Asedios a castillos
Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[3]
- Estos asedios se desarrollan una vez al mes dentro de un horario de máxima audiencia del servidor.[4][3][5][6]
- El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[7][8][9][10]
- Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[11]
- Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[12]
Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[17][18]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[17] – Steven Sharif
- En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[17][18]
- La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[17][18]
- En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[18][19]
- Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[20]
- Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[21]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[18] – Steven Sharif
Alpha-1 castle sieges
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[25][16]
- Players will be able to join guilds. These guilds can register for the siege events.[23]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[23]
- Attackers will start on the opposite end of the map (from the defenders).[23]
- Attackers will be able to use trebuchets to drive to and assault the castle.[23]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[23]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[23]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[14][15][13]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[14] – Steven Sharif
- This zone includes the following raid bosses.[25]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[15]
- The opposing team is notified when these raid bosses are being attacked.[25]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[25]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[16] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[26]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[26]
Castillos del gremio
Five guild castles exist in Ashes of Creation.[29][28][3]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[29][30][31][32]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[29] – Steven Sharif
- Asedios a castillos occur in the open world but may become instanced based on testing.[13]
- There is one castle located on an island that is able to be affected by naval combat.[33][34]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Gremios have a period of time to level up in order to siege these castles.[35][18]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[28]
Nodos de castillo
Los castillos del gremio tienen tres nodos en las proximidades.[3][20]El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[3] Será posible, pero muy difícil, que un solo gremio desarrolle por completo estos nodos. Es probable que necesiten ayuda de la comunidad en general.[38]
- Los nodos de castillo están fuera del sistiema de nodos. Son independientes de cualquier cosa que esté sucediendo con los otros nodos del mundo.[20]
- Los nodos de castillo están excluidos de los sistemas normales de ciudadanía, zonas de influencia, parcelas, gobernantes del nodo, y organizaciones sociales systems.[39]
- Los nodos del castillo no pueden superar de la etapa 3 (Aldea).[20]
- Los nodos del castillo son siempre nodos militares.[3]
- Cada uno de los nodos del castillo están vacíos al comienzo del período de propiedad del castillo.[18]
- Los PNJs mercenarios de diferentes tipos y fuerzas también pueden contratarse para participar en los asedios a castillos y defender las caravanas durante estos eventos según la asignación realizada por el gobernante del castillo y el éxito que hayan tenido en la defensa sus nodos de castillo.[40][41]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[41] – Steven Sharif
Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[20]
- Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[18]
- Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[27][42]
- Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[27]
- Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[27][20]
- Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[27]
- Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[20]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[20] – Steven Sharif
Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[3]
- Solo los miembros de gremio ocupante son ciudadanos de estos nodos.[19]
- Esta ciudadanía es diferente la ciudadanía normal de nodo. Los nodo de castillo no funcionan como nodos normales.[19][39]
Siege defenses
Siege defenses in Ashes of Creation may refer to.
Declaring a castle siege
Gremios are able to sign up to either siege or defend a castle over a week long declaration period.[41][20]
- Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[44]
- Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[44]
- The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[44][45]
- If the guild leader is killed, the casting is interrupted.[46] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[47]
- The scroll may only be placed in a ring around the castle.[48] The quality of the scroll determines the proximity to the castle.[49]
- Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[20]
- The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[20]
- Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.[41][20]
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[50]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[51]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[52]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[52] – Steven Sharif
Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[53]
- Alpha-1 castle sieges are located in a separate zone that is accessible via a NPC teleporter.[14][15][13][16]
- Asedios a castillos (in the final game) may or may not be instanced.[13][54]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[56]
Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[57]
Horario de máxima audiencia del servidor
Los eventos de PvP basados en objetivos como los asedios a nodos, los asedios a castillos, las guerras de gremios, y las guerras de nodostendrán lugar en un horario de máxima audiencia en algún momento entre las 15:00 y las 21:00, hora del servidor. Esto está sujeto a pruebas.[5][6][58]
- Las guerras de gremios y de nodos pueden declararse en cualquier momento, pero los objetivos sólo aparecerán durante el horario de máxima audiencia.[59]
Announcements/Notifications
There will be local, regional, or global (server-wide) announcements/notifications of important events.[62][63]
- Asedios a castillos.[63]
- Asedios de nodos.[63]
- Legendary world boss spawns.[63]
- Mob attacks and Monster coin events.[64][65][66]
- Dungeon opportunities.[66]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[62]
- Local events
- Local events (such as caravan PvP)[67][68][69] may prompt players via the UI asking if they wish to participate or not.[62]
- Other local events may offer audible or visual cues without any UI notifications.[62]
- Local events that have not been addressed may start to expand regionally or even globally.[62]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[62] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[62][66] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[63]
- Avance del nodo notifications will be broadcast depending on the node's stage.[40]
- Expedición (fase 1) and Campamento (fase 2) nodes will announce within proximity of the node.[40]
- Aldea (fase 3) nodes will have region-wide announcements.[40]
- Pueblo (fase 4) and higher will likely broadcast world-wide.[40]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[70]
- Election notices will be mailed to the accounts of citizens.[70]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[66] – Steven Sharif
Castle siege objectives
- Castles will initially be occupied by an NPC adversary. Gremios have a period of time to level up in order to siege these castles.[35][18]
- The key to not making it a "zerg fest" is by emphasizing the the strategic relevance of those objectives and then catering objectives to group play versus raid play. So you have a spreading of different types of objectives where only a group can compete for it, versus a raid at the choke point. Having that distribution, it makes it so that smaller guilds have a vital role to play and can perform in environments where numbers are not always the deciding factor.[71] – Steven Sharif
- Castles that are occupied by guilds have the following objectives.[71]
- Attackers capture waypoints/control points in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[20]
- Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[20]
- Legendary NPCs will be present as commanders that act like mini raid bosses within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[20]
- The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[20]
- If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast at a specific channel point in order to seal ownership of the castle.[71][20] It may be possible for defenders to decide on the location where the channel point is located.[71]
- There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah we agreed to get to this area but we had a change of heart in the middle of the battle.[72] – Steven Sharif
Siege mechanics
A siege occurs over several phases.[73]
- Certain siege mechanics may be gated for specific size groups during sieges.[74]
- There will not be a deserter debuff for leaving a siege before it is complete.[75]
- More will be revealed in an upcoming blog entry.[73]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[29]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[78][36]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[36] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[79]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Naves, Siege engines, Armas, Armadura, etc.[80] – Jeffrey Bard
Siege PvP
Sieges don't use the PvP flagging system.[81]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[82]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[83][84]
- Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[83][85]
- Upgrades to the node's Barracones may allow a garrison of siege NPCs to be spawned in the event of an attack.[83]
- PNJs mercenarios can be hired in advance.[83] They are intended to be a significant presence but not the main line of defense in a siege.[86]
PNJs mercenarios
Los PNJs mercenarios pueden contratarse para participara en situaciones basadas en objetivos.[41][87][88]
- Hay varios niveles de PNJs mercenarios que se desbloquean en función de la inversión hecha en su progresión. Los niveles más altos de PNJs mercenarios se conocen como héroes.[89][40][41][87]
- Los alcaldes pueden destinar fondos del tesoro para contratar PNJs mercenarios para defender su nodo durante los asedios.[87][88]
- Los nodos pueden invertir en rutas de mejora que dan mayor selección de roles y calidad (nivel de equipo) a los PNJs mercenarios utilizados para la defensa de caravanas.[89]
- Los PNJs mercenarios se pueden contratar para participar en asedios de castillo en función de la asignación hecha por el gobernante del castillo y del éxito que hayan tenido en la defensa de sus nodos de castillo.[40][41]
- Estas mecánicas están sujetas a cambios en función de las pruebas y las prioridades.[89][40]
- Los jugadores pueden asignar PNJs mercenarios, pero no los controlarán, de la misma manera que las mascotas.[88]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[88] – Steven Sharif
Dragones
Dragones are flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[90][91]
- Dragons have Pvp capabilities relating to Asedios a castillos and Asedios de nodos.[91]
- The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[91] – Steven Sharif
Undermounts
The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[93][94][95][96]
- These may only be granted if the castle nodes are successfully established prior to the siege.[96]
- Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[97]
- This system is subject to change during testing.[97]
Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[94] – Steven Sharif
Habilidades de asedio
Las invocaciones de grupo son activadas por un líder de grupo con esa habilidad en su kit de clase junto con componentes adicionales de otras clases que formen parte del grupo.[99]
Hasta ocho jugadores con el mismo arquetipo primario pueden unirse para crear invocaciones de asedio durante un asedio.[100]
These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[100] – Steven Sharif
Invocador
Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[101][102][103]
- We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[101] – Steven Sharif
- The target of the group summon becomes the summon itself.[101][103]
- Previously it was stated that the party-leader becomes the summon.[102]
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[104]
- The number of summoners participating in the summon will determine its overall size.[104]
- All summoners must be in the same party and the party leader must be a summoner.[102]
Tanque
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[100] – Steven Sharif
Zergs
Los Zergs están fortalecidas por el viaje rápido. Los tiempos de viajes tan signficativos evita que el juego de zerg sea una gran influencia.[107]
Los encuentros se diseñan para tener significado en términos de jefes, habilidades y la aptitud relacionada con las composiciones, tácticas y estrategias del grupo. El Zerging no experimenta este contenido.[108] Hay diferentes maneras de hacer que una pelea sea más difícil para que grupos más grandes, sin depender únicamente de los potenciadores de estadísticas o hacer que el jefe sea una "esponja de daño".[109]
- Los jefes de raids y mazmorras tienen mecánicas y habilidades específicas que los jugadores deben aprender y reaccionar.[109] Los Zergs que no sean conscientes de estas mecánicas o que no reaccionen a ellas como es debido, serán eliminados.[108]
- Puede haber peligros ambientales y efectos de AoE que causen más daño según la cantidad de jugadores presentes.[109]
- Hay un toma y daca para los gremios que quieren ver una mayor cantidad de miembros en lugar de un grupo más reducido y enfocado que puede ser parte de una alianza.[110]
We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[110] – Steven Sharif
Las mecánicas que fomentan la intriga política desempeñarán un papel en la desestabilización de los zergs.[111]
The best way that I found in games I played previously to take down a zerg is to cause drama from within... It's that conflict inside of the politicking that happens in that big organization. If we provide opportunities for division to occur then it also provides stability to keep a server healthy away from that zerg mentality also... If we approach the castle siege and we've destroyed the walls and we're in the throne room and we're about to cast on the penultimate thing and I at this time am just so excited from what's happening that I'm like "screw it I'm gonna go for it". It's gonna be mine. I'm gonna take the taxes for the next month. I'm gonna take all the gear from the castle. I'm gonna take everything... We want that political intrigue to be present in the game.[111] – Steven Sharif
El juego basado en objetivos ayuda a equilibrar la mentalidad de zerg.[112]
I always feel that if you balance based on groups that in your balance focus is to incorporate features that play well from a player versus player perspective as well as a player versus environment perspective: Having support classes, having DPS and tanks that can obstruct movement and/or create bottlenecks on the field and stuff like that. I think a well-rounded raid it will perform better against a non well-rounded raid, however then you incorporate the second aspect of numbers; and that's where again mobility, organization, leadership tactics. Having objectives in gameplay that make those important helps to balance the zerg mentality that a lot of guilds can tend to have.[112] – Steven Sharif
Las zonas instanciadas no juegan un papel importante en la limitación de zergs, debido a que el 80% del contenido en Ashes of Creation es mundo abierto.[12]
- Puede haber zonas instanciadas dentro de asedios a castillos y nodos donde grupos en particular pueden participar en ciertos puntos de referencia basados en objetivos.[12]
Zerging is always a problem in a lot of these MMORPGs where you really can't control the number of participants in certain open-world systems; and in that sense instancing is a great tool that designers can sometimes use to curate a particular number of participants that you want. But the predominant amount of content within Ashes of Creation, over 80% of which is is open-world content, so instancing is very limited.[12] – Steven Sharif
Completing a castle siege
A castle siege will last for two hours.[41]
- During this time specific objectives within the castle will be contested.[41]
- During the two-hour long siege that's when everything changes. The portcullises go down, the gates go down. You'll need siege weaponry. There's going to be specific objectives within the castles that you'll have to conquer and then there'll be- if it's an un-owned castle- it'll need to have a raid boss at the center that gets fought for. Attackers can fight each other during that experience.[41] – Steven Sharif
Rangos de gremios
La clasificación de los gremios establece el rango de los mismos en función de su rendimiento en las actividades competitivas:[114][115]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[115] – Steven Sharif
Siege aftermath
Rubble will be visible for a period of time following a successful castle siege. This will likely persist until the incumbent guild develops the first defensive node.[116]
Escenarios destructibles
En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[118][119]
We want destruction to be a very core element of how players make their way through the world.[119] – Steven Sharif
Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[26]
Ashes of Creation Apocalypse castle sieges
Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[123]
- Takes place in and around large destructible castles.[124]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[125]
- There will be 200 players in a match (100 v 100).[126][123]
- Invite up to 20 guildmates to a match.[124]
- Class kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[127]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[128]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[125] – Margaret Krohn
A potential Alpha-1 implementation of Asedios a castillos in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[16]
Ashes of Creation Apocalypse castle siege maps
Ashes of Creation Apocalypse castle sieges take place on a 1km2 (one square kilometer) map.[125]
Five castles are intended for the Ashes of Creation MMORPG. It's likely that eventually there will also be five castle maps on Ashes of Creation Apocalypse castle sieges.[130]
- Initially two castle maps are planned for Ashes of Creation Apocalypse castle sieges.[131][125]
On January 11, 2019, we showcased our sneak peek of two siege map designs coming to Ashes of Creation Apocalypse soon - Castle Korgan previously owned by the Aelan humans and Castle Milnar constructed by the great Dünzenkell dwarves. These great castles of Verra were the cornerstone of defense for the Empires that owned them. Once home to legendary battles that turned the tides of power and influence on Verra. Now abandoned by the great powers that have fled Verra through the Divine Gateways, these great pillars of civilization are battlefields in the Apocalypse.[125] – Margaret Krohn
Ashes of Creation Apocalypse castle siege mechanics
Ashes of Creation Apocalypse castle sieges will be objective-based.[123]
A player elects to be either an attacker or defender.[130][125]
- The matchmaker will attempt to assign a player their selected side (referred to as role in the article) but it may allocate another side so as to shorten queue times.[125]
- Once in the match, a player's side will not change.[125]
Players select one of the six classes prior to battle.[130]
- Players can see the numbers of players in their raid who have selected each class.[134]
- Players will have a limited amount of time to lock in their class choice. If they miss the window, the least selected class choice will be automatically chosen for them.[125]
- There is no limit to the number of a specific class that may be on a team, however the developers note that composition will be important from a strategic perspective.[125]
- Classes cannot be swapped during a match, but this may change based on testing.[125]
There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[130]
- Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[130]
When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg stuff available to destroy some things.[130] – Steven Sharif
Attacking team
In the first phase of battle the attackers attempt to penetrate the walls and gates to gain access to the inside of the castle.[130][135]
- Siege weapons available to the attacking side include Trebuchets and Battering Rams.[125]
There will be a variety of siege weapons available to the Attacking side including Trebuchets and Battering Rams. Trebuchets’ range will be long enough to reach the enemy ballistas from their initial placement points. These placement points will be out of player character’s weapon range from the castle walls, but within ballista range, and scattered on the battlefield.[125] – Margaret Krohn
Once inside the castle, the attackers need to hold objectives.[130]
- There are objectives within the castle, such as killing guard captains.[123]
- Attackers must destroy key strategic objectives to swing the battle in their favor.[124]
- Defenders must protect key strategic objectives to maintain advantage.[124]
- Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[130][123]
- Players can also respawn on capture points that they hold.[130]
The ultimate objective of the attackers is to reach the center keep of the castle to channel on the final relic that's present in order to achieve victory.[135]
Defending team
The defenders are attempting to hold out as long as possible, but they can also rush the field to the enemy encampment or headquarters to attempt to damage their ability to siege.[135]
- Attempt to take out attacker's siege weapons.[135]
- Attempt to capture attacker's control points to increase their spawn time and decrease the total match time.[135]
If a Defender captures an Attacker’s Control Point, the total match time decreases, the Attacker Teams’ respawn time increases, and it also provides a temporary morale buff to the entire Defender’s side. Defenders will also be able to teleport to any Control Points that have been taken.[125] – Margaret Krohn
Siege weapons available to the defending side include Ballistas and Traps.[125]
Ballistas will have fixed positions on castle towers. Traps will be placeable items that the Defending Team can use to damage and crowd control their enemies. Note that these items are destructible by the Attacking Team.[125] – Margaret Krohn
Respawning
Players have infinite lives in castle siege mode.[125]
- Upon death, players join a respawn queue shared with their teammates.[125]
Ashes of Creation Apocalypse siege equipment
Ashes of Creation Apocalypse siege equipment includes ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[130]
- Siege weapons available to the attacking side include Trebuchets and Battering Rams.[125]
- Siege weapons available to the defending side include Ballistas and Traps.[125]
- Siege weapons are deployable and piloted by players.[124]
With regards to alpha one phase one however in the castle siege system... what will happen is static siege equipment that's placed in the map for the attackers to utilize that will present at focal points of PvP in the match where defenders will know where to target a specific area on the field in order to attack. [78] – Steven Sharif
Artwork
2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2020-10-31 2019-07-17 2019-03-18 2019-01-12 2018-06-05
Ver además
Referencias
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6
- ↑ Transmisión en vivo, 2022-07-29 (1:12:14).
- ↑ 5.0 5.1 Entrevista, 2020-07-29 (31:05).
- ↑ 6.0 6.1 Entrevista, 2020-07-18 (13:13).
- ↑ Transmisión en vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ 12.0 12.1 12.2 12.3 Transmisión en vivo, 2022-01-28 (17:50).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Pódcast, 2021-04-11 (49:40).
- ↑ 14.0 14.1 14.2 14.3 14.4
- ↑ 15.0 15.1 15.2 15.3 15.4 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Blog: Creative Director's Letter, April 14 2021
- ↑ 17.0 17.1 17.2 17.3 Transmisión en vivo, 2020-08-28 (1:43:03).
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 Pódcast, 2018-04-23 (21:55).
- ↑ 19.0 19.1 19.2 19.3 Transmisión en vivo, 2017-08-23 (23:00).
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 20.16 20.17 Pódcast, 2018-04-23 (15:14).
- ↑
- ↑ Vídeo, 2021-05-28 (24:44).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 Vídeo, 2021-04-30 (19:25).
- ↑ Vídeo, 2021-05-28 (19:04).
- ↑ 25.0 25.1 25.2 25.3 Vídeo, 2021-04-30 (13:02).
- ↑ 26.0 26.1 26.2 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmisión en vivo, 2020-08-28 (1:39:02).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 29.0 29.1 29.2 29.3 29.4 Entrevista, 2023-09-10 (22:29).
- ↑ 30.0 30.1 30.2 Transmisión en vivo, 2022-04-29 (27:42).
- ↑ 31.0 31.1 31.2 Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ 32.0 32.1 32.2 Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ 33.0 33.1 Transmisión en vivo, 2022-10-14 (58:46).
- ↑ 34.0 34.1
- ↑ 35.0 35.1 35.2 35.3 Entrevista, 2023-09-10 (24:15).
- ↑ 36.0 36.1 36.2 36.3 Transmisión en vivo, 2018-01-18 (37:05).
- ↑ 37.0 37.1 37.2 Transmisión en vivo, 2020-08-28 (1:31:11).
- ↑ Transmisión en vivo, 2019-07-26 (1:29:00).
- ↑ 39.0 39.1
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 41.9 Transmisión en vivo, 2020-08-28 (1:41:24).
- ↑
- ↑ Vídeo, 2017-04-20 (8:20).
- ↑ 44.0 44.1 44.2 Steven Sharif - Clarification points from today’s stream.
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 52.0 52.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑
- ↑
- ↑
- ↑
- ↑ Entrevista, 2020-07-08 (1:12:51).
- ↑ Entrevista, 2020-07-08 (22:37).
- ↑
- ↑ Types of Events on Verra.
- ↑ Transmisión en vivo, 2022-04-29 (32:29).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Transmisión en vivo, 2022-04-29 (42:31).
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 Transmisión en vivo, 2018-05-04 (48:14).
- ↑ Transmisión en vivo, 2022-04-29 (39:00).
- ↑ Transmisión en vivo, 2021-06-25 (1:13:30).
- ↑ 66.0 66.1 66.2 66.3 Entrevista, 2018-08-17 (24:48).
- ↑ Entrevista, 2020-03-27 (16:19).
- ↑
- ↑ Transmisión en vivo, 2017-05-22 (40:40).
- ↑ 70.0 70.1 Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑ 71.0 71.1 71.2 71.3 Entrevista, 2023-09-10 (25:14).
- ↑ 72.0 72.1 Entrevista, 2018-05-11 (44:20).
- ↑ 73.0 73.1
- ↑
- ↑ Transmisión en vivo, 2017-05-24 (37:05).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ Vídeo, 2021-05-28 (11:55).
- ↑ 78.0 78.1 Entrevista, 2018-08-08 (20:49).
- ↑ 79.0 79.1 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Transmisión en vivo, 2017-05-24 (17:08).
- ↑ Transmisión en vivo, 2017-05-19 (45:14).
- ↑ Transmisión en vivo, 2020-12-22 (1:13:51).
- ↑ 83.0 83.1 83.2 83.3 Transmisión en vivo, 2023-08-31 (2:09:32).
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-07-28 (36:51).
- ↑ 87.0 87.1 87.2 Transmisión en vivo, 2020-06-26 (59:11).
- ↑ 88.0 88.1 88.2 88.3 Transmisión en vivo, 2019-11-22 (1:14:23).
- ↑ 89.0 89.1 89.2 Transmisión en vivo, 2022-05-27 (1:18:09).
- ↑
- ↑ 91.0 91.1 91.2 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2019-09-27 (39:09).
- ↑ Entrevista, 2020-07-19 (1:05:41).
- ↑ 94.0 94.1 Transmisión en vivo, 2019-07-26 (56:06).
- ↑
- ↑ 96.0 96.1
- ↑ 97.0 97.1
- ↑ Transmisión en vivo, 2019-11-22 (41:02).
- ↑ Transmisión en vivo, 2023-01-27 (1:33:42).
- ↑ 100.0 100.1 100.2 100.3 Pódcast, 2018-05-11 (49:20).
- ↑ 101.0 101.1 101.2 Transmisión en vivo, 2023-03-31 (1:22:21).
- ↑ 102.0 102.1 102.2 102.3 102.4 102.5 102.6 Entrevista, 2018-08-17 (14:59).
- ↑ 103.0 103.1 Transmisión en vivo, 2017-05-19 (10:06).
- ↑ 104.0 104.1 Transmisión en vivo, 2018-04-8 (AM) (28:01).
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-05-05 (23:26).
- ↑ 108.0 108.1 Transmisión en vivo, 2017-05-19 (25:18).
- ↑ 109.0 109.1 109.2 Transmisión en vivo, 2020-11-30 (1:16:09).
- ↑ 110.0 110.1 Transmisión en vivo, 2017-05-22 (57:37).
- ↑ 111.0 111.1 Entrevista, 2018-05-11 (44:20).
- ↑ 112.0 112.1 Entrevista, 2018-08-08 (11:52).
- ↑ Transmisión en vivo, 2019-10-31 (36:20).
- ↑ 114.0 114.1 114.2 114.3 Transmisión en vivo, 2021-06-25 (1:12:37).
- ↑ 115.0 115.1 115.2 115.3 Entrevista, 2020-07-29 (14:28).
- ↑ Transmisión en vivo, 2018-07-09 (42:48).
- ↑ Vídeo, 2021-05-28 (23:45).
- ↑ Transmisión en vivo, 2022-03-31 (1:13:00).
- ↑ 119.0 119.1 Transmisión en vivo, 2019-06-28 (31:15).
- ↑ Vídeo, 2019-03-08 (0:00).
- ↑ Transmisión en vivo, 2019-10-31 (11:05).
- ↑
- ↑ 123.0 123.1 123.2 123.3 123.4 Transmisión en vivo, 2018-08-17 (30:29).
- ↑ 124.0 124.1 124.2 124.3 124.4 Transmisión en vivo, 2018-09-01 (54:06).
- ↑ 125.00 125.01 125.02 125.03 125.04 125.05 125.06 125.07 125.08 125.09 125.10 125.11 125.12 125.13 125.14 125.15 125.16 125.17 125.18 125.19 125.20 125.21 125.22 Castle Siege Overview.
- ↑ Entrevista, 2018-08-24 (13:17).
- ↑ Entrevista, 2018-08-17 (8:16).
- ↑ Entrevista, 2018-12-06 (38:10).
- ↑ Vídeo, 2019-01-11 (0:00).
- ↑ 130.00 130.01 130.02 130.03 130.04 130.05 130.06 130.07 130.08 130.09 130.10 130.11 Transmisión en vivo, 2019-01-11 (35:44).
- ↑ 131.0 131.1 Transmisión en vivo, 2019-01-11 (34:26).
- ↑ 132.0 132.1
- ↑
- ↑ Transmisión en vivo, 2019-01-11 (56:11).
- ↑ 135.0 135.1 135.2 135.3 135.4 Transmisión en vivo, 2019-01-11 (37:45).
- ↑ Vídeo, 2019-07-17 (0:00).