Events
Events are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[11][3][12][13][14]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][16][17]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[18][9]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[19][15][9]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[19] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[19]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[20] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[4]
- Some events will only be available while story arcs are in certain chapters.[21]
- There may be one-off events.[10]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[22]
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]
- Calendar events.[1][24][25]
- Caravan events.[26][3]
- Monster coin events.[1][27][28]
- Eventos de historia.[1][29][7][9]
- Node attacks.[1][27][15]
- POI events.[1][29]
- PvP events.[1][29][30]
- Eventos mundiales.[5][1][7]
Cinematic events
Ashes of Creation will have in-game cinematics (as opposed to pre-recorded cinematic trailers), utilizing tools to help tell the game's story from the player's perspective.[32][33]
- Q: I have been wondering how you will capture the storytelling from a casual point of view. Arguably one of if not the best trailers out there is "Star wars the old republic" where they spend tons of money on capturing an audience through some phenomenal trailers. Are you looking to do the same or what trailers can we expect from Ashes of Creation?
- A: There are certain budgetary requirements in order to afford very high-end cinematics and voice actors... and what that means is: how we want to implement on that front is really going to be in-engine, in-game- how we capture those scenes, how we capture those elements of story; and the good thing is that from a lore, narrative, and questing perspective, we have some functionality and tools that we're going to be utilizing to help tell the story from the player's perspective, because so much of the story is derived from player action, from community engagement, from the social interactions and decisions made along these different story arcs that can occur; and each server is different.[32] – Steven Sharif
- Server-firsts will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[32]
Adaptive content
Los nuevos puntos de interés (como las mazmorras, jefes de mundo, y zonas corruptas) aparecen conforme los nodos se desarrollan.[35][36]Este contenido se adapta a la progresión del nodo de la zone donde se encuentra.[34][37]
- Aparecerán Edificios adicionales.[34]
- Aparecerán Enemigos adicionales.[34]
- Diferentes antagonistas/líderes con diferentes arcos de historia.[34][37]
- La población cambiará.[37]
- La dificultad del contenido cambiará.[37]
- El contenido puede ser completamente diferente.[37]
- Ganchos de misiones diferentes.[34]
- Las mazmorras se desbloquean cuando el nodo avanza a determinadas fases.[9]
- Múltiples nodos cercanos puede influir de forma colectiva en PDIs (Puntos de interés) más grandes.[38]
- Las mazmorras más grandes obtendrán contenido de mayor nivel a medida que avancen los nodos cercanos.[39][40]
- Los objetivos de la historia para los jugadores en las mazmorras dependerán de los arcos de historia elegidos a través del sistema de nodos.[9]
- Las tablas de drop de zonas y mazmorras dependerán del avance de ciertas áreas.[9]
- Los eventos de punto de interés son eventos relacionados directamente con determinados puntos de interés (POI).[29]
- La ubicación de los puntos de interés será la misma en cada servidor, pero algunos servidores pueden tener acceso limitado o inexistente a los mismos.[41]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[9]
Seasonal events
Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[24][42][25]
- Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[24][42][25]
- Certain calendar events will incorporate the cultural identity of the various character races.[43]
- Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[43] – Steven Sharif
- Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[44]
- Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[44] – Steven Sharif
- Holiday events are not going be "campy" or immersion-breaking.[24]
- We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[24] – Steven Sharif
Events may bring seasonal change.[3][14]
- A raid boss, such as a winter dragon, may appear because a node has developed to Pueblo (fase 4). This may bring an eternal winter that affects crop rotations until it is killed.[3][14]
Announcements/Notifications
There will be local, regional, or global (server-wide) announcements/notifications of important events.[45][46]
- Asedios a castillos.[46]
- Asedios de nodos.[46]
- Legendary world boss spawns.[46]
- Mob attacks and Monster coin events.[27][15][47]
- Dungeon opportunities.[47]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[45]
- Local events
- Local events (such as caravan PvP)[48][49][50] may prompt players via the UI asking if they wish to participate or not.[45]
- Other local events may offer audible or visual cues without any UI notifications.[45]
- Local events that have not been addressed may start to expand regionally or even globally.[45]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[45] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[45][47] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[46]
- Avance del nodo notifications will be broadcast depending on the node's stage.[51]
- Expedición (fase 1) and Campamento (fase 2) nodes will announce within proximity of the node.[51]
- Aldea (fase 3) nodes will have region-wide announcements.[51]
- Pueblo (fase 4) and higher will likely broadcast world-wide.[51]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[52]
- Election notices will be mailed to the accounts of citizens.[52]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[47] – Steven Sharif
Monster Coins
Monster Coins enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[56][27][28]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[1]
Monster coin events are system spawned events.[27][57]
- They are structured in a way to prevent groups from gaming the system.[57]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[58]
- Server messages appear for players in the vicinity of these dynamic events.[59]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[53]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[53] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[60]
- Monster coins only allow a character to participate in events on their own server.[61]
- NPC hate lists do not affect monster coin events.[53]
Los Antiguos are not going to be part of the monster coin system.[62]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[63] – Steven Sharif
Progresión de las monedas de monstruo
Existe un sistema de progresión que nivela las habilidades de monstruo de un jugador en función de las frecuencia con la que participa en eventos de monstruo.[64]
In Ashes of Creation a large portion of world events revolve around the environment reacting to the player. This means that as players are exploring the world and developing civilization around them the environment is responding to this encroachment by spawning dynamic events and creatures to attack those developing cities. These events occur in 3 different types: the Legion level the Elite level and the Epic level.[65] – Steven Sharif
Conforme los nodos avanzan, también lo hace el nivel de los monstruos.[59] Hay niveles de eventos, que definen el nivel de los monstruos que se generan.[28]
- El nivel de la moneda de monstruo determina lo poderoso que es el monstruo.[66]
GM run events
There will not be Game master (GM) run events initially, but the systems are in place to add these in the future.[67]
Narrativa impulsada por el jugador
El mundo de Verra será el mismo en cada servidor, pero los Nodos se desarrollarán de forma diferente. Cada servidor tendrá diferentes narrativas. Las cosas que sucedan en un servidor pueden no suceder en otro.[68]
- La narrativa deneral de Ashes of Creation es que los jugadores son los hijos de Verra que regresan, pero no serán considerados de forma individual como "salvadores"..[69]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[10]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[70] – Steven Sharif
Historia en el servidor
El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[72][73]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[73] – Jeffrey Bard
- Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[74]
Bibliotecas
En la fase de Aldea (fase 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[72]
- Historial de eventos narrativos y cuando ocurrieron.[72]
- Localización y última cantidad conocida de recursos recolectables.[72]
- A medida que los jugadores informen de la ubicación de los recursosen su biblioteca, los ciudadanos del nodo verán la información de esos recursos actualizada en su mapa.[75]
- Ubicaciones y ocupantes de nuevas mazmorras o PDIs (puntos de interés) que hayan aparecido.[72]
- Piedras de poder rúnico para armaduras.[72]
- Recetas de armaduras y armas comunes (nivel 25 e inferiores).[72]
Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[75]
You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[75] – Steven Sharif
Objetos legendarios
Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[76]
- Hay muchas más probabilidades de que caigan materiales y recetas únicas que puedan usarse para fabricar objetos de valor equitativo.[77][78][79]
- El equipo legendario solo se obtiene de los jefes de mundo legendarios.[40]
- El equipo legendario tendrá una mejora aproximada de entre el 6 y el 12% en las estadísticas básicas, sujeta a pruebas y equilibrado..[80]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[78] – Steven Sharif
- Los recolectores deben tener herramientas de alta calidad para recolectar recursos raros .[78]
- Los procesadores deben tener edificios de procesamiento de alto nivel en sus parcelas (freehold) para producir materiales raros.[78]
- Los artesanos también deben cumplir ciertos requisitos para fabricar equipo legendario .[78]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[79] – Steven Sharif
Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[81][82]
- Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[81]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[82]
Un arma legendaria se distingue facilmente por su estética visual.[79]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[79] – Steven Sharif
Los objetos legendarios no están diseñados para ser temporales.[83]
- Una excepción destacable son las monturas reales.[84]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[83] – Steven Sharif
El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[85]
Mobile/web interface
Ver además
Referencias
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Types of Events on Verra.
- ↑ Transmisión en vivo, 2021-03-26 (23:33).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Pódcast, 2021-04-11 (23:36).
- ↑ 4.0 4.1 Transmisión en vivo, 2017-05-03 (46:18).
- ↑ 5.0 5.1 5.2 Vídeo, 2023-09-29 (2:59).
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2023-04-07 (37:56).
- ↑ 7.0 7.1 7.2 7.3
- ↑ Transmisión en vivo, 2022-04-29 (44:13).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 MMOGames interview, January 2017
- ↑ 10.0 10.1 10.2 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 11.0 11.1 Transmisión en vivo, 2022-04-29 (32:29).
- ↑ Transmisión en vivo, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2017-05-08 (20:27).
- ↑ 15.0 15.1 15.2 15.3 15.4 Transmisión en vivo, 2021-06-25 (1:13:30).
- ↑ Transmisión en vivo, 2021-03-26 (50:03).
- ↑ Transmisión en vivo, 2020-11-08 (12:47).
- ↑ Vídeo, 2023-09-29 (9:40).
- ↑ 19.0 19.1 19.2 Transmisión en vivo, 2023-09-29 (42:55).
- ↑ Transmisión en vivo, 2023-09-29 (43:47).
- ↑
- ↑ Pódcast, 2021-04-11 (54:35).
- ↑
- ↑ 24.0 24.1 24.2 24.3 24.4 Transmisión en vivo, 2022-04-29 (36:51).
- ↑ 25.0 25.1 25.2 Transmisión en vivo, 2017-05-10 (40:36).
- ↑ Vídeo, 2023-10-31 (34:12).
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmisión en vivo, 2022-04-29 (39:00).
- ↑ 28.0 28.1 28.2
- ↑ 29.0 29.1 29.2 29.3 Transmisión en vivo, 2022-04-29 (40:21).
- ↑ Transmisión en vivo, 2022-04-29 (41:30).
- ↑ Twitter - From big to small, Thanksgiving is a holiday for all!
- ↑ 32.0 32.1 32.2 Transmisión en vivo, 2023-01-27 (4:18).
- ↑ Transmisión en vivo, 2018-09-27 (43:21).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 Transmisión en vivo, 2021-03-26 (50:33).
- ↑ Transmisión en vivo, 2021-03-26 (22:53).
- ↑ Transmisión en vivo, 2017-11-17 (36:22).
- ↑ 37.0 37.1 37.2 37.3 37.4 Transmisión en vivo, 2017-11-17 (18:29).
- ↑
- ↑
- ↑ 40.0 40.1 Transmisión en vivo, 2020-07-25 (46:08).
- ↑
- ↑ 42.0 42.1 Entrevista, 2018-10-20 (7:31).
- ↑ 43.0 43.1 Transmisión en vivo, 2022-04-29 (38:05).
- ↑ 44.0 44.1 Transmisión en vivo, 2022-04-29 (50:49).
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 45.8 Transmisión en vivo, 2022-04-29 (42:31).
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 Transmisión en vivo, 2018-05-04 (48:14).
- ↑ 47.0 47.1 47.2 47.3 Entrevista, 2018-08-17 (24:48).
- ↑ Entrevista, 2020-03-27 (16:19).
- ↑
- ↑ Transmisión en vivo, 2017-05-22 (40:40).
- ↑ 51.0 51.1 51.2 51.3 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 52.0 52.1 Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑ 53.0 53.1 53.2 53.3 Transmisión en vivo, 2022-07-29 (1:20:24).
- ↑ Vídeo, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ Transmisión en vivo, 2023-06-30 (1:50:52).
- ↑ 57.0 57.1
- ↑ Transmisión en vivo, 2017-05-26 (22:19).
- ↑ 59.0 59.1 Transmisión en vivo, 2017-05-03 (36:25).
- ↑ Transmisión en vivo, 2017-05-03 (35:25).
- ↑ Transmisión en vivo, 2021-06-25 (1:36:05).
- ↑ Pódcast, 2020-11-15 (47:12).
- ↑ Pódcast, 2020-11-15 (51:22).
- ↑
- ↑ Transmisión en vivo, 2017-05-03 (31:46).
- ↑
- ↑ Transmisión en vivo, 2018-06-04 (22:27).
- ↑ Transmisión en vivo, 2017-05-19 (37:03).
- ↑ Transmisión en vivo, 2019-12-17 (1:10:30).
- ↑ Transmisión en vivo, 2017-05-22 (28:02).
- ↑ Kickstarter packages.
- ↑ 72.0 72.1 72.2 72.3 72.4 72.5 72.6 72.7 Blog: Know Your Nodes - Scientific Node Type
- ↑ 73.0 73.1 Entrevista, 2018-04-20 (9:20).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ 75.0 75.1 75.2 Pódcast, 2021-04-11 (27:34).
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 78.0 78.1 78.2 78.3 78.4 Entrevista, 2020-07-20 (21:57).
- ↑ 79.0 79.1 79.2 79.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmisión en vivo, 2021-03-26 (1:02:06).
- ↑ 81.0 81.1 Transmisión en vivo, 2022-03-31 (1:15:02).
- ↑ 82.0 82.1 Transmisión en vivo, 2017-05-15 (38:08).
- ↑ 83.0 83.1 Transmisión en vivo, 2018-07-09 (25:34).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-05-19 (44:18).