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{{Disambiguation}}
 
 
{{Blacksmithing}}
 
{{Blacksmithing}}
  
== Smithies ==
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== Blacksmith buildings ==
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{{Blacksmiths}}
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=== Forges ===
  
 
{{Forges}}
 
{{Forges}}
  
=== Molds ===
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== Crafted items ==
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{{Crafted items}}
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=== Skills and stats on gear ===
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{{Stats on gear}}
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=== Item creation suite ===
  
{{Molds}}
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{{Item creation suite}}
  
== Service building expansions ==
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== Artwork ==
  
{{Service building expansions}}
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== See also ==
 
== See also ==
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== References ==
 
== References ==
  
[[Category: Crafting]]
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[[Category: Crafting]][[Category:Crafting professions]]

Revisión del 18:31 5 sep 2019

Blacksmithing concept art.[1]

Construction of our new blacksmith is now underway! As we wait for our fellow citizens to gather and donate resources, we decide to brush up on some of our artisan skills to prepare to make use of our precious gem.[1]

Blacksmithing in Ashes of Creation may refer to:

Blacksmith buildings

Shop sign concept art.[5]

Las herrerías son un tipo de edificioes en Ashes of Creation.[4]

Forges

Smithies (also called Forges and Blacksmiths) are constructed service buildings in Ashes of Creation.[7][8]

A traditional addition to any town or city, Smithys blend a long tradition of mortal ingenuity with the skill and raw power of master craftsmen. They remain enduring symbols of dedication to the art of metalworking. and the crafting of exceptional armor and weapons.[10]

Crafted items

Elaboración (Crafting) UI. Alpha-1 captura de pantalla. Credito de imagen: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[11][12][13][14][15][16]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[14]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[25]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[30]

Habilidades y estadísticas en el equipo

Los artesanos (crafters) podrán asignar distintas habilidades y estadísticas el equipo.[22][23]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[22]Jeffrey Bard

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[23]Steven Sharif

El equipo se divide en estadísticas básicas y estadísticas adicionales..[32]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[33]

Artwork

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Referencias