Parcelas

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Parcelas in Alpha-1.[1]

The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.[2]Jeffrey Bard

Las Parcelas son zonas de alojamiento de jugadores de un tamaño considerable que se pueden ubicar dentro de la zona de influencia (ZOI) de una Aldea (fase 3) o superior.[4]

  • Las parcelas están limitadas a una por cuenta.[5]
  • Las parcelas tienen un tamaño aproximado de half an acre|medio acre.[6]
  • Las expansiones y mejoras estarán disponibles a medida que el nodo avance allows.[6]
  • Las parcelas no se pueden vender a otros jugadores.[8]
  • Se requieren planos para la construcción de los edificios de las parcelas que sirven para procesar recursos y convertirlos en bienes procesados.[9][10][11][12][13]
    • El mejor nivel de procesado solo se puede realizar en parcelas, por lo que obtener una parcela requerirá un gran esfuerzo.[14]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[9]Steven Sharif

El sistema de parcelas interactua con otros muchsos sistemas del juego.[15]

Freehold placement

Alpha-2 freehold placement.[16][17]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[18]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent Aldea (fase 3) or higher node in order to place the plot.[19][16][17][20][21][22]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[25]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[18]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[19][27]
    • Players can manipulate the orientation of their freehold plot.[29]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[19][30][27]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[27]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[42]

Freehold buildings

Freehold building types.[44][17]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[19]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[19][17][45][4][46]

Freehold buildings require blueprints and materials to construct.[19][21]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[30]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[17][7]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
  • Basements in freehold buildings are to be decided.[48]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[19][49][50][51][52]

  • Buildings that require permits will have additional upkeep costs.[19]

Freehold building architecture is based on the blueprint for the building.[17][53]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[53]Jeffrey Bard

Freehold building placement

Alpha-2 freehold concept.[58][17]

On the left we have some farmable animals- some livestock here in pens; and then we have in the middle there's a bunch of crop rows of farmable crops the players can have; and then there's a couple different examples of different freehold buildings you could have on your freehold: one of which is the house on the right and then some other freehold buildings as well, like it looks like there's a mill in the back there as well.[58]Kory Rice

Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[45][59][6][4][46]

  • Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[19][61]
    • The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[61][45]
On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[19]
  • Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[60]
  • Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[29]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[63]

Naming buildings

Template:Naming ships and buildings

Housing decorations

Los jugadores pueden decorar sus viviendas y otro tipo de edificios.[66]

  • Las casas estarán vacías cuando se compren.[67]
    • Los jugadores podrán adquirir sets pre-amueblados cuando compren su casa.[68]
    • Los sets pre-amueblados serán casi exclusivamente visuales y estéticos. Sólo los objetos creados por la profesión de carpintero tendrán funcionalidad en el juego.[68]
  • Es el tamaño, grado y tipo de la propiedad del jugador lo que determina el número y tipo de objetos de decoración se pueden colocar en ella.[69][74][8] Por ejemplo: Los muebles de mejor nivel solo podrán ser colocados en viviendas dentro del nodo de nivel mansión.[69]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[74]Margaret Krohn
  • Los personajes podrán interactuar con elementos del mobiliario, como sentarse en sillas o tumbarse en camas.[75]
  • Los jugadores no podrán alterar aspectos estructurales como ventanas y paredes.[68]
  • Es posible que haya objetos decorativos que representen armas únicas disponibles en el juego.[76]

Los muebles de calidad se pueden fabricar en el juego según la habilidad del artesano.[77]

  • Los objetos de decoración con funcionalidad dentro del juego estarán restringidos por completo a los creados por la profesión de Carpintería.[68]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[77]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Se podrán mostrar objetos valiosos, como logros y trofeos.[78]

Profesiones de parcelas (Freehold)

Progresión de las parcelas (Freehold)

Los edificios del freehold pueden subir de nivel en función de la duración y productividad del mismo freehold.[84]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[84]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[85]Jeffrey Bard

Taberna

Las tabernas ofrecen servicios por niveles.[83]

Cuanto más tiempo esté la taberna en funcionamiento, y más clientes atienda, más rápido subirá de nivel.[86][83]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[86]Steven Sharif

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[79]Steven Sharif

Freehold farms are workstation plots available for farming crops and livestock on freeholds.[87][87][88][89][6][90][91]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[19]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[93]

Fisheries

Alpha-1 Fishery on a freehold plot.[3]

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[79]Steven Sharif

A fishery is a farmable workstation that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[79]

Underrealm freeholds

Los recursos serán diferentes en el Reino subterráneo (Underrealm).[80]

Freehold building skins

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[94]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[19]

Freehold building skins were offered as Kickstarter and El verano de la financiación rewards and were available in pre-order packs.[54][95][96][97][98]

  • Freehold building skins can also be achieved in-game.[99]
  • Freehold building cosmetics cannot be sold or traded with other players.[100][54]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[99]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[103]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[99]Steven Sharif

Freehold benefits

Player housing offers a number of benefits.[8][78]

  • Ability to claim citizenship to a node.[105][106][107]
    • Additional benefits are granted to home owners who are also citizens of that node.[108]
  • Ability to place furniture and other decor items.[68][70][71]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[67]
    • Each size of player-owned housing determines how many decor items can be placed in it.[8]
  • Storage containers.[71][78]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[71]
    • Different grades of storage containers have different inventory capacities.[71]

Each different type of housing offers different additional benefits.[108]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Prized items can be displayed within a house.[78]
  • Logros and trophies may be displayed.[78]
  • Social activities.[78]
  • Housing may provide proximity based bonuses.[78]
Homestead size dictates how much furniture can be placed on a freehold.[17]

Parcelas offer the following benefits in addition to other player housing benefits.[17]

Freehold security

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[113][114][115][116]

A property has a single owner/primary tenant.[113][122][114]

  • Matrimonio enables family size to increase by one so that housing access can be shared.[122][123]
  • Access lists can be used to mimic co-ownership.[116]
  • Payment of taxes may be via a "gentleman's agreement".[124]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[114]Steven Sharif

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[19][125][126][127][17]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[122]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[19][125][126]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[125]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[128]
    • Interaction with the guild system will be tested in Alpha-2.[129]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[19]

Players cannot steal from a freehold under normal circumstances.[19][130][118][131]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[132][19][131] It has not been decided which players get to loot the debris field during this period.[132]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[19]

Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[19][133] This does not apply for a period of two hours following a successful siege against its parent node.[134][135][136][137]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[19]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[137] NPC guards that permanently exist on a freehold are not a planned feature.[138]

Shared access

Template:Freehold shared access

Freehold destructibility

Las parcelas podrán ser atacadas por cualquier jugador[135] durante las dos horas siguientes [136] de un asedio satisfactoruio contra su nodo madre.[137]

  • Los jugadores y sus aliados podrán defender su parcela durante este período de tiempo.[137]
  • Diferentes estructuras y guardiass se pueden conseguir para defender la parcela durante este tiempo.[137]

Después del período de dos horas de combate abierto después de un asedio a un nodo satisfactorio, cualquier parcela que quede permanecerá durante un perído de gracia de apenas una semana donde otro nodo puede tomas posesión de la zona de influencia de la parcela.[135][136]

  • El propietario de la parcela deberá iniciar una misión para que su parcela sea adoptada por un nuevo nodo si es que existe.[135]
  • Al terminar el período de gracia, si la parcela no está dentro de la zona de influencia de un nodo en fase 3 (Aldea) o superior, será destruído.[140]
  • Los jugadores que se han registrado como defensores de su nodo no pueden saquear sus propias parcelas destruídas.[141]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[136]Margaret Krohn

Housing designs

El diseño de las viviendas de los jugadores así como las decoraciones son guardados y se pueden volver a colocar de nuevo si la vivienda es destruída durante el asedio al nodo.[142][143]

  • Los planos se envían por correo al jugador para emplearlos en el futuro en una nueva localización.[136]
  • Las parcelas destruídas pueden perder materiales.[136]
  • Los certificados servirán de seguimiento de los principales hitos (por ejemplo Hornos y Haciendas).[142][143]
  • Una posible idea de diseño es que, artículos como los muebles se coloquen en cajas a las que se puede acceder desde el interior de la nueva vivienda.[144]

Escenarios destructibles

En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[146][147]

We want destruction to be a very core element of how players make their way through the world.[147]Steven Sharif

Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[148]

Guild freeholds

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Housing types

Player housing Tipo. Disponibilidad. Disponibilidad inicial. Límite.
Apartamentos Instanciado.[4] Fase de Aldea o superior.[150] 50.[41] Uno por personaje character por server.[5]
Parcelas Mundo abierto.[4] Fase de Aldea o superior.[4] Abundante.[41] Uno por cuenta.[5]
Alojamiento persistente Dentro del nodo.[4] Fase de Aldea o superior.[4] 8.[41] Uno por personaje por servidor.[5]

Real estate

Los jugadores compran las escrituras del alojamiento en el mismo nodo.[107] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[4]

  • La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[151]
  • Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[153]
    • Habrá un período de gracia antes de la que vivienda esté disponible para subasta.[153]
    • A partir de ese momento se aceptarán ofertas a partir de un precio mínimo de reserva basado en el número de ciudadanos de ese nodo.[153]
    • Al final de la subasta, el mejor postor ganará la casa.[153]
  • El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[8][154]
    • No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[108]
    • Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[155]
    • Las parcelas no se pueden vender a otros jugadores.[8] Esta opción está sujeta a cambios en función de como vaya el testeo.[156]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[108]Steven Sharif

  • La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[151]
  • Los jugadores no podrán salirse del espacio de su vivienda.[157]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[157]Steven Sharif

Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[157]

Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[157]Steven Sharif

Artwork

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Referencias

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  2. Transmisión en vivo, 2020-05-29 (42:01).
  3. 3.0 3.1 3.2 Transmisión en vivo, 2020-05-29 (35:36).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Node series part II – the Metropolis.
  5. 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
  6. 6.0 6.1 6.2 6.3 Transmisión en vivo, 2017-10-16 (56:42).
  7. 7.0 7.1 7.2 Entrevista, 2020-07-08 (45:23).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2020-06-26 (47:32).
  9. 9.0 9.1 9.2 Transmisión en vivo, 2022-06-30 (1:09:29).
  10. 10.0 10.1 Transmisión en vivo, 2022-02-25 (1:12:27).
  11. 11.0 11.1 Pódcast, 2021-04-11 (40:20).
  12. 12.0 12.1 Entrevista, 2020-03-27 (9:00).
  13. 13.0 13.1 Transmisión en vivo, 2017-05-05 (34:15).
  14. 14.0 14.1 Transmisión en vivo, 2022-06-30 (1:08:02).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Transmisión en vivo, 2017-10-16 (56:38).
  16. 16.0 16.1 16.2 Transmisión en vivo, 2023-06-30 (13:10).
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 17.20 17.21 Development Update with Freehold Preview.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Transmisión en vivo, 2023-06-30 (14:09).
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 19.20 19.21 19.22 19.23 19.24 19.25 19.26 19.27 19.28 19.29 19.30 19.31 Blog: Exploring the Boundless Opportunities of Freeholds.
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  21. 21.0 21.1 21.2 stevenclarification.png
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  23. 23.0 23.1 steven-lords-quest.png
  24. 24.0 24.1 Transmisión en vivo, 2023-07-28 (1:33:58).
  25. 25.0 25.1 Pódcast, 2023-07-15 (11:21).
  26. steven-freehold-quest-level.png
  27. 27.0 27.1 27.2 27.3 27.4 Transmisión en vivo, 2023-06-30 (16:14).
  28. steven-permits.png
  29. 29.0 29.1 Transmisión en vivo, 2023-06-30 (1:36:52).
  30. 30.0 30.1 Transmisión en vivo, 2023-06-30 (18:45).
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  32. Transmisión en vivo, 2023-06-30 (1:12:07).
  33. Transmisión en vivo, 2022-04-29 (1:03:44).
  34. Transmisión en vivo, 2020-06-26 (1:52:33).
  35. Transmisión en vivo, 2018-05-09 (40:24).
  36. steven-freehold-distance-confusion.png
  37. 37.0 37.1 Entrevista, 2023-07-09 (32:53).
  38. steven-freehold-distance.png
  39. Freeholds.png
  40. steven-freeholds.png
  41. 41.0 41.1 41.2 41.3 steven-housing-numbers.png
  42. Transmisión en vivo, 2017-05-26 (34:21).
  43. steven-guild-hall-barony.png
  44. Transmisión en vivo, 2023-06-30 (12:11).
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 Transmisión en vivo, 2023-04-07 (31:49).
  46. 46.0 46.1 Transmisión en vivo, 2017-05-24 (9:58).
  47. Vídeo, 2023-06-30 (15:34).
  48. Transmisión en vivo, 2019-06-28 (1:09:22).
  49. 49.0 49.1 steven-freehold-building-permits.png
  50. 50.0 50.1 50.2 Entrevista, 2023-07-09 (54:46).
  51. 51.0 51.1 51.2 Transmisión en vivo, 2023-06-30 (1:45:22).
  52. 52.0 52.1 52.2 Tax spending.png
  53. 53.0 53.1 53.2 53.3 53.4 53.5 Transmisión en vivo, 2020-08-28 (2:14:06).
  54. 54.0 54.1 54.2 54.3 Transmisión en vivo, 2023-06-30 (22:05).
  55. 55.0 55.1 55.2 55.3 Transmisión en vivo, 2020-11-30 (57:50).
  56. 56.0 56.1 56.2 56.3 cosmetic-levels.png
  57. Transmisión en vivo, 2017-05-26 (44:11).
  58. 58.0 58.1 Transmisión en vivo, 2023-06-30 (7:36).
  59. 59.0 59.1 Transmisión en vivo, 2020-05-29 (41:27).
  60. 60.0 60.1 Transmisión en vivo, 2023-06-30 (1:21:48).
  61. 61.0 61.1 Entrevista, 2023-07-09 (33:55).
  62. steven-target-dummies.png
  63. Transmisión en vivo, 2024-01-31 (1:24:57).
  64. Transmisión en vivo, 2020-05-29 (36:18).
  65. screenshot 261.png
  66. Transmisión en vivo, 2017-11-17 (26:22).
  67. 67.0 67.1 Transmisión en vivo, 2020-06-26 (53:20).
  68. 68.0 68.1 68.2 68.3 68.4 68.5 Entrevista, 2020-07-08 (40:20).
  69. 69.0 69.1 69.2 Transmisión en vivo, 2023-01-27 (1:35:45).
  70. 70.0 70.1 70.2 70.3 70.4 70.5 Transmisión en vivo, 2020-06-26 (45:32).
  71. 71.0 71.1 71.2 71.3 71.4 Vídeo, 2020-05-31 (47:32).
  72. Transmisión en vivo, 2017-05-24 (29:54).
  73. Transmisión en vivo, 2020-05-29 (38:04).
  74. 74.0 74.1 74.2 Transmisión en vivo, 2022-01-28 (1:13:55).
  75. Transmisión en vivo, 2017-05-22 (56:31).
  76. Transmisión en vivo, 2021-06-25 (1:31:04).
  77. 77.0 77.1 Transmisión en vivo, 2018-08-17 (10:54).
  78. 78.0 78.1 78.2 78.3 78.4 78.5 78.6 78.7 78.8 Transmisión en vivo, 2017-05-10 (30:53).
  79. 79.0 79.1 79.2 79.3 Transmisión en vivo, 2020-05-29 (39:47).
  80. 80.0 80.1 80.2 Transmisión en vivo, 2017-06-01 (24:30).
  81. Entrevista, 2020-07-18 (41:03).
  82. Transmisión en vivo, 2017-05-12 (1:00:18).
  83. 83.0 83.1 83.2 83.3 83.4 83.5 Pódcast, 2018-04-23 (29:56).
  84. 84.0 84.1 84.2 Pódcast, 2018-05-11 (48:29).
  85. Transmisión en vivo, 2017-05-26 (50:00).
  86. 86.0 86.1 86.2 Transmisión en vivo, 2022-12-02 (1:22:30).
  87. 87.0 87.1 Vídeo, 2023-06-30 (6:39).
  88. 88.0 88.1 Entrevista, 2021-02-07 (42:41).
  89. 89.0 89.1 89.2 Transmisión en vivo, 2020-10-30 (44:22).
  90. Transmisión en vivo, 2017-05-30 (20:01).
  91. 91.0 91.1 Transmisión en vivo, 2017-05-05 (32:11).
  92. 92.0 92.1 steven-best-gathering.png
  93. Transmisión en vivo, 2017-05-05 (15:47).
  94. Ashes of Creation Store: Sunbeam's Remembrance.
  95. pre-order-tiers.png
  96. What is included with my Pre-Order package?
  97. Warrior of Old.png
  98. Summer Warrior of Old.png
  99. 99.0 99.1 99.2 99.3 Transmisión en vivo, 2023-06-30 (23:40).
  100. steven-selling-blueprints.png
  101. 101.0 101.1 101.2 Transmisión en vivo, 2023-06-30 (1:15:34).
  102. steven-freehold-skin-types.png
  103. Transmisión en vivo, 2023-06-30 (1:21:07).
  104. Entrevista, 2023-07-09 (31:18).
  105. Entrevista, 2023-07-09 (38:14).
  106. Citizenship.png
  107. 107.0 107.1 MMOGames interview, January 2017
  108. 108.0 108.1 108.2 108.3 Entrevista, 2020-07-08 (33:34).
  109. 109.0 109.1 109.2 Entrevista, 2023-07-09 (41:22).
  110. steven-freehold-businesses.png
  111. Freehold buildings.png
  112. 112.0 112.1 Transmisión en vivo, 2023-06-30 (33:26).
  113. 113.0 113.1 Transmisión en vivo, 2023-08-31 (22:32).
  114. 114.0 114.1 114.2 Transmisión en vivo, 2020-06-26 (58:32).
  115. 115.0 115.1 115.2 115.3 115.4 Transmisión en vivo, 2020-06-26 (51:58).
  116. 116.0 116.1 116.2 Transmisión en vivo, 2017-05-19 (26:40).
  117. 117.0 117.1 117.2 117.3 Transmisión en vivo, 2021-04-30 (1:12:33).
  118. 118.0 118.1 Transmisión en vivo, 2023-06-30 (1:19:01).
  119. Transmisión en vivo, 2021-07-30 (1:14:33).
  120. Transmisión en vivo, 2019-06-28 (1:23:31).
  121. steven-personal-storage-access.png
  122. 122.0 122.1 122.2 Transmisión en vivo, 2023-06-30 (1:24:16).
  123. Transmisión en vivo, 2021-01-29 (1:13:04).
  124. Transmisión en vivo, 2018-02-09 (51:57).
  125. 125.0 125.1 125.2 Entrevista, 2023-07-09 (53:08).
  126. 126.0 126.1 Transmisión en vivo, 2023-06-30 (26:23).
  127. Entrevista, 2018-05-11 (28:21).
  128. Screenshot 20230725-163146 Discord.jpg
  129. steven-guild-freehold-permissions.png
  130. steven-stealing-from-freeholds.png
  131. 131.0 131.1 Transmisión en vivo, 2017-05-17 (1:03:23).
  132. 132.0 132.1 Transmisión en vivo, 2023-07-28 (1:26:16).
  133. Transmisión en vivo, 2023-06-30 (1:49:00).
  134. Transmisión en vivo, 2021-11-19 (54:26).
  135. 135.0 135.1 135.2 135.3 Transmisión en vivo, 2020-08-28 (2:04:00).
  136. 136.0 136.1 136.2 136.3 136.4 136.5 Blog - Know Your Nodes - Advance and Destroy.
  137. 137.0 137.1 137.2 137.3 137.4 Transmisión en vivo, 2017-05-19 (28:04).
  138. Transmisión en vivo, 2018-01-18 (31:05).
  139. Transmisión en vivo, 2021-12-23 (1:29:27).
  140. Transmisión en vivo, 2017-05-19 (29:34).
  141. Transmisión en vivo, 2021-02-26 (1:11:13).
  142. 142.0 142.1 Transmisión en vivo, 2017-07-18 (40:14).
  143. 143.0 143.1 Transmisión en vivo, 2017-11-17 (47:10).
  144. Transmisión en vivo, 2020-06-26 (1:00:57).
  145. Vídeo, 2021-05-28 (23:45).
  146. Transmisión en vivo, 2022-03-31 (1:13:00).
  147. 147.0 147.1 Transmisión en vivo, 2019-06-28 (31:15).
  148. Transmisión en vivo, 2021-05-28 (1:04:29).
  149. Entrevista, 2019-04-21 (45:45).
  150. Steven Sharif - Clarification points from today’s stream.
  151. 151.0 151.1 Transmisión en vivo, 2020-06-26 (53:41).
  152. Transmisión en vivo, 2017-05-12 (52:01).
  153. 153.0 153.1 153.2 153.3 Transmisión en vivo, 2017-05-12 (55:01).
  154. Transmisión en vivo, 2020-06-26 (54:03).
  155. Transmisión en vivo, 2020-06-26 (1:02:12).
  156. Transmisión en vivo, 2020-06-26 (56:08).
  157. 157.0 157.1 157.2 157.3 Transmisión en vivo, 2019-05-30 (1:23:41).