Exploración

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Exploración in Alpha-1.[1]

We want to put things in the world that are dynamic, so there are reasons to keep going out and keep exploring.[2]Akil Hooper

Players will be rewarded for exploring.[4][5][6]

Exploration is a huge part of the game and there are a lot of systems that are dedicated to rewarding exploration..[5]Steven Sharif
It's widespread how exploration can affect many different progression paths within the game; and it's not just about visiting an area once and never coming back, because timing matters as well.[5]Steven Sharif
It'll be easy for you to get lost in AoC. That is our goal from an exploration standpoint.[7]Steven Sharif
Q: Since travel times are important, what is there to discover that will distract you from going straight to your initial destination? What makes traveling adventurous in Verra?
A: Aside from threat and opportunity, which are probably the two biggest distractions that you can encounter while traveling through Verra- those come in different forms: Threat. in the form of monsters and events. Opportunities, in the forms of resources and POIs. There's also achievements that are based around exploration. There's treasure maps that can be found. There's a lot of different things that intersect with travel: The movement of resources. The storage of those resources. In which locations, what are available to be sold and purchased at different locations. They might make you detour for. All of those things contribute to why I would go somewhere and instead change my direction.[4]Steven Sharif

Monumentos/Puntos de interés

200 foot tall Pyrian statues in Alpha-1.[10]

Los puntos de interés están repartidos por todo el mundo, lo que permite a los jugadores determinar su posición en el mapa.[10]

From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[10]Steven Sharif

Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[10]Mat Broome

Caza de tesoros

La caza de tesoros no es "cartografía" exactamente , pero sí implica mapas que ayudan a localizar tesoros ocultos por todo el mundo.[5][11][12][13]

  • Los tesoros (y los mapas del tesoro) permitirán a los jugadores obtener beneficios económicos de la exploración.[5]
  • Cuantos más tesoros encuentre un jugador, mejores mapas podrá crear.[13]
  • Las pistas se dan a través de los rumores, la interacción con diferentes PNJs el acceso a posibles lugares de excavación.[13]
  • La búsqueda de tesoros será una "forma de vida" más que una profesión.[12]

También se pueden obtener tesoros pescando y explorando el contenido naval.[14][15]

Nodos costeros

Pre-alpha naval concept.[16]

There will be healthy amounts of sea content within the coastlines of the continents that does not fall into the "open sea" area.[17]Steven Sharif

Habrá nodos a lo largo de la costa y en las islas.[18]

  • Estos nodos tendrán influencia y habilidades específicas orientadas al agua, servicios y misiones que tienen relación con el mar.[18]
    • Hay una buena cantidad de contenido marino dentro de las zonas de costa de los continentes que no cae en la zona de mar abierto.[17]
  • Los nodos costeros cambianlas "tablas de generación" del contenido acuático cercano, y pueden accionar eventos específicos.[19]
  • Los puertos en los nodos costeros tendrán misiones relacionadas con el océano y las islas cercanas.[19]
  • Será posible asediar un nodo costero por mar.[20]

Las cadenas de islas son par del contenido naval de Ashes of Creation .[21][22]

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[23]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is its final state.[23]Jeffrey Bard

Los nuevos puntos de interés (como las mazmorras, jefes de mundo, y zonas corruptas) aparecen conforme los nodos se desarrollan.[24][2]Este contenido se adapta a la progresión del nodo de la zone donde se encuentra.[23][25]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[26]

Narrativa impulsada por el jugador

El mundo de Verra será el mismo en cada servidor, pero los Nodos se desarrollarán de forma diferente. Cada servidor tendrá diferentes narrativas. Las cosas que sucedan en un servidor pueden no suceder en otro.[32]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[34]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[35]Steven Sharif

Historia en el servidor

El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[37][38]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[38]Jeffrey Bard
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[39]

Bibliotecas

En la fase de Aldea (fase 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[37]

Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[40]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[40]Steven Sharif

Objetos legendarios

Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[41]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[43]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[44]Steven Sharif

Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[46][47]

  • Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[46]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[47]

Un arma legendaria se distingue facilmente por su estética visual.[44]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[44]Steven Sharif

Los objetos legendarios no están diseñados para ser temporales.[48]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[48]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[50]

Artwork

Ver además

Referencias

  1. steven-a1-exploration.png
  2. 2.0 2.1 Transmisión en vivo, 2017-11-17 (36:22).
  3. Ashes of Creation wallpapers - April 2022.
  4. 4.0 4.1 4.2 4.3 4.4 Transmisión en vivo, 2023-05-31 (1:09:04).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Transmisión en vivo, 2023-02-24 (6:51).
  6. exploration.jpg
  7. 7.0 7.1 Transmisión en vivo, 2018-07-09 (1:00:00).
  8. Transmisión en vivo, 2022-10-28 (24:28).
  9. pvp meaningful.png
  10. 10.0 10.1 10.2 10.3 Transmisión en vivo, 2018-08-17 (10:01).
  11. Transmisión en vivo, 2017-07-18 (53:52).
  12. 12.0 12.1 Transmisión en vivo, 2018-05-04 (39:05).
  13. 13.0 13.1 13.2 Transmisión en vivo, 2018-12-06 (40:46).
  14. Pódcast, 2021-04-11 (36:43).
  15. fishing.jpg
  16. Transmisión en vivo, 2018-08-17 (58:53).
  17. 17.0 17.1 steven-stream-clarifications-august-2022.png
  18. 18.0 18.1 Transmisión en vivo, 2018-04-8 (PM) (1:01:28).
  19. 19.0 19.1 Entrevista, 2020-07-19 (48:05).
  20. Transmisión en vivo, 2017-05-19 (37:51).
  21. Transmisión en vivo, 2017-05-17 (30:53).
  22. Kickstarter - We Just Broke $1,500,000!
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Transmisión en vivo, 2021-03-26 (50:33).
  24. Transmisión en vivo, 2021-03-26 (22:53).
  25. 25.0 25.1 25.2 25.3 25.4 Transmisión en vivo, 2017-11-17 (18:29).
  26. 26.0 26.1 26.2 26.3 MMOGames interview, January 2017
  27. steven-pois.png
  28. steven-dungeons.png
  29. 29.0 29.1 Transmisión en vivo, 2020-07-25 (46:08).
  30. Transmisión en vivo, 2022-04-29 (40:21).
  31. jindrack-pois.png
  32. Transmisión en vivo, 2017-05-19 (37:03).
  33. Transmisión en vivo, 2019-12-17 (1:10:30).
  34. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  35. Transmisión en vivo, 2017-05-22 (28:02).
  36. Kickstarter packages.
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 Blog: Know Your Nodes - Scientific Node Type
  38. 38.0 38.1 Entrevista, 2018-04-20 (9:20).
  39. Transmisión en vivo, 2017-05-26 (51:37).
  40. 40.0 40.1 40.2 Pódcast, 2021-04-11 (27:34).
  41. Entrevista, 2020-07-18 (1:00:15).
  42. Entrevista, 2020-07-19 (8:43).
  43. 43.0 43.1 43.2 43.3 43.4 Entrevista, 2020-07-20 (21:57).
  44. 44.0 44.1 44.2 44.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
  45. Transmisión en vivo, 2021-03-26 (1:02:06).
  46. 46.0 46.1 Transmisión en vivo, 2022-03-31 (1:15:02).
  47. 47.0 47.1 Transmisión en vivo, 2017-05-15 (38:08).
  48. 48.0 48.1 Transmisión en vivo, 2018-07-09 (25:34).
  49. Transmisión en vivo, 2018-04-8 (PM) (51:49).
  50. Transmisión en vivo, 2017-05-19 (44:18).