Arenas

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Las arenas son entornos de Pvp instanciados que no forman parte del PvP en mundo abierto.[2][3]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

Group sizes

Party witnessing the beginning of the An Ancient Violence Story arc in Alpha-2.[12]

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[13]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[13][14][15]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[16]
  • Incursiones will have 40 man groups.[17]
  • Content will be tailored for 40, 16 and 8 person group sizes.[18]
  • Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[5]
  • Asedios a castillos are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[19][20][21][22]
The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[22]Steven Sharif

Ashes of Creation Apocalypse group sizes

Group sizes in Ashes of Creation Apocalypse.[23]

There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[23]Steven Sharif

Clasificación en las arenas

El sistema de clasificatorias de las arenas registra el progreso del jugador en tenporadas PvP en función de sus ratios de victorias y derrotas en las arenas.[2][4]

  • Se pueden conseguir títulos jugando arenas.[8]
  • Otras recompensas se revelarán más adelante.[7]
  • El uso de puntos de arena para comprar equipo no está actualmente contemplado en el diseño.[8]

Métricas

Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[25]

  • Número de defensas de asedio exitosas.[25]
  • Número de asaltos de asedio con éxito.[25]
  • Número de muertes realizadas en Pvp .[26][25]
  • Número de veces que se ha muerto en Pvp.[26]
  • Puntos de participación en raids.[25]
  • Números de "primeras veces".[25]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[25]Steven Sharif

Tablas de clasificación

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Habrá tablas de clasificación de mazmorras y raid .[27]

  • Algunas tablas de clasificación estarán en todos los servidores.[28]

Military node arena

Los alcaldes de los nodos militares son elegidos entre los ciudadanos a través de una arena de combate del último hombre en pie (estilo arena de gladiadores).[29][9][8]

  • Una idea que está ahora mismo bajo consideración es que los jugadores preparen un campeón con el que luego puedan luchar en la arena, en lugar de usar sus personajes habituales. Este campeón podría ser preparado con equipo y habilidades a través de misiones, además de con materiales y oro con el objetivo de hacer el campeón más poderoso.[30]
  • El motivo de esta idea del campeón es que el juego no está equilibrado para el Pvp 1vs1. Emplear estos campeones hará que la arena esté más equilibrada.[30]
  • El estilo de combate de la arena será instanciado pero se permitirán espectadores a través de una interfaz.[11]
  • El ganador del combate no podrá transferir la alcaldía a otro jugador.[31]

Server vs server

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[32]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[33]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[33]Jeffrey Bard

Esports

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Los eSports no son el objetivo principal, pero el juego avanzará de forma natural en esa dirección si la jugabilidad es atractiva, competitiva y divertida..[34]

If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[34]Steven Sharif

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse early access trailer.[36][37]

The standalone prequel to the upcoming epic MMORPG Ashes of Creation - both a testing ground for new systems and content, as well as a unique last-man-standing action game where magic, steel, and chaos reign supreme in a high fantasy, free-to-play experience.[36]

Ashes of Creation Apocalypse (also referred to as APOC)[38] was a free-to-play[39] matchmaking-based arena game with three primary modes.[40]

Ashes of Creation Apocalypse utilizes action-based combat.[40][41][43]

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[48]

Ashes of Creation Apocalypse battle royale

Ashes of Creation Apocalypse battle royale lobby screen.[49]

In Apocalypse you have a scene where you have a squad in, or are solo or whatever. That scene will eventually become your house. Your freehold, exactly; and you will earn furniture to place in that freehold and you can build out your house and what-not through special achievements.[50]Steven Sharif

Ashes of Creation Apocalypse battle royale victory screen.[51]

Why did we go with Battle Royale as the first testable arena mode? And the answer for that is honestly, as we're testing and getting people into matches on our servers and testing the replication among players in a battlefield; and making sure that tech is present and capable for hundreds of players on the battlefield: We wanted to have a game mode that was still fun for players to test in: An environment that was fun to test in.[52]Steven Sharif

Ashes of Creation Apocalypse battle royale (also referred to BR mode)[38] was a Battle royale testing mode consisting of up to 100 players.[40][42]

  • This is a last man standing Pvp combat mode.[53]
  • Armas and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[53]
  • Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[53]
  • Everything in the world apart from rocks and trees is destructible.[54]

It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[53]Steven Sharif

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[48]

Ashes of Creation Apocalypse castle sieges

Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[42]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[59]Margaret Krohn

A potential Alpha-1 implementation of Asedios a castillos in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[62]

Ashes of Creation Apocalypse horde mode

Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[40][41][58]

  • Each wave is more difficult than the last.[58]
  • Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[42]
  • Monster Coins enable players to join the game as part of the horde.[58]

Horde mode will include adaptive AI boss mechanics.[41] Rewards are obtained dependent on progress against these NPCs.[63]

Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[63]Steven Sharif

Horde mode is specifically for testing.[63]

It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[63]Steven Sharif

Artwork

Ver además

Referencias

  1. Vídeo, 2017-07-16 (0:01).
  2. 2.0 2.1 2.2 2.3 Transmisión en vivo, 2021-09-24 (1:22:46).
  3. Transmisión en vivo, 2017-05-05 (16:53).
  4. 4.0 4.1 4.2 4.3 partysize.png
  5. 5.0 5.1 Transmisión en vivo, 2017-05-26 (48:12).
  6. 6.0 6.1 6.2 Transmisión en vivo, 2022-10-28 (1:38:33).
  7. 7.0 7.1 arena rewards.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Pódcast, 2018-05-11 (52:20).
  9. 9.0 9.1 gladiators.jpg
  10. 10.0 10.1 Transmisión en vivo, 2017-05-26 (29:13).
  11. 11.0 11.1 Entrevista, 2020-03-27 (11:04).
  12. Vídeo, 2024-02-29 (33:57).
  13. 13.0 13.1 Transmisión en vivo, 2022-09-30 (2:40).
  14. Transmisión en vivo, 2020-11-30 (1:20:25).
  15. solo2.png
  16. 16.0 16.1 Group dynamics blog.
  17. Transmisión en vivo, 2017-05-09 (34:38).
  18. February 8, 2019 - Questions and Answers.
  19. Transmisión en vivo, 2021-09-24 (52:48).
  20. Entrevista, 2021-07-08 (57:19).
  21. Entrevista, 2020-07-19 (44:28).
  22. 22.0 22.1 castle-siege-scale.png
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Entrevista, 2018-08-17 (18:53).
  24. Transmisión en vivo, 2017-08-23 (16:44).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Pódcast, 2018-08-04 (1:47:21).
  26. 26.0 26.1 steven-pvp-metrics.png
  27. Transmisión en vivo, 2017-07-18 (58:50).
  28. Transmisión en vivo, 2017-05-15 (44:10).
  29. Entrevista, 2020-07-19 (26:54).
  30. 30.0 30.1 Entrevista, 2020-03-27 (09:05).
  31. Transmisión en vivo, 2021-03-26 (1:17:20).
  32. Transmisión en vivo, 2018-04-8 (PM) (36:21).
  33. 33.0 33.1 Transmisión en vivo, 2017-05-26 (29:05).
  34. 34.0 34.1 Transmisión en vivo, 2018-04-8 (PM) (39:48).
  35. Ashes of Creation Apocalypse official site.
  36. 36.0 36.1 Ashes of Creation Apocalypse Early Access.
  37. Vídeo, 2019-09-24 (0:10).
  38. 38.0 38.1 Transmisión en vivo, 2018-10-31 (35:00).
  39. Transmisión en vivo, 2018-10-31 (38:47).
  40. 40.0 40.1 40.2 40.3 40.4 Entrevista, 2018-08-24 (13:17).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Newsletter, 2018-08-7
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Transmisión en vivo, 2018-08-17 (30:29).
  43. Pódcast, 2018-08-04 (1:07:59).
  44. 44.0 44.1 44.2 Transmisión en vivo, 2018-09-01 (1:05:10).
  45. alpha-1-news.png
  46. Transmisión en vivo, 2018-09-27 (9:08).
  47. Forest of Erinthia.png
  48. 48.0 48.1 48.2 48.3 apoc-offline.png
  49. Transmisión en vivo, 2019-09-30 (0:10).
  50. Transmisión en vivo, 2018-10-31 (40:44).
  51. Vídeo, 2019-09-27 (1:08:29).
  52. Transmisión en vivo, 2018-09-27 (11:03).
  53. 53.0 53.1 53.2 53.3 Transmisión en vivo, 2018-09-01 (56:11).
  54. Entrevista, 2018-10-20 (3:19:04).
  55. Vídeo, 2019-03-08 (0:00).
  56. Transmisión en vivo, 2019-10-31 (11:05).
  57. steven-a1-leak-3.png
  58. 58.0 58.1 58.2 58.3 58.4 58.5 Transmisión en vivo, 2018-09-01 (54:06).
  59. 59.0 59.1 Castle Siege Overview.
  60. Entrevista, 2018-08-17 (8:16).
  61. Entrevista, 2018-12-06 (38:10).
  62. Blog: Creative Director's Letter, April 14 2021
  63. 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 Entrevista, 2018-08-08 (4:00).