Climatología

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Ashes of Creation Estaciones in the Riverlands.[1]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[2]Steven Sharif

Algunos entornos (biomas) tienen climas fijos, mientras que otros son variables.[1][3][4]

During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[6]Steven Sharif
  • Habrá tiempo dinámico de intensidad variable.[1][7]
    • Por ejemplo: De llovizna a tormenta, o de ventisca a nieve.
There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[9]Steven Sharif
They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[2]Steven Sharif

Estaciones

Ashes of Creation Estaciones in the Riverlands.[10]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[10]

Las estaciones afectan a diferentes zonas (entornos/biomas) en función de su ubicación en el mundo.[11][12]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12]Steven Sharif
  • Diferentes estaciones pueden afectar al acceso a distintos caminos.[5][14][12]
    • Los pasajes abiertos en verano pueden cerrarse en invierno.[12]
    • Los efectos estacionales pueden provocar obstáculos o bloqueos en el tránsito de mercancías en caravana.[5][14][17]
    • El agua se convierte en hielo en invierno, permitiendo a los jugadores caminar sobre el mismo, pero bloqueando el acceso a lo que hay debajo.[12]
      • El hielo hará que los caminos estén llenos de baches y resbaladizos.[18]
    • Los desarrolladores hablan internamente de las inundaciones estacionales, pero no estarán presentes en la Alfa-2.[19]

Elementos

Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[20][21][22]

  • Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[9][24]
  • Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[25]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[24]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[24]Jeffrey Bard

El ciclo del día y la noche

Alpha-2 day/night cycle.[26]

Day and night cycles in Ashes of Creation are actually over the course of a few hours.[27]Steven Sharif

En Ashes of Creation existe un ciclo día/noche.[29][30]

  • Los ciclos de día y noche ocurren en el transcurso de unas pocas horas.[27]
    • Quince minutos IRL (In Real Life) pueden equivaler a una hora en el juego, pero esto está sujeto a cambios.[31][32]
    • La vinculación del ciclo de día y noche con la hora del servidor se probará en el Alfa-2.[33]
The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[33]Steven Sharif
  • Los desarrolladores pedirán opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presenten durante la Alfa-2.[34][35]

Los PNJs y enemigos pueden estar despiertos o tener comportamientos diferentes a distintas horas del día. Esto también puede influir en las habilidades y/o vulnerabilidades de buff/debuff.[36][37][30]

Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[36]Steven Sharif

Oscuridad

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[40]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.[41]

La oscuridad como obstáculo ambiental está siendo considerada como parte de la mecánica del juego.[35][41]

  • Los desarrolladores solicitan opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presentes en el Alfa-2.[34][35]
In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[35]Steven Sharif

Mareas

Waves on a beach by Michael Bacon.[42]

No habrá modelos de mareas en el océano, pero éste no tendrá un comportamiento estático todo el tiempo. Se darán ciertos contenidos únicos en determinados momentos con respecto a determinados climas.[43]

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Vídeo, 2022-05-27 (2:21).
  2. 2.0 2.1 Vídeo, 2022-05-27 (9:34).
  3. 3.0 3.1 Transmisión en vivo, 2017-07-18 (36:47).
  4. Transmisión en vivo, 2017-06-01 (29:33).
  5. 5.0 5.1 5.2 5.3 5.4 Pódcast, 2021-04-11 (23:36).
  6. 6.0 6.1 Transmisión en vivo, 2022-02-25 (1:05:37).
  7. Transmisión en vivo, 2017-07-28 (41:25).
  8. 8.0 8.1 8.2 8.3 Transmisión en vivo, 2022-05-27 (1:14:46).
  9. 9.0 9.1 9.2 Transmisión en vivo, 2020-09-30 (1:04:56).
  10. 10.0 10.1 Twitter - Seasons.
  11. 11.0 11.1 11.2 Transmisión en vivo, 2022-04-29 (56:24).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Transmisión en vivo, 2017-05-08 (20:27).
  13. 13.0 13.1 Transmisión en vivo, 2018-09-27 (41:33).
  14. 14.0 14.1 14.2 Transmisión en vivo, 2020-06-26 (1:29:06).
  15. Transmisión en vivo, 2019-07-26 (1:32:40).
  16. Transmisión en vivo, 2022-09-30 (1:25:56).
  17. Our immersive world - Environments.
  18. frosty-roads.png
  19. Transmisión en vivo, 2022-06-30 (1:10:19).
  20. 20.0 20.1 Entrevista, 2020-07-18 (1:05:04).
  21. Transmisión en vivo, 2017-05-24 (27:47).
  22. 22.0 22.1 Transmisión en vivo, 2018-04-8 (PM) (26:19).
  23. Vídeo, 2022-09-30 (15:28).
  24. 24.0 24.1 24.2 Transmisión en vivo, 2017-06-01 (20:23).
  25. Transmisión en vivo, 2020-06-26 (1:32:16).
  26. Transmisión en vivo, 2020-11-30 (41:49).
  27. 27.0 27.1 Vídeo, 2022-12-02 (11:11).
  28. Ashes of Creation - Screenshots.
  29. Transmisión en vivo, 2021-06-25 (29:58).
  30. 30.0 30.1 30.2 Transmisión en vivo, 2017-05-12 (57:41).
  31. Transmisión en vivo, 2022-05-27 (1:13:39).
  32. time.jpg
  33. 33.0 33.1 Transmisión en vivo, 2022-12-02 (1:07:29).
  34. 34.0 34.1 Transmisión en vivo, 2022-12-02 (1:08:06).
  35. 35.0 35.1 35.2 35.3 Transmisión en vivo, 2022-12-02 (53:01).
  36. 36.0 36.1 Transmisión en vivo, 2022-12-02 (1:10:14).
  37. Pódcast, 2021-04-11 (15:55).
  38. day cycle.jpg
  39. Transmisión en vivo, 2022-12-02 (1:09:42).
  40. Vídeo, 2017-02-07 (0:02).
  41. 41.0 41.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  42. Transmisión en vivo, 2019-06-28 (42:55).
  43. Transmisión en vivo, 2019-07-26 (1:02:49).