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Currency
Currency may refer to:
- Gold is the general in-game currency in Ashes of Creation.[1][2][3]
- Bound currencies are progression-based currencies that cannot be traded.[1][4][2]
- Embers is a virtual currency that can be used to purchase cosmetic items within Ashes of Creation.[9]
- Intrepid Bucks are earned through the Referral program.[10]
Embers
Embers are a virtual currency that can be used to purchase cosmetic items within Ashes of Creation and previously within Ashes of Creation Apocalypse.[9] Embers may be obtained in the following ways:
- By redeeming Intrepid Bucks (post-release).[11]
- By purchasing Pre-order packs (prior to January 17, 2024).[12][11]
- By direct purchase from the Ashes of Creation cosmetic store (post-release).[9]
- 1,000 embers cost USD $9.99
- 2,750 embers cost USD $24.99
- 4,025 embers cost USD $34.99
- 7,200 embers cost USD $59.99
- 13,500 embers cost USD $99.99
- Embers can be saved and used in the Ashes of Creation MMORPG to purchase cosmetics after launch.[13]
- Embers were able to be be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.[13]
- Adventure paths in Ashes of Creation Apocalypse, allowed players to earn embers just for playing. Those embers will carry over into the MMORPG.[13]
- Once used, embers cannot be refunded or exchanged for different items.[9]
Referral program
Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[10]
- This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[10]
- Personal information, including usernames, are not used for referrals due to privacy constraints.[14]
Referrals require the registration of a new account, either with a personal referral code or via a referral link.[10]
- Referrals cannot be retroactively attached to an existing account.[15]
Saqueo
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[18][19][20]
- Group loot rules are defined on a per-rarity basis.[16]
- A majority of party members must vote to approve any changes to group loot allocation changes.[17]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[21]
- There won't be auto-looting pets.[22]
- It will be possible to kick a player from a party prior to them acquiring loot.[23]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[23] – Steven Sharif
- Free-for-all.[20]
- Whoever is first to loot gets the loot.[18]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[20]
- With round-robin looting, party members take turns looting.[20]
- This is a traditional need before greed system based on dice rolls.[20]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[24]
- Bidding system.[20]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[20]
Item rendering
Items that are dragged out of a player's inventory are destroyed.[25]
- Allowing player-dropped items (such as Equipo and Currency) to exist in the world is likely not going to be allowed.[25][26]
Sistemas de seguridad
Habrá sistemas de seguridad para combatir las trampas, exploits, bots, la venta de oro/transacciones con dinero real (RMT), la duplicación de objetos y otras cuestiones que afectan a la economía a partir de la Alpha-0.[27][28][29][30]
- Estos sistemas recogen datos de los usuarios y marcan las actividades anómalas para su investigación. Esto, combinado con las funciones de información de los jugadores, genera un "mapa de calor" en tiempo real que llama la atención sobre comportamientos inusuales..[27][30]
- We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[27] – Steven Sharif
- Los bots, tramposos, vendedores de oro y RMT se enfrentarán a duras sanciones por parte del equipo activo de GM/equipo comunitario.[31][30]
- It's important to note that there is a sanctity that must be protected within the game from RMTing; and let me just go into a little diatribe about this: But in games that I've played where the company or the publisher does not enforce rules, it becomes the standard that you buy gold if you want to be competitive. If you want to compete at the top tier levels in certain games, and everyone's buying gold, you almost either have to buy the gold or you're just not going to be able to compete with those people and that's a really shitty feeling to have. Excuse my French, I apologize. That is sucky; and in order for that not to be the case it is the responsibility of the publisher or the developers both to make sure that we have stringent practices from a CS- from a customer customer service perspective- to enforce our rules and to make sure that players are aware if they partake in this there is a huge risk in doing so. It's not going to be a slap on the hand. It's not going to be a "we told you once, we told you twice, we told you three, four, five six times okay. We're just taking some gold away", that thing. We have got to ensure that it is feared to do those things because that ashes has active GMS, it has active customer service, it has an active community team.[31] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 Pódcast, 2023-07-15 (15:14).
- ↑ 2.0 2.1 2.2 Entrevista, 2020-07-18 (27:11).
- ↑ 3.0 3.1 Transmisión en vivo, 2017-05-24 (44:14).
- ↑
- ↑ Transmisión en vivo, 2023-10-31 (1:06:32).
- ↑ Vídeo, 2023-10-31 (3:34).
- ↑ Entrevista, 2023-09-10 (53:47).
- ↑ Transmisión en vivo, 2021-10-29 (1:06:31).
- ↑ 9.0 9.1 9.2 9.3 Zendesk - What are Embers and how do I use them?
- ↑ 10.0 10.1 10.2 10.3 Ashes of Creation referral program.
- ↑ 11.0 11.1
- ↑ Newsletter - Pre-order packages are ending reminder.
- ↑ 13.0 13.1 13.2 Transmisión en vivo, 2018-12-06 (1:00:52).
- ↑
- ↑ I created an account before I knew about the referral link. Can I add someone’s referral to my account?
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Vídeo, 2023-01-27 (16:44).
- ↑ 17.0 17.1 Vídeo, 2023-01-27 (32:01).
- ↑ 18.0 18.1 Transmisión en vivo, 2020-11-30 (1:01:40).
- ↑ Transmisión en vivo, 2020-07-25 (1:24:56).
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 Group dynamics blog.
- ↑ Transmisión en vivo, 2023-01-27 (1:08:06).
- ↑ Transmisión en vivo, 2022-04-29 (1:04:52).
- ↑ 23.0 23.1 Transmisión en vivo, 2023-05-31 (1:07:45).
- ↑ Transmisión en vivo, 2020-11-30 (1:12:03).
- ↑ 25.0 25.1 Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑ Transmisión en vivo, 2017-05-24 (13:19).
- ↑ 27.0 27.1 27.2 Entrevista, 2020-07-19 (1:12:37).
- ↑ Transmisión en vivo, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ 30.0 30.1 30.2 Transmisión en vivo, 2018-02-09 (20:40).
- ↑ 31.0 31.1 Transmisión en vivo, 2022-08-26 (1:32:45).