Nodos de castillo

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
One of the 5 guild castles is located on an island, depicted with its 3 adjacent castle nodes.[1][2]

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[3]

Los castillos del gremio tienen tres nodos en las proximidades.[4][5]El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[4] Será posible, pero muy difícil, que un solo gremio desarrolle por completo estos nodos. Es probable que necesiten ayuda de la comunidad en general.[6]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[10]Steven Sharif

Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[5]

  • Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[8]
  • Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[11][12]
    • Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[11]
    • Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[11][5]
    • Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[11]
  • Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[5]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[5]Steven Sharif

Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[4]

Castillos del gremio

Guild castle Alpha-1 early preview.[11]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[3]

Sword 01 - with logos.png

Five guild castles exist in Ashes of Creation.[14][3][4]

While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[14]Steven Sharif
These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[3]

Benefits of guild castles

Guild castle concept art.[3]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[11]Steven Sharif

Castillos del gremio provide benefits and trophies for guilds that capture and control them.[11][25]

  • These benefits increase the longer a guild holds its castle.[11]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[26]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[11][26][27]

Asedios a castillos

Alpha-1 castle siege gameplay.[28]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[29]

Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[4]

  • El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[33][34][35][36]
  • Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[37]
  • Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[38]
    • Anteriormente se había afirmado que los asedios a castillos podrían o no ser (completamente) instanciados en el juego final.[18]
    • Los asedios a castillos durante el Alfa-1 se producían en una zona de mundo abierto a la que se podía acceder a través de un PNJ teletransportado.[19][20][18][21]

Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[39][8]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[39]Steven Sharif
  • En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[39][8]
    • Cada uno de los tres nodos de castillo tiene un asedio al final de cada una de estas tres semana.[8][13]
  • La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[39][8]
  • En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[8][13]
  • Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[5]
  • Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[40]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[8]Steven Sharif

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[42]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[44][21]

  • Players will be able to join guilds. These guilds can register for the siege events.[42]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[42]
  • Attackers will start on the opposite end of the map (from the defenders).[42]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[42]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[42]
    • Trebuchets will be fully physical when they are being driven.[42]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[42]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[42]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[19][20][18]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[19]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[44]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[44]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[21]Steven Sharif

Leer más...

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[46]

Sala del gremio

Las Salas de Gremio sirven como punto de encuentro para un gremio, ofreciendo una serie de beneficios y opciones de personalización.[48]

  • Una sala de gremio solo alberga a un único gremio.[54]


¡Las salas de gremio son la máxima expresión del poder de un gremio! En Ashes, estas estructuras servirán como puntos focales para un gremio, ofreciendo a cualquier gremio que las construya una gran cantidad de beneficios, así como opciones de personalización.[48]

Fortalezas del gremio

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Fortalezas del gremio are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[53]

  • Guild fortresses are objectives in guild wars.[52] These are contested on a regular basis.[49]
  • The developers will decide if guild fortresses will be implemented in the game or shelved.[49]
The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[49]Steven Sharif

Undermounts

The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[56][57][58][59]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[59]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[60]
  • This system is subject to change during testing.[60]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[57]Steven Sharif

Estilo y diseño de los nodos

Racial architecture of the same Aldea (fase 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 No NDA captura de pantalla.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[61]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[62]Margaret Krohn

El diseño de un nodo y su estilo es determinado por varios factores:[63]

Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[66]Steven Sharif

Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[63]Jeffrey Bard

All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[26]Steven Sharif

  • El resto es determinado por el alcalde del nodo.[63]
    • Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[71]
Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[71]Steven Sharif

Influencia racial

Alpha-1 Aldea node layout.[72]

We have essentially sets that exist across all races; and each race that dons those armor sets is going to have their own racial influence on the presentation of those particular sets. So that's something that's unique in how each of the races get diversified. Additionally, the more that one particular race contributes to a node's development, it's going to manifest in that particular node's architectural influences. You're going to see the architectures of those races become manifest within the nodes as well: That's another way that we diversify each race and we present each race's culture in the game as through those architectures, through those props that exist, through the tailoring of the armor sets that the NPC might wear, to the different factions that exist. Factions will have their own affiliation with different races as well. Each race will also have some different nomenclature when it comes to the lore, or comes to locations in the world. They're going to have their own language influences as well: The way they speak is something that's going to be distinct between races; when you have dialogue trees with particular NPCs. So all of those things really go into setting an immersive world where the cultures have their own identity.[73]Steven Sharif

La influencia cultural se manifiesta diferentes formas, desde la estética de los nodos y el equipo hasta en el lenguaje de los PNJ y el lore.[73][74][62]

  • La apariencia del equipo de ciertos sets de armaduras viene influenciada por la raza del jugador.[73]
  • El diseño y estilo del nodo está influenciado por la raza que más contribuye ha ese nodo.[73]
    • Los beneficios puede que apliquen a los ciudadanos de la cultura dominante, pero también aplica a las mecánicas del nodo, lo que podrá ser beneficioso también a los miembros de otras razas.[74]
    • Hay una mecánica de desgaste, que afecta a la experiencia y a la influencia para evitar que una sola raza domine el mundo entero.[75]
  • Los PNJs reaccionarán de forma diferente dependiendo de la raza del personaje.[76]

There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[75]Steven Sharif

Ver además

Referencias

  1. 1.0 1.1 Transmisión en vivo, 2022-10-14 (58:46).
  2. 2.0 2.1 steven-island-castle.png
  3. 3.0 3.1 3.2 3.3 3.4 Blog: 10 facts about castle sieges in the MMORPG.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 castle nodes.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Pódcast, 2018-04-23 (15:14).
  6. Transmisión en vivo, 2019-07-26 (1:29:00).
  7. 7.0 7.1 castle-systems.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Pódcast, 2018-04-23 (21:55).
  9. Transmisión en vivo, 2021-04-30 (1:01:10).
  10. 10.0 10.1 Transmisión en vivo, 2020-08-28 (1:41:24).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 Transmisión en vivo, 2020-08-28 (1:39:02).
  12. castle-node-caravans.png
  13. 13.0 13.1 13.2 13.3 Transmisión en vivo, 2017-08-23 (23:00).
  14. 14.0 14.1 14.2 Entrevista, 2023-09-10 (22:29).
  15. Transmisión en vivo, 2022-04-29 (27:42).
  16. Transmisión en vivo, 2020-07-25 (1:22:40).
  17. Transmisión en vivo, 2020-06-26 (1:33:10).
  18. 18.0 18.1 18.2 18.3 18.4 Pódcast, 2021-04-11 (49:40).
  19. 19.0 19.1 19.2 19.3 steven-siege-zone.png
  20. 20.0 20.1 20.2 20.3 Transmisión en vivo, 2021-04-30 (41:18).
  21. 21.0 21.1 21.2 21.3 Blog: Creative Director's Letter, April 14 2021
  22. 22.0 22.1 Entrevista, 2023-09-10 (24:15).
  23. Transmisión en vivo, 2018-01-18 (37:05).
  24. Transmisión en vivo, 2020-08-28 (1:31:11).
  25. Transmisión en vivo, 2017-11-17 (49:30).
  26. 26.0 26.1 26.2 26.3 Entrevista, 2018-05-11 (47:27).
  27. 27.0 27.1 27.2 27.3 Pódcast, 2017-05-05 (52:32).
  28. Vídeo, 2021-05-28 (25:44).
  29. About Ashes of Creation.
  30. Transmisión en vivo, 2022-07-29 (1:12:14).
  31. Entrevista, 2020-07-29 (31:05).
  32. Entrevista, 2020-07-18 (13:13).
  33. Transmisión en vivo, 2021-09-24 (52:48).
  34. Entrevista, 2021-07-08 (57:19).
  35. Entrevista, 2020-07-19 (44:28).
  36. castle-siege-scale.png
  37. Twitch Bustin - Practice Sieges?
  38. Transmisión en vivo, 2022-01-28 (17:50).
  39. 39.0 39.1 39.2 39.3 Transmisión en vivo, 2020-08-28 (1:43:03).
  40. castle-taxes5.png
  41. Vídeo, 2021-05-28 (24:44).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 42.8 Vídeo, 2021-04-30 (19:25).
  43. Vídeo, 2021-05-28 (19:04).
  44. 44.0 44.1 44.2 44.3 Vídeo, 2021-04-30 (13:02).
  45. 45.0 45.1 Transmisión en vivo, 2021-05-28 (1:04:29).
  46. Transmisión en vivo, 2017-07-28 (18:07).
  47. Summer Leader of Men.png
  48. 48.0 48.1 kickstarter guild halls.png
  49. 49.0 49.1 49.2 49.3 49.4 49.5 Entrevista, 2019-04-21 (45:45).
  50. Pódcast, 2018-08-18 (1:12:34).
  51. 51.0 51.1 Transmisión en vivo, 2020-02-28 (1:06:51).
  52. 52.0 52.1 52.2 Pódcast, 2018-08-04 (1:54:15).
  53. 53.0 53.1 kickstarter fortress.png
  54. Transmisión en vivo, 2017-05-22 (56:48).
  55. Transmisión en vivo, 2019-09-27 (39:09).
  56. Entrevista, 2020-07-19 (1:05:41).
  57. 57.0 57.1 Transmisión en vivo, 2019-07-26 (56:06).
  58. wyrmlings1.png
  59. 59.0 59.1 wyrmlings2.png
  60. 60.0 60.1 wyrmlings3.png
  61. Blog - Know Your Nodes - The Basics.
  62. 62.0 62.1 62.2 62.3 Blog - Know Your Nodes - Advance and Destroy.
  63. 63.0 63.1 63.2 63.3 63.4 63.5 Transmisión en vivo, 2018-09-27 (53:06).
  64. 64.0 64.1 Transmisión en vivo, 2022-02-25 (41:00).
  65. 65.0 65.1 Transmisión en vivo, 2020-10-30 (39:17).
  66. 66.0 66.1 Transmisión en vivo, 2021-02-26 (1:12:18).
  67. Pódcast, 2021-04-11 (29:47).
  68. Entrevista, 2018-05-11 (54:34).
  69. Transmisión en vivo, 2017-05-26 (21:23).
  70. Pódcast, 2021-04-11 (23:36).
  71. 71.0 71.1 Transmisión en vivo, 2022-07-29 (1:13:09).
  72. Transmisión en vivo, 2020-06-26 (45:32).
  73. 73.0 73.1 73.2 73.3 73.4 Transmisión en vivo, 2022-03-31 (4:57).
  74. 74.0 74.1 Entrevista, 2021-02-07 (33:00).
  75. 75.0 75.1 Entrevista, 2018-05-11 (1:00:19).
  76. Pódcast, 2018-04-23 (29:56).