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== List of backpacks ==
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== Items on back and belt ==
  
{{List of backpacks}}
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{{Items on back and belt}}
  
 
== Inventory ==
 
== Inventory ==
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== Back slot ==
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* [[Inventory]]
 
* [[Inventory]]
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* [[Caravans]]
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== References ==
 
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[[Category:Player agency]][[Category:Crafting]][[Category:Item types]]
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[[Category:Player agency]][[Category:Items]][[Category:Crafting]]

Revisión del 00:26 6 sep 2019

Three different backpack types with varying stack sizes and spatial inventory shapes.[1]

I see now I've actually gotten a unique looking structure for the Aelan Herbalism Basket; and those are the types of structures you would expect them to gather that are the gatherables for herbalism. So, that's not necessarily to say that I can't collect non-herbalism resources: I could and I could put them in that bag, but it just wouldn't utilize the most beneficial aspect of it, which is the higher stack count for those types of herbalism resources.[1]Steven Sharif

Featherstone Expedition Pack backpack 3D renders.[2]

In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[3]Steven Sharif

Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[4][5][6][7][8]

These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[1]Steven Sharif
  • The higher level the backpack, the greater the inventory capacity.[7]
There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[6]Steven Sharif
  • A character currently may equip up to 3 artisan backpacks, but is subject to change.[11]
    • Characters may equip multiple of the same type of backpack.[12][13]
Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[17]Steven Sharif

Items on back and belt

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[18][19][20]

  • Only one item can show at a time, and that is determined by player choice.[14]

Inventario

Los límites del inventario personal[28][29] están viculados a una mochila.[7] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[8] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[30][31]

  • Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[32]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[8]Steven Sharif

La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[8][30] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[30]

  • El inventario de un jugador tiene secciones para diferentes tipos de objetos.[36] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[34]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[37]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Artwork

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 Vídeo, 2023-11-30 (13:38).
  2. 2.0 2.1 Transmisión en vivo, 2023-04-28 (1:08:55).
  3. Transmisión en vivo, 2019-05-30 (1:09:17).
  4. 4.0 4.1 Transmisión en vivo, 2023-11-30 (1:34:08).
  5. 5.0 5.1 Transmisión en vivo, 2023-06-30 (1:24:42).
  6. 6.0 6.1 6.2 6.3 6.4 Transmisión en vivo, 2023-04-28 (1:18:48).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 inventory backpack.png
  8. 8.0 8.1 8.2 8.3 8.4 Transmisión en vivo, 2023-02-24 (54:55).
  9. Vídeo, 2023-11-30 (12:05).
  10. Pódcast, 2023-12-03 (13:00).
  11. Pódcast, 2023-12-03 (3:11).
  12. Transmisión en vivo, 2023-11-30 (1:43:53).
  13. Pódcast, 2023-12-03 (14:12).
  14. 14.0 14.1 14.2 weaponslots.png
  15. Transmisión en vivo, 2023-11-30 (1:44:04).
  16. Pódcast, 2023-12-03 (14:18).
  17. 17.0 17.1 Pódcast, 2023-07-15 (26:31).
  18. belt items.jpg
  19. stevenclarification.png
  20. Transmisión en vivo, 2018-06-04 (19:48).
  21. 21.0 21.1 Transmisión en vivo, 2024-03-29 (1:55:14).
  22. Transmisión en vivo, 2022-09-30 (49:16).
  23. Pódcast, 2021-09-29 (40:50).
  24. Entrevista, 2018-05-11 (16:32).
  25. Transmisión en vivo, 2017-09-03 (48:56).
  26. Transmisión en vivo, 2022-01-28 (39:30).
  27. Vídeo, 2023-01-27 (9:43).
  28. Transmisión en vivo, 2017-05-15 (45:19).
  29. Transmisión en vivo, 2017-04-27 (6:11).
  30. 30.0 30.1 30.2 Transmisión en vivo, 2020-05-29 (1:27:18).
  31. carrying capacity.png
  32. Transmisión en vivo, 2017-07-18 (44:57).
  33. Transmisión en vivo, 2017-05-22 (40:41).
  34. 34.0 34.1 34.2 34.3 Transmisión en vivo, 2020-07-25 (1:14:13).
  35. Transmisión en vivo, 2022-02-25 (1:10:00).
  36. Transmisión en vivo, 2023-02-24 (22:57).
  37. 37.0 37.1 Transmisión en vivo, 2022-07-29 (1:17:33).
  38. Know Your Nodes: Economic Node Type.