt that these were tending to be the core class identities that have existed across MMORPGS from a fantasy perspective over time. I mean, each of them has their own player segment that people are interested in. Summoners and support, bard and the healer, and mage: Those are all arcane elements that I think embody a lot of what we can do from a from an active ability standpoint that people are traditionally accustomed to. Rogue, ranger, fighter, tank: Those represent I think all of the martial elements of fighting classes that players like to see in fantasy games.[2]Steven Sharif

Al comienzo del juego, los jugadores pueden elegir uno de los ocho arquetipos, que en esencia define el rol de un personaje.[3][4]

We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group dynamics or group dynamics; and... by utilizing the augment system allows for players to take skills outside of just the realm of their identity and into a different area.[6]Steven Sharif
Icono Arquetipo Tipo.[7] Rol.[8]
Bard2.PNG Bardo Arcano Apoyo
Cleric4.PNG Clérigo Arcano Apoyo
Fighter2.PNG Luchador Marcial Daño
Mage3.PNG Mago Arcano Daño
Ranger3.PNG Arquero Marcial Daño
Rogue2a.PNG Pícaro Marcial Daño
Summoner3a.PNG Invocador Arcano -
Tank1.PNG Tanque Marcial Tanque

Bardo

Símbolo de la clase Bardo.[9]

Bard2.PNG El Bardo es un arquetipo en Ashes of Creation.[10]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[11]Steven Sharif

El bardo desempeña un papel de soporte (apoyo que no consiste en curar) que hace que el grupo mejore en su conjunto mediante una serie de habilidades orientadas a los buff y basadas en la proximidad.[12][13][14]

Q: Regarding the class composition and design revolving around the Holy Trinity, if that is the case where does a non-healing support fall into that concept of design and how will players who choose that path remain relevant throughout the gameplay loops?
A: This is a more old school idea of the Holy Trinity and where non-healing support classes fall into that mix. Generally you see in my experience most non-healing support classes fall into between the hybrid of support to tank or support to DPS, so they tend to fill a hybrid role. The Bard has an opportunity to fill that space and is a very integral component to maximizing a particular group or archetypes ability to perform through the use of their supportive and buff-oriented abilities as we've talked in the past. Many of these are support based on proximity. Some of them are support based on targeted buffs. We're going to be following the format of abilities that adhere to dances, songs, and stories when it relates to the Bard; and the scope of their particular ability sets- each of those provide a certain type of benefit to to other characters within proximity. The idea here again, pointing back to a more old-school trinity design is that no party is complete without the non-healing support class, which is the Bard in Ashes of Creation.[12]Steven Sharif

Clases del bardo

Class Primario Secundario
Magician Bardo Mago
Minstrel Bardo Bardo
Siren Bardo Tanque
Song Warden Bardo Ranger
Songcaller Bardo Invocador
Soul Weaver Bardo Clérigo
Tellsword Bardo Luchador
Trickster Bardo Pícaro

Habilidades del bardo

Los bardos son una clase de apoyo tactico que no está basada en la curación. Tendrán más importancia en base a su movilidad y ubicación en la batalla.[15][12][13][14]

Q: Give us a hint on their mechanic please?
A: Proximity based skill combination melodies, through dance song and story. Hard utility and support, you will see in the future.[15]
  • Las mecánicas de los bardos incluyen melodías de combinación de habilidades basadas en la proximidad a través de bailes, canciones e historias.[15][12][16]
    • Los bardos pueden elegir activar buffs que aumentan las habilidades de tanqueo, evasión, DPS y curación abilities en su área de proximidad.[17]
    • Algunos buffs están relacionados con el rendimiento del bardo en combate: Si un bardo lanza un ataque de habilidad contra un objetivo, los aliados que se encuentren dentro de un cierto rango pueden recibir un buff temporal relacionado con la habilidad utilizada por el bardo.[11]
    • Los bardos pueden ofrecer curación basada en proximidad o probabilidad, pero en mucho menor nivel que los clérigos.[12][13][18]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[11]Steven Sharif
  • Se pretende que los bardos no se limiten al apoyo. Serán una "persona para todo", incluyendo habilidades de combate ofensivas y defensivas además de habilidades de apoyo y buffs.[23][24]
    • Ciertas habilidades de Bardo de nivel superior utilizarán plantillas de terreno basadas en la proximidad que requerirán que el grupo o la banda se muevan dentro (y fuera) de las formaciones indicadas por la plantilla para obtener beneficios o buffs[25][23]
Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[13]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[27]Jeffrey Bard

Clérigo

Preview del Alpha-1 de clérigos Kaelar de nivel 1-10.[28]

El Clérigo es un arquetipo en Ashes of Creation.[10]

En un mundo plagado de peligros, a un clérigo nunca le faltan amigos. Pueden proteger a sus aliados de varias formas y, cuando sea necesario, acabar con la vida de los demás. Como maestros de la esencia misma de la vitalidad, pueden sentir lo que se ha roto o corrompido... Los hilos de esta esencia conectan todo y a todos. Los clérigos se encuentra especialmente sintonizados con los hilos que canalizan la vida y la energía motriz. Al reforzar esos zarcillos, pueden curar e incluso resucitar a quienes han sido herido. Al desgarrarlos, pueden robar energía de sus enemigos, volviendo los poderes de sus enemigos contra ellos en medio del fragor frenético de la batalla[30]

Cleric classes

Class Primario Secundario
Apostle Clérigo Tanque
High Priest Clérigo Clérigo
Oracle Clérigo Mago
Protector Clérigo Ranger
Scryer Clérigo Bardo
Shadow Disciple Clérigo Pícaro
Shaman Clérigo Invocador
Templar Clérigo Luchador

Cleric skills/abilities

Los Clérigos tienen control sobre la vida y estarán relacionadas con sus habilidades de apoyo, que a su vez se relacionan con la corrupción.[31]

Habilidades de combate del clérigo

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Barrier Barrier.png Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[32][33]
Bless Weapon Bless Weapon.png Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[34][35]
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[36][37][38][39] Heals you instantly for an additional amount upon hit.[36] Restores health and mana to nearby party members for the duration.[36]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[40][41]
Communal Restoration Communal Restoration Icon2.png Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[42][43] This can overheal.[42]
Condemn Condemn.png Stun target enemy for 3 seconds.[44][45]
Consecrating Wave Consecrating Wave.png Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[46][47]
Defiant Light Defiant Light.png Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[48][49]
Deliverance Deliverance.png Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[50][51]
Devotion DevotionIcon.jpg Launch an orb of energy into the air that will fall upon your target, healing them.[52][37][53][39] The energy orb will travel faster and heal for more.[52] The target will be infused with a slow, long-lasting healing effect.[52]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[54][37][55][39] Further attacks upon the target have a chance to heal the attacker.[54] The target has a chance to deal damage to itself when it attacks.[54]
Divine Flare Divine Flare.png Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[56][57]
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[58][59][60][61]
Divine Light DivineLightIcon.jpg Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[62][37] Increased healing.[62] Reduced mana cost.[62]
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[63] Pulse AoE heal and damage around the caster.[64] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[64] Increases effectiveness of all heals while cast in this form.[64]
Flash Cure Flash Cure.png Instantly heal target ally. This may be used during other ability activations.[65][66]
Healing Touch Healing Touch.png Heal target ally in melee range for a large amount of health.[67][68]
Judgment Judgment Icon2.png Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[69][70]
Mend Mend.png Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[71][72]
Radiant Burst RadiantBurstIcon.jpg Heals allies around you in a wide area for a large amount.[73] Stacks up to 3 times.[37] Heals for a greater amount.[73] Cooldown removed.[73]
Regeneration RegenerationIcon.jpg Bathe your target with restorative energy that heals them over time.[74][37] Reduced mana cost.[74] Applies a 5% healing received bonus to the target.[74]
Resplendent Beam Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[75][76]
Resurrection ResurrectionIcon.jpg Resurrects a dead ally with 25% health and 15% mana.[77][37][78][39] Target resurrects with 50% health and 20% mana.[77] Target resurrects with 75% health and 25% mana.[77]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[44][79]
Soothing Glow Soothing Glow.png Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[80][81]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[82][83] An ally is defined as any non-combatant player or non-mob NPC.[84]

Habilidades pasivas del clérigo

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[85]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[85]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[85]
Disable Defense Disable Defense.png Reduce chance of being disabled by crowd control effects by 10%.[86]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[85]
Increased Healing Increased Healing.png Increase healing done by 10%.[87]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[85]
Maximum Health Maximum Health.png Increase maximum health by 75.[85]
Maximum Mana Maximum Mana.png Increase maximum mana by 100.[88]
Movement Speed Movement Speed.png Increase movement speed by 5%.[85]

Luchador

El Luchador es un arquetipo en Ashes of Creation.[10]

The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.[10]

The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[90]Steven Sharif

Fighter classes

Class Primario Secundario
Bladecaller Luchador Invocador
Bladedancer Luchador Bardo
Dreadnought Luchador Tanque
Highsword Luchador Clérigo
Hunter Luchador Ranger
Shadowblade Luchador Pícaro
Spellsword Luchador Mago
Weapon Master Luchador Luchador

Fighter skills/abilities

El arquetipo del Luchador incluirá mecánicas de maniobrabilidad y "acercamiento" para permitir al jugador recorrer distancias rápidamente en el campo de batalla.[91]

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4]
Whirlwind Damages targets in range and applies a stagger effect.[92]

Queremos que el Luchador sea capaz de atravesar las líneas enemigas, quizás llegando al área de soporte de una raid y eliminar a los sanadores con una poderosa ráfaga de daño. Queremos que sean maestros de distintas armas. Queremos que sean versátiles, ya quieran ser luchadores a rango o cuerpo a cuerpo. Eso dependerá del jugador.[93]Steven Sharif

Mago

Alpha-1 preview Mago.[94]

Los magos tienden a tener la conexión más cercana con la esencia en comparación con los demás, y manejan ese vínculo con una voluntad excepcional. La esencia pasiva se convierte en formas y patrones útiles bajo su control, pudiendo luego emplearla para convertirla en casi cualquier cosa imaginable. Los magos pueden doblar el espacio, invocar la luz o incendiar el aire, aplicando la fuerza en toda su crudeza o en cualquier matiz de su frenesí elemental.[94]

El Mago es un arquetipo en Ashes of Creation.[94][10]

  • Los magos suelen tener la conexión más cercana con La esencia comparado con los otros.[94]

Imaginación. Destrucción. Energía. Los magos devastan grandes áreas y pueden aplicar energías elementales para quebrar cualquier defensa. Si bien son maestros del caos en área, también son expertos en centrarse en los enemigos que tienen entre manos.[94]

Como Verra rebosa magia, ninguna fiesta estaría completa sin un mago. Estos maestros de lo arcano llevan elementos terribles para sus hechizos devastadores. Si la realidad necesita ser cambiada de alguna manera, pide ayuda a un mago..[94]

A medida que la conexión de un mago con La Esencia se de desarrolle más, su poder continuará creciendo, desarrollándose y tomando forma.[94]

Mage classes

Class Primario Secundario
Acolyte Mago Clérigo
Archwizard Mago Mago
Battle Mage Mago Luchador
Shadow Caster Mago Pícaro
Sorcerer Mago Bardo
Spellhunter Mago Ranger
Spellstone Mago Tanque
Warlock Mago Invocador

Mage skills/abilities

Habilidades de combate del mago

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Arcane Empowerment Mage Spell Shift 8.png Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[95]
Arcane Eye Arcane Eye Icon.png Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[96]
Arcane Volley Arcane Volley (Active).png Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[97][98]
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[99][100][101]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[102][103]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[104][105][99]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[106][107][108]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[99][109][110]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[111][112]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[113] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[114]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[115]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[116][117]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[118][119]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[120]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[121]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[122]
Shell Shield.png Create a protective magical shell[123] around yourself that absorbs a large amount of damage before breaking.[124][125]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[126][127][128]

Habilidades pasivas del mago

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Attack Damage Attack Damage.png Increases attack damage by 5.[85]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[85]
Critical Hit Damage Critical Hit Damage.png Increase the damage and healing bonus from critical hits by 20%.[85]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[85]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[85]
Disable Chance Disable Chance.png Increase chance to disable by 15%.[85]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[85]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[85]
Maximum Health Maximum Health.png Increase maximum health by 75.[85]
Movement Speed Movement Speed.png Increase movement speed by 5%.[85]

Ranger

El Ranger es un arquetipo en Ashes of Creation.[10]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Ranger classes

Clase Primario Secundarios
Bowsinger Ranger Bardo
Falconer Ranger Invocador
Hawkeye Ranger Ranger
Scion Ranger Mago
Scout Ranger Pícaro
Sentinel Ranger Tanque
Soulbow Ranger Clérigo
Strider Ranger Luchador

Ranger skills/abilities

Habilidad Icono Rango 1 Rango 2 Rango 3
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[131] The root effect is nature based.[132]
Barrage Barrage Icon.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[133]
Bear Trap Bear Trap Icon.png Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[134]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[135]
Camouflage Camoflague Icon.png You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[136]
Disengage Disengage Icon.png Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[137]
Headshot Headshot.png Deals 175% physical damage to target enemy.[138]
Hunt of the Bear Hunt of the Bear.png Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[139]
Hunt of the Raven Hunt of the Raven.png Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[140]
Hunt of the Tiger Hunt of the Tiger.png Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[141]
Imbue Ammo: Barbed Imbue Ammo Barbed Icon2.png Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time. Each application applies 3 seconds of duration to the target, up to a maximum of 30 seconds. 10 charges.[142]
Imbue Ammo: Concussive Imbue Ammo Concussive Icon2.png Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack. 10 charges.[143]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[144]
Lightning Reload Lightning Reload Icon.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[145]
Mark of the Bear Mark of the Bear.png Marks the target, reducing their mitigation by 25%.[146]
Mark of the Raven Mark of the Raven.png Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[147]
Mark of the Tiger Mark of the Tiger Icon clean.png Marks the target, increasing critical chance versus the target by 50%.[148]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[149]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[150]
Scatter Shot Scatter Shot Icon.png Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[151]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[152]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[153]
Vine Field Vine Field reskin.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[154]

Pícaro

Pícaro/GuardabosquesPre-alpha(Predator).[155]

El pícaro es el maestro del oportunismo, utilizando sus habilidades, posicionamiento y el entorno para repartir cantidades aterradoras de daño. En su tiempo de inactividad, brindan una sólida utilidad, ayudando a sus amigos a sortear peligros de otro modo no verían.

El Pícaro es un arquetipo en Ashes of Creation.[10]

El pícaro está más orientado a discapacitar físicamente: aplicando sangrados o trampas, o aplicar daño de precisión de forma situacional. Así es como veo el rol de pícaro... El pícaro es como si no me vieras, entro y boom, te apuñalo por la espalda y te hago daño adicional por eso. Ahora estás sangrando y estás tratando de alejarte; y eso es un pícaro en mi opinión.[90]Steven Sharif

Rogue classes

Clase Primario Secundario
Assassin Pícaro Pícaro
Charlatan Pícaro Bardo
Cultist Pícaro Clérigo
Duelist Pícaro Luchador
Nightspell Pícaro Mago
Predator Pícaro Ranger
Shadow Guardian Pícaro Tanque
Shadow Lord Pícaro Invocador

Rogue skills/abilities

Todas las clases hacen aventureros competentes, pero los pícaros sobresalen en explorar las partes más profundas de las mazmorras y encontrar los tesoros más escondidos.[156]

  • Los pícaros tendrán habilidades de apoyo que les permitirán encontrar puertas ocultas, trampas y tesoros adicionales.[157]
  • Estas puertas aparecerán de forma aleatoria y en distintas horas del día para asegurarse de que estos encuentros no sean los mismos cada vez.[157]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[157]Steven Sharif

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Stealth This does not render a player completely invisible.[158] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[159]

Invocador

Símbolo de clase del Invocador.[160]

El Invocador es un arquetipo en Ashes of Creation.[10]

Los invocadores pueden fácilmente cambiar su rol dentro de un grupo para complementar mejor las necesidades de este en función del rol de su invocación así como de la elección de su arquetipo secundario, que influye directamente en el mejor rol de la invocación.[14]

Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank roll and the summon benefits you would have as a result of those secondary choices.[161]Steven Sharif

Summoner classes

Class Primario Secundario
Beastmaster Invocador Ranger
Brood Warden Invocador Tanque
Conjurer Invocador Invocador
Enchanter Invocador Bardo
Necromancer Invocador Clérigo
Shadowmancer Invocador Pícaro
Spellmancer Invocador Mago
Wild Blade Invocador Luchador

Summoner skills/abilities

El invocador usa muchas de sus habilidades a través de sus invocaciones (también conocidas como habilidades de clase de mascotas). En esencia, el invocador juega a través de sus invocaciones.[162]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[163]Steven Sharif
  • Los invocadores pueden realizar hasta tres invocaciones.[164]
  • Las habilidades de invocación aparecen en la barra del invocador.[162]
  • El invocador tiene control sobre su invocación, a no ser que esta se encuentra bajo algún tipo de efecto secundario.[165][162]
Summons adhere to the owner’s commands, unless otherwise under ancillary effects.[165]Steven Sharif
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[169]Steven Sharif
  • Una invocación permanecerá activa hasta que el invocador genere una nueva, la invocación muera o el invocador la retire.[167]
  • Los invocadores no serán capaces de fusionarse con sus invocaciones (eidolons).[170]
  • Las invocaciones pueden subir de nivel mediante el uso de puntos de habilidad en sus habilidades activas.[163]
  • Las invocaciones podrán utilizar habilidades de control de masas (CC).[171]
  • Los Invocadores serán capaces de nombrar sus invocaciones, pero no podrán cambiar el tipo de criatura, que es parte de la placa del nombre encima de la invocación.[172]
  • Las invocaciones están sujetas al mismo sistema de estado de PVP que los jugadores, y compartiran el mismo estado que el invocador..[173][174]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[173]Steven Sharif

Los invocadores pueden invocar distintas invocaciones, dependiendo de la clase y los aumentos que elijan.[166][175]

  • Animales.[175]
  • Espíritus.[175][176]
  • Zombies, esqueletos y otras criaturas no-muertas.[167][176]
  • Cadáveres (potencialmente).[175]
  • Algunos invocadores pueden hacer varias invocaciones a la vez.[175]
  • Otros invocadores solo podrán llamar una invocación, pero muy poderosa.[175]
  • Ciertos invocadores podrían solo invocar efectos y/o energías temporales.[175]

Los aumentos de un arquetipo secundario pueden ser aplicados a las invocaciones.[177]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[177]Steven Sharif

Tanque

Alpha-2 Tanque preview gameplay.{[178]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[179]

El Tanque es un arquetipo en Ashes of Creation.[10]

Ashes of Creation tank will be a pretty classic one: One that tank players are familiar with; and I think that's what people want. We don't need to necessarily redefine what the tank is, but I think we can improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield control, CC effects; but then we'd also like to see more direct ways of protecting your party members too- exploring, like Aegis, that's just scratching the surface of that thing; but being able to actually actively take damage for your allies, that isn't just manipulating the AI is another thing about tanks that I think a lot of people deal with other games, is they're they're pretty bad in PvP, like when threat is removed from the equation, what am I doing as a tank when players just ignore me? And so we want to offer more direct mechanics that cause even players- or encourage players to attack the tank to make it so that the tank can't protect their allies against you.[180]Tradd Thompson

Todas las clases con Tanque como arquetipo primario serán capaces de tanquear contenido de high-end como raids, mazmorras y jefes de munndo.[181][182].[182]

Q: When it comes to tanking, will it be primarily the tank archetypes that will be able to tank, or can other people tank?
A: Other people can tank. It really depends on the setting. If we're talking high-end raiding or dungeoneering and playing in these areas that require a main tank, that role and responsibility lies to the Tank archetype. Now tank archetypes can obviously take secondary archetype selections and they can hybridize across different roles. That'll give them a bit of horizontal utility or horizontal progression to the augment system; and the best tanks are going to be the tanks that double down in that role.[181]Steven Sharif
  • Los desarrolladores están estudiando una mecánica basada en la formación que otorgue efectos como la reducción del daño en función de la posición de los miembros del grupo.[183]
Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[183]Steven Sharif
  • Los tanques en general tendrán cierto control en los encuentros, pero es probable que no tengan un control total.[184]
Q: Tanks need to do two things: Mitigate damage and hold aggro. How will tank weapons, shields, and armor balance these two dynamics compared to other gear sets?
A: I think it does so in a few ways. I mean, obviously stack composition and your itemization choices are important. Making sure you're driving up your constitution-based stat allocation through selection of certain set bonuses and/or stat modifiers. But in addition, a big portion of that is not just through itemization, but also through your skill tree selections; and they don't have to be diametrically opposed. The ability to garner additional threat is predicated on your rotational selection and and how you are leveraging certain types of set bonuses that are catered towards that role specifically. So some set bonuses will have specific, very targeted benefits like additional threat generation. But in addition, if you're going to mitigate damage, you need to make sure you're focusing on your health pool: how much health pool do you have available to you? What type of damage are you mitigating- because we have different types of damage mitigation from magic to physical; and that's predicated on who your opponent is, where your adversary lives. Both of those are viable selection or viable strategies.[185]Steven Sharif
Q: What steps are being taken or considered to make the tank archetype viable in PvP engagements?
A: It's important to note that in a lot of MMOs that probably many of us have played. PVP can feel like a slapped on design consideration; and our approach is very holistic in the sense that we take into account the fact this is a PvX game. So when we're designing the class kits, we are making sure that mechanics and designs are targeting applicability both in PvE settings as well as PvP settings. That's very important. There are also special mechanics, like how threat is used in PvP, how taunts are used in PvP. Those things I think require testing, but we have some ideas that will make them relevant so that you don't have abilities that have no relevancy in PvE or PVP, but have some cross application.[187]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Los tanques tendrán varias opciones de juego:[188]

  • Tanques de evasión
  • Tanques de control
  • Tanques de escudo

Tank classes

Class Primario Secundario
Argent Tanque Bardo
Guardian Tanque Tanque
Keeper Tanque Invocador
Knight Tanque Luchador
Nightshield Tanque Pícaro
Paladin Tanque Clérigo
Spellshield Tanque Mago
Warden Tanque Ranger

Tank skills/abilities

Tanks will not be forced to have a shield but it will definitely be a viable option.[188]Jeffrey Bard

Habilidades de combate del tanque

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Absorption Field Absorption Field.png A field of absorption.[189]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[190]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[191]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[192][193]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[194]
Hatred V Tank Ability Active.png Single target that adds hate.[195] Add a forced target lock.[195] Add hate over time per tick.[195]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[196]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[197]
Proteger Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[198]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[199]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[200]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[201]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[202]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[203]

Habilidades pasivas del tanque

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango k 2 Rango 3
Block Chance Block Chance.png Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[204]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[85]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[85]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[85]
Healing Received Healing Received.png Increase the amount of healing received by 10%.[205]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[85]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[85]
Maximum Health Maximum Health.png Increase maximum health by 75.[85]
Movement Speed Movement Speed.png Increase movement speed by 5%.[85]
Physical Evasion Bonus Physical Evasion Bonus.png Increase physical evasion bonus by 5.[206]

Ver además

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  178. Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
  179. Vídeo, 2023-01-27 (19:05).
  180. 181.0 181.1 181.2 Transmisión en vivo, 2023-01-27 (1:12:20).
  181. 182.0 182.1 Entrevista, 2018-05-11 (51:11).
  182. 183.0 183.1 Transmisión en vivo, 2022-10-14 (20:02).
  183. Transmisión en vivo, 2023-01-27 (1:24:16).
  184. Transmisión en vivo, 2023-01-27 (1:26:12).
  185. Transmisión en vivo, 2023-01-27 (1:25:32).
  186. Transmisión en vivo, 2023-01-27 (1:28:24).
  187. 188.0 188.1 Transmisión en vivo, 2017-05-26 (32:59).
  188. Absorption Field Description.png
  189. Vídeo, 2023-01-27 (9:54).
  190. Ancestral Bolas Description.png
  191. Vídeo, 2023-03-31 (9:55).
  192. Vídeo, 2023-01-27 (10:27).
  193. Vídeo, 2023-01-27 (5:21).
  194. 195.0 195.1 195.2 Transmisión en vivo, 2017-10-16 (21:48).
  195. Vídeo, 2023-01-27 (6:41).
  196. Indomitable Spirit Description.png
  197. Protect Description.png
  198. Rush of Courage Description.png
  199. Shake It Off Description.png
  200. Vídeo, 2023-01-27 (5:07).
  201. Slam Description.png
  202. Vídeo, 2023-01-27 (7:28).
  203. Alpha-1 screenshot.
  204. Alpha-1 screenshot.
  205. Alpha-1 screenshot.